12 days ago
-
gameplay: resolve allocated defuse event construction
-
gameplay: port fixed pool allocation semantics
-
gameplay: resolve located radio and formatter state
-
gameplay: port bounded location text semantics
-
gameplay: port location selection and cache policy
-
gameplay: resolve full defuse effect feedback
-
gameplay: resolve defuse construction and team radio
-
gameplay: resolve defuse score and counter feedback
-
gameplay: port team radio routing feedback
-
gameplay: port objective counters and document legacy tags
-
gameplay: port bomb defuse replay snapshots
-
gameplay: port complete bomb defuse callback
-
gameplay: port timed bomb defuse completion
-
gameplay: port bomb defuse cancellation
-
gameplay: port bomb defuse start policy
-
gameplay: port assistance replay snapshots
-
gameplay: port complete assistance callback
-
gameplay: port assisted thaw progress
-
gameplay: port assistance cancellation policy
-
gameplay: port assistance target acquisition
-
gameplay: compose recovered self callbacks with movement
-
gameplay: port mode8 eligibility policy
-
gameplay: port assistance cleanup policy
-
gameplay: port timed self-recovery policy
-
gameplay: port thaw meter completion effects
-
gameplay: compose movement setup with callback feedback
-
gameplay: port native movement context assembly
-
gameplay: port linked collision mask policy
-
gameplay: port signed movement suppression
-
gameplay: port movement scratch and callback plans
13 days ago
-
gameplay: compose pre-movement client policies
-
gameplay: port caller timing preparation policy
-
gameplay: port client frame prefix and expiry
-
gameplay: preserve filter export reload losses
-
gameplay: compose filter removal and file effects
-
gameplay: port filter insertion mutation semantics
-
gameplay: compose complete connect caller policy
-
gameplay: integrate connect session lifecycle branch
-
gameplay: port session restore and scratch ownership
-
gameplay: integrate normal map session persistence
-
gameplay: compose recovered bot rotation callbacks
14 days ago
-
gameplay: compose normal map command flow
-
xtask: reject implicit system python
-
gameplay: compose camera world and require nix python
-
gameplay: port temporary event construction
-
gameplay: compose intermission state machine
-
gameplay: compose recovered exit rules
-
gameplay: port exit class guard
-
gameplay: port exit-rule prefix timing
-
gameplay: port recovered byte formatter