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  1. .gitattributes +67 -0
  2. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/api_prompt.json +640 -0
  3. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/blend_segments/clip_0002.fc7da6cf29014ff690bc1386637a9c3e.mp4 +3 -0
  4. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/checkpoints/clip_0001.cdcad97c64ba43f5830fbc73bfbff0d2.json +177 -0
  5. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/checkpoints/clip_0001.cdcad97c64ba43f5830fbc73bfbff0d2.safetensors +3 -0
  6. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/checkpoints/clip_0001.json +177 -0
  7. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/checkpoints/clip_0002.fc7da6cf29014ff690bc1386637a9c3e.json +232 -0
  8. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/checkpoints/clip_0002.fc7da6cf29014ff690bc1386637a9c3e.safetensors +3 -0
  9. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/checkpoints/clip_0002.json +232 -0
  10. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/final/t2v_normal_2026-09-10.generated.wav +3 -0
  11. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/final/t2v_normal_2026-09-10.mp4 +3 -0
  12. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/generated_audio/clip_0001.cdcad97c64ba43f5830fbc73bfbff0d2.wav +3 -0
  13. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/generated_audio/clip_0002.fc7da6cf29014ff690bc1386637a9c3e.wav +3 -0
  14. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/manifest.json +277 -0
  15. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/plan.json +90 -0
  16. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/plan_studio_presentation.json +21 -0
  17. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_01/452122e235564ba28eca099ab36ae8aa.json +14 -0
  18. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_01/index.json +20 -0
  19. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_02/e1c75d0c1c9b46c0920eac4226ca531c.json +14 -0
  20. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_02/index.json +20 -0
  21. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_03/ce18d7e979bb49809b91180afc3a13cc.json +14 -0
  22. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_03/index.json +20 -0
  23. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/recovery_archives/cdcad97c64ba43f5830fbc73bfbff0d2/api_prompt.json +640 -0
  24. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/recovery_archives/cdcad97c64ba43f5830fbc73bfbff0d2/plan.json +90 -0
  25. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/recovery_archives/cdcad97c64ba43f5830fbc73bfbff0d2/workflow.json +0 -0
  26. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/recovery_archives/fc7da6cf29014ff690bc1386637a9c3e/api_prompt.json +640 -0
  27. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/recovery_archives/fc7da6cf29014ff690bc1386637a9c3e/plan.json +90 -0
  28. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/recovery_archives/fc7da6cf29014ff690bc1386637a9c3e/workflow.json +0 -0
  29. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/reviews/clip_0001.23da1ed2af37.ff3c6e995cc4.review.mp4 +3 -0
  30. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/reviews/clip_0002.b1e9c183b9a6.b5413ac120ef.review.mp4 +3 -0
  31. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/segments/clip_0001.cdcad97c64ba43f5830fbc73bfbff0d2.mp4 +3 -0
  32. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/segments/clip_0001.cdcad97c64ba43f5830fbc73bfbff0d2.prompt.txt +19 -0
  33. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/segments/clip_0002.fc7da6cf29014ff690bc1386637a9c3e.mp4 +3 -0
  34. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/segments/clip_0002.fc7da6cf29014ff690bc1386637a9c3e.prompt.txt +19 -0
  35. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/workflow.json +0 -0
  36. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/api_prompt.json +641 -0
  37. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/blend_segments/clip_0002.f74f81a7f22f494295129c24b05d6576.mp4 +3 -0
  38. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.15d7e22316a341d38a9a8018060bc111.json +179 -0
  39. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.15d7e22316a341d38a9a8018060bc111.safetensors +3 -0
  40. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.5730742d11854c9c8b49c85862fc48e1.json +179 -0
  41. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.5730742d11854c9c8b49c85862fc48e1.safetensors +3 -0
  42. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.bd12280d29674ea0842dd8fc575817f0.json +177 -0
  43. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.bd12280d29674ea0842dd8fc575817f0.safetensors +3 -0
  44. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0001.json +179 -0
  45. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0002.f74f81a7f22f494295129c24b05d6576.json +187 -0
  46. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0002.f74f81a7f22f494295129c24b05d6576.safetensors +3 -0
  47. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/checkpoints/clip_0002.json +187 -0
  48. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/final/partial_through_clip_0001.mp4 +3 -0
  49. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/final/partial_through_clip_0002.mp4 +3 -0
  50. checkpoint_h3_context_loop/h3_chains/Jiggle_walk_1/generated_audio/clip_0001.15d7e22316a341d38a9a8018060bc111.wav +3 -0
