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{{ env.wgsl.resourceDeclarations }}

const HIDDEN: u32 = {{ hiddenSize }}u;
const EPSILON: f32 = {{ epsilon }};
const WG: u32 = {{ workgroupSize }}u;

{% if scaleRank > 0 %}
const X_RANK: u32 = {{ xRank }}u;
const SCALE_RANK: u32 = {{ scaleRank }}u;
const X_SHAPE: array<u32, {{ xRank }}> = array<u32, {{ xRank }}>({% for d in xShape %}{{ d }}u{% if not loop.last %}, {% endif %}{% endfor %});
const SCALE_SHAPE: array<u32, {{ scaleRank }}> = array<u32, {{ scaleRank }}>({% for d in scaleShape %}{{ d }}u{% if not loop.last %}, {% endif %}{% endfor %});

fn x_stride(axis: u32) -> u32 {
  var stride = 1u;
  for (var i = axis + 1u; i < X_RANK; i += 1u) {
    stride *= X_SHAPE[i];
  }
  return stride;
}

fn scale_stride(axis: u32) -> u32 {
  var stride = 1u;
  for (var i = axis + 1u; i < SCALE_RANK; i += 1u) {
    stride *= SCALE_SHAPE[i];
  }
  return stride;
}

{% endif %}
fn scale_offset({% if scaleRank > 0 %}out_index: u32{% endif %}) -> u32 {
{% if scaleRank == 0 %}
  return 0u;
{% else %}
  var rem = out_index;
  var offset = 0u;
  for (var axis = 0u; axis < X_RANK; axis += 1u) {
    let stride = x_stride(axis);
    let coord = rem / stride;
    rem %= stride;
    let scale_axis = i32(axis) - i32(X_RANK - SCALE_RANK);
    if (scale_axis >= 0) {
      let s_axis = u32(scale_axis);
      if (SCALE_SHAPE[s_axis] != 1u) {
        offset += coord * scale_stride(s_axis);
      }
    }
  }
  return offset;
{% endif %}
}

{% if compensateHalfStats is defined and compensateHalfStats and xElement == "f16" %}
{% set halfOutputScalar = scalar %}
{% set halfScaleOffset = "scale_offset(base + i)" if scaleRank > 0 else "scale_offset()" %}
{% set halfOutputScalar = halfOutputScalar | default("f16") %}
{% if halfOutputScalar == "f16" %}
fn round_f16_bits_rte(value: f32) -> u32 {
  let bits = bitcast<u32>(value);
  let sign = (bits >> 16u) & 0x8000u;
  let exponent_f32 = (bits >> 23u) & 0xffu;
  let mantissa_f32 = bits & 0x7fffffu;

  if (exponent_f32 == 0xffu) {
    if (mantissa_f32 != 0u) {
      return 0x7e00u;
    }
    return sign | 0x7c00u;
  }

  var exponent_f16 = i32(exponent_f32) - 127 + 15;
  if (exponent_f16 >= 0x1f) {
    return sign | 0x7c00u;
  }

  if (exponent_f16 <= 0) {
    if (exponent_f16 < -10) {
      return sign;
    }
    let significand = mantissa_f32 | 0x800000u;
    let shift = u32(14 - exponent_f16);
    let halfway = 1u << (shift - 1u);
    let discarded = significand & ((1u << shift) - 1u);
    var fraction = significand >> shift;
    if (discarded > halfway || (discarded == halfway && (fraction & 1u) == 1u)) {
      fraction = fraction + 1u;
    }
    return sign | fraction;
  }

  let halfway = 1u << 12u;
  let discarded = mantissa_f32 & 0x1fffu;
  var mantissa_f16 = mantissa_f32 >> 13u;
  if (discarded > halfway || (discarded == halfway && (mantissa_f16 & 1u) == 1u)) {
    mantissa_f16 = mantissa_f16 + 1u;
    if (mantissa_f16 == 0x400u) {
      mantissa_f16 = 0u;
      exponent_f16 = exponent_f16 + 1;
    }
  }
  if (exponent_f16 >= 0x1f) {
    return sign | 0x7c00u;
  }
  return sign | (u32(exponent_f16) << 10u) | mantissa_f16;
}

fn widen_f16_bits(value: u32) -> f32 {
  return unpack2x16float(value & 0xffffu).x;
}

