Text Classification
Transformers
Safetensors
English
nli
cross-encoder
qwen3.5
reranker
image-text-to-text
Instructions to use ldov/openjevv with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Transformers
How to use ldov/openjevv with Transformers:
# Use a pipeline as a high-level helper from transformers import pipeline pipe = pipeline("text-classification", model="ldov/openjevv")# Load model directly from transformers import AutoModel model = AutoModel.from_pretrained("ldov/openjevv", device_map="auto") - Notebooks
- Google Colab
- Kaggle
File size: 14,046 Bytes
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"""Doom (ViZDoom "defend the center") played by the NLI cross-encoder, same recipe as flappy.py.
Each decision step (4 game tics = 114 ms of game time) the visible enemies from the labels buffer are rendered as text
(premise); the three actions are the options: "turn left" / "turn right" / "attack".
Policies: random, oracle (heuristic on the labels), nli (zero-shot entailment), mlp (frozen latent + MLP with soft BCE
trained on noisy-oracle rollouts). The model has ~60 ms per decision on a 4B, under the 114 ms budget -> real time.
python doom.py --ckpt ckpt/qwen3.5-4b-nli --episodes 5 --out results/doom_4b.json --video results/doom_mlp.mp4
"""
import argparse
import json
import os
import random
import time
import numpy as np
import torch
import vizdoom as vzd
from latent_mlp import fit, predict, grouped_split
ACTIONS = ["turn left", "turn right", "attack"]
HYPS = {"action": [f"The correct action is: {a}" for a in ["turn left", "turn right", "attack"]],
"position": ["The nearest enemy is to the left of the crosshair.", "The nearest enemy is to the right of the crosshair.",
"The nearest enemy is exactly on the crosshair."],
"position_none": ["The nearest enemy is to the left of the crosshair, or no enemy is visible.",
"The nearest enemy is to the right of the crosshair.", "The nearest enemy is exactly on the crosshair."]}
BUTTONS = [[1, 0, 0], [0, 1, 0], [0, 0, 1]]
FRAME_SKIP = 4
ENEMY_NAMES = {"Zombieman": "zombie soldier", "ShotgunGuy": "shotgun guard", "Imp": "imp", "Demon": "pinky demon",
"MarineChainsaw": "chainsaw marine", "MarineChainsawVzd": "chainsaw marine", "ChaingunGuy": "chaingunner",
"HellKnight": "hell knight", "Cacodemon": "cacodemon", "LostSoul": "lost soul", "Revenant": "revenant", "BaronOfHell": "baron of hell"}
def make_game(res=vzd.ScreenResolution.RES_640X480):
game = vzd.DoomGame()
game.load_config(os.path.join(vzd.scenarios_path, "defend_the_center.cfg"))
game.set_screen_resolution(res)
game.set_screen_format(vzd.ScreenFormat.RGB24)
game.set_labels_buffer_enabled(True)
game.set_window_visible(False)
game.set_mode(vzd.Mode.PLAYER)
game.set_episode_timeout(2100)
game.init()
return game
def parse_state(game):
st = game.get_state()
if st is None:
return None
W, H = st.screen_buffer.shape[1], st.screen_buffer.shape[0]
enemies = []
for lab in st.labels:
if lab.object_name not in ENEMY_NAMES or lab.width == 0: # skip player, blood splats, bullet puffs, ...
