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| // Dear ImGui: standalone example application for SDL2 + Vulkan | |
| // Learn about Dear ImGui: | |
| // - FAQ https://dearimgui.com/faq | |
| // - Getting Started https://dearimgui.com/getting-started | |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | |
| // - Introduction, links and more at the top of imgui.cpp | |
| // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. | |
| // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. | |
| // You will use those if you want to use this rendering backend in your engine/app. | |
| // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by | |
| // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. | |
| // Read comments in imgui_impl_vulkan.h. | |
| // Volk headers | |
| //#define APP_USE_UNLIMITED_FRAME_RATE | |
| // Data | |
| static VkAllocationCallbacks* g_Allocator = nullptr; | |
| static VkInstance g_Instance = VK_NULL_HANDLE; | |
| static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; | |
| static VkDevice g_Device = VK_NULL_HANDLE; | |
| static uint32_t g_QueueFamily = (uint32_t)-1; | |
| static VkQueue g_Queue = VK_NULL_HANDLE; | |
| static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; | |
| static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; | |
| static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; | |
| static ImGui_ImplVulkanH_Window g_MainWindowData; | |
| static uint32_t g_MinImageCount = 2; | |
| static bool g_SwapChainRebuild = false; | |
| static void check_vk_result(VkResult err) | |
| { | |
| if (err == VK_SUCCESS) | |
| return; | |
| fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err); | |
| if (err < 0) | |
| abort(); | |
| } | |
| static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) | |
| { | |
| (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments | |
| fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); | |
| return VK_FALSE; | |
| } | |
| static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension) | |
| { | |
| for (const VkExtensionProperties& p : properties) | |
| if (strcmp(p.extensionName, extension) == 0) | |
| return true; | |
| return false; | |
| } | |
| static void SetupVulkan(ImVector<const char*> instance_extensions) | |
| { | |
| VkResult err; | |
| volkInitialize(); | |
| // Create Vulkan Instance | |
| { | |
| VkInstanceCreateInfo create_info = {}; | |
| create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; | |
| // Enumerate available extensions | |
| uint32_t properties_count; | |
| ImVector<VkExtensionProperties> properties; | |
| vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr); | |
| properties.resize(properties_count); | |
| err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data); | |
| check_vk_result(err); | |
| // Enable required extensions | |
| if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) | |
| instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); | |
| if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) | |
| { | |
| instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); | |
| create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; | |
| } | |
| // Enabling validation layers | |
| const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; | |
| create_info.enabledLayerCount = 1; | |
| create_info.ppEnabledLayerNames = layers; | |
| instance_extensions.push_back("VK_EXT_debug_report"); | |
| // Create Vulkan Instance | |
| create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size; | |
| create_info.ppEnabledExtensionNames = instance_extensions.Data; | |
| err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | |
| check_vk_result(err); | |
| volkLoadInstance(g_Instance); | |
| // Setup the debug report callback | |
| auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); | |
| IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr); | |
| VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; | |
| debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; | |
| debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; | |
| debug_report_ci.pfnCallback = debug_report; | |
| debug_report_ci.pUserData = nullptr; | |
| err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); | |
| check_vk_result(err); | |
| } | |
| // Select Physical Device (GPU) | |
| g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance); | |
| IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE); | |
| // Select graphics queue family | |
| g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice); | |
| IM_ASSERT(g_QueueFamily != (uint32_t)-1); | |
| // Create Logical Device (with 1 queue) | |
| { | |
| ImVector<const char*> device_extensions; | |
| device_extensions.push_back("VK_KHR_swapchain"); | |
| // Enumerate physical device extension | |
| uint32_t properties_count; | |
| ImVector<VkExtensionProperties> properties; | |
| vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr); | |
| properties.resize(properties_count); | |
| vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data); | |
| if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) | |
| device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME); | |
| const float queue_priority[] = { 1.0f }; | |
| VkDeviceQueueCreateInfo queue_info[1] = {}; | |
| queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; | |
| queue_info[0].queueFamilyIndex = g_QueueFamily; | |
| queue_info[0].queueCount = 1; | |
| queue_info[0].pQueuePriorities = queue_priority; | |
| VkDeviceCreateInfo create_info = {}; | |
| create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; | |
| create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); | |
| create_info.pQueueCreateInfos = queue_info; | |
| create_info.enabledExtensionCount = (uint32_t)device_extensions.Size; | |
| create_info.ppEnabledExtensionNames = device_extensions.Data; | |
| err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); | |
| check_vk_result(err); | |
| vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); | |
| } | |
| // Create Descriptor Pool | |
| // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets. | |
