Image-to-Image
Diffusers
Safetensors
image-editing
pixel-art
sprite-sheet
animation
rgba
transparent-background
lora
Instructions to use irotem98/Codex-Pets-Sprite-Sheet-Generator with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use irotem98/Codex-Pets-Sprite-Sheet-Generator with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline from diffusers.utils import load_image # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("Boogu/Boogu-Image-0.1-Edit", dtype=torch.bfloat16, device_map="cuda") pipe.load_lora_weights("irotem98/Codex-Pets-Sprite-Sheet-Generator") prompt = "Turn this cat into a dog" input_image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/cat.png") image = pipe(image=input_image, prompt=prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
File size: 19,921 Bytes
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"""Create a complete 11-row V2 sprite sheet from one character image."""
from __future__ import annotations
import argparse
import contextlib
import io
import math
import os
import sys
from pathlib import Path
from typing import Any
import numpy as np
from PIL import Image
import torch
MODEL_ID = "irotem98/Codex-Pets-Sprite-Sheet-Generator"
BASE_MODEL_ID = "Boogu/Boogu-Image-0.1-Edit"
SPRITE_W, SPRITE_H = 192, 208
CANVAS_SIZE = (3 * SPRITE_W, 3 * SPRITE_H)
ROW_FRAME_COUNTS = (6, 8, 8, 4, 5, 8, 6, 6, 6, 8, 8)
ROW_NAMES = (
"idle",
"run right",
"run left",
"wave",
"jump",
"failed",
"waiting",
"running",
"review",
"look dirs 1-8",
"look dirs 9-16",
)
PACK_POSITIONS = {
4: ((0, 1), (0, 2), (1, 1), (1, 2)),
5: ((0, 0), (0, 1), (0, 2), (1, 0), (1, 2)),
6: ((0, 0), (0, 1), (0, 2), (1, 0), (1, 1), (1, 2)),
8: ((0, 0), (0, 1), (0, 2), (1, 0), (1, 1), (1, 2), (2, 0), (2, 2)),
}
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("input", type=Path, help="Character image; a transparent PNG works best")
parser.add_argument("--output", type=Path, default=Path("sprite-sheet.png"))
parser.add_argument("--model", default=MODEL_ID, help="This Hugging Face model ID or a local clone")
parser.add_argument("--base-model", default=BASE_MODEL_ID)
parser.add_argument("--device", default="cuda:0")
parser.add_argument("--steps", type=int, default=50)
parser.add_argument("--text-guidance", type=float, default=4.0)
parser.add_argument("--image-guidance", type=float, default=1.0)
parser.add_argument("--row-batch-size", type=int, default=1)
parser.add_argument("--seed", type=int, default=1337)
parser.add_argument(
"--alpha-threshold",
type=float,
default=0.5,
help=(
"Set output alpha below this fraction to 0, then keep only the largest "
"connected opaque region and set its two-pixel outer edge to black "
"in each sprite cell (default: 0.5)"
),
)
parser.add_argument(
"--keep-soft-alpha",
action="store_true",
help="Keep the model's continuous alpha values instead of thresholding them",
)
parser.add_argument("--max-sequence-length", type=int, default=1280)
parser.add_argument("--max-vlm-input-pixels", type=int, default=384 * 384)
parser.add_argument("--max-vlm-input-side-length", type=int, default=384 * 2)
return parser.parse_args()
def trim_and_fit_rgba(image: Image.Image) -> Image.Image:
"""Remove alpha-zero padding and fit the visible subject without cropping it."""
