kylinfires commited on
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WorldGen: smoother TSDF

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  1. docs/VALIDATION.md +5 -5
docs/VALIDATION.md CHANGED
@@ -81,15 +81,15 @@ Default mesh is now a **voxel signed-distance field + marching cubes**
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  (`worldgen_mesh.py --method voxel`):
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  ```text
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- voxel-res 0.25, voxel-stride 4, median 5, trim-poles 0.02
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- 52k verts / 103k tris
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  ~3.3 s at 1024x512
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  i2s end-to-end 20 steps: ~70 s (vs 61.5 s shell)
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  ```
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- The median filter + pole trim removes the small top tab; the left depth
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- discontinuity still folds into a second surface. This is a large improvement
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- over the needle-like shell but not a fully clean reconstruction.
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  Poisson/Ball/Alpha are available but were not better:
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  (`worldgen_mesh.py --method voxel`):
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  ```text
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+ voxel-res 0.25, voxel-stride 4, median 5, trim-poles 0.02, voxel-smooth 2.5
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+ 50k verts / 98k tris
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  ~3.3 s at 1024x512
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  i2s end-to-end 20 steps: ~70 s (vs 61.5 s shell)
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  ```
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+ Median filtering, pole trimming and a 2.5-voxel Gaussian smoothing remove the
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+ top tab and reduce the left fold. The left crescent is still visible, so this
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+ is a large improvement over the needle shell but not a perfect reconstruction.
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  Poisson/Ball/Alpha are available but were not better:
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