feat: replace DDGame__Constructor with Rust create_ddgame()
Browse filesFirst half of the 887-line constructor ported:
- Allocation + zero-fill + InitFields bridge
- Parameter storage (keyboard, display, sound, palette, music, etc.)
- g_GameInfo global, sound_available flag
- Conditional network object creation (game_info+0xD778 == -2)
- InitVersionFlags bridge
- GfxHandler #1 and #2 creation with Gfx.dir loading
- Display palette setup (non-headless)
- GfxDir color entries
- Secondary GfxDir object
- Audio init (effect WAVs, speech banks, ActiveSoundTable)
- DDGameWrapper field inits
15 new sub-function addresses added, all labeled in Ghidra.
Original DDGame__Constructor trapped.
NOT YET RUNNABLE: remaining sub-object construction (PCLandscape,
SpriteRegions, arrows, CoordList, weapons, gradients, HUD, display
finalization) still TODO.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
@@ -333,6 +333,34 @@ pub mod va {
|
|
| 333 |
pub const CONSTRUCT_OPENGL_CPU: u32 = 0x005A_0850;
|
| 334 |
pub const OPENGL_INIT: u32 = 0x0059_F000;
|
| 335 |
pub const DDGAME_INIT_FIELDS: u32 = 0x0052_6120;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 336 |
pub const GFX_HANDLER_LOAD_DIR: u32 = 0x0056_63E0;
|
| 337 |
pub const GFX_DIR_FIND_ENTRY: u32 = 0x0056_6520;
|
| 338 |
pub const GFX_DIR_LOAD_IMAGE: u32 = 0x0056_66D0;
|
|
@@ -668,6 +696,8 @@ pub mod va {
|
|
| 668 |
pub const WA_MALLOC: u32 = 0x005C_0AE3;
|
| 669 |
pub const WA_MALLOC_MEMSET: u32 = 0x0053_E910;
|
| 670 |
pub const WA_FREE: u32 = 0x005D_0D2B;
|
|
|
|
|
|
|
| 671 |
|
| 672 |
// === Bitmap font system ===
|
| 673 |
|
|
|
|
| 333 |
pub const CONSTRUCT_OPENGL_CPU: u32 = 0x005A_0850;
|
| 334 |
pub const OPENGL_INIT: u32 = 0x0059_F000;
|
| 335 |
pub const DDGAME_INIT_FIELDS: u32 = 0x0052_6120;
|
| 336 |
+
/// DDGame__InitRenderIndices (0x526080): usercall(ESI=ddgame), plain RET.
|
| 337 |
+
/// Initializes render queue index arrays at DDGame+0xC4..+0x4A2.
|
| 338 |
+
pub const DDGAME_INIT_RENDER_INDICES: u32 = 0x0052_6080;
|
| 339 |
+
/// DDGame__InitVersionFlags (0x525BE0): stdcall(ddgame_wrapper).
|
| 340 |
+
/// Sets DDGame+0x7E2E/0x7E2F/0x7E3F flags based on game version/mode.
|
| 341 |
+
pub const DDGAME_INIT_VERSION_FLAGS: u32 = 0x0052_5BE0;
|
| 342 |
+
/// GfxResource__Create_Maybe (0x4F6300): returns GfxResource ptr or null.
|
| 343 |
+
pub const GFX_RESOURCE_CREATE: u32 = 0x004F_6300;
|
| 344 |
+
/// TaskStateMachine__Init_Maybe (0x4F6370): initializes TSM-like object.
|
| 345 |
+
pub const TASK_STATE_MACHINE_INIT: u32 = 0x004F_6370;
|
| 346 |
+
/// DDGame__InitSoundPaths_Maybe (0x570F30): called before DSSound_LoadEffectWAVs.
|
| 347 |
+
pub const DDGAME_INIT_SOUND_PATHS: u32 = 0x0057_0F30;
|
| 348 |
+
/// DDGame__LoadWeaponSprites_Maybe (0x5717A0): loads weapon sprite data.
|
| 349 |
+
pub const DDGAME_LOAD_WEAPON_SPRITES: u32 = 0x0057_17A0;
|
| 350 |
+
/// DDGame__InitDisplayFinal_Maybe (0x56A830): display finalization for non-headless.
|
| 351 |
+
pub const DDGAME_INIT_DISPLAY_FINAL: u32 = 0x0056_A830;
|
| 352 |
+
/// PCLandscape__Constructor (0x57ACB0): constructs 0xB44-byte landscape object.
|
| 353 |
+
pub const PC_LANDSCAPE_CONSTRUCTOR: u32 = 0x0057_ACB0;
|
| 354 |
+
/// SpriteRegion__Constructor (0x57DB20): constructs 0x9C-byte sprite region.
|
| 355 |
+
pub const SPRITE_REGION_CONSTRUCTOR: u32 = 0x0057_DB20;
|
| 356 |
+
/// g_GameInfo global β set to current GameInfo* during DDGame construction.
|
| 357 |
+
pub const G_GAME_INFO: u32 = 0x0077_49A0;
|
| 358 |
+
/// GfxHandler__LoadSprites_Maybe (0x570B50): loads sprites from GfxHandler.
|
| 359 |
+
pub const GFX_HANDLER_LOAD_SPRITES: u32 = 0x0057_0B50;
|
| 360 |
+
/// FUN_00570A90: called before display palette setup (non-headless only).
|
| 361 |
+
pub const FUN_570A90: u32 = 0x0057_0A90;
|
| 362 |
+
/// FUN_00570E20: called after GfxHandler initialization.
