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# /// script
# requires-python = ">=3.12"
# dependencies = [
#     "ale-py",
#     "gradio",
#     "gymnasium",
#     "huggingface_hub",
#     "jinja2",
#     "numpy",
#     "pillow",
#     "safetensors",
#     "torch",
# ]
# ///
"""Train a diffusion world model of an Atari game (Space Invaders, Ms. Pac-Man) and play it.

After DIAMOND (https://arxiv.org/abs/2405.12399): a small U-Net denoises the next 64x64 frame
from the last four frames and actions, with EDM preconditioning and a few Euler steps at
inference. Fed its own frames, it generates a video that the actions steer.
"""

# Torch modules only expose forward and keep one attribute per layer.
# pylint: disable=too-few-public-methods,too-many-instance-attributes

import argparse
import json
import math
import os
import shutil
import time
from dataclasses import asdict, dataclass
from functools import partial
from pathlib import Path

import ale_py
import gradio as gr
import gymnasium as gym
import numpy as np
import torch
import torch.nn.functional as F
from huggingface_hub import EvalResult, HfApi, ModelCard, ModelCardData, snapshot_download
from huggingface_hub.errors import RepositoryNotFoundError
from PIL import Image
from safetensors.torch import load_file, save_file
from torch import nn

# ALE name: (display name, slug for the model repo)
GAMES = {
    "SpaceInvaders": ("Space Invaders", "space-invaders"),
    "MsPacman": ("Ms. Pac-Man", "ms-pacman"),
}
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
HERE = Path(__file__).parent
SIZE = 64
EVAL_SEED = 1_000_000  # evaluation episodes never share a seed with training episodes
SIGMA_DATA = 0.5
HORIZONS = (1, 5, 15)  # frames ahead; at frameskip 4, 15 frames is one second of play
GIF_FRAMES = 60

gym.register_envs(ale_py)


@dataclass
class Config:
    """Architecture and sampler."""

    game: str = "SpaceInvaders"
    actions: tuple = ()  # action names, in ALE order
    context: int = 4
    channels: tuple = (64, 128, 256)
    steps: int = 3  # Euler steps per frame
    sigma_min: float = 2e-3
    sigma_max: float = 5.0
    rho: float = 7.0


# Data


def repo_for(game):
    """The model repo of a game."""
    return f"jgalego/{GAMES[game][1]}-world-model"


def make_env(game):
    """The ALE environment of a game: minimal action set, frameskip 4, no sticky actions."""
    return gym.make(f"ALE/{game}-v5", frameskip=4, repeat_action_probability=0.0)


def action_names(game):
    """The game's action names, in ALE order."""
    env = make_env(game)
    names = tuple(env.unwrapped.get_action_meanings())
    env.close()
    return names


def collect(frames, seed, game):
    """Frames (n, 3, 64, 64) uint8, actions (n,) and episode ids (n,) from a random policy.

    The policy holds each uniformly random action for 1 to 6 steps. actions[i] turns frame i
    into frame i + 1; the last frame of an episode gets a NOOP that no window uses.
    """
    env = make_env(game)
    rng = np.random.default_rng(seed)
    obs, episode, action, hold = env.reset(seed=seed)[0], 0, 0, 0
    out = {"frames": [], "actions": [], "episodes": []}
    while len(out["frames"]) < frames:
        if hold == 0:
            action, hold = int(rng.integers(env.action_space.n)), int(rng.integers(1, 7))
        hold -= 1
        for key, value in zip(out, (resize(obs), action, episode)):
            out[key].append(value)
        obs, _, terminated, truncated, _ = env.step(action)
        if terminated or truncated:
            for key, value in zip(out, (resize(obs), 0, episode)):
                out[key].append(value)
            obs, episode = env.reset()[0], episode + 1
    env.close()
    return (
        torch.from_numpy(np.stack(out["frames"])),
        torch.tensor(out["actions"]),
        torch.tensor(out["episodes"]),
    )


