Text-to-Image
MLX
Safetensors
Diffusion Single File
File size: 12,417 Bytes
3bdc93d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
"""Wan VAE decoder for Anima MLX."""

from __future__ import annotations

import math
from pathlib import Path
from typing import Any, Mapping


class CausalConv3d:
    def __init__(
        self,
        weights: Mapping[str, Any],
        prefix: str,
        *,
        kernel_size: int | tuple[int, int, int],
        padding: int | tuple[int, int, int] = 0,
        stride: int | tuple[int, int, int] = 1,
    ) -> None:
        self.weights = weights
        self.prefix = prefix
        self.kernel_size = _triple(kernel_size)
        self.padding = _triple(padding)
        self.stride = _triple(stride)

    def __call__(self, x: Any) -> Any:
        return causal_conv3d(
            x,
            self.weights[f"{self.prefix}.weight"],
            self.weights.get(f"{self.prefix}.bias"),
            padding=self.padding,
            stride=self.stride,
        )


class ResidualBlock:
    def __init__(self, weights: Mapping[str, Any], prefix: str) -> None:
        self.weights = weights
        self.prefix = prefix
        self.conv1 = CausalConv3d(weights, f"{prefix}.residual.2", kernel_size=3, padding=1)
        self.conv2 = CausalConv3d(weights, f"{prefix}.residual.6", kernel_size=3, padding=1)
        self.shortcut = (
            CausalConv3d(weights, f"{prefix}.shortcut", kernel_size=1)
            if f"{prefix}.shortcut.weight" in weights
            else None
        )

    def __call__(self, x: Any) -> Any:
        residual = vae_rms_norm(x, self.weights[f"{self.prefix}.residual.0.gamma"])
        residual = silu(residual)
        residual = self.conv1(residual)
        residual = vae_rms_norm(residual, self.weights[f"{self.prefix}.residual.3.gamma"])
        residual = silu(residual)
        residual = self.conv2(residual)
        shortcut = x if self.shortcut is None else self.shortcut(x)
        return residual + shortcut


class AttentionBlock:
    def __init__(self, weights: Mapping[str, Any], prefix: str) -> None:
        self.weights = weights
        self.prefix = prefix

    def __call__(self, x: Any) -> Any:
        import mlx.core as mx

        identity = x
        b, c, t, h, w = x.shape
        frames = x.transpose(0, 2, 1, 3, 4).reshape(b * t, c, h, w)
        frames = vae_rms_norm(frames, self.weights[f"{self.prefix}.norm.gamma"])
        qkv = conv2d(
            frames,
            self.weights[f"{self.prefix}.to_qkv.weight"],
            self.weights.get(f"{self.prefix}.to_qkv.bias"),
        )
        q, k, v = mx.split(qkv, 3, axis=1)
        attended = vae_attention(q, k, v)
        projected = conv2d(
            attended,
            self.weights[f"{self.prefix}.proj.weight"],
            self.weights.get(f"{self.prefix}.proj.bias"),
        )
        projected = projected.reshape(b, t, c, h, w).transpose(0, 2, 1, 3, 4)
        return projected + identity


class Resample:
    def __init__(self, weights: Mapping[str, Any], prefix: str, *, mode: str) -> None:
        self.weights = weights
        self.prefix = prefix
        self.mode = mode

    def __call__(self, x: Any) -> Any:
        import mlx.core as mx

        if self.mode not in {"upsample2d", "upsample3d"}:
            raise NotImplementedError(f"unsupported decoder resample mode: {self.mode}")
        b, c, t, h, w = x.shape
        frames = x.transpose(0, 2, 1, 3, 4).reshape(b * t, c, h, w)
        frames = mx.repeat(frames, 2, axis=2)
        frames = mx.repeat(frames, 2, axis=3)
        frames = conv2d(
            frames,
            self.weights[f"{self.prefix}.resample.1.weight"],
            self.weights.get(f"{self.prefix}.resample.1.bias"),
            padding=1,
        )
        out_channels = frames.shape[1]
        return frames.reshape(b, t, out_channels, h * 2, w * 2).transpose(0, 2, 1, 3, 4)


class Decoder3d:
    def __init__(self, weights: Mapping[str, Any]) -> None:
        self.weights = weights
        self.conv1 = CausalConv3d(weights, "decoder.conv1", kernel_size=3, padding=1)
        self.middle = [
            ResidualBlock(weights, "decoder.middle.0"),
            AttentionBlock(weights, "decoder.middle.1"),
            ResidualBlock(weights, "decoder.middle.2"),
        ]
        self.upsamples = self._build_upsamples()
        self.head = CausalConv3d(weights, "decoder.head.2", kernel_size=3, padding=1)