|
| 363 |
+
pub const FUN_570E20: u32 = 0x0057_0E20;
|
| 364 |
pub const GFX_HANDLER_LOAD_DIR: u32 = 0x0056_63E0;
|
| 365 |
pub const GFX_DIR_FIND_ENTRY: u32 = 0x0056_6520;
|
| 366 |
pub const GFX_DIR_LOAD_IMAGE: u32 = 0x0056_66D0;
|
|
|
|
| 696 |
pub const WA_MALLOC: u32 = 0x005C_0AE3;
|
| 697 |
pub const WA_MALLOC_MEMSET: u32 = 0x0053_E910;
|
| 698 |
pub const WA_FREE: u32 = 0x005D_0D2B;
|
| 699 |
+
/// WA's CRT _fopen β cdecl(path, mode) β FILE*.
|
| 700 |
+
pub const WA_FOPEN: u32 = 0x005D_3271;
|
| 701 |
|
| 702 |
// === Bitmap font system ===
|
| 703 |
|
|
@@ -1,14 +1,18 @@
|
|
|
|
|
| 1 |
use crate::audio::active_sound::ActiveSoundTable;
|
| 2 |
use crate::display::dd_display::DDDisplay;
|
|
|
|
|
|
|
| 3 |
use crate::input::keyboard::DDKeyboard;
|
| 4 |
use crate::audio::dssound::DSSound;
|
| 5 |
-
use crate::engine::game_info::GameInfo;
|
| 6 |
use crate::render::landscape::PCLandscape;
|
| 7 |
use crate::audio::music::Music;
|
| 8 |
use crate::display::palette::Palette;
|
|
|
|
| 9 |
use crate::render::queue::RenderQueue;
|
| 10 |
use crate::audio::speech::SpeechSlotTable;
|
| 11 |
use crate::render::turn_order::TurnOrderWidget;
|
|
|
|
| 12 |
|
| 13 |
/// DDGame β the main game engine object.
|
| 14 |
///
|
|
@@ -346,6 +350,357 @@ pub struct DDGame {
|
|
| 346 |
|
| 347 |
const _: () = assert!(core::mem::size_of::<DDGame>() == 0x98B8);
|
| 348 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 349 |
/// Well-known byte offsets into DDGame, for use with raw pointer access.
|
| 350 |
///
|
| 351 |
/// The DDGame pointer is at DDGameWrapper+0x488 (DWORD index 0x122).
|
|
|
|
| 1 |
+
use crate::address::va;
|
| 2 |
use crate::audio::active_sound::ActiveSoundTable;
|
| 3 |
use crate::display::dd_display::DDDisplay;
|
| 4 |
+
use crate::engine::ddgame_wrapper::DDGameWrapper;
|
| 5 |
+
use crate::engine::game_info::GameInfo;
|
| 6 |
use crate::input::keyboard::DDKeyboard;
|
| 7 |
use crate::audio::dssound::DSSound;
|
|
|
|
| 8 |
use crate::render::landscape::PCLandscape;
|
| 9 |
use crate::audio::music::Music;
|
| 10 |
use crate::display::palette::Palette;
|
| 11 |
+
use crate::rebase::rb;
|
| 12 |
use crate::render::queue::RenderQueue;
|
| 13 |
use crate::audio::speech::SpeechSlotTable;
|
| 14 |
use crate::render::turn_order::TurnOrderWidget;
|
| 15 |
+
use crate::wa_alloc::wa_malloc;
|
| 16 |
|
| 17 |
/// DDGame β the main game engine object.
|
| 18 |
///
|
|
|
|
| 350 |
|
| 351 |
const _: () = assert!(core::mem::size_of::<DDGame>() == 0x98B8);
|
| 352 |
|
| 353 |
+
// ============================================================
|
| 354 |
+
// DDGame constructor β replaces DDGame__Constructor (0x56E220)
|
| 355 |
+
// ============================================================
|
| 356 |
+
//
|
| 357 |
+
// Despite being named DDGame__Constructor, the original function
|
| 358 |
+
// receives DDGameWrapper* as `this` and creates DDGame internally.
|
| 359 |
+
// It populates fields on BOTH the wrapper and the inner DDGame.
|
| 360 |
+
// The Rust entry point is DDGameWrapper::create_game() in
|
| 361 |
+
// ddgame_wrapper.rs; the bulk of the logic lives here because
|
| 362 |
+
// it primarily initializes DDGame fields.
|
| 363 |
+
|
| 364 |
+
/// Runtime address of DDGame__InitFields (set by init_constructor_addrs()).
|
| 365 |
+
static mut INIT_FIELDS_ADDR: u32 = 0;
|
| 366 |
+
|
| 367 |
+
/// Initialize runtime addresses for the constructor bridges.
|
| 368 |
+
/// Must be called once at DLL startup (from lib.rs or similar).
|
| 369 |
+
pub fn init_constructor_addrs() {
|
| 370 |
+
unsafe {
|
| 371 |
+
INIT_FIELDS_ADDR = rb(va::DDGAME_INIT_FIELDS);
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
/// Bridge to DDGame__InitFields (0x526120).
|
| 376 |
+
/// Convention: usercall(EDI=ddgame), plain RET.
|
| 377 |
+
#[cfg(target_arch = "x86")]
|
| 378 |
+
#[unsafe(naked)]
|
| 379 |
+
unsafe extern "C" fn call_init_fields(_ddgame: *mut DDGame) {
|
| 380 |
+
core::arch::naked_asm!(
|
| 381 |
+
"pushl %edi",
|
| 382 |
+
"movl 8(%esp), %edi",
|
| 383 |
+
"calll *({addr})",
|
| 384 |
+
"popl %edi",
|
| 385 |
+
"retl",
|
| 386 |
+
addr = sym INIT_FIELDS_ADDR,
|
| 387 |
+
options(att_syntax),
|
| 388 |
+
);
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
/// Bridge to DDGame__InitVersionFlags (0x525BE0).
|
| 392 |
+
/// Convention: stdcall(ddgame_wrapper).
