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squad-0.8b 2026-10-27: new e2e expert (JAX-sim on-policy imitation; real unseen apps: 52/61 eval-app tests, 69/82 held-out test)

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README.md CHANGED
@@ -50,11 +50,12 @@ a web app), **multilingual** (10 languages) and **documents**.
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  - **Fast:** 3.7 ms median per decision on one L40S (single requests), about 110 decisions/s with 16 clients. The router
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  and experts cost nothing measurable.
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  - **Better** than the previous squad-0.8b on rule following (+10 points on Rules-7), consistency (+5.8 on JevBench
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- coherence), game boards (+3.9 on JevSpatial) and web-app tests on apps it never saw (35% vs 21% of tests passed);
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  slightly lower on Benchmark Heaven (βˆ’0.5) and games_bench (βˆ’0.9), both within run-to-run noise.
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- - **New e2e expert (2026-10-26):** retrained on real web-app decisions (138 generated apps, 819 tests, 32k labelled
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- decisions from the real tester-army executor, including the states the expert itself reached). It no longer
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- re-taps a control that already worked, and presses Enter where an app expects it.
 
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  ## Results
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@@ -71,8 +72,8 @@ engine, per-question requests). basal-omni-pico (Remek/basal-omni-pico) was serv
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  | JevBench coherence | 70.6 | **76.4** | 74.2 |
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  | KLEJ (Polish, 7 tasks, 500 test items each) | 70.9 (trunk only) | 73.4 | **75.3** |
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  | games_bench (9 unseen games, closed loop; 0 = random, 100 = planner) | 11.3 | 10.4 | 7.5 |
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- | e2e, 14 unseen apps (82 tests, held-out test split) | – | **29 / 82** (first release of this revision: 17 / 82) | – |
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- | e2e, 8 real web apps (61 tests Γ— 3 runs, eval only) | 10 / 183 | 31 / 183 (first release: 34 / 183) | – |
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  Speed on one NVIDIA L40S (Benchmark Heaven requests, one question each, after warm-up):
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@@ -88,12 +89,14 @@ Speed on one NVIDIA L40S (Benchmark Heaven requests, one question each, after wa
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  - Rules-7: part of the gain comes from procedurally generated rule-application data whose layout (the policy inside the
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  question) resembles Rules-7's. No benchmark text was used; labels are computed by code. Sub-scores vary across
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  training seeds.
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- - e2e: runs of one test are near-copies (decisions are argmax), so count tests, not runs. On the 14 held-out test apps
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- the new expert passes 29 of 82 tests vs 17 for the first release of this revision (the checkpoint was chosen on 14
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- other validation apps: 36 vs 18). On the 8 eval apps it passes 31 / 183 vs 34 / 183: TodoMVC 0 β†’ 12, helpdesk
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- 0 β†’ 5, but the billing app 18 β†’ 0 (its invite dialog). Pass rates swing a lot between nearby checkpoints (a later
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- one scored 11 / 82); treat e2e numbers as Β±5 tests. The e2e expert is used only when the router gives it at least
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- 35% (a serving setting chosen while looking at Benchmark Heaven and the real-app tests).
 
 
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  - games_bench is our own closed-loop benchmark of games never trained on; all models are close to random when a game
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  is shown as a raw grid, coordinates or prose.
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  - **Image input was not re-evaluated** for this revision (the trunk changed; the vision tower is unchanged).
@@ -160,8 +163,10 @@ with experts) Β· `qev_image.py`, `qev_image_server.py` (transformers image path,
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  ## Limitations
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- Text decisions only were evaluated for this revision. The e2e expert is far from reliable on real apps (34 of 183
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- real-app test runs pass). Polish sentiment and QA (KLEJ) are behind basal-omni-pico. Probabilities are calibrated with
 
 
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  the previous version's temperatures; check them on your own data before using them as error rates.
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  License: Apache-2.0.
 
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  - **Fast:** 3.7 ms median per decision on one L40S (single requests), about 110 decisions/s with 16 clients. The router
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  and experts cost nothing measurable.
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  - **Better** than the previous squad-0.8b on rule following (+10 points on Rules-7), consistency (+5.8 on JevBench
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+ coherence), game boards (+3.9 on JevSpatial) and web-app tests on apps it never saw (84% vs 21% of tests passed);
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  slightly lower on Benchmark Heaven (βˆ’0.5) and games_bench (βˆ’0.9), both within run-to-run noise.
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+ - **New e2e expert (2026-10-27):** trained in a JAX simulation of the tester-army executor (93 generated app
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+ families, exact prompts, exact gold at every state; on-policy imitation of an oracle), selected only by real
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+ closed-loop runs on apps it never saw. It passes 52 of the 8 real eval apps' 61 tests (shipped c13: 12) and 69 of 82
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+ on held-out test apps (previous expert: 29).
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  ## Results
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  | JevBench coherence | 70.6 | **76.4** | 74.2 |
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  | KLEJ (Polish, 7 tasks, 500 test items each) | 70.9 (trunk only) | 73.4 | **75.3** |
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  | games_bench (9 unseen games, closed loop; 0 = random, 100 = planner) | 11.3 | 10.4 | 7.5 |
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+ | e2e, 14 unseen apps (82 tests, held-out test split) | – | **69 / 82** (first release of this revision: 17 / 82) | – |
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+ | e2e, 8 real web apps (61 tests Γ— 3 runs, eval only) | 10 / 183 (4 tests) | **156 / 183** (52 tests; first release: 34 / 183) | – |
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  Speed on one NVIDIA L40S (Benchmark Heaven requests, one question each, after warm-up):
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  - Rules-7: part of the gain comes from procedurally generated rule-application data whose layout (the policy inside the
90
  question) resembles Rules-7's. No benchmark text was used; labels are computed by code. Sub-scores vary across
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  training seeds.
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+ - e2e: runs of one test are near-copies (decisions are argmax), so count tests, not runs. Held-out apps: 14
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+ validation apps (67 / 82; used to pick the checkpoint among ~120) and 14 test apps (69 / 82, 69 on a repeat). On the
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+ 8 eval-only real apps 52 of 61 tests pass in every one of 3 runs (expenses 2/2, tracker 8/9, shop 8/9, billing 8/9,
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+ helpdesk 8/9, booking 8/9, TodoMVC react 5/7, vue 5/7). The last training step focused on Enter-only list inputs
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+ after a failure analysis of the eval apps' TodoMVC failures, so the 8-app number is not fully independent of the
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+ selection. Repeat noise: about Β±3 tests. Real-app skill peaks after few updates and decays with more training on
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+ generated apps, so checkpoints are chosen only by real runs. The e2e expert is used only when the router gives it at
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+ least 35%.
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  - games_bench is our own closed-loop benchmark of games never trained on; all models are close to random when a game
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  is shown as a raw grid, coordinates or prose.
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  - **Image input was not re-evaluated** for this revision (the trunk changed; the vision tower is unchanged).
 
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  ## Limitations
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+ Text decisions only were evaluated for this revision. The e2e expert still fails some real-app patterns: identical
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+ row buttons where the goal names the row by another column, submitting before a form is filled, and repeating an
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+ action that changed nothing; it also cannot work around harness gaps (controls the executor doesn't expose, loading
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+ screens). Polish sentiment and QA (KLEJ) are behind basal-omni-pico. Probabilities are calibrated with
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  the previous version's temperatures; check them on your own data before using them as error rates.
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  License: Apache-2.0.
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