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# Pose animation masks and controller preparation

RE-653. Reproduce with `python3 scripts/analyze_qvm_pose_prefix.py`; check with `python3 scripts/test_qvm_pose_prefix.py`. The [machine report](qvm-pose-prefix.json) retains source identity and bounded fixtures.

The actual32255–32377 prefix masks IDs with~128, halves pitch, quantizes yaw to a16-bit angle and copies that yaw into two working vectors. Second IDs0/20/21 disable all three flags; other IDs enable the first two and enable the third unless the first masked ID is41. The next source instructions decode a pending33391 call with pointers into the live caller frame. That controller is not executed in this report, nor are the remaining pose branches or any model geometry. Fixtures preserve pointer and value distinctions rather than assigning unverified animation names.

No original executable/full QVM/native collision/physics/rendering executes. Native responses and legal input domains are supplied or unverified where stated; full runtime/macOS/Linux Rust/Bevy/Solari gameplay remains open.