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license: mit
---
## hack the warehouse - championship
https://hack.gguf.org
Pick one of four fighters, walk into a warehouse turned tournament arena, knock out **1000 hackers** and the **four top hackers** who come out to stop you, and take the title.

## The hacker squad (online - coop beta)
https://hackersquad.org

*multiple players supported - serverless scheme; a special setup needed

| | Weapons | Plays like | Overclock |
| --- | --- | --- | --- |
| **Adam** β a boy in a black T-shirt and jeans | Microphone (on its stand) and a drone | Long reach, wide sweeps; screams and drone strafes hit at range | **Sonic Boom** β three screams, a drone strafe, the mic drop |
| **Ana** β a girl in a white sailor-style dress | Cellphone (on a selfie stick) and a laptop | The fastest hands: short-gap strings, dash cancels, spinning moves | **Viral Storm** β six dash cuts, a spinning storm, the burst |
| **Brian** β a man in a cap and a blue T-shirt | A cart and a camera | Slow and heavy; the cart flattens a rank, the camera's flash staggers a lane | **Rush Hour** β three flashes, a cart ride through the crowd, the unload |
| **Alex** β a sheep in flight goggles (from Sheep Village) | Umbrella | Long sweeps; opened, the umbrella throws a wide gale, calls a cloudburst down 5 m away, and carries him 4 m as a twister | **Typhoon** β he rides the spinning umbrella as the eye of a storm: **fly him with the stick**, then the storm drop |
| **Bryan** β a pig in a yellow safety helmet (from Sheep Village) | STOP-sign shield, traffic cones, roadworks fences | Slow and heavy; bats a cone 9 m down the lane, pops one up underfoot, shoves a fence through the ranks, kicks cones out in a fan, jackhammers the floor, scatters a ring of cones | **Road Closed** β four fence walls pen the crowd in, thirteen cones rain into the pen, then the slam |
| **Clara** β a cat in a witch costume (from Sheep Village) | Burning broom, pumpkins, bats | Quick strings that trail fire; breathes flame, lobs pumpkins, swarms the ring with bats | **Witching Hour** β the bat swarm, three pumpkin bombs, the Great Pumpkin |
| **Connector** β an oval jelly monster: three hairs, big eyes, a large mouth, orange balls for hands | Itself | Hops, spins, belly bumps; **copies** Adam's scream and Brian's flash; **Clone Call** (charge after the 5th hit) splits off three clones β blue, pink, yellow β that fight on their own for five seconds | **Giga Connect** β blows itself up to 100Γ its size: three giant hops **you steer one by one** (hold a direction before each take-off; a disc marks the landing), a giant spin, the belly flop. **Pressed in the air: Clone Call** β the three clones fight beside it for ten seconds |

## The stage
| Round | Hall | Goal | Boss |
| --- | --- | --- | --- |
| 1 | Loading Dock | 200 knock-outs | **PHISH** β lure casts, then a spam flood |
| 2 | Server Aisles | 450 knock-outs | **TROJAN** β shield charges, shock waves, calls his squads |
| Semi-final | Mainframe Core | 700 knock-outs | **RANSOM** β payload drops, a lockdown, carpet drops |
| Final | Mainframe Core | 1000 knock-outs | **ROOT**, the champion β four phases: blade rushes, three forks of himself, a blackout, the mask comes off |
Every boss area attack is telegraphed by a red disc filling up on the floor: walk out of it, roll through it, or jump
the travelling shock rings. Clearing a round heals you. Your squad (the white hoodies) fights alongside you.
**Practice** is the endless arena in the Mainframe Core: waves keep coming and you can't be knocked out.
## Difficulty
| Level | What changes |
| --- | --- |
| Easy | Half damage, long wind-ups, one attacker at a time, weaker bosses, bigger heals |
| Normal | The baseline |
| Hard | Tougher hackers and bosses, Γ1.5 damage, shorter wind-ups, smaller heals |
| Extremely Hard | Γ1.9 damage, three attackers at once, bosses shrug off light hits |
## Controls
| Action | Keys | Gamepad | Touch |
| --- | --- | --- | --- |
| Move (camera-relative) | WASD / arrow keys | left stick | floating stick (left half) |
| Attack | J / left click | X β‘ | ATK |
| Charge (mid-combo: a finisher) | K / right click | Y β³ | CHG |
| Jump | Space | A Γ | JMP |
| Dodge | L / Shift | R1 R2 | DDG |
| Overclock (a gauge segment full) | I | B β | OC (lit when ready) |
| Camera | mouse (click the field to lock it) / Q E | right stick | drag on the right half |
| Recenter / face the nearest boss | R | L1 L2 | β |
| Pause | Esc | Start | II |
Tap attack for the string (up to six hits); press charge after the 1stβ5th hit for a different finisher each time, or
on its own for the fighter's signature move. Run for a moment and attack for a dash attack; attack or charge in the air
for air moves.
 |