|
| 393 |
+
#[cfg(target_arch = "x86")]
|
| 394 |
+
unsafe fn call_init_version_flags(wrapper: *mut DDGameWrapper) {
|
| 395 |
+
let f: unsafe extern "stdcall" fn(*mut DDGameWrapper) =
|
| 396 |
+
core::mem::transmute(rb(va::DDGAME_INIT_VERSION_FLAGS) as usize);
|
| 397 |
+
f(wrapper);
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
/// Create and initialize DDGame, matching DDGame__Constructor (0x56E220).
|
| 401 |
+
///
|
| 402 |
+
/// Allocates 0x98B8 bytes from WA's heap, initializes all fields, and creates
|
| 403 |
+
/// sub-objects. Populates fields on both `wrapper` (DDGameWrapper) and the
|
| 404 |
+
/// returned DDGame.
|
| 405 |
+
///
|
| 406 |
+
/// # Safety
|
| 407 |
+
/// All pointer params must be valid WA objects. `wrapper` must be a
|
| 408 |
+
/// partially-initialized DDGameWrapper (vtable, display, sound set).
|
| 409 |
+
#[cfg(target_arch = "x86")]
|
| 410 |
+
pub unsafe fn create_ddgame(
|
| 411 |
+
wrapper: *mut DDGameWrapper,
|
| 412 |
+
keyboard: *mut DDKeyboard,
|
| 413 |
+
display: *mut DDDisplay,
|
| 414 |
+
sound: *mut DSSound,
|
| 415 |
+
palette: *mut Palette,
|
| 416 |
+
music: *mut Music,
|
| 417 |
+
param7: *mut u8, // timer object (0x1F4 observed)
|
| 418 |
+
net_game: *mut u8, // from GameSession
|
| 419 |
+
game_info: *mut GameInfo,
|
| 420 |
+
network_ecx: u32, // implicit ECX from caller
|
| 421 |
+
) -> *mut DDGame {
|
| 422 |
+
// ββ 1. Allocate and zero-fill (matches: memset(piVar3, 0, 0x98B8)) ββ
|
| 423 |
+
let ddgame = wa_malloc(0x98B8) as *mut DDGame;
|
| 424 |
+
if ddgame.is_null() {
|
| 425 |
+
return core::ptr::null_mut();
|
| 426 |
+
}
|
| 427 |
+
core::ptr::write_bytes(ddgame as *mut u8, 0, 0x98B8);
|
| 428 |
+
|
| 429 |
+
// ββ 2. InitFields β usercall(EDI=ddgame) ββ
|
| 430 |
+
// Zeroes stride-0x194 table, coordinate entries, calls InitRenderIndices.
|
| 431 |
+
call_init_fields(ddgame);
|
| 432 |
+
|
| 433 |
+
// ββ 3. Store DDGame* at DDGameWrapper+0x488 ββ
|
| 434 |
+
(*wrapper).ddgame = ddgame;
|
| 435 |
+
|
| 436 |
+
// ββ 4. Store constructor parameters into DDGame ββ
|
| 437 |
+
(*ddgame).display = display;
|
| 438 |
+
(*ddgame).sound = sound;
|
| 439 |
+
(*ddgame).keyboard = keyboard;
|
| 440 |
+
(*ddgame).palette = palette;
|
| 441 |
+
(*ddgame).music = music;
|
| 442 |
+
(*ddgame)._param_018 = param7;
|
| 443 |
+
(*ddgame)._caller = network_ecx as *mut u8;
|
| 444 |
+
(*ddgame).game_info = game_info;
|
| 445 |
+
(*ddgame)._param_028 = net_game;
|
| 446 |
+
|
| 447 |
+
// ββ 5. Set g_GameInfo global ββ
|
| 448 |
+
*(rb(va::G_GAME_INFO) as *mut *mut GameInfo) = game_info;
|
| 449 |
+
|
| 450 |
+
// ββ 6. Sound available + always-1 flags ββ
|
| 451 |
+
let is_headless = *(game_info as *const u8).add(0xF914).cast::<i32>() != 0;
|
| 452 |
+
(*ddgame).sound_available = if is_headless { 0 } else { 1 };
|
| 453 |
+
(*ddgame)._field_7efc = 1;
|
| 454 |
+
|
| 455 |
+
// ββ 7. DDGameWrapper+0x48C init ββ
|
| 456 |
+
(*wrapper).ddgame_secondary = core::ptr::null_mut();
|
| 457 |
+
|
| 458 |
+
// ββ 8. Conditional network object (game_info+0xD778 == -2) ββ
|
| 459 |
+
let d778 = *(game_info as *const u8).add(0xD778).cast::<i32>();
|
| 460 |
+
if d778 == -2 {
|
| 461 |
+
let net_obj = wa_malloc(0x2C);
|
| 462 |
+
core::ptr::write_bytes(net_obj, 0, 0x2C);
|
| 463 |
+
*(net_obj as *mut *mut DDGame) = ddgame;
|
| 464 |
+
let gi = (*ddgame).game_info as *const u8;
|
| 465 |
+
*net_obj.add(0x28) = *gi.add(0xD944);
|
| 466 |
+
*net_obj.add(0x29) = *gi.add(0xD946);
|
| 467 |
+
(*wrapper).ddgame_secondary = net_obj;
|
| 468 |
+
if network_ecx != 0 {
|
| 469 |
+
*((network_ecx as *mut u8).add(0x18) as *mut *mut u8) = net_obj;
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
// ββ 9. InitVersionFlags β sets DDGame+0x7E2E/0x7E2F/0x7E3F ββ
|
| 474 |
+
call_init_version_flags(wrapper);
|
| 475 |
+
|
| 476 |
+
// ββ 10. GfxHandler, landscape, sprites, audio, resources ββ
|
| 477 |
+
init_graphics_and_resources(wrapper, game_info, net_game, display, is_headless);
|
| 478 |
+
|
| 479 |
+
ddgame
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
/// Second half of the constructor: GfxHandler, landscape, sprites, audio, resources.
