Papers
arxiv:2610.03715

4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

Published on Oct 2
· Submitted by
Ruihong Shen
on Oct 5
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Abstract

We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics. 4DCodeBench provides a testbed for tracking progress toward agents that can interpret the dynamics of the world through code. Our benchmark is available at https://github.com/4DCodeBench/4DCodeBench

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Can coding agents reconstruct how the world moves—not just how it looks—from video?
4DCodeBench evaluates this through 4D inverse graphics, asking coding agents to reconstruct dynamic scenes as executable graphics programs.

  • 200 scenes: 100 real + 100 synthetic, covering diverse physical phenomena.
  • 18 frontier agents evaluated on geometry, appearance, and dynamics reconstruction.
  • Dynamics are the bottleneck: agents recover static 3D structure much better than motion.
  • Agents rarely simulate: 67% of solutions describe motion analytically; stronger reasoning leads to more simulation and better dynamics reconstruction.
    arxiv26_4dcodebench

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