// Typed ONNX edges must survive arithmetic fusion and narrow/wide casts.
// Integer rounding also fixes the ties-to-even rule independently of the
// implementation's floating-point conversion rounding mode.
fn half_stage(value: f32) -> f32 {
  return widen_f16_bits(round_f16_bits_rte(value));
}
{% else %}
fn round_f16_bits_rte(value: f32) -> u32 {
  let bits = bitcast<u32>(value);
  let sign = (bits >> 16u) & 0x8000u;
  let exponent_f32 = (bits >> 23u) & 0xffu;
  let mantissa_f32 = bits & 0x7fffffu;

  if (exponent_f32 == 0xffu) {
    if (mantissa_f32 != 0u) {
      return 0x7e00u;
    }
    return sign | 0x7c00u;
  }

  var exponent_f16 = i32(exponent_f32) - 127 + 15;
  if (exponent_f16 >= 0x1f) {
    return sign | 0x7c00u;
  }

  if (exponent_f16 <= 0) {
    if (exponent_f16 < -10) {
      return sign;
    }
    let significand = mantissa_f32 | 0x800000u;
    let shift = u32(14 - exponent_f16);
    let halfway = 1u << (shift - 1u);
    let discarded = significand & ((1u << shift) - 1u);
    var fraction = significand >> shift;
    if (discarded > halfway || (discarded == halfway && (fraction & 1u) == 1u)) {
      fraction = fraction + 1u;
    }
    return sign | fraction;
  }

  let halfway = 1u << 12u;
  let discarded = mantissa_f32 & 0x1fffu;
  var mantissa_f16 = mantissa_f32 >> 13u;
  if (discarded > halfway || (discarded == halfway && (mantissa_f16 & 1u) == 1u)) {
    mantissa_f16 = mantissa_f16 + 1u;
    if (mantissa_f16 == 0x400u) {
      mantissa_f16 = 0u;
      exponent_f16 = exponent_f16 + 1;
    }
  }
  if (exponent_f16 >= 0x1f) {
    return sign | 0x7c00u;
  }
  return sign | (u32(exponent_f16) << 10u) | mantissa_f16;
}

fn widen_f16_bits(value: u32) -> f32 {
  return unpack2x16float(value & 0xffffu).x;
}
{% endif %}

// Half output magnifies statistics errors at rounding midpoints. Keep a low
// residual through the reduction and normalization, then round the typed
// float32-normalized/half-scale/half-bias edges explicitly. This is the standard ONNX half path;
// other normalization contracts retain their existing arithmetic.

fn pair_add(a: vec2<f32>, b: vec2<f32>) -> vec2<f32> {
  let s = fma(a.x, 1.0, b.x);
  // Materialize each rounded subtraction in the error-free transform. Plain
  // cancellation expressions do not preserve the intended evaluation tree on
  // every shader backend.
  let bv = fma(-1.0, a.x, s);
  let av = fma(-1.0, bv, s);
  let a_error = fma(-1.0, av, a.x);
  let b_error = fma(-1.0, bv, b.x);
  let error = fma(a_error, 1.0, b_error);
  let e = fma(fma(error, 1.0, a.y), 1.0, b.y);
  let hi = fma(s, 1.0, e);
  return vec2<f32>(hi, fma(-1.0, fma(-1.0, s, hi), e));
}

fn pair_mul(a: vec2<f32>, b: vec2<f32>) -> vec2<f32> {
  let p = fma(a.x, b.x, 0.0);
  let error = fma(a.x, b.x, -p);
  return pair_add(vec2<f32>(p, 0.0), vec2<f32>(error + (a.x * b.y + b.x * a.y), 0.0));
}

fn pair_div(a: vec2<f32>, b: f32) -> vec2<f32> {
  let q = a.x / b;
  let residual = pair_add(a, -pair_mul(vec2<f32>(q, 0.0), vec2<f32>(b, 0.0)));
  return pair_add(vec2<f32>(q, 0.0), vec2<f32>((residual.x + residual.y) / b, 0.0));
}

fn pair_inverse_sqrt(a: vec2<f32>) -> vec2<f32> {
  let r = inverseSqrt(a.x);
  let rr = pair_mul(vec2<f32>(r, 0.0), vec2<f32>(r, 0.0));
  let residual = pair_add(vec2<f32>(1.0, 0.0), -pair_mul(a, rr));
  return pair_add(vec2<f32>(r, 0.0), vec2<f32>((0.5 * r) * (residual.x + residual.y), 0.0));
}

fn half_normalized(value: vec2<f32>) -> f32 {
  // stash_type=1 materializes Normalized as float32 before its cast to half.
  // Collapse the compensated residual at that typed edge; rounding the pair
  // directly to half can choose a different result at a float32 midpoint.
  return widen_f16_bits(round_f16_bits_rte(fma(value.x, 1.0, value.y)));
}

