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| // Protocol Buffers - Google's data interchange format | |
| // Copyright 2008 Google Inc. All rights reserved. | |
| // https://developers.google.com/protocol-buffers/ | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following disclaimer | |
| // in the documentation and/or other materials provided with the | |
| // distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // This file defines the map container and its helpers to support protobuf maps. | |
| // | |
| // The Map and MapIterator types are provided by this header file. | |
| // Please avoid using other types defined here, unless they are public | |
| // types within Map or MapIterator, such as Map::value_type. | |
| namespace google { | |
| namespace protobuf { | |
| template <typename Key, typename T> | |
| class Map; | |
| class MapIterator; | |
| template <typename Enum> struct is_proto_enum; | |
| namespace internal { | |
| template <typename Derived, typename Key, typename T, | |
| WireFormatLite::FieldType key_wire_type, | |
| WireFormatLite::FieldType value_wire_type, int default_enum_value> | |
| class MapFieldLite; | |
| template <typename Derived, typename Key, typename T, | |
| WireFormatLite::FieldType key_wire_type, | |
| WireFormatLite::FieldType value_wire_type, int default_enum_value> | |
| class MapField; | |
| template <typename Key, typename T> | |
| class TypeDefinedMapFieldBase; | |
| class DynamicMapField; | |
| class GeneratedMessageReflection; | |
| } // namespace internal | |
| // This is the class for google::protobuf::Map's internal value_type. Instead of using | |
| // std::pair as value_type, we use this class which provides us more control of | |
| // its process of construction and destruction. | |
| template <typename Key, typename T> | |
| class MapPair { | |
| public: | |
| typedef const Key first_type; | |
| typedef T second_type; | |
| MapPair(const Key& other_first, const T& other_second) | |
| : first(other_first), second(other_second) {} | |
| explicit MapPair(const Key& other_first) : first(other_first), second() {} | |
| MapPair(const MapPair& other) | |
| : first(other.first), second(other.second) {} | |
| ~MapPair() {} | |
| // Implicitly convertible to std::pair of compatible types. | |
| template <typename T1, typename T2> | |
| operator std::pair<T1, T2>() const { | |
| return std::pair<T1, T2>(first, second); | |
| } | |
| const Key first; | |
| T second; | |
| private: | |
| friend class ::google::protobuf::Arena; | |
| friend class Map<Key, T>; | |
| }; | |
| // google::protobuf::Map is an associative container type used to store protobuf map | |
| // fields. Each Map instance may or may not use a different hash function, a | |
| // different iteration order, and so on. E.g., please don't examine | |
| // implementation details to decide if the following would work: | |
| // Map<int, int> m0, m1; | |
| // m0[0] = m1[0] = m0[1] = m1[1] = 0; | |
| // assert(m0.begin()->first == m1.begin()->first); // Bug! | |
| // | |
| // Map's interface is similar to std::unordered_map, except that Map is not | |
| // designed to play well with exceptions. | |
| template <typename Key, typename T> | |
| class Map { | |
| public: | |
| typedef Key key_type; | |
| typedef T mapped_type; | |
| typedef MapPair<Key, T> value_type; | |
| typedef value_type* pointer; | |
| typedef const value_type* const_pointer; | |
| typedef value_type& reference; | |
| typedef const value_type& const_reference; | |
| typedef size_t size_type; | |
| typedef hash<Key> hasher; | |
| Map() : arena_(NULL), default_enum_value_(0) { Init(); } | |
| explicit Map(Arena* arena) : arena_(arena), default_enum_value_(0) { Init(); } | |
| Map(const Map& other) | |
| : arena_(NULL), default_enum_value_(other.default_enum_value_) { | |
| Init(); | |
| insert(other.begin(), other.end()); | |
| } | |
| Map(Map&& other) noexcept : Map() { | |
| if (other.arena_) { | |
| *this = other; | |
| } else { | |
| swap(other); | |
| } | |
| } | |
| Map& operator=(Map&& other) noexcept { | |
| if (this != &other) { | |
| if (arena_ != other.arena_) { | |
| *this = other; | |
| } else { | |
| swap(other); | |
| } | |
| } | |
| return *this; | |
| } | |
| template <class InputIt> | |
| Map(const InputIt& first, const InputIt& last) | |
| : arena_(NULL), default_enum_value_(0) { | |
| Init(); | |
| insert(first, last); | |
| } | |
| ~Map() { | |
| clear(); | |
| if (arena_ == NULL) { | |
| delete elements_; | |
| } | |
| } | |
| private: | |
| void Init() { | |
| elements_ = Arena::Create<InnerMap>(arena_, 0u, hasher(), Allocator(arena_)); | |
| } | |
| // re-implement std::allocator to use arena allocator for memory allocation. | |
| // Used for google::protobuf::Map implementation. Users should not use this class | |
| // directly. | |
| template <typename U> | |
| class MapAllocator { | |
| public: | |
| typedef U value_type; | |
| typedef value_type* pointer; | |
| typedef const value_type* const_pointer; | |
| typedef value_type& reference; | |
| typedef const value_type& const_reference; | |
| typedef size_t size_type; | |
| typedef ptrdiff_t difference_type; | |
| MapAllocator() : arena_(NULL) {} | |