def resize(obs):
    """A 210x160 RGB frame as a 3x64x64 uint8 array."""
    return np.asarray(Image.fromarray(obs).resize((SIZE, SIZE), Image.BOX)).transpose(2, 0, 1)


def starts(episodes, length):
    """Indices i where frames i to i + length - 1 belong to one episode."""
    return torch.nonzero(episodes[: -length + 1] == episodes[length - 1 :])[:, 0]


def to_float(frames):
    """uint8 frames to [-1, 1]."""
    return frames.float() / 127.5 - 1


def window(frames, actions, index, context):
    """Context frames (b, c, 3, 64, 64), their actions (b, c) and the next frame (b, 3, 64, 64)."""
    rows = index[:, None] + torch.arange(context + 1, device=index.device)
    clip = to_float(frames[rows])
    return clip[:, :-1], actions[rows[:, :-1]], clip[:, -1]


# Model


class Block(nn.Module):
    """Residual conv block with scale and shift from the conditioning vector."""

    def __init__(self, inputs, outputs, cond):
        super().__init__()
        self.norm1, self.norm2 = nn.GroupNorm(32, inputs), nn.GroupNorm(32, outputs)
        self.conv1 = nn.Conv2d(inputs, outputs, 3, padding=1)
        self.conv2 = nn.Conv2d(outputs, outputs, 3, padding=1)
        self.film = nn.Linear(cond, 2 * outputs)
        self.skip = nn.Conv2d(inputs, outputs, 1) if inputs != outputs else nn.Identity()

    def forward(self, x, cond):
        """x (b, inputs, h, w) to (b, outputs, h, w)."""
        hidden = self.conv1(F.silu(self.norm1(x)))
        scale, shift = self.film(cond)[:, :, None, None].chunk(2, dim=1)
        hidden = self.conv2(F.silu(self.norm2(hidden) * (1 + scale) + shift))
        return self.skip(x) + hidden


class Denoiser(nn.Module):
    """U-Net over the noisy next frame stacked with the context frames."""

    def __init__(self, config, cond=256):
        super().__init__()
        self.config = config
        width = list(config.channels)
        self.action = nn.Embedding(len(config.actions), 64)
        self.embed = nn.Sequential(
            nn.Linear(64 * (config.context + 1), cond), nn.SiLU(), nn.Linear(cond, cond)
        )
        self.stem = nn.Conv2d(3 * (config.context + 1), width[0], 3, padding=1)
        self.down = nn.ModuleList(Block(a, b, cond) for a, b in zip(width[:1] + width, width))
        self.middle = Block(width[-1], width[-1], cond)
        self.up = nn.ModuleList(
            Block(2 * width[i], width[max(i - 1, 0)], cond) for i in range(len(width))
        )
        self.out = nn.Sequential(
            nn.GroupNorm(32, width[0]), nn.SiLU(), nn.Conv2d(width[0], 3, 3, padding=1)
        )

    def forward(self, noisy, noise, context, actions):
        """Raw network output for the preconditioned input; `noise` is log(sigma) / 4."""
        freqs = torch.exp(torch.linspace(0, math.log(1000), 32, device=noise.device))
        angles = noise[:, None] * freqs
        cond = torch.cat([angles.sin(), angles.cos(), self.action(actions).flatten(1)], dim=1)
        cond = self.embed(cond)
        x = self.stem(torch.cat([noisy, context.flatten(1, 2)], dim=1))
        skips = []
        for level, block in enumerate(self.down):
            x = block(x, cond)
            skips.append(x)
            if level < len(self.down) - 1:
                x = F.avg_pool2d(x, 2)
        x = self.middle(x, cond)
        for block, skip in zip(reversed(self.up), reversed(skips)):
            if x.shape[-1] != skip.shape[-1]:
                x = F.interpolate(x, scale_factor=2, mode="nearest")
            x = block(torch.cat([x, skip], dim=1), cond)
        return self.out(x)