continue
cx = (lab.x + lab.width / 2) / W - 0.5
enemies.append({"name": ENEMY_NAMES.get(lab.object_name, lab.object_name.lower()), "off": float(cx),
"size": float(lab.height / H)})
enemies.sort(key=lambda e: abs(e["off"]))
ammo, health = game.get_game_variable(vzd.GameVariable.AMMO2), game.get_game_variable(vzd.GameVariable.HEALTH)
return {"enemies": enemies, "ammo": int(ammo), "health": int(health), "kills": int(game.get_game_variable(vzd.GameVariable.KILLCOUNT)),
"frame": st.screen_buffer}
def oracle(s, tol=0.03):
if not s["enemies"]:
return 0 # scan left
e = s["enemies"][0]
if abs(e["off"]) < tol:
return 2 if s["ammo"] > 0 else (0 if e["off"] < 0 else 1)
return 0 if e["off"] < 0 else 1
def render_text(s):
if s["enemies"]:
parts = []
for e in s["enemies"][:4]:
side = "right of" if e["off"] > 0.015 else ("left of" if e["off"] < -0.015 else "exactly on")
dist = "very close" if e["size"] > 0.45 else ("close" if e["size"] > 0.25 else "far")
parts.append(f"a {e['name']} {abs(e['off']):.2f} to the {side} the crosshair ({dist})".replace("to the exactly on", "exactly on"))
seen = "Visible enemies: " + "; ".join(parts) + "."
else:
seen = "No enemies are visible right now."
return (f"Doom, Defend the Center. You stand in the middle of a circular arena with a pistol ({s['ammo']} bullets, health {s['health']}). "
f"Enemies walk toward you from all sides and attack when close; you can only turn left, turn right, or fire. "
f"Screen offsets are fractions of the screen width (0 = crosshair, 0.5 = screen edge); one turn step moves the view by about 0.05. "
f"{seen} A shot hits only if an enemy is within about 0.03 of the crosshair.")
class Scorer:
def __init__(self, ckpt, hyp="action"):
self.hyps = HYPS[hyp]
from transformers import AutoModelForSequenceClassification, AutoTokenizer
self.tok = AutoTokenizer.from_pretrained(ckpt)
self.model = AutoModelForSequenceClassification.from_pretrained(ckpt, dtype=torch.bfloat16).cuda().eval()
self.template = getattr(self.model.config, "nli_template", None) or "Premise: {premise}\nHypothesis: {hypothesis}"
if self.model.config.get_text_config().pad_token_id is None:
self.model.config.get_text_config().pad_token_id = self.tok.pad_token_id
self.tok.padding_side = "right"
self.backbone = getattr(self.model, self.model.base_model_prefix)
@torch.no_grad()
def latents(self, texts, bs=64):
X, L = [], []
for s in range(0, len(texts), bs):
enc = self.tok(texts[s:s + bs], truncation=True, max_length=512, padding=True, return_tensors="pt").to("cuda")
h = self.backbone(**enc).last_hidden_state
last = enc["attention_mask"].sum(1) - 1
pooled = h[torch.arange(h.shape[0], device=h.device), last]
X.append(pooled.float().cpu().numpy()); L.append(self.model.score(pooled).float().cpu().numpy())
return np.concatenate(X), np.concatenate(L)
def pair_texts(self, s):
return [self.template.format(premise=render_text(s), hypothesis=h) for h in self.hyps]
def play(game, policy, seed, record=False):
game.set_seed(seed)
game.new_episode()
frames, lats, steps = [], [], 0
while not game.is_episode_finished():
s = parse_state(game)
if s is None:
break
t0 = time.perf_counter()
a = policy(s)
probs = None
if isinstance(a, tuple):
a, probs = a
lats.append(time.perf_counter() - t0)
if record:
frames.append({"frame": s["frame"], "text": render_text(s), "a": int(a), "probs": None if probs is None else [float(p) for p in probs],