| explicit MapAllocator(Arena* arena) : arena_(arena) {} | |
| template <typename X> | |
| MapAllocator(const MapAllocator<X>& allocator) | |
| : arena_(allocator.arena()) {} | |
| pointer allocate(size_type n, const void* /* hint */ = 0) { | |
| // If arena is not given, malloc needs to be called which doesn't | |
| // construct element object. | |
| if (arena_ == NULL) { | |
| return static_cast<pointer>(::operator new(n * sizeof(value_type))); | |
| } else { | |
| return reinterpret_cast<pointer>( | |
| Arena::CreateArray<uint8>(arena_, n * sizeof(value_type))); | |
| } | |
| } | |
| void deallocate(pointer p, size_type n) { | |
| if (arena_ == NULL) { | |
| ::operator delete(p, n * sizeof(value_type)); | |
| (void)n; | |
| ::operator delete(p); | |
| } | |
| } | |
| !defined(GOOGLE_PROTOBUF_OS_NACL) && \ | |
| !defined(GOOGLE_PROTOBUF_OS_EMSCRIPTEN) | |
| template<class NodeType, class... Args> | |
| void construct(NodeType* p, Args&&... args) { | |
| // Clang 3.6 doesn't compile static casting to void* directly. (Issue | |
| // #1266) According C++ standard 5.2.9/1: "The static_cast operator shall | |
| // not cast away constness". So first the maybe const pointer is casted to | |
| // const void* and after the const void* is const casted. | |
| new (const_cast<void*>(static_cast<const void*>(p))) | |
| NodeType(std::forward<Args>(args)...); | |
| } | |
| template<class NodeType> | |
| void destroy(NodeType* p) { | |
| p->~NodeType(); | |
| } | |
| void construct(pointer p, const_reference t) { new (p) value_type(t); } | |
| void destroy(pointer p) { p->~value_type(); } | |
| template <typename X> | |
| struct rebind { | |
| typedef MapAllocator<X> other; | |
| }; | |
| template <typename X> | |
| bool operator==(const MapAllocator<X>& other) const { | |
| return arena_ == other.arena_; | |
| } | |
| template <typename X> | |
| bool operator!=(const MapAllocator<X>& other) const { | |
| return arena_ != other.arena_; | |
| } | |
| // To support Visual Studio 2008 | |
| size_type max_size() const { | |
| // parentheses around (std::...:max) prevents macro warning of max() | |
| return (std::numeric_limits<size_type>::max)(); | |
| } | |
| // To support gcc-4.4, which does not properly | |
| // support templated friend classes | |
| Arena* arena() const { | |
| return arena_; | |
| } | |
| private: | |
| typedef void DestructorSkippable_; | |
| Arena* const arena_; | |
| }; | |
| // InnerMap's key type is Key and its value type is value_type*. We use a | |
| // custom class here and for Node, below, to ensure that k_ is at offset 0, | |
| // allowing safe conversion from pointer to Node to pointer to Key, and vice | |
| // versa when appropriate. | |
| class KeyValuePair { | |
| public: | |
| KeyValuePair(const Key& k, value_type* v) : k_(k), v_(v) {} | |
| const Key& key() const { return k_; } | |
| Key& key() { return k_; } | |
| value_type* value() const { return v_; } | |
| value_type*& value() { return v_; } | |
| private: | |
| Key k_; | |
| value_type* v_; | |
| }; | |
| typedef MapAllocator<KeyValuePair> Allocator; | |
| // InnerMap is a generic hash-based map. It doesn't contain any | |
| // protocol-buffer-specific logic. It is a chaining hash map with the | |
| // additional feature that some buckets can be converted to use an ordered | |
| // container. This ensures O(lg n) bounds on find, insert, and erase, while | |
| // avoiding the overheads of ordered containers most of the time. | |
| // | |
| // The implementation doesn't need the full generality of unordered_map, | |
| // and it doesn't have it. More bells and whistles can be added as needed. | |
| // Some implementation details: | |
| // 1. The hash function has type hasher and the equality function | |
| // equal_to<Key>. We inherit from hasher to save space | |
| // (empty-base-class optimization). | |
| // 2. The number of buckets is a power of two. | |
| // 3. Buckets are converted to trees in pairs: if we convert bucket b then | |
| // buckets b and b^1 will share a tree. Invariant: buckets b and b^1 have | |
| // the same non-NULL value iff they are sharing a tree. (An alternative | |
| // implementation strategy would be to have a tag bit per bucket.) | |
| // 4. As is typical for hash_map and such, the Keys and Values are always | |
| // stored in linked list nodes. Pointers to elements are never invalidated | |
| // until the element is deleted. | |
| // 5. The trees' payload type is pointer to linked-list node. Tree-converting | |
| // a bucket doesn't copy Key-Value pairs. | |
| // 6. Once we've tree-converted a bucket, it is never converted back. However, | |
| // the items a tree contains may wind up assigned to trees or lists upon a | |
| // rehash. | |
| // 7. The code requires no C++ features from C++11 or later. | |
| // 8. Mutations to a map do not invalidate the map's iterators, pointers to | |
| // elements, or references to elements. | |
| // 9. Except for erase(iterator), any non-const method can reorder iterators. | |
| class InnerMap : private hasher { | |
| public: | |
| typedef value_type* Value; | |
| InnerMap(size_type n, hasher h, Allocator alloc) | |
| : hasher(h), | |
| num_elements_(0), | |
| seed_(Seed()), | |
| table_(NULL), | |
| alloc_(alloc) { | |