|
| 483 |
+
///
|
| 484 |
+
/// Separated for readability. Will be broken into smaller functions as
|
| 485 |
+
/// individual sections are converted to pure Rust.
|
| 486 |
+
#[cfg(target_arch = "x86")]
|
| 487 |
+
unsafe fn init_graphics_and_resources(
|
| 488 |
+
wrapper: *mut DDGameWrapper,
|
| 489 |
+
game_info: *mut GameInfo,
|
| 490 |
+
net_game: *mut u8,
|
| 491 |
+
display: *mut DDDisplay,
|
| 492 |
+
is_headless: bool,
|
| 493 |
+
) {
|
| 494 |
+
let ddgame = (*wrapper).ddgame;
|
| 495 |
+
let fopen: unsafe extern "cdecl" fn(*const u8, *const u8) -> *mut u8 =
|
| 496 |
+
core::mem::transmute(rb(va::WA_FOPEN) as usize);
|
| 497 |
+
let gfx_load_dir: unsafe extern "thiscall" fn(*mut u8) -> i32 =
|
| 498 |
+
core::mem::transmute(rb(va::GFX_HANDLER_LOAD_DIR) as usize);
|
| 499 |
+
let gfx_handler_vtable = rb(0x664308) as u32;
|
| 500 |
+
|
| 501 |
+
// ββ GfxHandler #1 (primary) ββ
|
| 502 |
+
let gfx1 = wa_malloc(0x19C);
|
| 503 |
+
core::ptr::write_bytes(gfx1, 0, 0x19C);
|
| 504 |
+
*(gfx1 as *mut u32) = gfx_handler_vtable;
|
| 505 |
+
(*wrapper)._field_4c0 = gfx1;
|
| 506 |
+
(*wrapper)._field_4c4 = core::ptr::null_mut();
|
| 507 |
+
|
| 508 |
+
// Build path list (order depends on headless + GameInfo+0xF374)
|
| 509 |
+
let f914 = *(game_info as *const u8).add(0xF914).cast::<i32>();
|
| 510 |
+
let f374 = *(game_info as *const u8).add(0xF374).cast::<i32>();
|
| 511 |
+
let paths: [&[u8]; 3] = if f914 != 0 {
|
| 512 |
+
if f374 == 0 {
|
| 513 |
+
[b"data\\Gfx\\Gfx.dir\0", b"data\\Gfx\\Gfx0.dir\0", b"data\\Gfx\\Gfx1.dir\0"]
|
| 514 |
+
} else {
|
| 515 |
+
[b"data\\Gfx\\Gfx.dir\0", b"data\\Gfx\\Gfx1.dir\0", b"data\\Gfx\\Gfx0.dir\0"]
|
| 516 |
+
}
|
| 517 |
+
} else if f374 == 0 {
|
| 518 |
+
[b"data\\Gfx\\Gfx0.dir\0", b"data\\Gfx\\Gfx1.dir\0", b"data\\Gfx\\Gfx.dir\0"]
|
| 519 |
+
} else {
|
| 520 |
+
[b"data\\Gfx\\Gfx1.dir\0", b"data\\Gfx\\Gfx0.dir\0", b"data\\Gfx\\Gfx.dir\0"]
|
| 521 |
+
};
|
| 522 |
+
|
| 523 |
+
let mut gfx_loaded_idx = 0u32;
|
| 524 |
+
for (i, path) in paths.iter().enumerate() {
|
| 525 |
+
let fp = fopen(path.as_ptr(), b"rb\0".as_ptr());
|
| 526 |
+
*(gfx1.add(0x198) as *mut *mut u8) = fp;
|
| 527 |
+
if !fp.is_null() && gfx_load_dir(gfx1) != 0 {
|
| 528 |
+
gfx_loaded_idx = i as u32;
|
| 529 |
+
break;
|
| 530 |
+
}
|
| 531 |
+
if i == 2 {
|
| 532 |
+
panic!("DDGame: couldn't open any Gfx.dir");
|
| 533 |
+
}
|
| 534 |
+
}
|
| 535 |
+
|
| 536 |
+
let headless_offset = if f914 != 0 { 1u32 } else { 0u32 };
|
| 537 |
+
(*wrapper).gfx_mode = if gfx_loaded_idx.wrapping_sub(headless_offset) < 2 { 1 } else { 0 };
|
| 538 |
+
|
| 539 |
+
// ββ GfxHandler #2 (conditional) ββ
|
| 540 |
+
let d778 = *(game_info as *const u8).add(0xD778).cast::<i32>();
|
| 541 |
+
let threshold = if (*wrapper).gfx_mode != 0 {
|
| 542 |
+
(0x23u32.wrapping_sub(2)) as i32
|
| 543 |
+
} else {
|
| 544 |
+
-2i32
|
| 545 |
+
};
|
| 546 |
+
if d778 < threshold {
|
| 547 |
+
let c_digit = if d778 > -3 { b'2' } else { b'1' };
|
| 548 |
+
let mut gfx_c_path = *b"data\\Gfx\\GfxC_3_0.dir\0";
|
| 549 |
+
gfx_c_path[14] = c_digit;
|
| 550 |
+
|
| 551 |
+
let gfx2 = wa_malloc(0x19C);
|
| 552 |
+
core::ptr::write_bytes(gfx2, 0, 0x19C);
|
| 553 |
+
*(gfx2 as *mut u32) = gfx_handler_vtable;
|
| 554 |
+
(*wrapper)._field_4c4 = gfx2;
|
| 555 |
+
|
| 556 |
+
let fp = fopen(gfx_c_path.as_ptr(), b"rb\0".as_ptr());
|
| 557 |
+
*(gfx2.add(0x198) as *mut *mut u8) = fp;
|
| 558 |
+
if fp.is_null() || gfx_load_dir(gfx2) == 0 {
|
| 559 |
+
let fp2 = fopen(b"data\\Gfx\\Gfx.dir\0".as_ptr(), b"rb\0".as_ptr());
|
| 560 |
+
*(gfx2.add(0x198) as *mut *mut u8) = fp2;
|
| 561 |
+
if fp2.is_null() || gfx_load_dir(gfx2) == 0 {
|
| 562 |
+
panic!("DDGame: couldn't open secondary Gfx.dir");
|
| 563 |
+
}
|
| 564 |
+
}
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
// ββ Display palette setup (non-headless) ββ
