Text Classification
Laya
Safetensors
English
modernbert
red-alert-2
real-time-strategy
choice-model
supervised-fine-tuning
custom-inference
Instructions to use jayzou3773/laya-ra2-v33 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Laya
How to use jayzou3773/laya-ra2-v33 with Laya:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
Release RA2 v33 fine-tuned Laya with frozen policy, context/choice documentation and verified examples
4d147e2 verified Download examples/binary-target-request.json from jayzou3773/laya-ra2-v33: direct link, hf CLI and curl.
- Browser
- Download file 4.46 kB
-
https://huggingface.co/jayzou3773/laya-ra2-v33/resolve/main/examples/binary-target-request.json
- Command line
-
hf download hf://jayzou3773/laya-ra2-v33/examples/binary-target-request.json
-
curl -L -o binary-target-request.json https://huggingface.co/jayzou3773/laya-ra2-v33/resolve/main/examples/binary-target-request.json
4.46 kB
| { | |
| "parts": { | |
| "essential": [ | |
| "Decision stage 3 at tick 1596. The simulation is paused at this same tick. No choices in this decision have been submitted or executed yet.", | |
| "Prior selections (next_action): s1 C=Place completed ore refinery with harvester; activate its benefit -> s2 B=More target options: Place ore refinery with harvester at 15,78 ... Place ore refinery with harvester at 18,75. Bound now: function=60; extra={\"item\":16}. Parameters pending.", | |
| "Previous choices above are commitments for this decision, not observations of completed actions. Keep their bound parameters. Choose the remaining parameters only; cancellation abandons that group. Shared spending and actor conflicts are checked before submission.", | |
| "Red Alert 2. Win by destroying the enemy base, while preserving a viable base, income and combat forces. Only normal fog-of-war information is available. Unseen enemies are unknown.", | |
| "Tick 1596 (106.4s). Credits 7400. Power 150 supply/0 demand. Harvesters 0, idle 0. Army count 0; military units queued 0. Own objects: construction yard:1, power plant:1.", | |
| "Macro facts: credits net -1450 over 60s (includes spending/refunds, NOT gross income). Harvesters 0: 0 have Gather/Dock orders, 0 idle or diverted. Army 0, recent observed peak 0. Stalled production: none.", | |
| "Buildings finishing placement: none. Current production: structures=Ready ore refinery with harvester 100%, 1 queued; armory=Idle; infantry=Idle; vehicles=Idle; ships=Idle; aircraft=Idle.", | |
| "Recommended strategic objective: Place the completed ore refinery with harvester to activate it and free the construction queue. This is advice; choose the action and its parameters.", | |
| "Currently visible enemy: none. ", | |
| "Search labels distinguish unseen, previously explored/fogged and currently visible public locations. A troop visit records our own nearby combat units, not enemy absence. When searching without visible enemies, try unvisited or stale sectors instead of repeatedly sending troops to a clear point already beside them.", | |
| "A finished building must be placed before it can work. Queued production continues while combat troops scout and attack. Ore harvesters collect income; use military units for distant attacks.", | |
| "Keep useful buildings and the construction yard functioning. Build an income source, military production, and an army; use the army to find and destroy enemy buildings.", | |
| "Commands submitted in previous 30s: {}. Submission is not proof of execution.", | |
| "Operating loop: mine ore, unload at refinery, fund production, replenish combat losses, then scout and attack with military units. Keep miners on Gather/Dock; do not spam movement or Stop on them. Keep a small military queue funded; a long queue is not an army. Ready buildings need Place; paused useful queues need Resume. Wait is useful while mining, construction or battle orders progress. Add power only for demand, expand income before funds run out, and preserve the base.", | |
| "No military combat command has been accepted yet. Existing orders continue between decisions." | |
| ], | |
| "details": [ | |
| "Search and cleanup: public starts are only possible enemy locations. Enemies may expand elsewhere. If fighting ends without engine victory, use public map waypoints to search additional sectors; do not repeatedly return the army to your own base. Four offered public grid waypoints rotate every 60 game seconds. A remembered enemy has unknown current survival." | |
| ], | |
| "memory": [], | |
| "logs": [ | |
| "t1596: Observed structures Ready at 100%.", | |
| "t351: chose Place power plant at 15,72; accepted for processing; effect not yet verified.", | |
| "t354: chose Build ore refinery with harvester; add ore refinery and a harvester for income; own 0; cost 2000; accepted for processing; effect not yet verified." | |
| ] | |
| }, | |
| "questions": { | |
| "next_action": { | |
| "type": "choice", | |
| "instructions": "For the previously selected action, choose the target or location, or cancel that pending action. Direct distance is straight-line cells from selected actors, not weapon range.", | |
| "criteria": { | |
| "A": "Cancel this pending action; submit no command for it.", | |
| "B": "Place ore refinery with harvester at 15,78", | |
| "C": "Place ore refinery with harvester at 18,75" | |
| } | |
| } | |
| }, | |
| "dimensions": { | |
| "next_action": "target" | |
| } | |
| } | |