| n = TableSize(n); | |
| table_ = CreateEmptyTable(n); | |
| num_buckets_ = index_of_first_non_null_ = n; | |
| } | |
| ~InnerMap() { | |
| if (table_ != NULL) { | |
| clear(); | |
| Dealloc<void*>(table_, num_buckets_); | |
| } | |
| } | |
| private: | |
| enum { kMinTableSize = 8 }; | |
| // Linked-list nodes, as one would expect for a chaining hash table. | |
| struct Node { | |
| KeyValuePair kv; | |
| Node* next; | |
| }; | |
| // This is safe only if the given pointer is known to point to a Key that is | |
| // part of a Node. | |
| static Node* NodePtrFromKeyPtr(Key* k) { | |
| return reinterpret_cast<Node*>(k); | |
| } | |
| static Key* KeyPtrFromNodePtr(Node* node) { return &node->kv.key(); } | |
| // Trees. The payload type is pointer to Key, so that we can query the tree | |
| // with Keys that are not in any particular data structure. When we insert, | |
| // though, the pointer is always pointing to a Key that is inside a Node. | |
| struct KeyCompare { | |
| bool operator()(const Key* n0, const Key* n1) const { return *n0 < *n1; } | |
| }; | |
| typedef typename Allocator::template rebind<Key*>::other KeyPtrAllocator; | |
| typedef std::set<Key*, KeyCompare, KeyPtrAllocator> Tree; | |
| typedef typename Tree::iterator TreeIterator; | |
| // iterator and const_iterator are instantiations of iterator_base. | |
| template <typename KeyValueType> | |
| struct iterator_base { | |
| typedef KeyValueType& reference; | |
| typedef KeyValueType* pointer; | |
| // Invariants: | |
| // node_ is always correct. This is handy because the most common | |
| // operations are operator* and operator-> and they only use node_. | |
| // When node_ is set to a non-NULL value, all the other non-const fields | |
| // are updated to be correct also, but those fields can become stale | |
| // if the underlying map is modified. When those fields are needed they | |
| // are rechecked, and updated if necessary. | |
| iterator_base() : node_(NULL), m_(NULL), bucket_index_(0) {} | |
| explicit iterator_base(const InnerMap* m) : m_(m) { | |
| SearchFrom(m->index_of_first_non_null_); | |
| } | |
| // Any iterator_base can convert to any other. This is overkill, and we | |
| // rely on the enclosing class to use it wisely. The standard "iterator | |
| // can convert to const_iterator" is OK but the reverse direction is not. | |
| template <typename U> | |
| explicit iterator_base(const iterator_base<U>& it) | |
| : node_(it.node_), m_(it.m_), bucket_index_(it.bucket_index_) {} | |
| iterator_base(Node* n, const InnerMap* m, size_type index) | |
| : node_(n), m_(m), bucket_index_(index) {} | |
| iterator_base(TreeIterator tree_it, const InnerMap* m, size_type index) | |
| : node_(NodePtrFromKeyPtr(*tree_it)), m_(m), bucket_index_(index) { | |
| // Invariant: iterators that use buckets with trees have an even | |
| // bucket_index_. | |
| GOOGLE_DCHECK_EQ(bucket_index_ % 2, 0); | |
| } | |
| // Advance through buckets, looking for the first that isn't empty. | |
| // If nothing non-empty is found then leave node_ == NULL. | |
| void SearchFrom(size_type start_bucket) { | |
| GOOGLE_DCHECK(m_->index_of_first_non_null_ == m_->num_buckets_ || | |
| m_->table_[m_->index_of_first_non_null_] != NULL); | |
| node_ = NULL; | |
| for (bucket_index_ = start_bucket; bucket_index_ < m_->num_buckets_; | |
| bucket_index_++) { | |
| if (m_->TableEntryIsNonEmptyList(bucket_index_)) { | |
| node_ = static_cast<Node*>(m_->table_[bucket_index_]); | |
| break; | |
| } else if (m_->TableEntryIsTree(bucket_index_)) { | |
| Tree* tree = static_cast<Tree*>(m_->table_[bucket_index_]); | |
| GOOGLE_DCHECK(!tree->empty()); | |
| node_ = NodePtrFromKeyPtr(*tree->begin()); | |
| break; | |
| } | |
| } | |
| } | |
| reference operator*() const { return node_->kv; } | |
| pointer operator->() const { return &(operator*()); } | |
| friend bool operator==(const iterator_base& a, const iterator_base& b) { | |
| return a.node_ == b.node_; | |
| } | |
| friend bool operator!=(const iterator_base& a, const iterator_base& b) { | |
| return a.node_ != b.node_; | |
| } | |
| iterator_base& operator++() { | |
| if (node_->next == NULL) { | |
| TreeIterator tree_it; | |
| const bool is_list = revalidate_if_necessary(&tree_it); | |
| if (is_list) { | |
| SearchFrom(bucket_index_ + 1); | |
| } else { | |
| GOOGLE_DCHECK_EQ(bucket_index_ & 1, 0); | |
| Tree* tree = static_cast<Tree*>(m_->table_[bucket_index_]); | |
| if (++tree_it == tree->end()) { | |
| SearchFrom(bucket_index_ + 2); | |
| } else { | |
| node_ = NodePtrFromKeyPtr(*tree_it); | |
| } | |
| } | |
| } else { | |
| node_ = node_->next; | |
| } | |
| return *this; | |
| } | |
| iterator_base operator++(int /* unused */) { | |
| iterator_base tmp = *this; | |
| ++*this; | |
| return tmp; | |
| } | |
| // Assumes node_ and m_ are correct and non-NULL, but other fields may be | |
| // stale. Fix them as needed. Then return true iff node_ points to a | |
| // Node in a list. If false is returned then *it is modified to be | |
| // a valid iterator for node_. | |
| bool revalidate_if_necessary(TreeIterator* it) { | |
| GOOGLE_DCHECK(node_ != NULL && m_ != NULL); | |
| // Force bucket_index_ to be in range. | |