    def denoise(self, noisy, sigma, context, actions):
        """EDM denoiser: the clean frame estimate at noise level sigma (b,)."""
        c_skip, c_out, c_in = precondition(sigma)
        return c_skip * noisy + c_out * self(c_in * noisy, sigma.log() / 4, context, actions)


def precondition(sigma):
    """EDM skip, output and input scales for noise levels sigma (b,)."""
    sigma = sigma[:, None, None, None]
    total = sigma**2 + SIGMA_DATA**2
    return SIGMA_DATA**2 / total, sigma * SIGMA_DATA / total.sqrt(), 1 / total.sqrt()


@torch.no_grad()
def sample(model, context, actions):
    """The next frame in [-1, 1] by Euler steps on the Karras noise schedule."""
    config = model.config
    ramp = torch.linspace(0, 1, config.steps, device=context.device)
    low, high = config.sigma_min ** (1 / config.rho), config.sigma_max ** (1 / config.rho)
    sigmas = (high + ramp * (low - high)) ** config.rho
    x = torch.randn_like(context[:, -1]) * sigmas[0]
    for i, sigma in enumerate(sigmas):
        denoised = model.denoise(x, sigma.expand(len(x)), context, actions)
        following = sigmas[i + 1] if i + 1 < len(sigmas) else 0.0
        x = denoised + (x - denoised) * following / sigma
    return x.clamp(-1, 1)


@torch.no_grad()
def rollout(model, context, actions):
    """Generate frames from context (b, c, 3, 64, 64) with actions (b, c - 1 + steps).

    Returns (b, steps, 3, 64, 64) in [-1, 1].
    """
    size = model.config.context
    frames = []
    for step in range(actions.shape[1] - size + 1):
        with torch.autocast(DEVICE, torch.bfloat16, enabled=DEVICE == "cuda"):
            frame = sample(model, context, actions[:, step : step + size]).float()
        frames.append(frame)
        context = torch.cat([context[:, 1:], frame[:, None]], dim=1)
    return torch.stack(frames, dim=1)


# Evaluation


def psnr(predicted, truth, mask):
    """PSNR in dB per step for frames (b, t, 3, h, w) in [-1, 1], pooled over masked pixels."""
    error = ((predicted - truth) / 2).pow(2) * mask
    mse = error.sum((0, 2, 3, 4)) / mask.sum((0, 2, 3, 4)).clamp_min(1)
    return 10 * torch.log10(1 / mse.clamp_min(1e-10))


def evaluate_model(model, frames, actions, episodes, count):
    """PSNR of rollouts against real frames, with a repeat-the-last-frame baseline.

    Much of an Atari frame is static, so PSNR is also given over changed pixels: those where
    the real or the predicted frame differs from the last context frame.
    """
    size, horizon = model.config.context, max(HORIZONS)
    valid = starts(episodes, size + horizon)
    index = valid[torch.linspace(0, len(valid) - 1, min(count, len(valid))).long()]
    rows = index[:, None] + torch.arange(size + horizon)
    clip = to_float(frames[rows].to(DEVICE))
    last = clip[:, size - 1 : size].expand_as(clip[:, size:])
    guesses = {
        "model": rollout(model, clip[:, :size], actions[rows[:, : size - 1 + horizon]].to(DEVICE)),
        "repeat": last,
    }
    return {
        "n": len(index),
        **{name: score(guess, clip[:, size:], last) for name, guess in guesses.items()},
    }


def score(guess, truth, last):
    """PSNR over all pixels and over changed pixels at each horizon."""
    changed = ((truth - last).abs() > 0.1) | ((guess - last).abs() > 0.1)
    parts = {"all": torch.ones_like(truth), "changed": changed}
    return {
        part: {f"{h}": round(psnr(guess, truth, mask)[h - 1].item(), 2) for h in HORIZONS}
        for part, mask in parts.items()
    }


