GeoPano / utils3d /numpy /shaders /texture.fsh
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Release GeoPano inference code and checkpoint
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#version 330
uniform sampler2D tex;
uniform sampler2D uv;
in vec2 scr_coord;
out vecN tex_color;
void main() {
tex_color = vecN(texture(tex, texture(uv, scr_coord).xy));
}