| bucket_index_ &= (m_->num_buckets_ - 1); | |
| // Common case: the bucket we think is relevant points to node_. | |
| if (m_->table_[bucket_index_] == static_cast<void*>(node_)) | |
| return true; | |
| // Less common: the bucket is a linked list with node_ somewhere in it, | |
| // but not at the head. | |
| if (m_->TableEntryIsNonEmptyList(bucket_index_)) { | |
| Node* l = static_cast<Node*>(m_->table_[bucket_index_]); | |
| while ((l = l->next) != NULL) { | |
| if (l == node_) { | |
| return true; | |
| } | |
| } | |
| } | |
| // Well, bucket_index_ still might be correct, but probably | |
| // not. Revalidate just to be sure. This case is rare enough that we | |
| // don't worry about potential optimizations, such as having a custom | |
| // find-like method that compares Node* instead of const Key&. | |
| iterator_base i(m_->find(*KeyPtrFromNodePtr(node_), it)); | |
| bucket_index_ = i.bucket_index_; | |
| return m_->TableEntryIsList(bucket_index_); | |
| } | |
| Node* node_; | |
| const InnerMap* m_; | |
| size_type bucket_index_; | |
| }; | |
| public: | |
| typedef iterator_base<KeyValuePair> iterator; | |
| typedef iterator_base<const KeyValuePair> const_iterator; | |
| iterator begin() { return iterator(this); } | |
| iterator end() { return iterator(); } | |
| const_iterator begin() const { return const_iterator(this); } | |
| const_iterator end() const { return const_iterator(); } | |
| void clear() { | |
| for (size_type b = 0; b < num_buckets_; b++) { | |
| if (TableEntryIsNonEmptyList(b)) { | |
| Node* node = static_cast<Node*>(table_[b]); | |
| table_[b] = NULL; | |
| do { | |
| Node* next = node->next; | |
| DestroyNode(node); | |
| node = next; | |
| } while (node != NULL); | |
| } else if (TableEntryIsTree(b)) { | |
| Tree* tree = static_cast<Tree*>(table_[b]); | |
| GOOGLE_DCHECK(table_[b] == table_[b + 1] && (b & 1) == 0); | |
| table_[b] = table_[b + 1] = NULL; | |
| typename Tree::iterator tree_it = tree->begin(); | |
| do { | |
| Node* node = NodePtrFromKeyPtr(*tree_it); | |
| typename Tree::iterator next = tree_it; | |
| ++next; | |
| tree->erase(tree_it); | |
| DestroyNode(node); | |
| tree_it = next; | |
| } while (tree_it != tree->end()); | |
| DestroyTree(tree); | |
| b++; | |
| } | |
| } | |
| num_elements_ = 0; | |
| index_of_first_non_null_ = num_buckets_; | |
| } | |
| const hasher& hash_function() const { return *this; } | |
| static size_type max_size() { | |
| return static_cast<size_type>(1) << (sizeof(void**) >= 8 ? 60 : 28); | |
| } | |
| size_type size() const { return num_elements_; } | |
| bool empty() const { return size() == 0; } | |
| iterator find(const Key& k) { return iterator(FindHelper(k).first); } | |
| const_iterator find(const Key& k) const { return find(k, NULL); } | |
| // In traditional C++ style, this performs "insert if not present." | |
| std::pair<iterator, bool> insert(const KeyValuePair& kv) { | |
| std::pair<const_iterator, size_type> p = FindHelper(kv.key()); | |
| // Case 1: key was already present. | |
| if (p.first.node_ != NULL) | |
| return std::make_pair(iterator(p.first), false); | |
| // Case 2: insert. | |
| if (ResizeIfLoadIsOutOfRange(num_elements_ + 1)) { | |
| p = FindHelper(kv.key()); | |
| } | |
| const size_type b = p.second; // bucket number | |
| Node* node = Alloc<Node>(1); | |
| alloc_.construct(&node->kv, kv); | |
| iterator result = InsertUnique(b, node); | |
| ++num_elements_; | |
| return std::make_pair(result, true); | |
| } | |
| // The same, but if an insertion is necessary then the value portion of the | |
| // inserted key-value pair is left uninitialized. | |
| std::pair<iterator, bool> insert(const Key& k) { | |
| std::pair<const_iterator, size_type> p = FindHelper(k); | |
| // Case 1: key was already present. | |
| if (p.first.node_ != NULL) | |
| return std::make_pair(iterator(p.first), false); | |
| // Case 2: insert. | |
| if (ResizeIfLoadIsOutOfRange(num_elements_ + 1)) { | |
| p = FindHelper(k); | |
| } | |
| const size_type b = p.second; // bucket number | |
| Node* node = Alloc<Node>(1); | |
| typedef typename Allocator::template rebind<Key>::other KeyAllocator; | |
| KeyAllocator(alloc_).construct(&node->kv.key(), k); | |
| iterator result = InsertUnique(b, node); | |
| ++num_elements_; | |
| return std::make_pair(result, true); | |
| } | |
| Value& operator[](const Key& k) { | |
| KeyValuePair kv(k, Value()); | |
| return insert(kv).first->value(); | |
| } | |
| void erase(iterator it) { | |
| GOOGLE_DCHECK_EQ(it.m_, this); | |
| typename Tree::iterator tree_it; | |
| const bool is_list = it.revalidate_if_necessary(&tree_it); | |
| size_type b = it.bucket_index_; | |
| Node* const item = it.node_; | |
| if (is_list) { | |
| GOOGLE_DCHECK(TableEntryIsNonEmptyList(b)); | |
| Node* head = static_cast<Node*>(table_[b]); | |
| head = EraseFromLinkedList(item, head); | |
| table_[b] = static_cast<void*>(head); | |
| } else { | |
| GOOGLE_DCHECK(TableEntryIsTree(b)); | |
| Tree* tree = static_cast<Tree*>(table_[b]); | |
| tree->erase(*tree_it); | |
| if (tree->empty()) { | |
| // Force b to be the minimum of b and b ^ 1. This is important | |
| // only because we want index_of_first_non_null_ to be correct. | |
| b &= ~static_cast<size_type>(1); | |
