feat: replace DDGameWrapper__Constructor with full Rust reimplementation
Browse filesPort DDGameWrapper__Constructor (0x56DEF0) from passthrough hook to complete
Rust replacement. The original uses an implicit EDI=game_info register param
alongside 7 stdcall stack params; a naked trampoline captures EDI before any
Rust code can clobber it.
Key implementation details:
- Naked entry trampoline saves EDIβGAME_INFO, pops caller ret addr, calls cdecl
ctor_impl, then does stdcall callee-cleanup (addl $0x1C; jmpl *SAVED_RET)
- call_init_replay bridge: naked stdcall that loads EAX/ESI and calls the
usercall DDGameWrapper__InitReplay (EAX=game_info, ESI=this, plain RET)
- ddgame_constructor_call bridge: loads implicit ECX=network from static then
tail-jumps to DDGame__Constructor; its RET 0x24 returns directly to ctor_impl
- ctor_impl uses typed fields: DDGameWrapper, DDDisplay, DSSound, Palette,
GameSession (for timer_obj/net_game by name instead of raw offset arithmetic)
Also adds DDGAMEWRAPPER_INIT_REPLAY and DDGAME_INIT_GAME_STATE to address.rs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -253,6 +253,12 @@ pub mod va {
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pub const CONSTRUCT_DD_GAME: u32 = 0x0056_E220;
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pub const CONSTRUCT_DD_GAME_WRAPPER: u32 = 0x0056_DEF0;
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pub const CONSTRUCT_DD_DISPLAY: u32 = 0x0056_9D00;
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pub const CONSTRUCT_FRAME_BUFFER: u32 = 0x005A_2430;
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pub const BLIT_SCREEN: u32 = 0x005A_2020;
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pub const CONSTRUCT_DD_GAME: u32 = 0x0056_E220;
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pub const CONSTRUCT_DD_GAME_WRAPPER: u32 = 0x0056_DEF0;
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/// DDGameWrapper::InitReplay β usercall(EAX=game_info, ESI=this), plain RET.
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/// Opens replay/recording files based on GameInfo+0xDB08/0xDB09 flags.
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pub const DDGAMEWRAPPER_INIT_REPLAY: u32 = 0x0056_F860;
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/// DDGame::InitGameState β stdcall(this=DDGameWrapper*), RET 0x4.
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/// Initializes game state fields in DDGame after DDGame__Constructor.
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pub const DDGAME_INIT_GAME_STATE: u32 = 0x0052_6500;
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pub const CONSTRUCT_DD_DISPLAY: u32 = 0x0056_9D00;
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pub const CONSTRUCT_FRAME_BUFFER: u32 = 0x005A_2430;
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pub const BLIT_SCREEN: u32 = 0x005A_2020;
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@@ -1,105 +1,224 @@
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//!
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//!
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//!
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//! per game session start, logging the `DDGameWrapper` and `DDGame` addresses.
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//!
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//!
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//!
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//!
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//! uses `EDI` as an **implicit register param** (Ghidra: `unaff_EDI`), which it
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//! passes as the 9th argument to `DDGame__Constructor`. A regular `extern "stdcall"`
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//! hook function would clobber EDI before calling the original (the Rust compiler
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//! uses it as a scratch register), causing a null-pointer crash deep in DDGame init.
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//!
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//!
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//! 1.
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//! 2.
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//!
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//!
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use openwa_core::address::va;
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use crate::hook;
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use crate::log_line;
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///
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///
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static mut ORIG_VAL: u32 = 0;
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/// Caller's return address, saved by the naked trampoline before the tail-call
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/// to orig so we can return there after the logger runs.
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/// Non-reentrant (single-threaded game init; DDGameWrapper::Constructor is
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/// called at most once per game session).
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static mut SAVED_RET: u32 = 0;
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///
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let _ = log_line(&format!(
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"[GameSession] DDGameWrapper
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));
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}
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//
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//
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#[unsafe(naked)]
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unsafe extern "C" fn
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core::arch::naked_asm!(
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//
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"pushl %eax",
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//
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"movl
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"movl %eax, {
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"
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//
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//
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// --- Continuation: entered when orig does its `ret 0x1C` ---
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// At this point:
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// EAX = wrapper pointer (orig's return value)
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// ESP = caller's stack (orig's ret 0x1C popped 7 params + return addr)
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"1:",
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"pushl %eax", // save wrapper (return value)
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"pushl %eax", // arg: wrapper ptr β on_ddgame_wrapper_created
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"calll {log_fn}",
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"addl $4, %esp", // clean cdecl arg
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"popl %eax", // restore wrapper β EAX (caller's expected return value)
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"jmpl *{ret}", // jump to saved caller_ret
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orig = sym ORIG_VAL,
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ret = sym SAVED_RET,
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log_fn = sym on_ddgame_wrapper_created,
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options(att_syntax),
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);
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}
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| 95 |
pub fn install() -> Result<(), String> {
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unsafe {
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-
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"DDGameWrapper__Constructor",
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va::CONSTRUCT_DD_GAME_WRAPPER,
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-
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)?;
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ORIG_VAL = trampoline as u32;
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}
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Ok(())
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}
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//! Full Rust replacement for `DDGameWrapper__Constructor` (0x56DEF0).
