WorldGen: smoother TSDF
Browse files- docs/VALIDATION.md +5 -5
docs/VALIDATION.md
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@@ -81,15 +81,15 @@ Default mesh is now a **voxel signed-distance field + marching cubes**
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(`worldgen_mesh.py --method voxel`):
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```text
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voxel-res 0.25, voxel-stride 4, median 5, trim-poles 0.02
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-
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~3.3 s at 1024x512
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i2s end-to-end 20 steps: ~70 s (vs 61.5 s shell)
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```
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over the needle
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Poisson/Ball/Alpha are available but were not better:
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(`worldgen_mesh.py --method voxel`):
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```text
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voxel-res 0.25, voxel-stride 4, median 5, trim-poles 0.02, voxel-smooth 2.5
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50k verts / 98k tris
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~3.3 s at 1024x512
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i2s end-to-end 20 steps: ~70 s (vs 61.5 s shell)
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```
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Median filtering, pole trimming and a 2.5-voxel Gaussian smoothing remove the
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top tab and reduce the left fold. The left crescent is still visible, so this
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is a large improvement over the needle shell but not a perfect reconstruction.
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Poisson/Ball/Alpha are available but were not better:
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