"kills": s["kills"], "ammo": s["ammo"], "health": s["health"], "lat_ms": lats[-1] * 1000})
game.make_action(BUTTONS[a], FRAME_SKIP)
steps += 1
kills = int(game.get_game_variable(vzd.GameVariable.KILLCOUNT))
return {"kills": kills, "reward": game.get_total_reward(), "steps": steps, "lat_ms": float(np.mean(lats) * 1000) if lats else 0.0, "frames": frames}
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--ckpt", default="ckpt/qwen3.5-4b-nli")
ap.add_argument("--episodes", type=int, default=5)
ap.add_argument("--collect-episodes", type=int, default=12)
ap.add_argument("--noise", type=float, default=0.2)
ap.add_argument("--eps", type=float, default=0.1)
ap.add_argument("--seed", type=int, default=0)
ap.add_argument("--out", default="results/doom_4b.json")
ap.add_argument("--video", default=None, help="mp4 of the best MLP episode with option probabilities")
ap.add_argument("--video-nli", default=None)
ap.add_argument("--hyp", default="action", choices=list(HYPS))
ap.add_argument("--zero-shot-only", action="store_true")
args = ap.parse_args()
rng = random.Random(args.seed)
game = make_game()
results, replays = {}, {}
def evaluate(name, policy, record=False):
eps = [play(game, policy, 100 + i, record=record) for i in range(args.episodes)]
k = [e["kills"] for e in eps]
results[name] = {"mean_kills": float(np.mean(k)), "max_kills": int(max(k)), "mean_reward": float(np.mean([e["reward"] for e in eps])),
"mean_steps": float(np.mean([e["steps"] for e in eps])), "lat_ms": float(np.mean([e["lat_ms"] for e in eps]))}
if record:
replays[name] = max(eps, key=lambda e: e["kills"])["frames"]
print(f"{name:8s} kills mean {np.mean(k):5.2f} max {max(k):2d} reward {np.mean([e['reward'] for e in eps]):6.1f} "
f"steps {np.mean([e['steps'] for e in eps]):6.1f} latency {results[name]['lat_ms']:.1f} ms", flush=True)
evaluate("random", lambda s: rng.randrange(3))
evaluate("oracle", oracle)
scorer = Scorer(args.ckpt, args.hyp)
def nli_policy(s):
_, L = scorer.latents(scorer.pair_texts(s))
p = torch.softmax(torch.tensor(L), -1).numpy()[:, 1]
return int(p.argmax()), p
evaluate("nli", nli_policy, record=bool(args.video_nli))
if args.zero_shot_only:
game.close()
os.makedirs(os.path.dirname(args.out) or ".", exist_ok=True)
json.dump({"args": vars(args), "results": results}, open(args.out, "w"), indent=2)
if args.video_nli and "nli" in replays:
write_video(replays["nli"], args.video_nli, "nli")
return
states, labels = [], []
for i in range(args.collect_episodes):
game.set_seed(i); game.new_episode()
while not game.is_episode_finished():
s = parse_state(game)
if s is None:
break
a_or = oracle(s)
states.append({k: v for k, v in s.items() if k != "frame"}); labels.append(a_or)
a = rng.randrange(3) if rng.random() < args.noise else a_or
game.make_action(BUTTONS[a], FRAME_SKIP)
print(f"collected {len(states)} states; action dist {np.bincount(labels, minlength=3) / len(labels)}", flush=True)
X, _ = scorer.latents([t for s in states for t in scorer.pair_texts(s)])
qid = np.repeat(np.arange(len(states)), 3)
gold = np.array([[int(j == l) for j in range(3)] for l in labels]).ravel()
tr, va = grouped_split(qid, 0.1, args.seed)
ns = argparse.Namespace(hidden=512, dropout=0.1, lr=1e-3, wd=1e-2, bs=512, epochs=60, patience=8, eps=args.eps, seed=args.seed)