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//!
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//! ## Original calling convention
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//!
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//! `DDGameWrapper__Constructor` is `__stdcall` with 7 explicit stack params, plus
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| 6 |
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//! an **implicit EDI** register param (`game_info` / `unaff_EDI` in Ghidra).
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| 7 |
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//! EDI is passed as the 9th argument to `DDGame__Constructor`.
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| 8 |
//!
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//! ## Implementation strategy
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//!
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//! A naked trampoline handles the unconventional calling convention:
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//! 1. Saves EDI (game_info) to a static before any Rust code can touch registers.
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| 13 |
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//! 2. Pops the caller return address to another static (to simulate stdcall callee
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//! cleanup from outside the cdecl implementation).
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//! 3. Calls the cdecl `ctor_impl` with the 7 stack args already in position.
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//! 4. After `ctor_impl` returns, skips 0x1C bytes (7 Γ 4) and jumps to the saved
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//! return address β exactly what `stdcall RET 0x1C` would do.
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//! EAX = `this` (ctor_impl's return value) is preserved for the caller.
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//!
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//! ## Sub-call conventions
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//!
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//! - `DDGameWrapper__InitReplay` (0x56F860): usercall(EAX=game_info, ESI=this),
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//! plain RET (no stack args). Bridged via `call_init_replay`.
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//! - `DDGame__Constructor` (0x56E220): stdcall 9 params + implicit ECX=network.
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//! Bridged via `ddgame_constructor_call` which sets ECX then **tail-jumps**,
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//! preserving the exact stack so DDGame::ctor's `RET 0x24` returns to ctor_impl.
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//! - `DDGame__InitGameState` (0x526500): plain stdcall(this), called via transmute.
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use openwa_core::address::va;
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use openwa_core::rebase::rb;
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use openwa_core::ddgame_wrapper::DDGameWrapper;
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use openwa_core::dddisplay::DDDisplay;
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use openwa_core::dssound::DSSound;
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use openwa_core::game_session::GameSession;
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use openwa_core::palette::Palette;
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use crate::hook;
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use crate::log_line;
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/// Caller's return address, saved by the naked trampoline so we can do the
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/// stdcall callee-cleanup (arg pop + return) after the cdecl impl returns.
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static mut SAVED_RET: u32 = 0;
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/// Implicit EDI = game_info pointer, captured from EDI on entry.
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static mut GAME_INFO: u32 = 0;
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/// Implicit ECX = network pointer for `DDGame__Constructor`. Set in `ctor_impl`
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/// just before calling `ddgame_constructor_call`.
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static mut DDGAME_CTOR_ECX: u32 = 0;
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/// Runtime address of `DDGameWrapper__InitReplay` (set at install time).
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static mut INIT_REPLAY_ADDR: u32 = 0;
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/// Runtime address of `DDGame__Constructor` (set at install time).
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static mut DDGAME_CTOR_ADDR: u32 = 0;
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// βββ Bridge: DDGameWrapper__InitReplay βββββββββββββββββββββββββββββββββββββββ
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//
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// Convention: usercall(EAX=game_info, ESI=this), plain RET (no stack params).
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// Declared as stdcall(game_info, this) so the Rust caller pushes both; the
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// naked body loads EAX/ESI from the stack and calls via INIT_REPLAY_ADDR.
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//
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// Stack on entry (after stdcall push):
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| 63 |
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// [esp+0] = ret addr
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// [esp+4] = game_info (arg 1, pushed last by stdcall)
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// [esp+8] = this (arg 2, pushed first by stdcall)
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//
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// After `pushl %esi`:
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| 68 |
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// [esp+0] = old_esi, [esp+4] = ret addr, [esp+8] = game_info, [esp+0xC] = this
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| 69 |
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#[unsafe(naked)]
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| 70 |
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unsafe extern "stdcall" fn call_init_replay(_game_info: *mut u8, _this: *mut DDGameWrapper) {
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| 71 |
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core::arch::naked_asm!(
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| 72 |
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"pushl %esi",
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| 73 |
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"movl 8(%esp), %eax", // EAX = game_info
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| 74 |
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"movl 0xC(%esp), %esi", // ESI = this
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| 75 |
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"calll *({fn})", // call DDGameWrapper__InitReplay; plain RET from callee
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| 76 |
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"popl %esi", // restore ESI
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| 77 |
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"retl $8", // stdcall callee-cleanup: 2 Γ u32 = 8 bytes
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| 78 |
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fn = sym INIT_REPLAY_ADDR,
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| 79 |
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options(att_syntax),
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);
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| 81 |
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}
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| 82 |
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| 83 |
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// βββ Bridge: DDGame__Constructor βββββββββββββββββββββββββββββββββββββββββββββ
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| 84 |
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//
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| 85 |
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// Convention: stdcall 9 params + implicit ECX=network.