rgba = image.convert("RGBA")
array = np.asarray(rgba, dtype=np.uint8)
visible = array[..., 3] > 0
if not np.any(visible):
raise ValueError("the input image is fully transparent")
ys, xs = np.nonzero(visible)
bbox = (int(xs.min()), int(ys.min()), int(xs.max()) + 1, int(ys.max()) + 1)
cropped = rgba.crop(bbox)
scale = min(SPRITE_W / cropped.width, SPRITE_H / cropped.height)
fitted_size = (
max(1, min(SPRITE_W, int(round(cropped.width * scale)))),
max(1, min(SPRITE_H, int(round(cropped.height * scale)))),
)
resized = cropped.resize(fitted_size, Image.Resampling.LANCZOS)
cell = Image.new("RGBA", (SPRITE_W, SPRITE_H), (0, 0, 0, 0))
offset = ((SPRITE_W - fitted_size[0]) // 2, (SPRITE_H - fitted_size[1]) // 2)
cell.paste(resized, offset)
clean = np.asarray(cell, dtype=np.uint8).copy()
clean[clean[..., 3] == 0, :3] = 0
return Image.fromarray(clean, mode="RGBA")
def pack_reference(cell: Image.Image, frame_count: int) -> Image.Image:
canvas = Image.new("RGBA", CANVAS_SIZE, (0, 0, 0, 0))
for row, column in PACK_POSITIONS[frame_count]:
canvas.paste(cell, (column * SPRITE_W, row * SPRITE_H))
return canvas
def make_prompt(row_index: int, frame_count: int) -> str:
animation = ROW_NAMES[row_index]
return (
"Edit the reference image into a finished pixel-art sprite sheet for "
f"the {animation} animation of the same character. The input is a "
"3x3 grid in which every occupied cell is a copy of the first sprite "
"in the sheet's first animation row. Replace those repeated copies "
f"with the complete {frame_count}-frame {animation} sequence, in "
"left-to-right then top-to-bottom order. Preserve the character "
"identity, pixel-art style, palette, silhouette, camera angle, scale, "
"centered alignment, cell size, transparent background, occupied cell "
"positions, and transparent empty cells. Show the correct distinct "
"motion or facing change in each consecutive frame. Output only the "
"finished 3x3 sprite grid: no text, labels, borders, UI, or extra objects."
)
def rgba_pixels(image: Image.Image) -> np.ndarray:
array = np.asarray(image.convert("RGBA"), dtype=np.uint8)
return ((array.astype(np.float32) / 127.5) - 1.0).transpose(2, 0, 1)
def black_composite(image: Image.Image) -> Image.Image:
rgba = np.asarray(image.convert("RGBA"), dtype=np.float32) / 255.0
rgb = np.rint(rgba[..., :3] * rgba[..., 3:4] * 255.0)
return Image.fromarray(np.clip(rgb, 0, 255).astype(np.uint8), mode="RGB")
def autocast(device: torch.device, dtype: torch.dtype):
if device.type == "cuda" and dtype in (torch.float16, torch.bfloat16):
return torch.autocast(device_type="cuda", dtype=dtype)
return contextlib.nullcontext()
def resolve_lora(model: str) -> Path:
local = Path(model).expanduser()
if local.exists():
path = local / "lora" / "pytorch_lora_weights.safetensors"
else:
from huggingface_hub import hf_hub_download
path = Path(hf_hub_download(model, "lora/pytorch_lora_weights.safetensors"))
if not path.is_file():
raise FileNotFoundError(f"missing LoRA weights: {path}")
return path
def load_pipeline(args: argparse.Namespace, device: torch.device, dtype: torch.dtype):
release_root = Path(__file__).resolve().parent
compatibility = release_root / "compat_no_transformer_engine"
if compatibility.is_dir():
sys.path.insert(0, str(compatibility))
os.environ["device"] = args.device
from diffusers import AutoencoderKL
from transformers import Qwen3VLForConditionalGeneration, Qwen3VLProcessor
from boogu.models.transformers.transformer_boogu import BooguImageTransformer2DModel
from boogu.pipelines.boogu.pipeline_boogu import BooguImagePipeline
from boogu.schedulers.scheduling_flow_match_euler_discrete_time_shifting import (
FlowMatchEulerDiscreteScheduler,
)
print("Loading RGBA VAE and Boogu base components. The first run downloads the base model.")
