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  1. Upload segment/meshseg_vegetation.onnx with huggingface_hub

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  2. Upload segment/meshseg_vegetation.onnx with huggingface_hub

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  3. Upload segment/meshseg_vegetation.onnx with huggingface_hub

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  1. Upload segment/meshseg_vehicle.onnx with huggingface_hub

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  2. Upload segment/meshseg_category.onnx with huggingface_hub

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  1. Upload segment/meshseg_category.onnx with huggingface_hub

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  2. Upload segment/meshseg_building.onnx with huggingface_hub

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  3. Upload segment/meshseg_vehicle.onnx with huggingface_hub

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  4. Upload segment/meshseg_vegetation.onnx with huggingface_hub

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  1. meshseg v2 (#410): surface-sampled synthetic + CC0 mined rigs, 94.7% vs 31.5% on rig-truth eval

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  1. Restore original segmentation model (revert in-progress rework that didn't improve quality)

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  2. meshseg v1.2.0: flat-PointNet (runs correctly in C++ ORT) + CC0 real-data training

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  3. Improve mesh-seg model: T/A-pose data + upright aug + PointNet++ local features (#410)

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  1. Add mesh part-segmentation model (#410) — synthetic humanoid (CC0)

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