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docs: refer to the validation clip generically as a reference walk

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  1. README.md +2 -2
README.md CHANGED
@@ -27,7 +27,7 @@ Generative text→skeletal-animation model shipped with
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  Earlier versions trained on the **CMU MoCap** corpus and inherited a facing
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  problem: generated walks moved convincingly but oriented backwards. Measuring
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- against a real Mixamo walk showed why — CMU "walk" windows sit 1.73–2.07 rad
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  away from it, *further than a real punch, dance or jump*, and the real-vs-real
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  floor is 0.437. The corpus never carried the correct convention, so the model
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  could not learn it. v6.x models scored 1.89 while their own training data
@@ -46,7 +46,7 @@ new loss:
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  ankle. The v7.x walk bent the knee 25° and the ankle 31° (real: 38°/10°),
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  which renders as a near-straight knee with a false second joint below it.
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- ### Measured against a real Mixamo walk
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  | | v7.x | **v8.0** | real |
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  |---|---|---|---|
 
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  Earlier versions trained on the **CMU MoCap** corpus and inherited a facing
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  problem: generated walks moved convincingly but oriented backwards. Measuring
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+ against a real reference walk showed why — CMU "walk" windows sit 1.73–2.07 rad
31
  away from it, *further than a real punch, dance or jump*, and the real-vs-real
32
  floor is 0.437. The corpus never carried the correct convention, so the model
33
  could not learn it. v6.x models scored 1.89 while their own training data
 
46
  ankle. The v7.x walk bent the knee 25° and the ankle 31° (real: 38°/10°),
47
  which renders as a near-straight knee with a false second joint below it.
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+ ### Measured against a real reference walk
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  | | v7.x | **v8.0** | real |
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  |---|---|---|---|