| { | |
| VkDescriptorPoolSize pool_sizes[] = | |
| { | |
| { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE }, | |
| }; | |
| VkDescriptorPoolCreateInfo pool_info = {}; | |
| pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; | |
| pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; | |
| pool_info.maxSets = 0; | |
| for (VkDescriptorPoolSize& pool_size : pool_sizes) | |
| pool_info.maxSets += pool_size.descriptorCount; | |
| pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes); | |
| pool_info.pPoolSizes = pool_sizes; | |
| err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); | |
| check_vk_result(err); | |
| } | |
| } | |
| // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. | |
| // Your real engine/app may not use them. | |
| static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) | |
| { | |
| wd->Surface = surface; | |
| // Check for WSI support | |
| VkBool32 res; | |
| vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); | |
| if (res != VK_TRUE) | |
| { | |
| fprintf(stderr, "Error no WSI support on physical device 0\n"); | |
| exit(-1); | |
| } | |
| // Select Surface Format | |
| const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; | |
| const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | |
| wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); | |
| // Select Present Mode | |
| VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; | |
| VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR }; | |
| wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); | |
| //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); | |
| // Create SwapChain, RenderPass, Framebuffer, etc. | |
| IM_ASSERT(g_MinImageCount >= 2); | |
| ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); | |
| } | |
| static void CleanupVulkan() | |
| { | |
| vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); | |
| // Remove the debug report callback | |
| auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); | |
| f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); | |
| vkDestroyDevice(g_Device, g_Allocator); | |
| vkDestroyInstance(g_Instance, g_Allocator); | |
| } | |
| static void CleanupVulkanWindow() | |
| { | |
| ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator); | |
| } | |
| static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) | |
| { | |
| VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore; | |
| VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; | |
| VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); | |
| if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) | |
| g_SwapChainRebuild = true; | |
| if (err == VK_ERROR_OUT_OF_DATE_KHR) | |
| return; | |
| if (err != VK_SUBOPTIMAL_KHR) | |
| check_vk_result(err); | |
| ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; | |
| { | |
| err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking | |
| check_vk_result(err); | |
| err = vkResetFences(g_Device, 1, &fd->Fence); | |
| check_vk_result(err); | |
| } | |
| { | |
| err = vkResetCommandPool(g_Device, fd->CommandPool, 0); | |
| check_vk_result(err); | |
| VkCommandBufferBeginInfo info = {}; | |
| info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | |
| info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | |
| err = vkBeginCommandBuffer(fd->CommandBuffer, &info); | |
| check_vk_result(err); | |
| } | |
| { | |
| VkRenderPassBeginInfo info = {}; | |
| info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | |
| info.renderPass = wd->RenderPass; | |
| info.framebuffer = fd->Framebuffer; | |
| info.renderArea.extent.width = wd->Width; | |
| info.renderArea.extent.height = wd->Height; | |
| info.clearValueCount = 1; | |
| info.pClearValues = &wd->ClearValue; | |
| vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); | |
| } | |
| // Record dear imgui primitives into command buffer | |
| ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); | |
| // Submit command buffer | |
| vkCmdEndRenderPass(fd->CommandBuffer); | |
| { | |
| VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | |
| VkSubmitInfo info = {}; | |
| info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | |
| info.waitSemaphoreCount = 1; | |
| info.pWaitSemaphores = &image_acquired_semaphore; | |
| info.pWaitDstStageMask = &wait_stage; | |
| info.commandBufferCount = 1; | |
| info.pCommandBuffers = &fd->CommandBuffer; | |
| info.signalSemaphoreCount = 1; | |
| info.pSignalSemaphores = &render_complete_semaphore; | |
| err = vkEndCommandBuffer(fd->CommandBuffer); | |
| check_vk_result(err); | |
| err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); | |
| check_vk_result(err); | |
| } | |
| } | |
| static void FramePresent(ImGui_ImplVulkanH_Window* wd) | |
| { | |
| if (g_SwapChainRebuild) | |
| return; | |
| VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; | |
| VkPresentInfoKHR info = {}; | |
| info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; | |
| info.waitSemaphoreCount = 1; | |
| info.pWaitSemaphores = &render_complete_semaphore; | |
| info.swapchainCount = 1; | |
| info.pSwapchains = &wd->Swapchain; | |
| info.pImageIndices = &wd->FrameIndex; | |
| VkResult err = vkQueuePresentKHR(g_Queue, &info); | |
| if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) | |
| g_SwapChainRebuild = true; | |
| if (err == VK_ERROR_OUT_OF_DATE_KHR) | |
| return; | |
| if (err != VK_SUBOPTIMAL_KHR) | |
| check_vk_result(err); | |
| wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores | |
| } | |
| // Main code | |
| int main(int, char**) | |
| { | |
| // Setup SDL | |
| if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) | |
| { | |
| printf("Error: %s\n", SDL_GetError()); | |
| return -1; | |
| } | |
| // From 2.0.18: Enable native IME. | |
| SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); | |
| // Create window with Vulkan graphics context | |
| SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | |
| SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); | |
| if (window == nullptr) | |
| { | |
| printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); | |