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End immediately after the towel is already on the floor and she is still walking toward the lens with her weight on that one leg; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\\n\\noverall_soundscape:\\nPipe drip on tile, terry cloth sliding off wet hips and landing on the floor, wet footfalls, a shift of weight onto one sole, quiet breath, and muted bathroom air. 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+ "visual_context_source_revision": "cdcad97c64ba43f5830fbc73bfbff0d2",
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+ "visual_context_source_scene": 1
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+ "total_delivered_frames": 464
277
+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/plan.json ADDED
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+ {
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+ "base_plan_hash": "1bf460ee9a1a34f7c7cae4bf80069010f1151c05912671c6d77fe151a1edc2fd",
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+ "crop": "disabled",
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+ "fps": 24,
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+ "generation_fingerprint": "h3-v06-release-example",
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+ "height": 896,
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+ "segment_crf": 12,
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+ "source_audio_hash": "none",
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+ "continuation_mode": "guide",
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+ "expert_override": false,
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+ "label": "Guided transition",
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+ "preset": "guide",
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+ "version": "h3_transition_policy_v1"
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+ "video_blend_frames": 22,
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+ "width": 512
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+ },
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+ "editor_plan": {
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+ "prompt_prefix": "",
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+ "shots": [
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+ {
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+ "id": "clip_01",
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+ "length": 243,
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+ "prompt": "subject_definitions:\n<Picture 1> defines <Subject 1>, the exact adult woman standing against the white wall, including her face, freckles, long wavy dark brown hair, glossy black lipstick, black nails, black Pikachu-print micro bikini top and thong, white wall, marble floor, hallway, far window, and photographic live-action rendering.\n<Subject 1> is the single woman shown by the reference. Preserve her identity, hair, wardrobe, room, and scale while allowing the described movement.\n\nsummary:\n[reference generation] One take starts on the wall pose in <Picture 1>, holds her look, then she leaves the wall and starts a jiggle walk.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, black nails, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - use its wall lean, hallway, marble floor, and camera height as the opening state.\n\ndetailed_description:\n[Shot 1] Begin in the hallway with exactly one woman. <Subject 1> stands matching <Picture 1>, left hand on the white wall, facing the lens, black Pikachu bikini on. She blinks once, eyes on the lens. She takes her hand off the wall and steps onto the marble. BWALK, she walks and her ass jiggles. The camera follows her with a follow cam at slow speed. End on a slow dissolve while the walk is still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nHallway air, footsteps on marble, bikini fabric, fabric jiggle. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music.",
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+ "seed": "6101",
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+ "steps": 8
42
+ },
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+ {
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+ "id": "clip_02",
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+ "length": 243,
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+ "prompt": "subject_definitions:\n<Picture 1> preserves the exact identity, long wavy dark brown hair, black lipstick, black nails, Pikachu bikini, white wall, marble hallway, and photographic rendering established before the boundary.\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\n\nsummary:\n[reference generation] After the dissolve she keeps the jiggle walk, turns, and slaps her ass.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - keep the incoming hallway geometry and the walk already in progress; do not snap back to the still wall lean.\n\ndetailed_description:\n[Shot 1] Continue directly from the incoming H3 Motion Context. Slow dissolve in from clip_01 then graphic match on her ass and the Pikachu thong. The carried opening overlap already contains the walk off the wall; begin new action only after it and never reset the stride. BWALK, she keeps walking and her ass jiggles. She turns her body sensually away from the lens, looks back over her shoulder, and blinks once. icyslap, her hand slaps her ass. The camera holds a low angle with slight handheld shake and continuous camera direction. End immediately after the slap and walk are still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nContinue hallway air, marble footsteps, bikini fabric, fabric jiggle, and a sharp smack without restarting any sound at the scene boundary. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music.",
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+ "seed": "6102",