| DestroyTree(tree); | |
| table_[b] = table_[b + 1] = NULL; | |
| } | |
| } | |
| DestroyNode(item); | |
| --num_elements_; | |
| if (GOOGLE_PREDICT_FALSE(b == index_of_first_non_null_)) { | |
| while (index_of_first_non_null_ < num_buckets_ && | |
| table_[index_of_first_non_null_] == NULL) { | |
| ++index_of_first_non_null_; | |
| } | |
| } | |
| } | |
| private: | |
| const_iterator find(const Key& k, TreeIterator* it) const { | |
| return FindHelper(k, it).first; | |
| } | |
| std::pair<const_iterator, size_type> FindHelper(const Key& k) const { | |
| return FindHelper(k, NULL); | |
| } | |
| std::pair<const_iterator, size_type> FindHelper(const Key& k, | |
| TreeIterator* it) const { | |
| size_type b = BucketNumber(k); | |
| if (TableEntryIsNonEmptyList(b)) { | |
| Node* node = static_cast<Node*>(table_[b]); | |
| do { | |
| if (IsMatch(*KeyPtrFromNodePtr(node), k)) { | |
| return std::make_pair(const_iterator(node, this, b), b); | |
| } else { | |
| node = node->next; | |
| } | |
| } while (node != NULL); | |
| } else if (TableEntryIsTree(b)) { | |
| GOOGLE_DCHECK_EQ(table_[b], table_[b ^ 1]); | |
| b &= ~static_cast<size_t>(1); | |
| Tree* tree = static_cast<Tree*>(table_[b]); | |
| Key* key = const_cast<Key*>(&k); | |
| typename Tree::iterator tree_it = tree->find(key); | |
| if (tree_it != tree->end()) { | |
| if (it != NULL) *it = tree_it; | |
| return std::make_pair(const_iterator(tree_it, this, b), b); | |
| } | |
| } | |
| return std::make_pair(end(), b); | |
| } | |
| // Insert the given Node in bucket b. If that would make bucket b too big, | |
| // and bucket b is not a tree, create a tree for buckets b and b^1 to share. | |
| // Requires count(*KeyPtrFromNodePtr(node)) == 0 and that b is the correct | |
| // bucket. num_elements_ is not modified. | |
| iterator InsertUnique(size_type b, Node* node) { | |
| GOOGLE_DCHECK(index_of_first_non_null_ == num_buckets_ || | |
| table_[index_of_first_non_null_] != NULL); | |
| // In practice, the code that led to this point may have already | |
| // determined whether we are inserting into an empty list, a short list, | |
| // or whatever. But it's probably cheap enough to recompute that here; | |
| // it's likely that we're inserting into an empty or short list. | |
| iterator result; | |
| GOOGLE_DCHECK(find(*KeyPtrFromNodePtr(node)) == end()); | |
| if (TableEntryIsEmpty(b)) { | |
| result = InsertUniqueInList(b, node); | |
| } else if (TableEntryIsNonEmptyList(b)) { | |
| if (GOOGLE_PREDICT_FALSE(TableEntryIsTooLong(b))) { | |
| TreeConvert(b); | |
| result = InsertUniqueInTree(b, node); | |
| GOOGLE_DCHECK_EQ(result.bucket_index_, b & ~static_cast<size_type>(1)); | |
| } else { | |
| // Insert into a pre-existing list. This case cannot modify | |
| // index_of_first_non_null_, so we skip the code to update it. | |
| return InsertUniqueInList(b, node); | |
| } | |
| } else { | |
| // Insert into a pre-existing tree. This case cannot modify | |
| // index_of_first_non_null_, so we skip the code to update it. | |
| return InsertUniqueInTree(b, node); | |
| } | |
| // parentheses around (std::min) prevents macro expansion of min(...) | |
| index_of_first_non_null_ = | |
| (std::min)(index_of_first_non_null_, result.bucket_index_); | |
| return result; | |
| } | |
| // Helper for InsertUnique. Handles the case where bucket b is a | |
| // not-too-long linked list. | |
| iterator InsertUniqueInList(size_type b, Node* node) { | |
| node->next = static_cast<Node*>(table_[b]); | |
| table_[b] = static_cast<void*>(node); | |
| return iterator(node, this, b); | |
| } | |
| // Helper for InsertUnique. Handles the case where bucket b points to a | |
| // Tree. | |
| iterator InsertUniqueInTree(size_type b, Node* node) { | |
| GOOGLE_DCHECK_EQ(table_[b], table_[b ^ 1]); | |
| // Maintain the invariant that node->next is NULL for all Nodes in Trees. | |
| node->next = NULL; | |
| return iterator(static_cast<Tree*>(table_[b]) | |
| ->insert(KeyPtrFromNodePtr(node)) | |
| .first, | |
| this, b & ~static_cast<size_t>(1)); | |
| } | |
| // Returns whether it did resize. Currently this is only used when | |
| // num_elements_ increases, though it could be used in other situations. | |
| // It checks for load too low as well as load too high: because any number | |
| // of erases can occur between inserts, the load could be as low as 0 here. | |
| // Resizing to a lower size is not always helpful, but failing to do so can | |
| // destroy the expected big-O bounds for some operations. By having the | |
| // policy that sometimes we resize down as well as up, clients can easily | |
| // keep O(size()) = O(number of buckets) if they want that. | |
| bool ResizeIfLoadIsOutOfRange(size_type new_size) { | |
| const size_type kMaxMapLoadTimes16 = 12; // controls RAM vs CPU tradeoff | |
| const size_type hi_cutoff = num_buckets_ * kMaxMapLoadTimes16 / 16; | |
| const size_type lo_cutoff = hi_cutoff / 4; | |
| // We don't care how many elements are in trees. If a lot are, | |
| // we may resize even though there are many empty buckets. In | |
| // practice, this seems fine. | |
| if (GOOGLE_PREDICT_FALSE(new_size >= hi_cutoff)) { | |
| if (num_buckets_ <= max_size() / 2) { | |
| Resize(num_buckets_ * 2); | |