| return -1; | |
| } | |
| ImVector<const char*> extensions; | |
| uint32_t extensions_count = 0; | |
| SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr); | |
| extensions.resize(extensions_count); | |
| SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions.Data); | |
| SetupVulkan(extensions); | |
| // Create Window Surface | |
| VkSurfaceKHR surface; | |
| VkResult err; | |
| if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0) | |
| { | |
| printf("Failed to create Vulkan surface.\n"); | |
| return 1; | |
| } | |
| // Create Framebuffers | |
| int w, h; | |
| SDL_GetWindowSize(window, &w, &h); | |
| ImGui_ImplVulkanH_Window* wd = &g_MainWindowData; | |
| SetupVulkanWindow(wd, surface, w, h); | |
| // Setup Dear ImGui context | |
| IMGUI_CHECKVERSION(); | |
| ImGui::CreateContext(); | |
| ImGuiIO& io = ImGui::GetIO(); (void)io; | |
| io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls | |
| io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls | |
| // Setup Dear ImGui style | |
| ImGui::StyleColorsDark(); | |
| //ImGui::StyleColorsLight(); | |
| // Setup Platform/Renderer backends | |
| ImGui_ImplSDL2_InitForVulkan(window); | |
| ImGui_ImplVulkan_InitInfo init_info = {}; | |
| //init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version. | |
| init_info.Instance = g_Instance; | |
| init_info.PhysicalDevice = g_PhysicalDevice; | |
| init_info.Device = g_Device; | |
| init_info.QueueFamily = g_QueueFamily; | |
| init_info.Queue = g_Queue; | |
| init_info.PipelineCache = g_PipelineCache; | |
| init_info.DescriptorPool = g_DescriptorPool; | |
| init_info.RenderPass = wd->RenderPass; | |
| init_info.Subpass = 0; | |
| init_info.MinImageCount = g_MinImageCount; | |
| init_info.ImageCount = wd->ImageCount; | |
| init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT; | |
| init_info.Allocator = g_Allocator; | |
| init_info.CheckVkResultFn = check_vk_result; | |
| ImGui_ImplVulkan_Init(&init_info); | |
| // Load Fonts | |
| // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | |
| // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | |
| // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | |
| // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | |
| // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. | |
| // - Read 'docs/FONTS.md' for more instructions and details. | |
| // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | |
| //io.Fonts->AddFontDefault(); | |
| //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); | |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | |
| //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); | |
| //IM_ASSERT(font != nullptr); | |
| // Our state | |
| bool show_demo_window = true; | |
| bool show_another_window = false; | |
| ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | |
| // Main loop | |
| bool done = false; | |
| while (!done) | |
| { | |
| // Poll and handle events (inputs, window resize, etc.) | |
| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | |
| // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. | |
| // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. | |
| // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | |
| SDL_Event event; | |
| while (SDL_PollEvent(&event)) | |
| { | |
| ImGui_ImplSDL2_ProcessEvent(&event); | |
| if (event.type == SDL_QUIT) | |
| done = true; | |
| if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) | |
| done = true; | |
| } | |
| if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) | |
| { | |
| SDL_Delay(10); | |
| continue; | |
| } | |
| // Resize swap chain? | |
| int fb_width, fb_height; | |
| SDL_GetWindowSize(window, &fb_width, &fb_height); | |
| if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height)) | |
| { | |
| ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); | |
| ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount); | |
| g_MainWindowData.FrameIndex = 0; | |
| g_SwapChainRebuild = false; | |
| } | |
| // Start the Dear ImGui frame | |
| ImGui_ImplVulkan_NewFrame(); | |
| ImGui_ImplSDL2_NewFrame(); | |
| ImGui::NewFrame(); | |
| // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | |
| if (show_demo_window) | |
| ImGui::ShowDemoWindow(&show_demo_window); | |
| // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. | |
| { | |
| static float f = 0.0f; | |
| static int counter = 0; | |
| ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. | |
| ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) | |
| ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state | |
| ImGui::Checkbox("Another Window", &show_another_window); | |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f | |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | |
| if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) | |
| counter++; | |
| ImGui::SameLine(); | |
| ImGui::Text("counter = %d", counter); | |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | |
| ImGui::End(); | |
| } | |
| // 3. Show another simple window. | |
| if (show_another_window) | |
| { | |
| ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | |
| ImGui::Text("Hello from another window!"); | |
| if (ImGui::Button("Close Me")) | |
| show_another_window = false; | |
| ImGui::End(); | |
| } | |
| // Rendering | |
| ImGui::Render(); | |
| ImDrawData* draw_data = ImGui::GetDrawData(); | |
| const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); | |
| if (!is_minimized) | |
| { | |
| wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; | |
| wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; | |
| wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; | |
| wd->ClearValue.color.float32[3] = clear_color.w; | |
| FrameRender(wd, draw_data); | |
| FramePresent(wd); | |
| } | |
| } | |
| // Cleanup | |
| err = vkDeviceWaitIdle(g_Device); | |
| check_vk_result(err); | |
| ImGui_ImplVulkan_Shutdown(); | |
| ImGui_ImplSDL2_Shutdown(); | |
| ImGui::DestroyContext(); | |
| CleanupVulkanWindow(); | |
| CleanupVulkan(); | |
| SDL_DestroyWindow(window); | |
| SDL_Quit(); | |
| return 0; | |
| } | |