|
| 568 |
+
if !is_headless {
|
| 569 |
+
if *(rb(0x88E485) as *const u8) == 0 {
|
| 570 |
+
let fun_570a90: unsafe extern "C" fn() =
|
| 571 |
+
core::mem::transmute(rb(va::FUN_570A90) as usize);
|
| 572 |
+
fun_570a90();
|
| 573 |
+
}
|
| 574 |
+
// DDGameWrapper+0x4D0 points to the display object used for palette calls
|
| 575 |
+
let disp = *(wrapper as *const u8).add(0x4D0) as *mut u8;
|
| 576 |
+
let vt = *(disp as *const *const u32);
|
| 577 |
+
let vt_10: unsafe extern "thiscall" fn(*mut u8) =
|
| 578 |
+
core::mem::transmute(*vt.add(4));
|
| 579 |
+
vt_10(disp);
|
| 580 |
+
let vt_7c: unsafe extern "thiscall" fn(*mut u8, i32, i32, i32) =
|
| 581 |
+
core::mem::transmute(*vt.add(0x1F));
|
| 582 |
+
vt_7c(disp, 1, 1, 0);
|
| 583 |
+
let vt_5c: unsafe extern "thiscall" fn(*mut u8, i32, i32) =
|
| 584 |
+
core::mem::transmute(*vt.add(0x17));
|
| 585 |
+
vt_5c(disp, -100, 1);
|
| 586 |
+
|
| 587 |
+
// Palette slot range init
|
| 588 |
+
let palette_range_ptr = *(disp.add(0x3120) as *const *mut i16);
|
| 589 |
+
if !palette_range_ptr.is_null() && *(disp.add(0x3534) as *const i32) == 0 {
|
| 590 |
+
let start = *palette_range_ptr as u32;
|
| 591 |
+
let end = (*palette_range_ptr.add(1) as u32) + 1;
|
| 592 |
+
if start < end {
|
| 593 |
+
for i in start..end {
|
| 594 |
+
*(disp.add(0x312C + i as usize * 4) as *mut u32) = 1;
|
| 595 |
+
}
|
| 596 |
+
}
|
| 597 |
+
crate::wa_alloc::wa_free(*(disp.add(0x3120) as *const *mut u8));
|
| 598 |
+
*(disp.add(0x3120) as *mut u32) = 0;
|
| 599 |
+
}
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
// ββ FUN_00570E20 ββ
|
| 603 |
+
{
|
| 604 |
+
let f: unsafe extern "C" fn() = core::mem::transmute(rb(va::FUN_570E20) as usize);
|
| 605 |
+
f();
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
// ββ Display vtable slot 5 (offset 0x14) ββ
|
| 609 |
+
{
|
| 610 |
+
let vt = *((*ddgame).display as *const *const u32);
|
| 611 |
+
let f: unsafe extern "thiscall" fn(*mut DDDisplay) =
|
| 612 |
+
core::mem::transmute(*vt.add(5));
|
| 613 |
+
f((*ddgame).display);
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
// ββ GfxDir color entries DDGame+0x730C..0x732C ββ
|
| 617 |
+
if (*wrapper).gfx_mode != 0 {
|
| 618 |
+
let create: unsafe extern "C" fn() -> *mut u8 =
|
| 619 |
+
core::mem::transmute(rb(va::GFX_RESOURCE_CREATE) as usize);
|
| 620 |
+
let res = create();
|
| 621 |
+
if !res.is_null() {
|
| 622 |
+
let rvt = *(res as *const *const u32);
|
| 623 |
+
let get_color: unsafe extern "thiscall" fn(*mut u8) -> u32 =
|
| 624 |
+
core::mem::transmute(*rvt.add(4));
|
| 625 |
+
let mut off = 0x730Cu32;
|
| 626 |
+
while off < 0x732Du32 {
|
| 627 |
+
*((ddgame as *mut u8).add(off as usize) as *mut u32) = get_color(res);
|
| 628 |
+
off += 4;
|
| 629 |
+
}
|
| 630 |
+
let release: unsafe extern "thiscall" fn(*mut u8) =
|
| 631 |
+
core::mem::transmute(*rvt.add(3));
|
| 632 |
+
release(res);
|
| 633 |
+
}
|
| 634 |
+
} else {
|
| 635 |
+
let f: unsafe extern "thiscall" fn(*mut u8) =
|
| 636 |
+
core::mem::transmute(rb(va::GFX_HANDLER_LOAD_SPRITES) as usize);
|
| 637 |
+
f(wrapper as *mut u8);
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
// ββ Secondary GfxDir object (DDGame+0x2C, conditional) ββ
|
| 641 |
+
if !(*wrapper)._field_4c4.is_null() {
|
| 642 |
+
let gfxdir2 = wa_malloc(0x70C);
|
| 643 |
+
core::ptr::write_bytes(gfxdir2, 0, 0x70C);
|
| 644 |
+
*(gfxdir2 as *mut u16) = 1;
|
| 645 |
+
*(gfxdir2.add(2) as *mut u16) = 0x5A;
|
| 646 |
+
{
|
| 647 |
+
let f: unsafe extern "C" fn() = core::mem::transmute(rb(0x5411A0) as usize);
|
| 648 |
+
f();
|
| 649 |
+
}
|
| 650 |
+
*(gfxdir2.add(0x708) as *mut u16) = 0;
|
| 651 |
+
(*ddgame).secondary_gfxdir = gfxdir2;
|
| 652 |
+
let f: unsafe extern "thiscall" fn(*mut u8) =
|
| 653 |
+
core::mem::transmute(rb(va::GFX_HANDLER_LOAD_SPRITES) as usize);
|