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+ "steps": 8
49
+ }
50
+ ]
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+ },
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+ "format": "h3_chain_plan_archive_v1",
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+ "plan_hash": "6c2cb2e992eb4e7ea0875dedac55deb08da91fb261151e8f396e00121568ac2c",
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+ "prompt_prefix": "",
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+ "run_name": "Jiggle_walk_0",
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+ "segment_crf": 12,
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+ "shots": [
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+ {
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+ "audio_duration_seconds": 10.125,
60
+ "audio_start_seconds": 0.0,
61
+ "delivered_frames": 243,
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+ "generation_start_frame": 0,
63
+ "id": "clip_01",
64
+ "index": 1,
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+ "prompt": "subject_definitions:\n<Picture 1> defines <Subject 1>, the exact adult woman standing against the white wall, including her face, freckles, long wavy dark brown hair, glossy black lipstick, black nails, black Pikachu-print micro bikini top and thong, white wall, marble floor, hallway, far window, and photographic live-action rendering.\n<Subject 1> is the single woman shown by the reference. Preserve her identity, hair, wardrobe, room, and scale while allowing the described movement.\n\nsummary:\n[reference generation] One take starts on the wall pose in <Picture 1>, holds her look, then she leaves the wall and starts a jiggle walk.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, black nails, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - use its wall lean, hallway, marble floor, and camera height as the opening state.\n\ndetailed_description:\n[Shot 1] Begin in the hallway with exactly one woman. <Subject 1> stands matching <Picture 1>, left hand on the white wall, facing the lens, black Pikachu bikini on. She blinks once, eyes on the lens. She takes her hand off the wall and steps onto the marble. BWALK, she walks and her ass jiggles. The camera follows her with a follow cam at slow speed. End on a slow dissolve while the walk is still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nHallway air, footsteps on marble, bikini fabric, fabric jiggle. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music.",
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+ "prompt_hash": "5fb641f9b27804e634b5abab44136caf6f11f042b1e16fc81296de33216801d5",
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+ "raw_frames": 243,
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+ "scene_prompt": "subject_definitions:\n<Picture 1> defines <Subject 1>, the exact adult woman standing against the white wall, including her face, freckles, long wavy dark brown hair, glossy black lipstick, black nails, black Pikachu-print micro bikini top and thong, white wall, marble floor, hallway, far window, and photographic live-action rendering.\n<Subject 1> is the single woman shown by the reference. Preserve her identity, hair, wardrobe, room, and scale while allowing the described movement.\n\nsummary:\n[reference generation] One take starts on the wall pose in <Picture 1>, holds her look, then she leaves the wall and starts a jiggle walk.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, black nails, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - use its wall lean, hallway, marble floor, and camera height as the opening state.\n\ndetailed_description:\n[Shot 1] Begin in the hallway with exactly one woman. <Subject 1> stands matching <Picture 1>, left hand on the white wall, facing the lens, black Pikachu bikini on. She blinks once, eyes on the lens. She takes her hand off the wall and steps onto the marble. BWALK, she walks and her ass jiggles. The camera follows her with a follow cam at slow speed. End on a slow dissolve while the walk is still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nHallway air, footsteps on marble, bikini fabric, fabric jiggle. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music.",
69
+ "seed": 6101,
70
+ "steps": 8
71
+ },
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+ {
73
+ "audio_duration_seconds": 10.125,
74
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75
+ "delivered_frames": 221,
76
+ "generation_start_frame": 221,
77
+ "id": "clip_02",
78
+ "index": 2,
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+ "prompt": "subject_definitions:\n<Picture 1> preserves the exact identity, long wavy dark brown hair, black lipstick, black nails, Pikachu bikini, white wall, marble hallway, and photographic rendering established before the boundary.\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\n\nsummary:\n[reference generation] After the dissolve she keeps the jiggle walk, turns, and slaps her ass.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - keep the incoming hallway geometry and the walk already in progress; do not snap back to the still wall lean.\n\ndetailed_description:\n[Shot 1] Continue directly from the incoming H3 Motion Context. Slow dissolve in from clip_01 then graphic match on her ass and the Pikachu thong. The carried opening overlap already contains the walk off the wall; begin new action only after it and never reset the stride. BWALK, she keeps walking and her ass jiggles. She turns her body sensually away from the lens, looks back over her shoulder, and blinks once. icyslap, her hand slaps her ass. The camera holds a low angle with slight handheld shake and continuous camera direction. End immediately after the slap and walk are still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nContinue hallway air, marble footsteps, bikini fabric, fabric jiggle, and a sharp smack without restarting any sound at the scene boundary. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music.",