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| 86 |
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//
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| 87 |
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// Rust calls this as a normal stdcall(9 params). The naked body loads ECX from
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| 88 |
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// DDGAME_CTOR_ECX and then **tail-jumps** (jmp, not call) to DDGame::ctor.
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| 89 |
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//
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| 90 |
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// Tail-jump rationale: the call instruction in ctor_impl already pushed the
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| 91 |
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// return address at [esp+0]. After the tail-jump, DDGame::ctor sees exactly:
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| 92 |
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// [esp+0] = return address back into ctor_impl
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| 93 |
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// [esp+4] = this β¦ [esp+24] = game_info (9 stdcall args)
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| 94 |
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// ECX = network (implicit)
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| 95 |
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// DDGame::ctor's `RET 0x24` pops 0x24 bytes and returns to ctor_impl. β
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| 96 |
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#[unsafe(naked)]
|
| 97 |
+
unsafe extern "stdcall" fn ddgame_constructor_call(
|
| 98 |
+
_this: *mut DDGameWrapper,
|
| 99 |
+
_display: *mut DDDisplay,
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| 100 |
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_sound: *mut DSSound,
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| 101 |
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_gfx: *mut u8,
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| 102 |
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_palette: *mut Palette,
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| 103 |
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_music: *mut u8,
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| 104 |
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_timer_obj: *mut u8,
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| 105 |
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_net_game: *mut u8,
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| 106 |
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_game_info: *mut u8,
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| 107 |
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) -> *mut u8 {
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| 108 |
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core::arch::naked_asm!(
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| 109 |
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"movl {ecx_val}, %ecx", // ECX = network (implicit param for DDGame::ctor)
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| 110 |
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"jmpl *({fn})", // tail-jump; DDGame::ctor's RET 0x24 returns to caller
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| 111 |
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ecx_val = sym DDGAME_CTOR_ECX,
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| 112 |
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fn = sym DDGAME_CTOR_ADDR,
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| 113 |
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options(att_syntax),
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| 114 |
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);
|
| 115 |
+
}
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| 116 |
+
|
| 117 |
+
// βββ Implementation βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 118 |
+
|
| 119 |
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/// Core Rust implementation of `DDGameWrapper__Constructor`.
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| 120 |
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///
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| 121 |
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/// Called by the naked trampoline via `calll`. The 7 stdcall args are already
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| 122 |
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/// on the stack in cdecl position (the trampoline popped the original return
|
| 123 |
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/// address into `SAVED_RET`, leaving [this, display, β¦, network] at [esp+4..]).
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| 124 |
+
unsafe extern "cdecl" fn ctor_impl(
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| 125 |
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this: *mut DDGameWrapper,
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| 126 |
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display: *mut DDDisplay,
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| 127 |
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sound: *mut DSSound,
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| 128 |
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gfx: *mut u8,
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| 129 |
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palette: *mut Palette,
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| 130 |
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music: *mut u8,
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| 131 |
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network: *mut u8,
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| 132 |
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) -> *mut DDGameWrapper {
|
| 133 |
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let game_info = GAME_INFO as *mut u8;
|
| 134 |
+
|
| 135 |
+
// Initialize DDGameWrapper fields (order matches original decompile).
|
| 136 |
+
(*this).ddgame = core::ptr::null_mut();
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| 137 |
+
(*this).landscape = core::ptr::null_mut();
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| 138 |
+
(*this).vtable = rb(va::DDGAME_WRAPPER_VTABLE) as *mut u8;
|
| 139 |
+
(*this).sound = sound;
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| 140 |
+
(*this).display = display;
|
| 141 |
+
|
| 142 |
+
// Initialize replay subsystem. usercall(EAX=game_info, ESI=this), plain RET.
|
| 143 |
+
call_init_replay(game_info, this);
|
| 144 |
+
|
| 145 |
+
// Read timer_obj and net_game from the live game session struct.
|
| 146 |
+
let session = *(rb(va::G_GAME_SESSION) as *const *mut GameSession);
|
| 147 |
+
let timer_obj = (*session).timer_obj;
|
| 148 |
+
let net_game = (*session).net_game;
|
| 149 |
+
|
| 150 |
+
// Store network as the implicit ECX for DDGame::ctor, then tail-jump-call.
