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README: remove badge row

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@@ -11,18 +11,6 @@ tags:
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  - robotwin
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  ---
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- <p align="center">
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- <a href="https://arxiv.org/abs/2606.21188"><img alt="arXiv" src="https://img.shields.io/badge/arXiv-2606.21188-b31b1b?logo=arxiv&logoColor=white"></a>
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- &nbsp;
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- <a href="https://github.com/KuanchengWang/CAMP"><img alt="Code" src="https://img.shields.io/badge/GitHub-CAMP-181717?logo=github&logoColor=white"></a>
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- &nbsp;
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- <a href="https://robo-camp.github.io/"><img alt="Project page" src="https://img.shields.io/badge/Project-Page-2f6fe4?logo=googlechrome&logoColor=white"></a>
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- &nbsp;
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- <a href="https://github.com/RoboTwin-Platform/RMBench"><img alt="RMBench" src="https://img.shields.io/badge/Benchmark-RMBench-6a3fb5"></a>
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- &nbsp;
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- <a href="https://huggingface.co/datasets/TianxingChen/RMBench"><img alt="RMBench dataset" src="https://img.shields.io/badge/%F0%9F%A4%97%20Dataset-TianxingChen%2FRMBench-ffbf00"></a>
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- </p>
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-
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  **CAMP** (Compressed Action Memory Policy) gives a visuomotor policy a *behavioral memory*. A recurrent memory
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  is pretrained to reconstruct a compressed (DCT) summary of the robot's own past actions, so its hidden state
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  has to encode what the robot already did; a Diffusion Policy is then conditioned on that state. This lets the
 
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  - robotwin
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  ---
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  **CAMP** (Compressed Action Memory Policy) gives a visuomotor policy a *behavioral memory*. A recurrent memory
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  is pretrained to reconstruct a compressed (DCT) summary of the robot's own past actions, so its hidden state
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  has to encode what the robot already did; a Diffusion Policy is then conditioned on that state. This lets the