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| import ray |
| from omegaconf import DictConfig |
|
|
| from verl.experimental.agent_loop import AgentLoopManager |
| from verl.single_controller.ray import RayClassWithInitArgs, RayWorkerGroup |
| from verl.single_controller.ray.base import create_colocated_worker_cls |
| from verl.trainer.ppo.ray_trainer import ResourcePoolManager, Role |
| from verl.workers.fsdp_workers import ActorRolloutRefWorker, AsyncActorRolloutRefWorker, RewardModelWorker |
|
|
|
|
| def init_agent_loop_manager(config: DictConfig) -> AgentLoopManager | RayWorkerGroup: |
| |
| actor_rollout_cls = ( |
| AsyncActorRolloutRefWorker if config.actor_rollout_ref.rollout.mode == "async" else ActorRolloutRefWorker |
| ) |
| role_worker_mapping = { |
| Role.ActorRollout: ray.remote(actor_rollout_cls), |
| } |
| if config.reward_model.enable: |
| role_worker_mapping[Role.RewardModel] = ray.remote(RewardModelWorker) |
|
|
| global_pool_id = "global_pool" |
| resource_pool_spec = { |
| global_pool_id: [config.trainer.n_gpus_per_node] * config.trainer.nnodes, |
| } |
| mapping = { |
| Role.ActorRollout: global_pool_id, |
| } |
| if config.reward_model.enable_resource_pool: |
| mapping[Role.RewardModel] = "reward_pool" |
| if config.reward_model.n_gpus_per_node <= 0: |
| raise ValueError("config.reward_model.n_gpus_per_node must be greater than 0") |
| if config.reward_model.nnodes <= 0: |
| raise ValueError("config.reward_model.nnodes must be greater than 0") |
|
|
| reward_pool = [config.reward_model.n_gpus_per_node] * config.reward_model.nnodes |
| resource_pool_spec["reward_pool"] = reward_pool |
| resource_pool_manager = ResourcePoolManager(resource_pool_spec=resource_pool_spec, mapping=mapping) |
| resource_pool_manager.create_resource_pool() |
| resource_pool_to_cls = {pool: {} for pool in resource_pool_manager.resource_pool_dict.values()} |
|
|
| |
| resource_pool = resource_pool_manager.get_resource_pool(Role.ActorRollout) |
| actor_rollout_cls = RayClassWithInitArgs( |
| cls=role_worker_mapping[Role.ActorRollout], config=config.actor_rollout_ref, role="actor_rollout" |
| ) |
| resource_pool_to_cls[resource_pool]["actor_rollout"] = actor_rollout_cls |
|
|
| if config.reward_model.enable: |
| |
| resource_pool = resource_pool_manager.get_resource_pool(Role.RewardModel) |
| rm_cls = RayClassWithInitArgs(role_worker_mapping[Role.RewardModel], config=config.reward_model) |
| resource_pool_to_cls[resource_pool]["rm"] = rm_cls |
|
|
| all_wg = {} |
| for resource_pool, class_dict in resource_pool_to_cls.items(): |
| worker_dict_cls = create_colocated_worker_cls(class_dict=class_dict) |
| wg_dict = RayWorkerGroup(resource_pool=resource_pool, ray_cls_with_init=worker_dict_cls) |
| spawn_wg = wg_dict.spawn(prefix_set=class_dict.keys()) |
| all_wg.update(spawn_wg) |
| actor_rollout_wg = all_wg["actor_rollout"] |
| actor_rollout_wg.init_model() |
|
|
| if config.actor_rollout_ref.rollout.mode == "sync": |
| return actor_rollout_wg |
|
|
| if config.reward_model.enable_resource_pool and config.reward_model.enable: |
| rm_wg = all_wg["rm"] |
| rm_wg.init_model() |
| else: |
| rm_wg = None |
| |
| agent_loop_manager = AgentLoopManager( |
| config=config, |
| worker_group=actor_rollout_wg, |
| rm_wg=rm_wg, |
| ) |
|
|
| return agent_loop_manager |
|
|