| 654 |
+
f(wrapper as *mut u8);
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
// ββ DDGameWrapper field inits ββ
|
| 658 |
+
(*wrapper)._field_4d8 = 0;
|
| 659 |
+
if display.is_null() {
|
| 660 |
+
(*wrapper)._field_4dc = 0x2AD;
|
| 661 |
+
} else {
|
| 662 |
+
let byte_val = *net_game.add(0x44C) as u32;
|
| 663 |
+
(*wrapper)._field_4dc = byte_val * 0x38 + 0x7E + 0x2AD;
|
| 664 |
+
}
|
| 665 |
+
(*wrapper)._field_4e0 = 0xFFFFFF9C; // -100
|
| 666 |
+
(*wrapper).speech_name_count = 0;
|
| 667 |
+
|
| 668 |
+
// ββ Audio init (non-headless + sound available) ββ
|
| 669 |
+
if !is_headless {
|
| 670 |
+
{
|
| 671 |
+
let f: unsafe extern "C" fn() =
|
| 672 |
+
core::mem::transmute(rb(va::DDGAME_INIT_SOUND_PATHS) as usize);
|
| 673 |
+
f();
|
| 674 |
+
}
|
| 675 |
+
if !(*ddgame).sound.is_null() {
|
| 676 |
+
{
|
| 677 |
+
let f: unsafe extern "C" fn() =
|
| 678 |
+
core::mem::transmute(rb(va::DSSOUND_LOAD_EFFECT_WAVS) as usize);
|
| 679 |
+
f();
|
| 680 |
+
}
|
| 681 |
+
{
|
| 682 |
+
let f: unsafe extern "C" fn() =
|
| 683 |
+
core::mem::transmute(rb(va::DSSOUND_LOAD_ALL_SPEECH_BANKS) as usize);
|
| 684 |
+
f();
|
| 685 |
+
}
|
| 686 |
+
// Allocate ActiveSoundTable (0x608 bytes)
|
| 687 |
+
let ast = wa_malloc(0x608) as *mut ActiveSoundTable;
|
| 688 |
+
(*ast).ddgame = ddgame;
|
| 689 |
+
(*ast).counter = 0;
|
| 690 |
+
core::ptr::write_bytes(ast as *mut u8, 0, 0x600);
|
| 691 |
+
(*ddgame).active_sounds = ast;
|
| 692 |
+
}
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 696 |
+
// TODO: Remaining sub-object construction (PCLandscape,
|
| 697 |
+
// TaskStateMachine, SpriteRegions, arrow sprites, CoordList,
|
| 698 |
+
// weapon sprites, gradient images, fill image, HUD, display
|
| 699 |
+
// finalization). These are ~400 lines of the original 887-line
|
| 700 |
+
// constructor. Each will be added incrementally.
|
| 701 |
+
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 702 |
+
}
|
| 703 |
+
|
| 704 |
/// Well-known byte offsets into DDGame, for use with raw pointer access.
|
| 705 |
///
|
| 706 |
/// The DDGame pointer is at DDGameWrapper+0x488 (DWORD index 0x122).
|
|
@@ -9,101 +9,44 @@
|
|
| 9 |
//!
|
| 10 |
//! - `DDGameWrapper__InitReplay` (0x56F860): usercall(EAX=game_info, ESI=this),
|
| 11 |
//! plain RET (no stack args). Bridged via `call_init_replay`.
|
| 12 |
-
//! - `DDGame__Constructor` (0x56E220):
|
| 13 |
-
//!
|
| 14 |
-
//! preserving the exact stack so DDGame::ctor's `RET 0x24` returns to ctor_impl.
|
| 15 |
//! - `DDGame__InitGameState` (0x526500): plain stdcall(this), called via transmute.
|
| 16 |
|
| 17 |
use openwa_core::address::va;
|
| 18 |
-
use openwa_core::engine::GameInfo;
|
| 19 |
-
use openwa_core::rebase::rb;
|
| 20 |
-
use openwa_core::engine::DDGameWrapper;
|
| 21 |
-
use openwa_core::display::DDDisplay;
|
| 22 |
use openwa_core::audio::DSSound;
|
| 23 |
-
use openwa_core::
|
| 24 |
-
use openwa_core::
|
|
|
|
|
|
|
|
|
|
| 25 |
use crate::hook;
|
| 26 |
use crate::log_line;
|
| 27 |
|
| 28 |
/// Implicit EDI = game_info pointer, captured from EDI on entry.
|
| 29 |
static mut GAME_INFO: *mut GameInfo = core::ptr::null_mut();
|
| 30 |
|
| 31 |
-
/// Implicit ECX = network pointer for `DDGame__Constructor`. Set in `ctor_impl`
|
| 32 |
-
/// just before calling `ddgame_constructor_call`.
|
| 33 |
-
static mut DDGAME_CTOR_ECX: u32 = 0;
|
| 34 |
-
|
| 35 |
/// Runtime address of `DDGameWrapper__InitReplay` (set at install time).
|
| 36 |
static mut INIT_REPLAY_ADDR: u32 = 0;
|
| 37 |
|
| 38 |
-
/// Runtime address of `DDGame__Constructor` (set at install time).
|
| 39 |
-
static mut DDGAME_CTOR_ADDR: u32 = 0;
|
| 40 |
-
|
| 41 |
// βββ Bridge: DDGameWrapper__InitReplay βββββββββββββββββββββββββββββββββββββββ
|
| 42 |
//
|
| 43 |
// Convention: usercall(EAX=game_info, ESI=this), plain RET (no stack params).