80
+ "prompt_hash": "b44aca82d162d88745ed5f12a8bd071975d0f63ed9396fab232962e304d9a129",
81
+ "raw_frames": 243,
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+ "scene_prompt": "subject_definitions:\n<Picture 1> preserves the exact identity, long wavy dark brown hair, black lipstick, black nails, Pikachu bikini, white wall, marble hallway, and photographic rendering established before the boundary.\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\n\nsummary:\n[reference generation] After the dissolve she keeps the jiggle walk, turns, and slaps her ass.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - keep the incoming hallway geometry and the walk already in progress; do not snap back to the still wall lean.\n\ndetailed_description:\n[Shot 1] Continue directly from the incoming H3 Motion Context. Slow dissolve in from clip_01 then graphic match on her ass and the Pikachu thong. The carried opening overlap already contains the walk off the wall; begin new action only after it and never reset the stride. BWALK, she keeps walking and her ass jiggles. She turns her body sensually away from the lens, looks back over her shoulder, and blinks once. icyslap, her hand slaps her ass. The camera holds a low angle with slight handheld shake and continuous camera direction. End immediately after the slap and walk are still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nContinue hallway air, marble footsteps, bikini fabric, fabric jiggle, and a sharp smack without restarting any sound at the scene boundary. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music.",
83
+ "seed": 6102,
84
+ "steps": 8
85
+ }
86
+ ],
87
+ "summary": "2 clips; 464 delivered frames (19.333s) at 512x896; context=22/guide; blend=22; audio=final=generated/ref=off/carry=on; transition=guide/guide/22f; run=Jiggle_walk_0",
88
+ "total_delivered_frames": 464,
89
+ "version": 2
90
+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/plan_studio_presentation.json ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "public": {
3
+ "route": "none",
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+ "run_name": "Jiggle_walk_0",
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+ "scenes": [],
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+ "source_audio": {
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+ "available": false,
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+ "has_audio": false,
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+ "kind": "none",
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+ "timeline_available": false
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+ },
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+ "status": "No active path-backed motion reference is available.",
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+ "version": 2
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+ },
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+ "records": {},
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+ "run_name": "Jiggle_walk_0",
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+ "source_audio": null,
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+ "updated_at": "2026-09-10T02:08:18Z",
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+ "version": 1
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+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_01/452122e235564ba28eca099ab36ae8aa.json ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "format": "h3_scene_prompt_history_v1",
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+ "id": "452122e235564ba28eca099ab36ae8aa",
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+ "prompt_sha256": "5fb641f9b27804e634b5abab44136caf6f11f042b1e16fc81296de33216801d5",
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+ "prompt": "subject_definitions:\n<Picture 1> defines <Subject 1>, the exact adult woman standing against the white wall, including her face, freckles, long wavy dark brown hair, glossy black lipstick, black nails, black Pikachu-print micro bikini top and thong, white wall, marble floor, hallway, far window, and photographic live-action rendering.\n<Subject 1> is the single woman shown by the reference. Preserve her identity, hair, wardrobe, room, and scale while allowing the described movement.\n\nsummary:\n[reference generation] One take starts on the wall pose in <Picture 1>, holds her look, then she leaves the wall and starts a jiggle walk.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, black nails, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - use its wall lean, hallway, marble floor, and camera height as the opening state.\n\ndetailed_description:\n[Shot 1] Begin in the hallway with exactly one woman. <Subject 1> stands matching <Picture 1>, left hand on the white wall, facing the lens, black Pikachu bikini on. She blinks once, eyes on the lens. She takes her hand off the wall and steps onto the marble. BWALK, she walks and her ass jiggles. The camera follows her with a follow cam at slow speed. End on a slow dissolve while the walk is still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nHallway air, footsteps on marble, bikini fabric, fabric jiggle. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music."
