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* The three shapes of work, as one call each.
*
* `complete()` and `chat.completions.create()` can already express all of this.
* What they cannot do is stop a caller getting the *scheduling* wrong, and the
* scheduling is the part that is easy to get wrong and invisible when you do:
* ghost text that lags a keystroke behind, a conversation whose turns fight
* each other for engines, a one-shot that superseded the last one because it
* reused a session key. Those are the bugs AI.md's "Getting these wrong" table
* is made of, and every row of it is a scheduling mistake rather than a
* generation one.
*
* So these are not wrappers that save typing. Each one is a *policy*:
*
* ask() one-shot, its own task, no session, nothing to supersede
* conversation() one stable task for every turn, history the caller can see
* ghostText() debounce + one session key + interactive + drop-if-stale
*
* ## What they deliberately do not do
*
* **They author no prompts.** `ask()` and `conversation()` carry the caller's
* own text through as a message; `ghostText()` *requires* a `prompt` function
* and has no default for it. This is AI.md's load-bearing rule, and the reason
* is not purity: prompts are model-specific, and switching this project's own
* build from `Qwen3.5-0.8B` to `Qwen3.8-2B-Distill` changed the conversation
* template and made every reply open with a `<think>` block. A prompt that
* lives in the caller survives that. One baked in here would have to be
* rewritten and re-shipped to every caller.
*/
import { ERROR, EngineError } from "./errors.js";
import { PRIORITY } from "./constants.js";
/**
* A single question, with nothing kept afterwards.
*
* Its own task and no session, so two `ask()`s in flight never supersede each
* other and never queue behind one another for the same engine — which is what
* would happen if this shared a session key with anything else.
*
* @param {import("./engine.js").ScheduledEngine} engine
* @param {string | Array<{role: string, content: string}>} input
* @param {object} [opts] anything `complete()` takes; `onDelta` to stream
* @returns {Promise<string>} the reply text
*/
export async function ask(engine, input, { onDelta, ...opts } = {}) {
const messages = toMessages(input, "ask");
const { text } = await engine.complete(
{ priority: PRIORITY.NORMAL, ...opts, messages },
onDelta,
);
return text;
}
/**
* A multi-turn conversation that remembers its own history.
*
* Two things this gets right that hand-rolled history usually does not:
*
* **One task for the whole conversation.** Every turn carries the same `task`,
* so a conversation holds at most one engine and a long reply can never occupy
* the pool while another conversation waits. Turns within it are serialised,
* which is what a conversation means anyway.
*
* **A bounded history, by default.** There is no cross-turn KV reuse on this
* stack (AI.md: every turn re-prefills the whole history at ~5.27 ms/token), so
* an unbounded conversation gets quadratically slower and a turn near the 4096
* limit waits ~22 s for its first token. `keep` bounds it. Set `keep: Infinity`
* to opt out, having read that sentence.
*
* @param {import("./engine.js").ScheduledEngine} engine
* @param {object} [opts]
* @param {string} [opts.system] a system message, prepended and never trimmed
* @param {number} [opts.keep] how many *exchanges* of history to carry
* @param {string} [opts.task] defaults to a fresh id
*/
export function conversation(engine, { system, keep = 12, task, ...defaults } = {}) {
if (typeof keep !== "number" || (keep < 1 && keep !== Infinity)) {
throw new EngineError(
ERROR.BAD_REQUEST,
`conversation({ keep }) must be a positive number of exchanges, or Infinity. Got ${JSON.stringify(keep)}.`,
{ keep },
);
}
const id = task ?? `conversation-${++counter}`;
/** User/assistant messages only; `system` is held apart so trimming cannot eat it. */
let turns = [];
/** Turns are serialised: overlapping ones would interleave history. */
let inFlight = Promise.resolve();
async function turn(content, onDelta) {
const sent = [...api.messages, { role: "user", content }];
const { text, finishReason } = await engine.complete(
{ ...defaults, task: id, priority: defaults.priority ?? PRIORITY.NORMAL, messages: sent },
onDelta,
);
// Appended only on success: a failed turn must not leave the history
// holding a question the model never answered.
turns.push({ role: "user", content }, { role: "assistant", content: text });
trim();
return { text, finishReason };
}
const api = {
/** The messages as they would be sent, including the system message. */
get messages() {
return system ? [{ role: "system", content: system }, ...turns] : [...turns];
},
/** Exchanges currently retained. */
get length() {
return Math.ceil(turns.length / 2);
},
/**
* Say something and get the reply, with the exchange appended to history.
*
* Serialised against the previous turn: a conversation whose turns
* overlapped would interleave history and produce replies to the wrong
* question.
