Download example.json from guilindev/pacman-decision-tiny: direct link, hf CLI and curl.
- Browser
- Download file 1.37 kB
-
https://huggingface.co/guilindev/pacman-decision-tiny/resolve/main/example.json
- Command line
-
hf download hf://guilindev/pacman-decision-tiny/example.json
-
curl -L -o example.json https://huggingface.co/guilindev/pacman-decision-tiny/resolve/main/example.json
1.37 kB
| { | |
| "state": { | |
| "lives": 2, | |
| "pellets_left": 181, | |
| "to_junction": 5.8, | |
| "options": { | |
| "up": { | |
| "ghost": null, | |
| "pellets": 6, | |
| "food": 0.8, | |
| "power": 10.8 | |
| }, | |
| "left": { | |
| "ghost": null, | |
| "pellets": 6, | |
| "food": 0.8 | |
| }, | |
| "back": { | |
| "ghost": null, | |
| "pellets": 11, | |
| "food": 1.2, | |
| "power": 11.2 | |
| } | |
| } | |
| }, | |
| "questions": { | |
| "move": { | |
| "type": "choice", | |
| "instructions": "You control Pac-Man in a maze. Choose which way to go at the next junction. Eating pellets scores points. Touching a normal ghost loses a life. After a power pellet, ghosts are frightened for a few seconds and can be eaten for bonus points. Each option lists facts about the path through that exit: ghost = steps to the nearest normal ghost (null if none within 15), ghost_coming = that ghost is moving toward you, edible = steps to the nearest frightened ghost, pellets = pellets within 6 steps, food = steps to the nearest pellet, power = steps to the nearest power pellet. Steps count from Pac-Man, including the corridor up to the junction. 'back' means turn around right now instead of going to the junction.", | |
| "criteria": { | |
| "up": null, | |
| "left": null, | |
| "back": "turn around now" | |
| } | |
| } | |
| } | |
| } |