vae = AutoencoderKL.from_pretrained(args.model, subfolder="vae", torch_dtype=dtype)
transformer = BooguImageTransformer2DModel.from_pretrained(
args.base_model,
subfolder="transformer",
torch_dtype=dtype,
)
mllm = Qwen3VLForConditionalGeneration.from_pretrained(
args.base_model,
subfolder="mllm",
torch_dtype=dtype,
)
processor = Qwen3VLProcessor.from_pretrained(args.base_model, subfolder="processor")
scheduler = FlowMatchEulerDiscreteScheduler.from_pretrained(args.base_model, subfolder="scheduler")
pipe = BooguImagePipeline(
transformer=transformer,
vae=vae,
scheduler=scheduler,
mllm=mllm,
processor=processor,
)
transformer.load_lora_adapter(
str(resolve_lora(args.model)),
prefix="transformer",
adapter_name="spritesheet",
hotswap=False,
)
transformer.set_adapter("spritesheet")
for module in (pipe.transformer, pipe.vae, pipe.mllm):
module.to(device=device, dtype=dtype)
module.eval()
for parameter in module.parameters():
parameter.requires_grad_(False)
pipe.text_instruction_rewriter = None
pipe.instruction_rewriter_processor = None
try:
pipe.set_progress_bar_config(disable=True)
except Exception:
pass
return pipe
def encode_instruction(
pipe: Any,
prompts: list[str],
images: list[Image.Image] | None,
args: argparse.Namespace,
device: torch.device,
) -> tuple[torch.Tensor, torch.Tensor]:
wrapped = None if images is None else [[image] for image in images]
with contextlib.redirect_stdout(io.StringIO()):
with torch.no_grad():
embeddings, mask = pipe._get_instruction_feature_embeds(
instruction=prompts,
input_pil_images=wrapped,
device=device,
max_sequence_length=args.max_sequence_length,
truncate_instruction_sequence=False,
max_vlm_input_pil_pixels=args.max_vlm_input_pixels,
max_vlm_input_pil_side_length=args.max_vlm_input_side_length,
system_prompt_follows_task_type=False,
task_type="ti2i",
)
return embeddings.to(device=device), mask.to(device=device)
def encode_reference(
vae: Any,
images: list[Image.Image],
device: torch.device,
dtype: torch.dtype,
) -> torch.Tensor:
pixels = torch.from_numpy(np.stack([rgba_pixels(image) for image in images])).float()
with torch.no_grad(), autocast(device, dtype):
latents = vae.encode(pixels.to(device=device, dtype=dtype)).latent_dist.mode()
if vae.config.shift_factor is not None:
latents = latents - vae.config.shift_factor
if vae.config.scaling_factor is not None:
latents = latents * vae.config.scaling_factor
return latents.to(device=device, dtype=dtype)
@torch.no_grad()
def generate_batch(
pipe: Any,
references: list[Image.Image],
prompts: list[str],
seeds: list[int],
negative_embeddings: torch.Tensor,
negative_mask: torch.Tensor,
freqs_cis: torch.Tensor,
args: argparse.Namespace,
device: torch.device,
dtype: torch.dtype,
) -> torch.Tensor:
reference_latents = encode_reference(pipe.vae, references, device, dtype)
embeddings, attention_mask = encode_instruction(
pipe,
prompts,
[black_composite(image) for image in references],
args,
device,
)
latent_shape = (
int(pipe.transformer.config.in_channels),
reference_latents.shape[-2],
reference_latents.shape[-1],
)
noise = [
torch.randn(
latent_shape,
generator=torch.Generator(device=device).manual_seed(seed),
device=device,
dtype=dtype,
)
for seed in seeds
]
batch_size = len(references)
pipe._text_guidance_scale = args.text_guidance
pipe._image_guidance_scale = args.image_guidance
pipe._empty_instruction_guidance_scale = 0.0
pipe._cfg_range = (0.0, 1.0)
output = pipe.processing(
latents=torch.stack(noise),
ref_latents=[[reference_latents[index]] for index in range(batch_size)],
instruction_embeds=embeddings,
freqs_cis=freqs_cis,
negative_instruction_embeds=negative_embeddings.expand(batch_size, -1, -1),
