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4.41 kB
| """ | |
| A dialogue is a list of samples, where each sample contains one new speaker turn. | |
| takes a json of annotated minecraft games and converts to | |
| a turn format to be used in LLAMA parsing. | |
| NB: when creating json-l, use '###PS' for 'predict structure' | |
| """ | |
| import os | |
| import json | |
| import jsonlines | |
| from collections import defaultdict | |
| def preprocess_edus(tlist): | |
| """ | |
| returns a list of lists, where each list contains the edus for a single turn. | |
| Ex: | |
| [...['6 <Buil> What is D2'], | |
| ['7 <Arch> Ah there is no stack,', '8 <Arch> pick up the washer'],...] | |
| we see one turn contains the edu index 6, and the next turn contains the edus | |
| with indexes 7 and 8. | |
| NB: in a dialogue, might be best to change speakers to "Arch" and "Buil" to | |
| reflect MSDC training data | |
| """ | |
| elist = [] | |
| cnt = 0 | |
| for turn in tlist: | |
| speaker = turn['speaker'][:4] | |
| #write code to change speaker names here | |
| new_edus = [] | |
| for edu in turn['edus']: | |
| new_string = str(cnt)+' '+'<'+speaker+'>'+' ' + edu | |
| new_edus.append(new_string) | |
| cnt += 1 | |
| elist.append(new_edus) | |
| return elist | |
| def get_windows(dial_turns, distance = 15): | |
| """ | |
| Takes the output from preprocess_edus() and | |
| returns a list of index pairs. Each pair gives the delimiting indexes | |
| for a window of turns whose total edus <= distance | |
| Ex. | |
| [(0, 11), (1, 12), (4, 13), (5, 14), ...] | |
| Here, turns 0 through 11 contain edus <=distance, but once the edus from turn | |
| 12 are added, the window has to be adjusted in order for edus to remain <=distance. | |
| The window must shifted from 1-12, then from 4-13, etc. | |
| """ | |
| edu_lens = [len(d) for d in dial_turns] | |
| windows = [] | |
| esum = 0 | |
| first_cutoff = 0 | |
| for i, w in enumerate(edu_lens): | |
| esum += w | |
| if esum > distance: | |
| first_cutoff = i - 1 | |
| break | |
| windows.append((0, first_cutoff)) | |
| for i in range(first_cutoff + 1, len(edu_lens)): | |
| #print(i) | |
| esum = 0 | |
| for r in range(i, -1, -1): | |
| esum += edu_lens[r] | |
| if esum > distance: | |
| # print(sum) | |
| # print("new beg ", r+1) | |
| windows.append((r+1,i)) | |
| break | |
| return windows | |
| current_folder=os.getcwd() | |
| data_path = current_folder + '/<turns>.json' | |
| save_path = current_folder + '/<parser>.jsonl' | |
| with open(data_path, 'r') as j: | |
| jfile = json.load(j) | |
| dialogues = jfile | |
| json_l = [] | |
| dialogue_count = 0 | |
| DISTANCE = 15 | |
| start_index = 0 | |
| for dial in dialogues: | |
| dialogue_count += 1 | |
| dial_id = dial['id'] | |
| print(dial_id) | |
| #if generating a test file for incremental parsing, add space marker between dialogues | |
| #for any other files (test for gold parsing or train), remove this ----> | |
| sample = {} | |
| sample['PS'] = "" | |
| sample['sample'] = "NEW DIALOGUE " + dial_id | |
| json_l.append(sample) | |
| #<------------------------------- | |
| turns = preprocess_edus(dial['turns']) #preprocess game edus | |
| print(turns) | |
| windows = get_windows(turns, DISTANCE) | |
| print('------------------') | |
| print(windows) | |
| #start with first window | |
| global_context = [] | |
| global_context.extend(turns[0]) #add 0 turn "mission has started" | |
| for t in turns[1:windows[0][1]+1]: #go through each subsequent turn in first window and create a new sample | |
| sample = {} | |
| c = "\n".join(global_context) | |
| n = "\n".join(t) | |
| sample['PS'] = "" | |
| sample['sample'] = 'Context: ' + c + "\nStructure: \nNew Turn: " + n | |
| json_l.append(sample) | |
| global_context.extend(t) | |
| #now for each new turn added beyond the first window, we need to adjust the context window | |
| for window in windows[1:]: | |
| #print(window) | |
| global_context = [] | |
| for tw in turns[window[0]:window[1]]: | |
| global_context.extend(tw) | |
| sample = {} | |
| c = "\n".join(global_context) | |
| n = "\n".join(turns[window[1]]) | |
| sample['PS'] = "" | |
| sample['sample'] = 'Context: ' + c + "\nStructure: \nNew Turn: " + n | |
| json_l.append(sample) | |
| #convert the dicts into json dicts for json_l | |
| with jsonlines.open(save_path, mode='w') as writer: | |
| for x in json_l: | |
| writer.write(x) | |
| print('jsonl saved for {} games'.format(dialogue_count)) | |