14
+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_01/index.json ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format": "h3_scene_prompt_history_v1",
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+ "run_name": "Jiggle_walk_0",
4
+ "scene_id": "clip_01",
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+ "revisions": [
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+ }
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+ ]
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+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_02/e1c75d0c1c9b46c0920eac4226ca531c.json ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format": "h3_scene_prompt_history_v1",
3
+ "id": "e1c75d0c1c9b46c0920eac4226ca531c",
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+ "parent_id": null,
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+ "label": "",
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+ "created_at": "2026-09-10T02:05:07.044Z",
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+ "updated_at": "2026-09-10T02:14:34.603Z",
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+ "executed_at": "2026-09-10T02:14:34.603Z",
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+ "last_executed_at": "2026-09-10T02:14:34.603Z",
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+ "prompt_sha256": "b44aca82d162d88745ed5f12a8bd071975d0f63ed9396fab232962e304d9a129",
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+ "prompt": "subject_definitions:\n<Picture 1> preserves the exact identity, long wavy dark brown hair, black lipstick, black nails, Pikachu bikini, white wall, marble hallway, and photographic rendering established before the boundary.\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\n\nsummary:\n[reference generation] After the dissolve she keeps the jiggle walk, turns, and slaps her ass.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, and Pikachu bikini across the complete shot.\n<Picture 1>: fully_preserved - keep the incoming hallway geometry and the walk already in progress; do not snap back to the still wall lean.\n\ndetailed_description:\n[Shot 1] Continue directly from the incoming H3 Motion Context. Slow dissolve in from clip_01 then graphic match on her ass and the Pikachu thong. The carried opening overlap already contains the walk off the wall; begin new action only after it and never reset the stride. BWALK, she keeps walking and her ass jiggles. She turns her body sensually away from the lens, looks back over her shoulder, and blinks once. icyslap, her hand slaps her ass. The camera holds a low angle with slight handheld shake and continuous camera direction. End immediately after the slap and walk are still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nContinue hallway air, marble footsteps, bikini fabric, fabric jiggle, and a sharp smack without restarting any sound at the scene boundary. No voice.\n\nnon_diegetic_music:\nNo non-diegetic music."
14
+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_02/index.json ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format": "h3_scene_prompt_history_v1",
3
+ "run_name": "Jiggle_walk_0",
4
+ "scene_id": "clip_02",
5
+ "active_revision": "e1c75d0c1c9b46c0920eac4226ca531c",
6
+ "revisions": [
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+ {
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+ "id": "e1c75d0c1c9b46c0920eac4226ca531c",
9
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11
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+ "created_at": "2026-09-10T02:05:07.044Z",
13
+ "updated_at": "2026-09-10T02:14:34.603Z",
14
+ "executed_at": "2026-09-10T02:14:34.603Z",
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+ "last_executed_at": "2026-09-10T02:14:34.603Z",
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+ "execution_count": 1,
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+ "prompt_sha256": "b44aca82d162d88745ed5f12a8bd071975d0f63ed9396fab232962e304d9a129"
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+ }
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+ ]
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+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_03/ce18d7e979bb49809b91180afc3a13cc.json ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format": "h3_scene_prompt_history_v1",
3
+ "id": "ce18d7e979bb49809b91180afc3a13cc",
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+ "parent_id": null,
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+ "label": "",
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+ "archived_at": null,
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+ "created_at": "2026-09-10T02:04:52.048Z",
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+ "updated_at": "2026-09-10T02:04:52.048Z",
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+ "executed_at": null,
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+ "last_executed_at": null,
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+ "execution_count": 0,
12
+ "prompt_sha256": "08af564039e726903a8037b0ff1fada4453b927dfd395c76077bdfa160d7b732",
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+ "prompt": "subject_definitions:\n<Picture 1> preserves the exact identity, long wavy dark brown hair, dark lipstick, choker, brown lingerie, black stockings, white bed, dark headboard, and photographic rendering established before the boundary.\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\n\nsummary:\n[reference generation] Match on Action from the twerk into ass slaps while she stays face-down.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, dark lipstick, brown lingerie, and stockings across the complete shot.\n<Picture 1>: fully_preserved - keep identity and bed; do not copy the untouched opening pose before the slaps.\n\ndetailed_description:\n[Shot 1] Continue directly from the incoming H3 Motion Context. Match on Action: the carried opening overlap already contains the twerk with her head in the pillow; begin new action only after it and never reset the stride. icytwerk, she keeps twerking causing her ass to jiggle and shake. icyslap, her hand slaps her ass more than once. She blinks when she glances at the lens, then her cheek returns to the pillow. A short sigh. The camera performs a slow orbit the other way with medium amplitude at slow speed and pushes in with small amplitude toward her ass on the slaps, continuous camera direction. End immediately after the slaps and twerk are still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\n\noverall_soundscape:\nContinue sheets, skin, stockings, mattress, ass claps, sharp smacks, and audible sighs without restarting any sound at the scene boundary.\n\nnon_diegetic_music:\nNo non-diegetic music."