*
* @param {string} content
* @param {(delta: string) => void} [onDelta]
*/
async say(content, onDelta) {
if (typeof content !== "string" || content.length === 0) {
throw new EngineError(ERROR.BAD_REQUEST, "conversation.say() needs a non-empty string.", {
received: typeof content,
});
}
const run = inFlight.then(() => turn(content, onDelta));
// The chain must survive a failed turn: `.catch` here keeps the *queue*
// moving without swallowing the rejection the caller is awaiting.
inFlight = run.catch(() => {});
return run;
},
/** Forget the history. The system message and settings survive. */
reset() {
turns = [];
return api;
},
/** Drop the history in, e.g. when restoring a saved conversation. */
restore(messages) {
turns = messages.filter((m) => m.role !== "system").map((m) => ({ ...m }));
trim();
return api;
},
};
function trim() {
if (keep === Infinity) return;
const max = keep * 2;
if (turns.length > max) turns = turns.slice(turns.length - max);
}
return api;
}
/**
* Ghost text: the scheduling discipline, with the prompt left to the caller.
*
* Every part of this exists because of a specific way ghost text goes wrong:
*
* | | |
* | --- | --- |
* | one stable `session` | a fresh id per keystroke makes every stale request still run — AI.md's first "getting these wrong" row |
* | `interactive` priority | it is the one band that may preempt work that opted in |
* | debounce | a request per keystroke queues faster than the GPU drains |
* | short `max_tokens` | ghost text is a few words; paying for more is pure latency |
* | resolves `null` when stale | so a superseded suggestion **cannot** be rendered by mistake |
*
* That last one is the difference between this and a wrapper. The engine
* already supersedes stale requests; what a caller still has to remember is not
* to paint the answer that comes back. Returning `null` removes the choice.
*
* @param {import("./engine.js").ScheduledEngine} engine
* @param {object} opts
* @param {(context: any) => string | Array<object>} opts.prompt **required** —
* builds the messages. Never defaulted: see the module header.
* @param {number} [opts.debounceMs]
* @param {number} [opts.maxTokens]
* @param {string} [opts.session]
*/
export function ghostText(engine, { prompt, debounceMs = 120, maxTokens = 24, session, ...defaults } = {}) {
if (typeof prompt !== "function") {
throw new EngineError(
ERROR.BAD_REQUEST,
"ghostText({ prompt }) needs a function that turns your editor context into messages. " +
"It has no default on purpose: prompts are model-specific and belong to whoever owns the feature.",
{ received: typeof prompt },
);
}
const key = session ?? `ghost-${++counter}`;
let generation = 0;
let timer = null;
/**
* Settles the debounce wait of the call currently holding the timer.
*
* Without this, cancelling that timer left its `await` with nothing to
* resolve it — every superseded keystroke leaked a promise that never
* settled, and `Promise.all` over a burst of them hung forever. A superseded
* waiter has to be *woken and told it lost*, not merely disarmed.
*/
let wake = null;
const stopWaiting = (quiet) => {
clearTimeout(timer);
timer = null;
const settle = wake;
wake = null;
settle?.(quiet);
};
const api = {
/**
* Ask for a suggestion. Debounced, superseding, and `null` when stale.
*
* @param {any} context whatever `prompt` takes
* @returns {Promise<string | null>} `null` if superseded or cancelled
*/
async suggest(context) {
const mine = ++generation;
if (debounceMs > 0) {
stopWaiting(false); // the previous waiter loses, and is told so
const quiet = await new Promise((resolve) => {
wake = resolve;
timer = setTimeout(() => stopWaiting(true), debounceMs);
});
// A newer keystroke landed while waiting; that request owns the session.
if (!quiet || mine !== generation) return null;
}
const messages = toMessages(prompt(context), "ghostText's prompt()");
const result = await engine.complete({
max_tokens: maxTokens,
...defaults,
messages,
session: key,
priority: PRIORITY.INTERACTIVE,
});
// Two ways to be stale, and both must return null: the engine superseded
// us (`cancelled`), or a newer suggest() started while we generated.
if (result.cancelled || result.preempted || mine !== generation) return null;
return result.text;
},
/** On blur, or on accept. Cancels in flight and invalidates anything pending. */
cancel() {
generation += 1;
stopWaiting(false);
return engine.cancel(key);
},
};
return api;
}
let counter = 0;
/** The one place caller text becomes a message, so no verb invents its own shape. */
function toMessages(input, who) {
if (typeof input === "string") {
if (input.length === 0) {
throw new EngineError(ERROR.BAD_REQUEST, `${who} was given an empty string.`, { who });
}
return [{ role: "user", content: input }];
}
if (Array.isArray(input) && input.length > 0 && input.every((m) => m?.role && m?.content !== undefined)) {
return input;
}
throw new EngineError(
ERROR.BAD_REQUEST,
`${who} needs a string, or a non-empty array of { role, content } messages.`,
{ who, received: Array.isArray(input) ? "array" : typeof input },
);
}
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