model, stats, va_acc, _ = fit(X[tr], gold[tr], qid[tr], X[va], gold[va], qid[va], ns)
print(f"mlp val agreement with oracle: {va_acc:.3f}", flush=True)
results["mlp_val_acc"] = va_acc
def mlp_policy(s):
Xs, _ = scorer.latents(scorer.pair_texts(s))
z = predict(model, stats, Xs)
return int(z.argmax()), 1 / (1 + np.exp(-z))
evaluate("mlp", mlp_policy, record=bool(args.video))
game.close()
os.makedirs(os.path.dirname(args.out) or ".", exist_ok=True)
json.dump({"args": vars(args), "results": results}, open(args.out, "w"), indent=2)
for name, path in [("mlp", args.video), ("nli", args.video_nli)]:
if path and name in replays:
write_video(replays[name], path, name)
def write_video(frames, path, name):
import imageio
from PIL import Image, ImageDraw, ImageFont
import matplotlib
fd = matplotlib.get_data_path() + "/fonts/ttf/"
F = lambda sz, b=False: ImageFont.truetype(fd + ("DejaVuSansMono-Bold.ttf" if b else "DejaVuSansMono.ttf"), sz)
f_s, f_m, f_l = F(15), F(19), F(24, True)
W, H = 1280, 720
BG, PANEL, INK, MUTE, LINE = (11, 21, 25), (18, 34, 41), (228, 239, 236), (138, 166, 171), (36, 64, 74)
COLS = [(242, 177, 52), (63, 191, 127), (229, 83, 61)]
w = imageio.get_writer(path, fps=17, codec="libx264", quality=8, macro_block_size=None)
win = 120
for i, fr in enumerate(frames):
img = Image.new("RGB", (W, H), BG); d = ImageDraw.Draw(img)
title = {"mlp": "latent + MLP", "nli": "zero-shot NLI", "ft": "cross-encoder fine-tuned on frames (NLI loss)"}.get(name, name)
d.text((30, 18), f"Doom 路 Defend the Center 路 Qwen3.5-4B NLI cross-encoder 路 {title}", fill=INK, font=f_l)
d.text((30, 50), "one decision per 4 tics (114 ms game time), shown at ~x2 路 3 options scored per step", fill=MUTE, font=f_s)
img.paste(Image.fromarray(fr["frame"]).resize((600, 450)), (30, 80))
d.text((30, 540), f"step {i:4d} kills {fr['kills']:2d} ammo {fr['ammo']:2d} health {fr['health']:3d} decision {fr['lat_ms']:.0f} ms", fill=MUTE, font=f_s)
# probability panel
PX, PY, PW, PH = 680, 100, 560, 260
d.rectangle([PX, PY, PX + PW, PY + PH], fill=PANEL)
for yy, lab in [(0, "0"), (0.5, "0.5"), (1, "1")]:
y = PY + PH - yy * PH; d.line([(PX, y), (PX + PW, y)], fill=LINE); d.text((PX - 28, y - 8), lab, fill=MUTE, font=f_s)
start = max(0, i - win + 1)
xs = lambda k: PX + (k - start) / win * PW
for j, col in enumerate(COLS):
pts = [(xs(k), PY + PH - frames[k]["probs"][j] * PH) for k in range(start, i + 1) if frames[k]["probs"]]
if len(pts) > 1:
d.line(pts, fill=col, width=3)
for k in range(start, i + 1):
d.line([(xs(k), PY + PH - 6), (xs(k), PY + PH)], fill=COLS[frames[k]["a"]], width=2)
if fr["probs"]:
for j, (a, col) in enumerate(zip(ACTIONS, COLS)):
d.text((PX + j * 190, PY + PH + 14), f"{a}: {fr['probs'][j]:.2f}", fill=col, font=f_m)
d.text((PX, PY + PH + 46), f"chosen: {ACTIONS[fr['a']].upper()}", fill=INK, font=f_m)
y0 = PY + PH + 90
words, line, lines = fr["text"].split(), "", []
for wd in words:
if len(line) + len(wd) + 1 > 62:
lines.append(line); line = wd
else:
line = (line + " " + wd).strip()
lines.append(line)
for j, ln in enumerate(lines[:11]):
d.text((PX, y0 + j * 20), ln, fill=MUTE, font=f_s)
w.append_data(np.asarray(img))
for _ in range(17):
w.append_data(np.asarray(img))
w.close()
print("wrote", path, len(frames), "frames")
if __name__ == "__main__":
main()
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