def gif(model, frames, actions, episodes, path):
    """Real frames next to a rollout from the same start and actions, 4x upscaled."""
    size = model.config.context
    valid = starts(episodes, size + GIF_FRAMES)
    index = valid[len(valid) // 2]  # mid-play, past intros where nothing moves
    clip = to_float(frames[index : index + size + GIF_FRAMES].to(DEVICE))
    moves = actions[index : index + size - 1 + GIF_FRAMES].to(DEVICE)
    predicted = rollout(model, clip[None, :size], moves[None])[0]
    pairs = torch.cat([clip[size:], predicted], dim=-1)
    images = [picture(pair, 4) for pair in pairs]
    images[0].save(path, save_all=True, append_images=images[1:], duration=66, loop=0)


def picture(frame, scale):
    """A [-1, 1] frame (3, h, w) as an upscaled PIL image."""
    pixels = ((frame + 1) * 127.5).round().clamp(0, 255).byte().permute(1, 2, 0).cpu().numpy()
    image = Image.fromarray(pixels)
    return image.resize((image.width * scale, image.height * scale), Image.NEAREST)


# Training


def edm_loss(model, context, actions, clean, generator):
    """EDM loss on the next frame, with noise levels from a log-normal."""
    sigma = (torch.randn(len(clean), device=DEVICE, generator=generator) * 1.2 - 0.4).exp()
    c_skip, c_out, c_in = precondition(sigma)
    noisy = clean + sigma[:, None, None, None] * torch.randn_like(clean)
    with torch.autocast(DEVICE, torch.bfloat16, enabled=DEVICE == "cuda"):
        output = model(c_in * noisy, sigma.log() / 4, context, actions)
    return (output.float() - (clean - c_skip * noisy) / c_out).pow(2).mean()


def save_state(folder, state):
    """Write resumable training state to folder/state.pt, replacing it in one step."""
    folder = Path(folder)
    folder.mkdir(parents=True, exist_ok=True)
    torch.save(state, folder / "state.pt.tmp")
    os.replace(folder / "state.pt.tmp", folder / "state.pt")


def training_state(step, model, optimizer, generator):
    """Everything needed to continue training exactly where it stopped."""
    return {
        "step": step,
        "model": model.state_dict(),
        "optimizer": optimizer.state_dict(),
        "generator": generator.get_state(),
        "rng": torch.get_rng_state(),
        "cuda_rng": torch.cuda.get_rng_state() if DEVICE == "cuda" else None,
    }


def resume(folder, model, optimizer, generator):
    """Restore training state from folder/state.pt if there is one; return its step, else 0."""
    if not folder or not (Path(folder) / "state.pt").exists():
        return 0
    state = torch.load(Path(folder) / "state.pt", map_location="cpu")
    model.load_state_dict(state["model"])
    optimizer.load_state_dict(state["optimizer"])
    generator.set_state(state["generator"])
    torch.set_rng_state(state["rng"])
    if DEVICE == "cuda":
        torch.cuda.set_rng_state(state["cuda_rng"])
    print(f"resumed at step {state['step']}", flush=True)
    return state["step"]


def fit(model, frames, actions, episodes, args):
    """AdamW on random windows of the collected play, resuming from --checkpoint if set."""
    optimizer = torch.optim.AdamW(model.parameters(), lr=args.lr, weight_decay=1e-2)
    valid = starts(episodes, model.config.context + 1).to(DEVICE)
    generator = torch.Generator(DEVICE).manual_seed(args.seed)
    first = resume(args.checkpoint, model, optimizer, generator)
    start = time.time()
    for step in range(first + 1, args.steps + 1):
        pick = torch.randint(0, len(valid), (args.batch_size,), device=DEVICE, generator=generator)
        batch = window(frames, actions, valid[pick], model.config.context)
        loss = edm_loss(model, *batch, generator)
        optimizer.zero_grad()
        loss.backward()
        nn.utils.clip_grad_norm_(model.parameters(), 1.0)
        optimizer.step()
        if step % args.log_every == 0:
            log = {
                "step": step,
                "loss": round(loss.item(), 4),
                "steps_s": round((step - first) / (time.time() - start), 1),
            }
            print(json.dumps(log), flush=True)
        if args.checkpoint and (step % args.save_every == 0 or step == args.steps):
            save_state(args.checkpoint, training_state(step, model, optimizer, generator))