| return true; | |
| } | |
| } else if (GOOGLE_PREDICT_FALSE(new_size <= lo_cutoff && | |
| num_buckets_ > kMinTableSize)) { | |
| size_type lg2_of_size_reduction_factor = 1; | |
| // It's possible we want to shrink a lot here... size() could even be 0. | |
| // So, estimate how much to shrink by making sure we don't shrink so | |
| // much that we would need to grow the table after a few inserts. | |
| const size_type hypothetical_size = new_size * 5 / 4 + 1; | |
| while ((hypothetical_size << lg2_of_size_reduction_factor) < | |
| hi_cutoff) { | |
| ++lg2_of_size_reduction_factor; | |
| } | |
| size_type new_num_buckets = std::max<size_type>( | |
| kMinTableSize, num_buckets_ >> lg2_of_size_reduction_factor); | |
| if (new_num_buckets != num_buckets_) { | |
| Resize(new_num_buckets); | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| // Resize to the given number of buckets. | |
| void Resize(size_t new_num_buckets) { | |
| GOOGLE_DCHECK_GE(new_num_buckets, kMinTableSize); | |
| void** const old_table = table_; | |
| const size_type old_table_size = num_buckets_; | |
| num_buckets_ = new_num_buckets; | |
| table_ = CreateEmptyTable(num_buckets_); | |
| const size_type start = index_of_first_non_null_; | |
| index_of_first_non_null_ = num_buckets_; | |
| for (size_type i = start; i < old_table_size; i++) { | |
| if (TableEntryIsNonEmptyList(old_table, i)) { | |
| TransferList(old_table, i); | |
| } else if (TableEntryIsTree(old_table, i)) { | |
| TransferTree(old_table, i++); | |
| } | |
| } | |
| Dealloc<void*>(old_table, old_table_size); | |
| } | |
| void TransferList(void* const* table, size_type index) { | |
| Node* node = static_cast<Node*>(table[index]); | |
| do { | |
| Node* next = node->next; | |
| InsertUnique(BucketNumber(*KeyPtrFromNodePtr(node)), node); | |
| node = next; | |
| } while (node != NULL); | |
| } | |
| void TransferTree(void* const* table, size_type index) { | |
| Tree* tree = static_cast<Tree*>(table[index]); | |
| typename Tree::iterator tree_it = tree->begin(); | |
| do { | |
| Node* node = NodePtrFromKeyPtr(*tree_it); | |
| InsertUnique(BucketNumber(**tree_it), node); | |
| } while (++tree_it != tree->end()); | |
| DestroyTree(tree); | |
| } | |
| Node* EraseFromLinkedList(Node* item, Node* head) { | |
| if (head == item) { | |
| return head->next; | |
| } else { | |
| head->next = EraseFromLinkedList(item, head->next); | |
| return head; | |
| } | |
| } | |
| bool TableEntryIsEmpty(size_type b) const { | |
| return TableEntryIsEmpty(table_, b); | |
| } | |
| bool TableEntryIsNonEmptyList(size_type b) const { | |
| return TableEntryIsNonEmptyList(table_, b); | |
| } | |
| bool TableEntryIsTree(size_type b) const { | |
| return TableEntryIsTree(table_, b); | |
| } | |
| bool TableEntryIsList(size_type b) const { | |
| return TableEntryIsList(table_, b); | |
| } | |
| static bool TableEntryIsEmpty(void* const* table, size_type b) { | |
| return table[b] == NULL; | |
| } | |
| static bool TableEntryIsNonEmptyList(void* const* table, size_type b) { | |
| return table[b] != NULL && table[b] != table[b ^ 1]; | |
| } | |
| static bool TableEntryIsTree(void* const* table, size_type b) { | |
| return !TableEntryIsEmpty(table, b) && | |
| !TableEntryIsNonEmptyList(table, b); | |
| } | |
| static bool TableEntryIsList(void* const* table, size_type b) { | |
| return !TableEntryIsTree(table, b); | |
| } | |
| void TreeConvert(size_type b) { | |
| GOOGLE_DCHECK(!TableEntryIsTree(b) && !TableEntryIsTree(b ^ 1)); | |
| typename Allocator::template rebind<Tree>::other tree_allocator(alloc_); | |
| Tree* tree = tree_allocator.allocate(1); | |
| // We want to use the three-arg form of construct, if it exists, but we | |
| // create a temporary and use the two-arg construct that's known to exist. | |
| // It's clunky, but the compiler should be able to generate more-or-less | |
| // the same code. | |
| tree_allocator.construct(tree, | |
| Tree(KeyCompare(), KeyPtrAllocator(alloc_))); | |
| // Now the tree is ready to use. | |
| size_type count = CopyListToTree(b, tree) + CopyListToTree(b ^ 1, tree); | |
| GOOGLE_DCHECK_EQ(count, tree->size()); | |
| table_[b] = table_[b ^ 1] = static_cast<void*>(tree); | |
| } | |
| // Copy a linked list in the given bucket to a tree. | |
| // Returns the number of things it copied. | |
| size_type CopyListToTree(size_type b, Tree* tree) { | |
| size_type count = 0; | |
| Node* node = static_cast<Node*>(table_[b]); | |
| while (node != NULL) { | |
| tree->insert(KeyPtrFromNodePtr(node)); | |
| ++count; | |
| Node* next = node->next; | |
| node->next = NULL; | |
| node = next; | |
| } | |
| return count; | |
| } | |
| // Return whether table_[b] is a linked list that seems awfully long. | |
| // Requires table_[b] to point to a non-empty linked list. | |
| bool TableEntryIsTooLong(size_type b) { | |
| const size_type kMaxLength = 8; | |
| size_type count = 0; | |
| Node* node = static_cast<Node*>(table_[b]); | |
| do { | |
| ++count; | |
| node = node->next; | |
| } while (node != NULL); | |
| // Invariant: no linked list ever is more than kMaxLength in length. | |
| GOOGLE_DCHECK_LE(count, kMaxLength); | |
| return count >= kMaxLength; | |
| } | |