14
+ }
checkpoint_h3_context_loop/h3_chains/Jiggle_walk_0/prompt_history/clip_03/index.json ADDED
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1
+ {
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+ "format": "h3_scene_prompt_history_v1",
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+ "run_name": "Jiggle_walk_0",
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+ "scene_id": "clip_03",
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+ "revisions": [
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+ "plan_json": "{\n \"prompt_prefix\": \"\",\n \"shots\": [\n {\n \"id\": \"clip_01\",\n \"prompt\": \"subject_definitions:\\n<Picture 1> defines <Subject 1>, the exact adult woman standing against the white wall, including her face, freckles, long wavy dark brown hair, glossy black lipstick, black nails, black Pikachu-print micro bikini top and thong, white wall, marble floor, hallway, far window, and photographic live-action rendering.\\n<Subject 1> is the single woman shown by the reference. Preserve her identity, hair, wardrobe, room, and scale while allowing the described movement.\\n\\nsummary:\\n[reference generation] One take starts on the wall pose in <Picture 1>, holds her look, then she leaves the wall and starts a jiggle walk.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, black nails, and Pikachu bikini across the complete shot.\\n<Picture 1>: fully_preserved - use its wall lean, hallway, marble floor, and camera height as the opening state.\\n\\ndetailed_description:\\n[Shot 1] Begin in the hallway with exactly one woman. <Subject 1> stands matching <Picture 1>, left hand on the white wall, facing the lens, black Pikachu bikini on. She blinks once, eyes on the lens. She takes her hand off the wall and steps onto the marble. BWALK, she walks and her ass jiggles. The camera follows her with a follow cam at slow speed. End on a slow dissolve while the walk is still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\\n\\noverall_soundscape:\\nHallway air, footsteps on marble, bikini fabric, fabric jiggle. No voice.\\n\\nnon_diegetic_music:\\nNo non-diegetic music.\",\n \"length\": 243,\n \"steps\": 8,\n \"seed\": \"6101\"\n },\n {\n \"id\": \"clip_02\",\n \"prompt\": \"subject_definitions:\\n<Picture 1> preserves the exact identity, long wavy dark brown hair, black lipstick, black nails, Pikachu bikini, white wall, marble hallway, and photographic rendering established before the boundary.\\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\\n\\nsummary:\\n[reference generation] After the dissolve she keeps the jiggle walk, turns, and slaps her ass.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, black lipstick, and Pikachu bikini across the complete shot.\\n<Picture 1>: fully_preserved - keep the incoming hallway geometry and the walk already in progress; do not snap back to the still wall lean.\\n\\ndetailed_description:\\n[Shot 1] Continue directly from the incoming H3 Motion Context. Slow dissolve in from clip_01 then graphic match on her ass and the Pikachu thong. The carried opening overlap already contains the walk off the wall; begin new action only after it and never reset the stride. BWALK, she keeps walking and her ass jiggles. She turns her body sensually away from the lens, looks back over her shoulder, and blinks once. icyslap, her hand slaps her ass. The camera holds a low angle with slight handheld shake and continuous camera direction. End immediately after the slap and walk are still going; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\\n\\noverall_soundscape:\\nContinue hallway air, marble footsteps, bikini fabric, fabric jiggle, and a sharp smack without restarting any sound at the scene boundary. No voice.\\n\\nnon_diegetic_music:\\nNo non-diegetic music.\",\n \"length\": 243,\n \"steps\": 8,\n \"seed\": \"6102\"\n }\n ]\n}",
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+ "class_type": "MiniMaxH3GenerationProfile",
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+ "inputs": {
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+ "audio_profile": "Generate audio",
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+ "34": {
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+ "title": "Model Patch Torch Settings"
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+ "36": {
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+ "_meta": {
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+ "class_type": "ApplyVDNH3Advanced",
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+ "anchor_frames": "both",