var<workgroup> partial: array<vec2<f32>, WG>;
fn reduce_pair(value: vec2<f32>, tid: u32) -> vec2<f32> {
  partial[tid] = value;
  workgroupBarrier();
  for (var step = WG / 2u; step > 0u; step /= 2u) {
    if (tid < step) { partial[tid] = pair_add(partial[tid], partial[tid + step]); }
    workgroupBarrier();
  }
  let total = partial[0];
  workgroupBarrier();
  return total;
}
{% set reduceArgs = "tid" %}

fn load_value(index: u32) -> f32 {
  return f32(x[index]);
}

fn normalize_half_row(row: u32, tid: u32
) {
  if (row >= params.rows) { return; }
  let base = row * HIDDEN;
  let mean = vec2<f32>(0.0);
  var local_square = vec2<f32>(0.0);
  for (var i = tid; i < HIDDEN; i += WG) {
    let centered = pair_add(vec2<f32>(load_value(base + i), 0.0), -mean);
    local_square = pair_add(local_square, pair_mul(centered, centered));
  }
  let variance = pair_div(reduce_pair(local_square, {{ reduceArgs }}), f32(HIDDEN));
  let inv = pair_inverse_sqrt(pair_add(variance, vec2<f32>(EPSILON, 0.0)));
  for (var i = tid; i < HIDDEN; i += WG) {
    let normalized = half_normalized(pair_mul(pair_add(vec2<f32>(load_value(base + i), 0.0), -mean), inv));
{% if halfOutputScalar == "f16" %}
    var value = half_stage(normalized * f32(scale[{{ halfScaleOffset | default("i") }}]));
{% else %}
    var value = normalized * f32(scale[{{ halfScaleOffset | default("i") }}]);
{% endif %}
    y[base + i] = {{ halfOutputScalar }}(value);
  }
}
@compute @workgroup_size(WG, 1, 1)
fn main(@builtin(workgroup_id) wg: vec3<u32>, @builtin(local_invocation_id) lid: vec3<u32>) {
  let row = wg.x + wg.y * params.rowStride;
  normalize_half_row(row, lid.x);
}
{% else %}
var<workgroup> partial: array<f32, WG>;
{% macro wgsl_tree_fold_stmt(a, op, idx, svar) %}
{% if op == "max" or op == "min" %}
{{ a }}[{{ idx }}] = {{ op }}({{ a }}[{{ idx }}], {{ a }}[{{ idx }} + {{ svar }}]);{% else %}
{{ a }}[{{ idx }}] = {{ a }}[{{ idx }}] {{ "*" if op == "prod" else "+" }} {{ a }}[{{ idx }} + {{ svar }}];{% endif %}{% endmacro %}
{% macro wgsl_tree_fold(arrays, op="add", idx="lid", wg="WORKGROUP_SIZE", svar="stride", typed=false, form="tail", breakInline=false, bodyInline=false, barrierFirst=false, reuse=false) %}
  var {{ svar }}{{ ": u32 " if typed else " " }}= {{ wg }} / 2u;
  loop {
    if ({{ svar }} == 0u) {
      break;
    }
    if ({{ idx }} < {{ svar }}) {
{% for a in arrays %}
      {{ wgsl_tree_fold_stmt(a, op, idx, svar) }}
{% endfor %}
    }
    {{ svar }} = {{ svar }} / 2u;
    workgroupBarrier();
  }{% endmacro %}
// Reusing partial after this reduction requires a barrier between the read of
// partial[0] and the next write, or the next round can race the prior readers.
fn reduce_sum(value: f32, tid: u32) -> f32 {
  partial[tid] = value;
  workgroupBarrier();
{{ wgsl_tree_fold(["partial"], idx="tid", wg="WG", form="head") }}
  return partial[0];
}

@compute @workgroup_size(WG, 1, 1)
fn main(@builtin(workgroup_id) wg: vec3<u32>, @builtin(local_invocation_id) lid: vec3<u32>) {
  let row = wg.x + wg.y * params.rowStride;
  if (row >= params.rows) {
    return;
  }
  let tid = lid.x;
  let base = row * HIDDEN;

  var local_sq = 0.0;
  for (var d = tid; d < HIDDEN; d = d + WG) {
    let value = f32(x[base + d]);
    local_sq = local_sq + value * value;
  }
  let inv = inverseSqrt(reduce_sum(local_sq, tid) / f32(HIDDEN) + EPSILON);
  for (var d = tid; d < HIDDEN; d = d + WG) {
    let index = base + d;
    // ONNX stage one ends by casting Normalized back to X's dtype; Scale is
    // applied only after that rounding point.
    let normalized = {{ xElement }}(f32(x[index]) * inv);
    let value = f32(normalized) * f32(scale[scale_offset({% if scaleRank > 0 %}index{% endif %})]);
    y[base + d] = {{ scalar }}(value);
  }
}
{% endif %}