def train(args):
    """Collect random play, fit, score on held-out episodes, save and optionally push."""
    torch.manual_seed(args.seed)
    frames, actions, episodes = collect(args.frames, args.seed, args.game)
    config = Config(
        game=args.game,
        actions=action_names(args.game),
        context=args.context,
        channels=tuple(args.channels),
        steps=args.sample_steps,
    )
    model = Denoiser(config).to(DEVICE)
    training = {
        **{key: value for key, value in vars(args).items() if key not in ("run", "push")},
        "episodes": int(episodes[-1]) + 1,
        "params": sum(param.numel() for param in model.parameters()),
        "device": torch.cuda.get_device_name() if DEVICE == "cuda" else "cpu",
    }
    print(json.dumps(training, indent=1), flush=True)

    start = time.time()
    fit(model, *(tensor.to(DEVICE) for tensor in (frames, actions, episodes)), args)
    training["minutes"] = round((time.time() - start) / 60, 1)

    model.eval()
    test = collect(args.eval_frames, EVAL_SEED, args.game)
    result = evaluate_model(model, *test, args.eval_windows)
    print(json.dumps(result, indent=1))
    folder = Path(args.output)
    save(model, folder, training, result)
    gif(model, *test, folder / "results" / "rollout.gif")
    if args.push:
        push(folder, args.repo)


def save(model, folder, training, result):
    """Write weights, config, code and results to a folder."""
    (folder / "results").mkdir(parents=True, exist_ok=True)
    state = {key: value.cpu().contiguous() for key, value in model.state_dict().items()}
    save_file(state, folder / "model.safetensors")
    files = {
        "config.json": asdict(model.config),
        "results/train.json": training,
        "results/eval.json": result,
    }
    for name, value in files.items():
        (folder / name).write_text(json.dumps(value, indent=1) + "\n", encoding="utf-8")
    if Path(__file__).resolve() != (folder / "atari.py").resolve():
        shutil.copy(__file__, folder / "atari.py")


def push(folder, repo):
    """Upload a folder to a private model repo, creating it if needed."""
    api = HfApi()
    api.create_repo(repo, private=True, exist_ok=True)
    api.upload_folder(folder_path=folder, repo_id=repo, commit_message="Add model and results")


def load(name, device=DEVICE):
    """Load a trained model from a Hub repo id or a local folder."""
    folder = Path(name) if Path(name).is_dir() else Path(snapshot_download(name))
    config = Config(**json.loads((folder / "config.json").read_text(encoding="utf-8")))
    model = Denoiser(config)
    model.load_state_dict(load_file(folder / "model.safetensors"))
    return model.to(device).eval()


# Play


def play(args):
    """A browser page with one button per action; every press generates the next frame."""
    model = load(args.model)
    size = model.config.context
    frames, actions, _ = collect(size, args.seed, model.config.game)
    first = (to_float(frames[:size]).to(DEVICE), actions[: size - 1].to(DEVICE))

    def act(action, state):
        context, past = state
        moves = torch.cat([past, torch.tensor([action], device=DEVICE)])
        frame = rollout(model, context[None], moves[None])[0, 0]
        state = (torch.cat([context[1:], frame[None]]), moves[1:])
        return picture(frame, 6), state

    with gr.Blocks(title=f"{GAMES[model.config.game][0]} world model") as demo:
        state = gr.State(first)
        screen = gr.Image(picture(first[0][-1], 6), label="Generated frame")
        with gr.Row():
            for action, name in enumerate(model.config.actions):
                button = gr.Button(name)
                button.click(partial(act, action), state, [screen, state], api_name=name.lower())
        start = picture(first[0][-1], 6)
        gr.Button("Reset").click(lambda: (start, first), None, [screen, state], api_name="reset")
    demo.launch()