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+ "text": "{\n \"defaults\": {\n \"steps\": 8\n },\n \"shots\": [\n {\n \"id\": \"clip_01\",\n \"prompt\": \"subject_definitions:\\n<Picture 1> defines <Subject 1>, the exact adult woman, including her face, freckles, long wavy dark brown hair, wet bare breasts, shaved vulva visible in the towel gap, black nail polish, black terry towel knotted at the waist, body proportions, and photographic live-action rendering.\\n<Picture 2> defines the same woman fully nude after the towel drops, including wet body sheen, breast shape, shaved vulva, and the hallway destination beyond the bathroom door.\\n<Subject 1> is the single woman shown by both references. Preserve her identity, hair, body, wet skin, and scale while allowing the described movement.\\n\\nsummary:\\n[reference generation] One continuous take walks <Subject 1> from the knotted-towel bathroom stance in <Picture 1> toward the lens as the towel falls and her weight shifts onto one leg.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, wet skin, black nail polish, and starting black terry towel across the complete shot.\\n<Picture 1>: fully_preserved - use its bathroom tiles, shower glass, toilet, camera height, hard bathroom light, knotted towel, and opening stance as the start state.\\n<Picture 2>: reference - use its nude wet body once the towel has fallen; do not copy the standing open-towel pose before the action reaches it.\\n\\ndetailed_description:\\n[Shot 1] Begin in the white-tiled bathroom with exactly one woman and one black towel. <Subject 1> stands matching <Picture 1>, towel knotted at the waist, breasts bare and wet, shaved vulva visible in the gap. She blinks once, her lips part, and she walks forward toward the lens. Mid-stride the knot gives and the black towel drops off her hips onto the wet tile, leaving her fully nude. She plants her weight onto one straight standing leg, the other knee soft, hip cocked, torso shifted over that supporting thigh, and she keeps walking toward the viewer on that uneven stride. The camera holds a low-angle follow shot and pulls out with small amplitude at slow speed to keep her full figure in frame as she advances. Preserve face, hands, long wavy dark brown hair, wet skin, falling towel, tile layout, lighting direction, and coherent reflections. End immediately after the towel is already on the floor and she is still walking toward the lens with her weight on that one leg; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\\n\\noverall_soundscape:\\nPipe drip on tile, terry cloth sliding off wet hips and landing on the floor, wet footfalls, a shift of weight onto one sole, quiet breath, and muted bathroom air. Keep every sound synchronized and spatially plausible.\\n\\nnon_diegetic_music:\\nNo non-diegetic music.\",\n \"length\": 243,\n \"steps\": 8,\n \"seed\": \"6101\"\n },\n {\n \"id\": \"clip_02\",\n \"prompt\": \"subject_definitions:\\n<Picture 1> preserves the exact identity, long wavy dark brown hair, wet skin, black nail polish, bathroom geography, and photographic rendering established before the boundary.\\n<Picture 2> defines the same <Subject 1> fully nude, including wet body sheen, breast shape, shaved vulva, and the cream hallway beyond the door.\\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and both references.\\n\\nsummary:\\n[reference generation] One continuous take carries <Subject 1> from the one-leg walk toward the lens into a breast caress, a small smile, and the start of a drop toward the floor.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, wet nude skin, and black nail polish across the complete shot.\\n<Picture 1>: fully_preserved - keep the incoming bathroom tile, dropped towel on the floor, and the one-leg walking stride already in progress.\\n<Picture 2>: reference - use its nude wet body and hallway geometry as the destination; do not copy the standing open-towel pose before the action reaches it.\\n\\ndetailed_description:\\n[Shot 1] Continue directly from the incoming H3 Motion Context. The carried opening overlap already contains the walk toward the viewer with her weight on one leg and the towel already on the floor; begin new action only after it and never reset the stride. She keeps advancing nude and wet, still loaded onto that supporting leg. Both hands rise and caress her wet breasts in slow circles. She blinks twice, a small smile forms and holds, one brow ticks up toward the lens. The camera keeps the low-angle follow with continuous camera direction and pushes in with small amplitude at slow speed toward her chest. Her knees start to bend toward the floor. Preserve face, hands, hair, wet skin, the fallen towel behind her, bathroom-to-hallway geometry, lighting, and coherent reflections. End immediately after the knees begin to drop while she is still facing the viewer; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\\n\\noverall_soundscape:\\nContinue bathroom tile ambience, pipe drip, the fallen towel settling, wet footfalls on the loaded standing leg, wet palms on breasts, and heavier breath without restarting any sound at the scene boundary.\\n\\nnon_diegetic_music:\\nNo non-diegetic music.\",\n \"length\": 243,\n \"steps\": 8,\n \"seed\": \"6102\"\n },\n {\n \"id\": \"clip_03\",\n \"prompt\": \"subject_definitions:\\n<Picture 1> preserves the exact identity, long wavy dark brown hair, wet skin, black nail polish, and photographic rendering established before the boundary.