    def _build_upsamples(self) -> list[Any]:
        layers: list[Any] = []
        modes = {3: "upsample3d", 7: "upsample3d", 11: "upsample2d"}
        for index in range(15):
            prefix = f"decoder.upsamples.{index}"
            if f"{prefix}.resample.1.weight" in self.weights:
                layers.append(Resample(self.weights, prefix, mode=modes[index]))
            else:
                layers.append(ResidualBlock(self.weights, prefix))
        return layers

    def __call__(self, x: Any) -> Any:
        x = self.conv1(x)
        for layer in self.middle:
            x = layer(x)
        for layer in self.upsamples:
            x = layer(x)
        x = vae_rms_norm(x, self.weights["decoder.head.0.gamma"])
        x = silu(x)
        return self.head(x)


class WanVAEDecoder:
    """MLX implementation of the Anima/Wan VAE decoder path."""

    def __init__(self, weights: Mapping[str, Any]) -> None:
        self.weights = dict(weights)
        self.conv2 = CausalConv3d(self.weights, "conv2", kernel_size=1)
        self.decoder = Decoder3d(self.weights)

    @classmethod
    def from_safetensors(cls, path: str | Path, *, dtype: str = "float32") -> "WanVAEDecoder":
        from anima_mlx.utils.weights import load_mlx_safetensors_subset

        path = _resolve_vae_path(path)
        weights = load_mlx_safetensors_subset(
            path,
            key_filter=lambda key: key.startswith(("conv2.", "decoder.")),
            dtype=dtype,
        )
        return cls(weights)

    def decode(self, latent: Any) -> Any:
        return self.decoder(self.conv2(latent))

    def decode_tiled(self, latent: Any, *, tile_size: int = 64, overlap: int = 16) -> Any:
        """Decode latent spatial tiles.

        This is a memory fallback, not a quality-equivalent path: the Wan decoder
        has a middle spatial attention block, so each tile attends over only its
        local crop instead of the full latent plane.
        """

        import mlx.core as mx

        if tile_size <= 0:
            raise ValueError("tile_size must be positive")
        if overlap < 0:
            raise ValueError("overlap must be non-negative")
        if overlap >= tile_size:
            raise ValueError("overlap must be smaller than tile_size")

        batch, _, frames, latent_h, latent_w = latent.shape
        if latent_h <= tile_size and latent_w <= tile_size:
            return self.decode(latent)

        output_h = latent_h * 8
        output_w = latent_w * 8
        output = mx.zeros((batch, 3, frames, output_h, output_w), dtype=latent.dtype)
        output_div = mx.zeros((batch, 1, frames, output_h, output_w), dtype=latent.dtype)
        y_positions = _tile_positions(latent_h, tile_size, overlap)
        x_positions = _tile_positions(latent_w, tile_size, overlap)

        for y in y_positions:
            tile_h = min(tile_size, latent_h - y)
            for x in x_positions:
                tile_w = min(tile_size, latent_w - x)
                tile = latent[:, :, :, y : y + tile_h, x : x + tile_w]
                decoded = self.decode(tile)
                mx.eval(decoded)
                out_y = y * 8
                out_x = x * 8
                mask = _tile_mask(decoded.shape, overlap_h=min(overlap, tile_h), overlap_w=min(overlap, tile_w), dtype=decoded.dtype)
                output = _add_tile(output, decoded * mask, out_y=out_y, out_x=out_x)
                output_div = _add_tile(output_div, mask, out_y=out_y, out_x=out_x)
                mx.eval(output, output_div)
        return output / output_div

    def __call__(self, latent: Any) -> Any:
        return self.decode(latent)


def _tile_positions(length: int, tile_size: int, overlap: int) -> list[int]:
    if length <= tile_size:
        return [0]
    stride = tile_size - overlap
    positions: list[int] = []
    current = 0
    while current < length:
        pos = max(0, min(length - overlap, current))
        if positions and pos == positions[-1]:
            break
        positions.append(pos)
        if pos + tile_size >= length:
            break
        current += stride
    return positions


def _tile_mask(shape: tuple[int, ...], *, overlap_h: int, overlap_w: int, dtype: Any) -> Any:
    import mlx.core as mx