|
| 151 |
+
DDGAME_CTOR_ECX = network as u32;
|
| 152 |
+
ddgame_constructor_call(
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| 153 |
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this, display, sound, gfx, palette, music,
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| 154 |
+
timer_obj, net_game, game_info,
|
| 155 |
+
);
|
| 156 |
+
|
| 157 |
+
// Initialize DDGame's game-state fields.
|
| 158 |
+
let init_state: unsafe extern "stdcall" fn(*mut DDGameWrapper) =
|
| 159 |
+
core::mem::transmute(rb(va::DDGAME_INIT_GAME_STATE) as usize);
|
| 160 |
+
init_state(this);
|
| 161 |
+
|
| 162 |
+
let ddgame = (*this).ddgame;
|
| 163 |
let _ = log_line(&format!(
|
| 164 |
+
"[GameSession] DDGameWrapper::Constructor: wrapper=0x{:08X} ddgame=0x{:08X}",
|
| 165 |
+
this as u32, ddgame as u32,
|
| 166 |
));
|
| 167 |
+
|
| 168 |
+
this
|
| 169 |
}
|
| 170 |
|
| 171 |
+
// βββ Naked entry trampoline βββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 172 |
+
//
|
| 173 |
+
// Stack on entry (stdcall 7 params + implicit EDI=game_info):
|
| 174 |
+
// [esp+0x00] = caller_ret
|
| 175 |
+
// [esp+0x04] = this
|
| 176 |
+
// [esp+0x08] = display
|
| 177 |
+
// [esp+0x0C] = sound
|
| 178 |
+
// [esp+0x10] = gfx
|
| 179 |
+
// [esp+0x14] = palette
|
| 180 |
+
// [esp+0x18] = music
|
| 181 |
+
// [esp+0x1C] = network
|
| 182 |
+
// EDI = game_info (implicit, must not be modified)
|
| 183 |
+
//
|
| 184 |
+
// Steps:
|
| 185 |
+
// 1. Capture EDI β GAME_INFO via EAX scratch (EDI itself is never written).
|
| 186 |
+
// 2. Pop caller_ret β SAVED_RET.
|
| 187 |
+
// 3. calll ctor_impl β args are in place; cdecl so callee doesn't clean stack.
|
| 188 |
+
// 4. addl $0x1C, %esp β simulate stdcall callee cleanup of 7 args.
|
| 189 |
+
// 5. jmpl *SAVED_RET β return to caller; EAX = this (ctor_impl's return value).
|
| 190 |
#[unsafe(naked)]
|
| 191 |
+
unsafe extern "C" fn ddgamewrapper_constructor() {
|
| 192 |
core::arch::naked_asm!(
|
| 193 |
+
// Use EAX as scratch to save EDI without touching EDI.
|
| 194 |
"pushl %eax",
|
| 195 |
+
// [esp+0]=old_eax, [esp+4]=caller_ret, [esp+8]=this, ..., [esp+20]=network
|
| 196 |
+
"movl %edi, %eax",
|
| 197 |
+
"movl %eax, {game_info}", // GAME_INFO = EDI
|
| 198 |
+
"popl %eax", // restore EAX; stack = [caller_ret, this, ..., network]
|
| 199 |
+
"popl %eax", // EAX = caller_ret; stack = [this, display, ..., network]
|
| 200 |
+
"movl %eax, {saved_ret}", // SAVED_RET = caller_ret
|
| 201 |
+
"calll {impl_fn}", // ctor_impl(this, display, sound, gfx, palette, music, network)
|
| 202 |
+
// cdecl: stack unchanged after call; EAX = this.
|
| 203 |
+
"addl $0x1c, %esp", // stdcall callee-cleanup: discard 7 Γ u32 args
|
| 204 |
+
"jmpl *{saved_ret}", // return to caller; EAX = this
|
| 205 |
+
game_info = sym GAME_INFO,
|
| 206 |
+
saved_ret = sym SAVED_RET,
|
| 207 |
+
impl_fn = sym ctor_impl,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 208 |
options(att_syntax),
|
| 209 |
);
|
| 210 |
}
|
| 211 |
|
| 212 |
pub fn install() -> Result<(), String> {
|
| 213 |
unsafe {
|
| 214 |
+
INIT_REPLAY_ADDR = rb(va::DDGAMEWRAPPER_INIT_REPLAY);
|
| 215 |
+
DDGAME_CTOR_ADDR = rb(va::CONSTRUCT_DD_GAME);
|
| 216 |
+
// Full replacement β trampoline not needed.
|
| 217 |
+
let _ = hook::install(
|
| 218 |
"DDGameWrapper__Constructor",
|
| 219 |
va::CONSTRUCT_DD_GAME_WRAPPER,
|
| 220 |
+
ddgamewrapper_constructor as *const (),
|
| 221 |
)?;
|
|
|
|
| 222 |
}
|
| 223 |
Ok(())
|
| 224 |
}
|