\\n<Picture 2> preserves the same nude wet body, shaved vulva, and the space she is moving through.\\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and both references.\\n\\nsummary:\\n[reference generation] One continuous take drops <Subject 1> from the bending-knee stance onto all fours and crawls her toward the lens.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, wet nude skin, shaved vulva, and black nail polish across the complete shot.\\n<Picture 1>: fully_preserved - keep identity and wet-skin rendering from the opening reference.\\n<Picture 2>: reference - use its nude wet body; do not copy the standing open-towel pose before the crawl reaches the lens.\\n\\ndetailed_description:\\n[Shot 1] Continue directly from the incoming H3 Motion Context. The carried opening overlap already contains the knee-bend facing the viewer; begin new action only after it and never reset the stride. She goes to all fours on the wet tile, still fully nude, the black towel left behind, and crawls forward toward the lens. She blinks once, the smile stays, her chin lifts as she comes closer. The camera tracks backward at a low angle at slow speed, continuous camera direction, staying with her hands and knees. Preserve face, hands, hair, wet skin, floor geometry, lighting, and coherent reflections. End immediately after she is still advancing on hands and knees toward the viewer; no cut, duplicate subject, wardrobe change, added character, text, logo, or early freeze.\\n\\noverall_soundscape:\\nContinue tile ambience, leftover drips off her stomach, palms and knees on wet tile, the abandoned towel behind her, and steady breath without restarting any sound at the scene boundary.\\n\\nnon_diegetic_music:\\nNo non-diegetic music.\",\n \"length\": 243,\n \"steps\": 8,\n \"seed\": \"6103\"\n }\n ]\n}"
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+ "4": {
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+ "_meta": {
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+ "title": "Video VAE"
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+ "class_type": "VAELoader",
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+ "vae_name": "minimax_h3_video_vae_fp16.safetensors"
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+ "44": {
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+ "_meta": {
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+ "title": "MiniMax H3 Scene Export"
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+ "_meta": {
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+ "crop": "disabled",
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+ "generation_fingerprint": "h3-v06-release-example",
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+ "height": 896,
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+ "source_reference": "off",
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+ "width": 512
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+ "external_context_hash": "",
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+ "id": "clip_02",
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+ "prompt_hash": "d24a92f09e6a3b0e11a08141b658cf7d8fa118df9fe901598e05174e438b26bd",
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+ "version": "h3_scene_dependency_v1"
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+ "scene_prompt": "subject_definitions:\n<Picture 1> preserves the exact identity, long wavy dark brown hair, freckles, face, breasts, adult body, and room geometry established before the boundary. Outfit and light may change as written.\n<Subject 1> is the same single adult woman carried by the incoming H3 Motion Context and <Picture 1>.\n\nsummary:\n[reference generation] Night red neon. She wears a slingshot. She slaps her ass then caresses her breasts while the orbit reaches her back.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the exact face, adult age, body proportions, long wavy dark brown hair, and freckles across the complete shot.\n<Picture 1>: fully_preserved - keep identity and room; do not snap back to the still opening pose or the blue thong.\n\ndetailed_description:\n[Shot 1] Continue directly from the incoming H3 Motion Context. Sound bridge in from clip_01. The carried opening overlap already contains the side lean and the orbit toward her back; begin new action only after it and never reset the stride. Night. Red neon replaces the window sun. Her outfit becomes a slingshot bikini with her breasts bare like <Picture 1>. icyslap, she slaps her ass, then both hands caress her breasts. The slow orbit finishes behind her so her back and ass fill the frame. End immediately after the caress and the rear framing are still going; no cut, duplicate subject, added character, text, logo, or early freeze.\n\noverall_soundscape:\nContinue room tone through the sound bridge, fabric, a sharp smack, stockings, quiet footsteps, no voice, without restarting any sound at the scene boundary.\n\nnon_diegetic_music:\nNo non-diegetic music.",
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