    _, _, frames, height, width = shape
    mask = mx.ones((1, 1, frames, height, width), dtype=dtype)
    feather_h = min(overlap_h * 8, height)
    feather_w = min(overlap_w * 8, width)
    if feather_h < height:
        for index in range(feather_h):
            value = mx.array((index + 1) / feather_h, dtype=dtype)
            mask = mask.at[:, :, :, index : index + 1, :].multiply(value)
            mask = mask.at[:, :, :, height - 1 - index : height - index, :].multiply(value)
    if feather_w < width:
        for index in range(feather_w):
            value = mx.array((index + 1) / feather_w, dtype=dtype)
            mask = mask.at[:, :, :, :, index : index + 1].multiply(value)
            mask = mask.at[:, :, :, :, width - 1 - index : width - index].multiply(value)
    return mask


def _add_tile(output: Any, tile: Any, *, out_y: int, out_x: int) -> Any:
    height = tile.shape[-2]
    width = tile.shape[-1]
    return output.at[:, :, :, out_y : out_y + height, out_x : out_x + width].add(tile)


def _triple(value: int | tuple[int, int, int]) -> tuple[int, int, int]:
    if isinstance(value, int):
        return (value, value, value)
    return value


def _pair(value: int | tuple[int, int]) -> tuple[int, int]:
    if isinstance(value, int):
        return (value, value)
    return value


def _conv2d_weight(weight: Any) -> Any:
    return weight.transpose(0, 2, 3, 1)


def _conv3d_weight(weight: Any) -> Any:
    return weight.transpose(0, 2, 3, 4, 1)


def conv2d(
    x: Any,
    weight: Any,
    bias: Any | None = None,
    *,
    padding: int | tuple[int, int] = 0,
    stride: int | tuple[int, int] = 1,
) -> Any:
    import mlx.core as mx

    x_cl = x.transpose(0, 2, 3, 1)
    y = mx.conv2d(x_cl, _conv2d_weight(weight), stride=_pair(stride), padding=_pair(padding))
    if bias is not None:
        y = y + bias.reshape(1, 1, 1, -1)
    return y.transpose(0, 3, 1, 2)


def causal_conv3d(
    x: Any,
    weight: Any,
    bias: Any | None = None,
    *,
    padding: int | tuple[int, int, int] = 0,
    stride: int | tuple[int, int, int] = 1,
) -> Any:
    import mlx.core as mx

    pad_t, pad_h, pad_w = _triple(padding)
    stride_t, stride_h, stride_w = _triple(stride)
    if x.shape[2] == 1:
        frame = x[:, :, 0, :, :]
        kernel = weight[:, :, -1, :, :]
        y = conv2d(frame, kernel, bias, padding=(pad_h, pad_w), stride=(stride_h, stride_w))
        return y[:, :, None, :, :]

    x_cl = x.transpose(0, 2, 3, 4, 1)
    if pad_t:
        x_cl = mx.pad(x_cl, [(0, 0), (2 * pad_t, 0), (0, 0), (0, 0), (0, 0)])
    y = mx.conv3d(
        x_cl,
        _conv3d_weight(weight),
        stride=(stride_t, stride_h, stride_w),
        padding=(0, pad_h, pad_w),
    )
    if bias is not None:
        y = y + bias.reshape(1, 1, 1, 1, -1)
    return y.transpose(0, 4, 1, 2, 3)


def vae_rms_norm(x: Any, gamma: Any) -> Any:
    import mlx.core as mx

    x32 = x.astype(mx.float32)
    denom = mx.sqrt(mx.sum(mx.square(x32), axis=1, keepdims=True))
    denom = mx.maximum(denom, mx.array(1e-12, dtype=mx.float32))
    scale = math.sqrt(x.shape[1])
    return x32 / denom * scale * gamma.astype(mx.float32)


def silu(x: Any) -> Any:
    import mlx.core as mx

    return x * mx.sigmoid(x)


def vae_attention(q: Any, k: Any, v: Any) -> Any:
    import mlx.core as mx

    b, c, h, w = q.shape
    tokens = h * w
    q_tokens = q.reshape(b, c, tokens).transpose(0, 2, 1)
    k_tokens = k.reshape(b, c, tokens)
    v_tokens = v.reshape(b, c, tokens).transpose(0, 2, 1)
    scores = (q_tokens @ k_tokens) * (c ** -0.5)
    probs = mx.softmax(scores, axis=-1)
    out = probs @ v_tokens
    return out.transpose(0, 2, 1).reshape(b, c, h, w)


def _resolve_vae_path(path: str | Path) -> Path:
    resolved = Path(path)
    if resolved.is_dir():
        return resolved / "vae.safetensors"
    return resolved