instruction_attention_mask=attention_mask,
negative_instruction_attention_mask=negative_mask.expand(batch_size, -1),
num_inference_steps=args.steps,
timesteps=None,
device=device,
dtype=dtype,
verbose=False,
step_func=None,
empty_instruction_embeds=None,
empty_instruction_attention_mask=None,
use_empty_neg_instruct_4_ref_img_pred_at_image_guide_in_double_guide=False,
use_empty_neg_instruct_4_ref_img_pred_at_text_guide_in_double_guide=False,
use_boosted_orthogonal_guidance=False,
)
return output.detach().float().cpu()
def tensor_to_rgba(tensor: torch.Tensor) -> Image.Image:
array = (
((tensor.float() + 1.0) * 127.5)
.round()
.clamp(0, 255)
.to(torch.uint8)
.permute(1, 2, 0)
.numpy()
)
array[array[..., 3] == 0, :3] = 0
return Image.fromarray(array, mode="RGBA")
def assemble_sheet(rows: list[Image.Image]) -> Image.Image:
if len(rows) != len(ROW_FRAME_COUNTS):
raise ValueError(f"expected 11 generated rows, got {len(rows)}")
sheet = Image.new("RGBA", (8 * SPRITE_W, len(rows) * SPRITE_H), (0, 0, 0, 0))
for row_index, (packed, frame_count) in enumerate(zip(rows, ROW_FRAME_COUNTS)):
if packed.size != CANVAS_SIZE:
raise ValueError(f"invalid packed row size: {packed.size}")
for frame_index, (grid_row, grid_column) in enumerate(PACK_POSITIONS[frame_count]):
left = grid_column * SPRITE_W
top = grid_row * SPRITE_H
frame = packed.crop((left, top, left + SPRITE_W, top + SPRITE_H))
sheet.paste(frame, (frame_index * SPRITE_W, row_index * SPRITE_H))
return sheet
def largest_connected_component(mask: np.ndarray) -> np.ndarray:
"""Return the largest 8-connected foreground component without extra dependencies."""
runs: list[tuple[int, int, int, int]] = []
parents: list[int] = []
previous: list[tuple[int, int, int]] = []
def find(component: int) -> int:
while parents[component] != component:
parents[component] = parents[parents[component]]
component = parents[component]
return component
def union(left: int, right: int) -> None:
left_root = find(left)
right_root = find(right)
if left_root != right_root:
parents[right_root] = left_root
for y, row in enumerate(mask):
padded = np.pad(row.astype(np.int8, copy=False), (1, 1))
changes = np.diff(padded)
starts = np.flatnonzero(changes == 1)
ends = np.flatnonzero(changes == -1)
current: list[tuple[int, int, int]] = []
previous_cursor = 0
for start_value, end_value in zip(starts, ends):
start = int(start_value)
end = int(end_value)
component = len(parents)
parents.append(component)
while previous_cursor < len(previous) and previous[previous_cursor][2] < start:
previous_cursor += 1
overlap_cursor = previous_cursor
while overlap_cursor < len(previous) and previous[overlap_cursor][1] <= end:
union(component, previous[overlap_cursor][0])
overlap_cursor += 1
current.append((component, start, end))
runs.append((component, y, start, end))
previous = current
kept = np.zeros_like(mask, dtype=bool)
if not runs:
return kept
component_sizes: dict[int, int] = {}
for component, _, start, end in runs:
root = find(component)
component_sizes[root] = component_sizes.get(root, 0) + end - start
largest_root = max(component_sizes, key=component_sizes.get)
for component, y, start, end in runs:
if find(component) == largest_root:
kept[y, start:end] = True
return kept
def erode_8_connected(mask: np.ndarray) -> np.ndarray:
height, width = mask.shape
padded = np.pad(mask, 1, mode="constant", constant_values=False)
eroded = np.ones_like(mask, dtype=bool)
for y_offset in range(3):
for x_offset in range(3):
eroded &= padded[y_offset : y_offset + height, x_offset : x_offset + width]
return eroded
def non_black_edge_band(cell: np.ndarray) -> np.ndarray:
"""Return non-black pixels in the opaque two-pixel outer edge band."""