| size_type BucketNumber(const Key& k) const { | |
| // We inherit from hasher, so one-arg operator() provides a hash function. | |
| size_type h = (*const_cast<InnerMap*>(this))(k); | |
| return (h + seed_) & (num_buckets_ - 1); | |
| } | |
| bool IsMatch(const Key& k0, const Key& k1) const { | |
| return std::equal_to<Key>()(k0, k1); | |
| } | |
| // Return a power of two no less than max(kMinTableSize, n). | |
| // Assumes either n < kMinTableSize or n is a power of two. | |
| size_type TableSize(size_type n) { | |
| return n < static_cast<size_type>(kMinTableSize) | |
| ? static_cast<size_type>(kMinTableSize) | |
| : n; | |
| } | |
| // Use alloc_ to allocate an array of n objects of type U. | |
| template <typename U> | |
| U* Alloc(size_type n) { | |
| typedef typename Allocator::template rebind<U>::other alloc_type; | |
| return alloc_type(alloc_).allocate(n); | |
| } | |
| // Use alloc_ to deallocate an array of n objects of type U. | |
| template <typename U> | |
| void Dealloc(U* t, size_type n) { | |
| typedef typename Allocator::template rebind<U>::other alloc_type; | |
| alloc_type(alloc_).deallocate(t, n); | |
| } | |
| void DestroyNode(Node* node) { | |
| alloc_.destroy(&node->kv); | |
| Dealloc<Node>(node, 1); | |
| } | |
| void DestroyTree(Tree* tree) { | |
| typename Allocator::template rebind<Tree>::other tree_allocator(alloc_); | |
| tree_allocator.destroy(tree); | |
| tree_allocator.deallocate(tree, 1); | |
| } | |
| void** CreateEmptyTable(size_type n) { | |
| GOOGLE_DCHECK(n >= kMinTableSize); | |
| GOOGLE_DCHECK_EQ(n & (n - 1), 0); | |
| void** result = Alloc<void*>(n); | |
| memset(result, 0, n * sizeof(result[0])); | |
| return result; | |
| } | |
| // Return a randomish value. | |
| size_type Seed() const { | |
| size_type s = static_cast<size_type>(reinterpret_cast<uintptr_t>(this)); | |
| uint32 hi, lo; | |
| asm("rdtsc" : "=a" (lo), "=d" (hi)); | |
| s += ((static_cast<uint64>(hi) << 32) | lo); | |
| return s; | |
| } | |
| size_type num_elements_; | |
| size_type num_buckets_; | |
| size_type seed_; | |
| size_type index_of_first_non_null_; | |
| void** table_; // an array with num_buckets_ entries | |
| Allocator alloc_; | |
| GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(InnerMap); | |
| }; // end of class InnerMap | |
| public: | |
| // Iterators | |
| class const_iterator { | |
| typedef typename InnerMap::const_iterator InnerIt; | |
| public: | |
| typedef std::forward_iterator_tag iterator_category; | |
| typedef typename Map::value_type value_type; | |
| typedef ptrdiff_t difference_type; | |
| typedef const value_type* pointer; | |
| typedef const value_type& reference; | |
| const_iterator() {} | |
| explicit const_iterator(const InnerIt& it) : it_(it) {} | |
| const_reference operator*() const { | |
| return *it_->value(); | |
| } | |
| const_pointer operator->() const { return &(operator*()); } | |
| const_iterator& operator++() { | |
| ++it_; | |
| return *this; | |
| } | |
| const_iterator operator++(int) { return const_iterator(it_++); } | |
| friend bool operator==(const const_iterator& a, const const_iterator& b) { | |
| return a.it_ == b.it_; | |
| } | |
| friend bool operator!=(const const_iterator& a, const const_iterator& b) { | |
| return !(a == b); | |
| } | |
| private: | |
| InnerIt it_; | |
| }; | |
| class iterator { | |
| typedef typename InnerMap::iterator InnerIt; | |
| public: | |
| typedef std::forward_iterator_tag iterator_category; | |
| typedef typename Map::value_type value_type; | |
| typedef ptrdiff_t difference_type; | |
| typedef value_type* pointer; | |
| typedef value_type& reference; | |
| iterator() {} | |
| explicit iterator(const InnerIt& it) : it_(it) {} | |
| reference operator*() const { return *it_->value(); } | |
| pointer operator->() const { return &(operator*()); } | |
| iterator& operator++() { | |
| ++it_; | |
| return *this; | |
| } | |
| iterator operator++(int) { return iterator(it_++); } | |
| // Allow implicit conversion to const_iterator. | |
| operator const_iterator() const { | |
| return const_iterator(typename InnerMap::const_iterator(it_)); | |
| } | |
| friend bool operator==(const iterator& a, const iterator& b) { | |
| return a.it_ == b.it_; | |
| } | |
| friend bool operator!=(const iterator& a, const iterator& b) { | |
| return !(a == b); | |
| } | |
| private: | |
| friend class Map; | |
| InnerIt it_; | |
| }; | |
| iterator begin() { return iterator(elements_->begin()); } | |
| iterator end() { return iterator(elements_->end()); } | |
| const_iterator begin() const { | |
| return const_iterator(iterator(elements_->begin())); | |
| } | |
| const_iterator end() const { | |
| return const_iterator(iterator(elements_->end())); | |
| } | |
| const_iterator cbegin() const { return begin(); } | |
| const_iterator cend() const { return end(); } | |
| // Capacity | |
| size_type size() const { return elements_->size(); } | |
| bool empty() const { return size() == 0; } | |
| // Element access | |
| T& operator[](const key_type& key) { | |
| value_type** value = &(*elements_)[key]; | |
| if (*value == NULL) { | |
| *value = CreateValueTypeInternal(key); | |
| internal::MapValueInitializer<google::protobuf::is_proto_enum<T>::value, | |