def card(args):
    """Render card.jinja into card/<slug>/README.md with the config and results in the repo."""
    display, slug = GAMES[args.game]
    files = {}
    try:
        folder = Path(snapshot_download(args.repo, allow_patterns=["config.json", "results/*"]))
        files = {
            path.relative_to(folder).as_posix(): json.loads(path.read_text(encoding="utf-8"))
            for path in folder.glob("**/*.json")
        }
    except RepositoryNotFoundError:
        pass
    evaluation = files.get("results/eval.json")
    data = ModelCardData(
        model_name=args.repo.split("/")[1],
        license="apache-2.0",
        library_name="pytorch",
        tags=["world-model", "diffusion", "atari", slug, "video-generation"],
        eval_results=[
            EvalResult(
                task_type="other",
                task_name="Next-frame rollout",
                dataset_type=f"ale/{slug}",
                dataset_name=f"{display}, held-out random play",
                metric_type=f"psnr_changed_{h}",
                metric_name=f"PSNR on changed pixels at {h} frames",
                metric_value=evaluation["model"]["changed"][f"{h}"],
            )
            for h in HORIZONS
        ]
        if evaluation
        else None,
    )
    rendered = ModelCard.from_template(
        data,
        template_path=HERE / "card.jinja",
        repo=args.repo,
        game=args.game,
        display=display,
        actions=action_names(args.game),
        config=files.get("config.json"),
        train=files.get("results/train.json"),
        evaluation=evaluation,
        horizons=[f"{h}" for h in HORIZONS],
    )
    (HERE / "card" / slug).mkdir(parents=True, exist_ok=True)
    rendered.save(HERE / "card" / slug / "README.md")


def main():
    """Parse arguments and run a command."""
    parser = argparse.ArgumentParser(description=__doc__)
    commands = parser.add_subparsers(dest="command", required=True)

    train_parser = commands.add_parser("train")
    train_parser.add_argument("--frames", type=int, default=200_000)
    train_parser.add_argument("--eval-frames", type=int, default=5_000)
    train_parser.add_argument("--eval-windows", type=int, default=256)
    train_parser.add_argument("--context", type=int, default=4)
    train_parser.add_argument("--channels", type=int, nargs="+", default=[64, 128, 256])
    train_parser.add_argument("--sample-steps", type=int, default=3)
    train_parser.add_argument("--steps", type=int, default=50_000)
    train_parser.add_argument("--batch-size", type=int, default=64)
    train_parser.add_argument("--lr", type=float, default=1e-4)
    train_parser.add_argument("--seed", type=int, default=0)
    train_parser.add_argument("--log-every", type=int, default=500)
    train_parser.add_argument("--checkpoint", help="folder for resumable state, e.g. a bucket")
    train_parser.add_argument("--save-every", type=int, default=2500)
    train_parser.add_argument("--output", default="out")
    train_parser.add_argument("--repo", help="defaults to the game's repo")
    train_parser.add_argument("--push", action="store_true")
    train_parser.set_defaults(run=train)

    play_parser = commands.add_parser("play")
    play_parser.add_argument("--model", help="repo id or folder; defaults to the game's repo")
    play_parser.add_argument("--seed", type=int, default=EVAL_SEED)
    play_parser.set_defaults(run=play)

    card_parser = commands.add_parser("card")
    card_parser.add_argument("--repo", help="defaults to the game's repo")
    card_parser.set_defaults(run=card)

    for command in (train_parser, play_parser, card_parser):
        command.add_argument("--game", choices=GAMES, required=True)
    args = parser.parse_args()
    for name in ("repo", "model"):
        if getattr(args, name, "") is None:
            setattr(args, name, repo_for(args.game))
    args.run(args)


if __name__ == "__main__":
    main()