|
| 44 |
-
// Declared as stdcall(game_info, this) so the Rust caller pushes both; the
|
| 45 |
-
// naked body loads EAX/ESI from the stack and calls via INIT_REPLAY_ADDR.
|
| 46 |
-
//
|
| 47 |
-
// Stack on entry (after stdcall push):
|
| 48 |
-
// [esp+0] = ret addr
|
| 49 |
-
// [esp+4] = game_info (arg 1, pushed last by stdcall)
|
| 50 |
-
// [esp+8] = this (arg 2, pushed first by stdcall)
|
| 51 |
-
//
|
| 52 |
-
// After `pushl %esi`:
|
| 53 |
-
// [esp+0] = old_esi, [esp+4] = ret addr, [esp+8] = game_info, [esp+0xC] = this
|
| 54 |
#[unsafe(naked)]
|
| 55 |
unsafe extern "stdcall" fn call_init_replay(_game_info: *mut GameInfo, _this: *mut DDGameWrapper) {
|
| 56 |
core::arch::naked_asm!(
|
| 57 |
"pushl %esi",
|
| 58 |
"movl 8(%esp), %eax", // EAX = game_info
|
| 59 |
"movl 0xC(%esp), %esi", // ESI = this
|
| 60 |
-
"calll *({fn})", // call DDGameWrapper__InitReplay; plain RET
|
| 61 |
-
"popl %esi",
|
| 62 |
-
"retl $8", // stdcall
|
| 63 |
fn = sym INIT_REPLAY_ADDR,
|
| 64 |
options(att_syntax),
|
| 65 |
);
|
| 66 |
}
|
| 67 |
|
| 68 |
-
// βββ Bridge: DDGame__Constructor βββββββββββββββββββββββββββββββββββββββββββββ
|
| 69 |
-
//
|
| 70 |
-
// Convention: stdcall 9 params + implicit ECX=network.
|
| 71 |
-
//
|
| 72 |
-
// Rust calls this as a normal stdcall(9 params). The naked body loads ECX from
|
| 73 |
-
// DDGAME_CTOR_ECX and then **tail-jumps** (jmp, not call) to DDGame::ctor.
|
| 74 |
-
//
|
| 75 |
-
// Tail-jump rationale: the call instruction in ctor_impl already pushed the
|
| 76 |
-
// return address at [esp+0]. After the tail-jump, DDGame::ctor sees exactly:
|
| 77 |
-
// [esp+0] = return address back into ctor_impl
|
| 78 |
-
// [esp+4] = this β¦ [esp+24] = game_info (9 stdcall args)
|
| 79 |
-
// ECX = network (implicit)
|
| 80 |
-
// DDGame::ctor's `RET 0x24` pops 0x24 bytes and returns to ctor_impl. β
|
| 81 |
-
#[unsafe(naked)]
|
| 82 |
-
unsafe extern "stdcall" fn ddgame_constructor_call(
|
| 83 |
-
_this: *mut DDGameWrapper,
|
| 84 |
-
_display: *mut DDDisplay,
|
| 85 |
-
_sound: *mut DSSound,
|
| 86 |
-
_keyboard: *mut u8,
|
| 87 |
-
_palette: *mut Palette,
|
| 88 |
-
_streaming_audio: *mut u8,
|
| 89 |
-
_timer_obj: *mut u8,
|
| 90 |
-
_net_game: *mut u8,
|
| 91 |
-
_game_info: *mut GameInfo,
|
| 92 |
-
) -> *mut u8 {
|
| 93 |
-
core::arch::naked_asm!(
|
| 94 |
-
"movl {ecx_val}, %ecx", // ECX = input_ctrl (implicit param for DDGame::ctor)
|
| 95 |
-
"jmpl *({fn})", // tail-jump; DDGame::ctor's RET 0x24 returns to caller
|
| 96 |
-
ecx_val = sym DDGAME_CTOR_ECX,
|
| 97 |
-
fn = sym DDGAME_CTOR_ADDR,
|
| 98 |
-
options(att_syntax),
|
| 99 |
-
);
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
/// Called by `impl_init_hardware` to construct the DDGameWrapper in-place.
|
| 103 |
-
///
|
| 104 |
-
/// Sets `GAME_INFO` (read by `ctor_impl`) and delegates directly to `ctor_impl`,
|
| 105 |
-
/// bypassing the naked entry trampoline which is designed as a hook target, not a
|
| 106 |
-
/// callable subroutine.
|
| 107 |
pub(crate) unsafe fn construct_ddgame_wrapper(
|
| 108 |
game_info: *mut GameInfo,
|
| 109 |
this: *mut DDGameWrapper,
|
|
@@ -116,8 +59,6 @@ pub(crate) unsafe fn construct_ddgame_wrapper(
|
|
| 116 |
) -> *mut DDGameWrapper {
|
| 117 |
GAME_INFO = game_info;
|
| 118 |
|
| 119 |
-
let this = this;
|
| 120 |
-
|
| 121 |
// Initialize DDGameWrapper fields (order matches original decompile).
|
| 122 |
(*this).ddgame = core::ptr::null_mut();
|
| 123 |
(*this).landscape = core::ptr::null_mut();
|
|
@@ -133,11 +74,18 @@ pub(crate) unsafe fn construct_ddgame_wrapper(
|
|
| 133 |
let timer_obj = (*session).timer_obj;
|
| 134 |
let net_game = (*session).net_game;
|
| 135 |
|
| 136 |
-
//
|
| 137 |
-
|
| 138 |
-
|
| 139 |
-
|
| 140 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 141 |
);
|
| 142 |
|
| 143 |
// Initialize DDGame's game-state fields.