| T>::Initialize((*value)->second, | |
| default_enum_value_); | |
| } | |
| return (*value)->second; | |
| } | |
| const T& at(const key_type& key) const { | |
| const_iterator it = find(key); | |
| GOOGLE_CHECK(it != end()) << "key not found: " << key; | |
| return it->second; | |
| } | |
| T& at(const key_type& key) { | |
| iterator it = find(key); | |
| GOOGLE_CHECK(it != end()) << "key not found: " << key; | |
| return it->second; | |
| } | |
| // Lookup | |
| size_type count(const key_type& key) const { | |
| const_iterator it = find(key); | |
| GOOGLE_DCHECK(it == end() || key == it->first); | |
| return it == end() ? 0 : 1; | |
| } | |
| const_iterator find(const key_type& key) const { | |
| return const_iterator(iterator(elements_->find(key))); | |
| } | |
| iterator find(const key_type& key) { return iterator(elements_->find(key)); } | |
| std::pair<const_iterator, const_iterator> equal_range( | |
| const key_type& key) const { | |
| const_iterator it = find(key); | |
| if (it == end()) { | |
| return std::pair<const_iterator, const_iterator>(it, it); | |
| } else { | |
| const_iterator begin = it++; | |
| return std::pair<const_iterator, const_iterator>(begin, it); | |
| } | |
| } | |
| std::pair<iterator, iterator> equal_range(const key_type& key) { | |
| iterator it = find(key); | |
| if (it == end()) { | |
| return std::pair<iterator, iterator>(it, it); | |
| } else { | |
| iterator begin = it++; | |
| return std::pair<iterator, iterator>(begin, it); | |
| } | |
| } | |
| // insert | |
| std::pair<iterator, bool> insert(const value_type& value) { | |
| std::pair<typename InnerMap::iterator, bool> p = | |
| elements_->insert(value.first); | |
| if (p.second) { | |
| p.first->value() = CreateValueTypeInternal(value); | |
| } | |
| return std::pair<iterator, bool>(iterator(p.first), p.second); | |
| } | |
| template <class InputIt> | |
| void insert(InputIt first, InputIt last) { | |
| for (InputIt it = first; it != last; ++it) { | |
| iterator exist_it = find(it->first); | |
| if (exist_it == end()) { | |
| operator[](it->first) = it->second; | |
| } | |
| } | |
| } | |
| // Erase and clear | |
| size_type erase(const key_type& key) { | |
| iterator it = find(key); | |
| if (it == end()) { | |
| return 0; | |
| } else { | |
| erase(it); | |
| return 1; | |
| } | |
| } | |
| iterator erase(iterator pos) { | |
| if (arena_ == NULL) delete pos.operator->(); | |
| iterator i = pos++; | |
| elements_->erase(i.it_); | |
| return pos; | |
| } | |
| void erase(iterator first, iterator last) { | |
| while (first != last) { | |
| first = erase(first); | |
| } | |
| } | |
| void clear() { erase(begin(), end()); } | |
| // Assign | |
| Map& operator=(const Map& other) { | |
| if (this != &other) { | |
| clear(); | |
| insert(other.begin(), other.end()); | |
| } | |
| return *this; | |
| } | |
| void swap(Map& other) { | |
| if (arena_ == other.arena_) { | |
| std::swap(default_enum_value_, other.default_enum_value_); | |
| std::swap(elements_, other.elements_); | |
| } else { | |
| // TODO(zuguang): optimize this. The temporary copy can be allocated | |
| // in the same arena as the other message, and the "other = copy" can | |
| // be replaced with the fast-path swap above. | |
| Map copy = *this; | |
| *this = other; | |
| other = copy; | |
| } | |
| } | |
| // Access to hasher. Currently this returns a copy, but it may | |
| // be modified to return a const reference in the future. | |
| hasher hash_function() const { return elements_->hash_function(); } | |
| private: | |
| // Set default enum value only for proto2 map field whose value is enum type. | |
| void SetDefaultEnumValue(int default_enum_value) { | |
| default_enum_value_ = default_enum_value; | |
| } | |
| value_type* CreateValueTypeInternal(const Key& key) { | |
| if (arena_ == NULL) { | |
| return new value_type(key); | |
| } else { | |
| value_type* value = reinterpret_cast<value_type*>( | |
| Arena::CreateArray<uint8>(arena_, sizeof(value_type))); | |
| Arena::CreateInArenaStorage(const_cast<Key*>(&value->first), arena_); | |
| Arena::CreateInArenaStorage(&value->second, arena_); | |
| const_cast<Key&>(value->first) = key; | |
| return value; | |
| } | |
| } | |
| value_type* CreateValueTypeInternal(const value_type& value) { | |
| if (arena_ == NULL) { | |
| return new value_type(value); | |
| } else { | |
| value_type* p = reinterpret_cast<value_type*>( | |
| Arena::CreateArray<uint8>(arena_, sizeof(value_type))); | |
| Arena::CreateInArenaStorage(const_cast<Key*>(&p->first), arena_); | |
| Arena::CreateInArenaStorage(&p->second, arena_); | |
| const_cast<Key&>(p->first) = value.first; | |
| p->second = value.second; | |
| return p; | |
| } | |
| } | |
| Arena* arena_; | |
| int default_enum_value_; | |
| InnerMap* elements_; | |
| friend class ::google::protobuf::Arena; | |
| typedef void InternalArenaConstructable_; | |
| typedef void DestructorSkippable_; | |
| template <typename Derived, typename K, typename V, | |
| internal::WireFormatLite::FieldType key_wire_type, | |
| internal::WireFormatLite::FieldType value_wire_type, | |
| int default_enum_value> | |
| friend class internal::MapFieldLite; | |
| }; | |
| } // namespace protobuf | |
| } // namespace google | |