opaque = cell[..., 3] > 0
two_pixel_interior = erode_8_connected(erode_8_connected(opaque))
edge_band = opaque & ~two_pixel_interior
return edge_band & np.any(cell[..., :3] != 0, axis=2)
def repair_outline_color(array: np.ndarray) -> int:
"""Set every opaque two-pixel outer edge band to exact RGB black."""
changed_pixels = 0
for top in range(0, array.shape[0], SPRITE_H):
for left in range(0, array.shape[1], SPRITE_W):
cell = array[top : top + SPRITE_H, left : left + SPRITE_W]
targets = non_black_edge_band(cell)
changed_pixels += int(np.count_nonzero(targets))
cell[targets, :3] = 0
return changed_pixels
def threshold_alpha(image: Image.Image, threshold: float) -> Image.Image:
if not 0.0 <= threshold <= 1.0:
raise ValueError("--alpha-threshold must be between 0 and 1")
array = np.asarray(image.convert("RGBA"), dtype=np.uint8).copy()
threshold_u8 = int(math.ceil(threshold * 255.0))
array[..., 3] = np.where(array[..., 3] >= threshold_u8, 255, 0).astype(np.uint8)
expected_size = (8 * SPRITE_W, len(ROW_FRAME_COUNTS) * SPRITE_H)
if image.size != expected_size:
raise ValueError(f"expected assembled sheet size {expected_size}, got {image.size}")
for top in range(0, expected_size[1], SPRITE_H):
for left in range(0, expected_size[0], SPRITE_W):
cell = array[top : top + SPRITE_H, left : left + SPRITE_W]
kept = largest_connected_component(cell[..., 3] > 0)
cell[~kept, 3] = 0
cell[~kept, :3] = 0
repair_outline_color(array)
return Image.fromarray(array, mode="RGBA")
def main() -> None:
args = parse_args()
if not torch.cuda.is_available():
raise RuntimeError("CUDA is required for the Boogu 10B base model")
if args.steps < 1 or args.row_batch_size < 1:
raise ValueError("--steps and --row-batch-size must be positive")
device = torch.device(args.device)
dtype = torch.bfloat16
with Image.open(args.input) as source:
cell = trim_and_fit_rgba(source)
pipe = load_pipeline(args, device, dtype)
negative_embeddings, negative_mask = encode_instruction(pipe, [""], None, args, device)
freqs_cis = pipe.transformer.rope_embedder.get_freqs_cis(
pipe.transformer.config.axes_dim_rope,
pipe.transformer.config.axes_lens,
theta=10000,
)
generated: list[Image.Image | None] = [None] * len(ROW_FRAME_COUNTS)
pending = list(range(len(ROW_FRAME_COUNTS)))
cursor = 0
active_batch_size = min(args.row_batch_size, len(pending))
while cursor < len(pending):
indices = pending[cursor : cursor + active_batch_size]
references = [pack_reference(cell, ROW_FRAME_COUNTS[index]) for index in indices]
prompts = [make_prompt(index, ROW_FRAME_COUNTS[index]) for index in indices]
seeds = [args.seed + index + 1 for index in indices]
try:
outputs = generate_batch(
pipe,
references,
prompts,
seeds,
negative_embeddings,
negative_mask,
freqs_cis,
args,
device,
dtype,
)
except torch.OutOfMemoryError:
torch.cuda.empty_cache()
if active_batch_size == 1:
raise
active_batch_size = max(1, active_batch_size // 2)
print(f"CUDA OOM: retrying with --row-batch-size {active_batch_size}")
continue
for index, output in zip(indices, outputs):
generated[index] = tensor_to_rgba(output)
print(f"Generated row {index + 1:02d}/11: {ROW_NAMES[index]}")
cursor += len(indices)
sheet = assemble_sheet([image for image in generated if image is not None])
if not args.keep_soft_alpha:
sheet = threshold_alpha(sheet, args.alpha_threshold)
args.output.parent.mkdir(parents=True, exist_ok=True)
sheet.save(args.output, format="PNG", optimize=False)
print(f"Saved {sheet.width}x{sheet.height} RGBA sprite sheet to {args.output}")
if __name__ == "__main__":
main()
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