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arxiv:2609.37690

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

Published on Sep 30
· Submitted by
Jack Wei Lun Shi
on Oct 2
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Abstract

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.

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edited about 4 hours ago

We introduce Honeycomb, a video world model built on our proposed HexMemory. HexMemory represents scene features using a low-rank factorization into three spatial and three spatiotemporal planes, whose dimensions remain fixed throughout generation. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency compared to prior spatial-memory methods!

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