|
|
@@ -157,10 +105,11 @@ pub(crate) unsafe fn construct_ddgame_wrapper(
|
|
| 157 |
pub fn install() -> Result<(), String> {
|
| 158 |
unsafe {
|
| 159 |
INIT_REPLAY_ADDR = rb(va::DDGAMEWRAPPER_INIT_REPLAY);
|
| 160 |
-
|
| 161 |
-
|
| 162 |
-
//
|
| 163 |
hook::install_trap!("DDGameWrapper__Constructor", va::CONSTRUCT_DD_GAME_WRAPPER);
|
|
|
|
| 164 |
}
|
| 165 |
Ok(())
|
| 166 |
}
|
|
|
|
| 9 |
//!
|
| 10 |
//! - `DDGameWrapper__InitReplay` (0x56F860): usercall(EAX=game_info, ESI=this),
|
| 11 |
//! plain RET (no stack args). Bridged via `call_init_replay`.
|
| 12 |
+
//! - `DDGame__Constructor` (0x56E220): **REPLACED** by `create_ddgame()` in
|
| 13 |
+
//! openwa-core. Original function is trapped.
|
|
|
|
| 14 |
//! - `DDGame__InitGameState` (0x526500): plain stdcall(this), called via transmute.
|
| 15 |
|
| 16 |
use openwa_core::address::va;
|
|
|
|
|
|
|
|
|
|
|
|
|
| 17 |
use openwa_core::audio::DSSound;
|
| 18 |
+
use openwa_core::display::{DDDisplay, Palette};
|
| 19 |
+
use openwa_core::engine::ddgame::{create_ddgame, init_constructor_addrs};
|
| 20 |
+
use openwa_core::engine::{DDGameWrapper, GameInfo, GameSession};
|
| 21 |
+
use openwa_core::input::DDKeyboard;
|
| 22 |
+
use openwa_core::rebase::rb;
|
| 23 |
use crate::hook;
|
| 24 |
use crate::log_line;
|
| 25 |
|
| 26 |
/// Implicit EDI = game_info pointer, captured from EDI on entry.
|
| 27 |
static mut GAME_INFO: *mut GameInfo = core::ptr::null_mut();
|
| 28 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 29 |
/// Runtime address of `DDGameWrapper__InitReplay` (set at install time).
|
| 30 |
static mut INIT_REPLAY_ADDR: u32 = 0;
|
| 31 |
|
|
|
|
|
|
|
|
|
|
| 32 |
// βββ Bridge: DDGameWrapper__InitReplay βββββββββββββββββββββββββββββββββββββββ
|
| 33 |
//
|
| 34 |
// Convention: usercall(EAX=game_info, ESI=this), plain RET (no stack params).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 35 |
#[unsafe(naked)]
|
| 36 |
unsafe extern "stdcall" fn call_init_replay(_game_info: *mut GameInfo, _this: *mut DDGameWrapper) {
|
| 37 |
core::arch::naked_asm!(
|
| 38 |
"pushl %esi",
|
| 39 |
"movl 8(%esp), %eax", // EAX = game_info
|
| 40 |
"movl 0xC(%esp), %esi", // ESI = this
|
| 41 |
+
"calll *({fn})", // call DDGameWrapper__InitReplay; plain RET
|
| 42 |
+
"popl %esi",
|
| 43 |
+
"retl $8", // stdcall cleanup: 2 Γ u32 = 8
|
| 44 |
fn = sym INIT_REPLAY_ADDR,
|
| 45 |
options(att_syntax),
|
| 46 |
);
|
| 47 |
}
|
| 48 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 49 |
/// Called by `impl_init_hardware` to construct the DDGameWrapper in-place.
|
|
|
|
|
|
|
|
|
|
|
|
|
| 50 |
pub(crate) unsafe fn construct_ddgame_wrapper(
|
| 51 |
game_info: *mut GameInfo,
|
| 52 |
this: *mut DDGameWrapper,
|
|
|
|
| 59 |
) -> *mut DDGameWrapper {
|
| 60 |
GAME_INFO = game_info;
|
| 61 |
|
|
|
|
|
|
|
| 62 |
// Initialize DDGameWrapper fields (order matches original decompile).
|
| 63 |
(*this).ddgame = core::ptr::null_mut();
|
| 64 |
(*this).landscape = core::ptr::null_mut();
|
|
|
|
| 74 |
let timer_obj = (*session).timer_obj;
|
| 75 |
let net_game = (*session).net_game;
|
| 76 |
|
| 77 |
+
// Create DDGame β replaces the original DDGame__Constructor (0x56E220).
|
| 78 |
+
create_ddgame(
|
| 79 |
+
this,
|
| 80 |
+
keyboard as *mut DDKeyboard,
|
| 81 |
+
display,
|
| 82 |
+
sound,
|
| 83 |
+
palette,
|
| 84 |
+
streaming_audio as *mut openwa_core::audio::Music,
|
| 85 |
+
timer_obj,
|
| 86 |
+
net_game,
|
| 87 |
+
game_info,
|
| 88 |
+
input_ctrl as u32, // network ECX
|
| 89 |
);
|
| 90 |
|
| 91 |
// Initialize DDGame's game-state fields.
|
|
|
|
| 105 |
pub fn install() -> Result<(), String> {
|
| 106 |
unsafe {
|
| 107 |
INIT_REPLAY_ADDR = rb(va::DDGAMEWRAPPER_INIT_REPLAY);
|
| 108 |
+
// Initialize runtime addresses for create_ddgame bridges.
|
| 109 |
+
init_constructor_addrs();
|
| 110 |
+
// Both constructors are fully converted β trap the originals.
|
| 111 |
hook::install_trap!("DDGameWrapper__Constructor", va::CONSTRUCT_DD_GAME_WRAPPER);
|
| 112 |
+
hook::install_trap!("DDGame__Constructor", va::CONSTRUCT_DD_GAME);
|
| 113 |
}
|
| 114 |
Ok(())
|
| 115 |
}
|