Abstract
PhysLDM introduces a spatiotemporal latent diffusion framework for high-fidelity deformable body simulation, using a holistic VAE and diffusion to model chaotic dynamics and enable zero-shot generalization.
Neural simulation of high-fidelity deformable bodies is a foundational challenge in computer graphics and physical AI. Long-horizon prediction for high-resolution 3D volumetric meshes is hard: autoregressive methods are prone to error accumulation, while direct multi-frame prediction at native resolution is computationally prohibitive. This motivates a compact spatiotemporal latent representation, which is largely unexplored for mesh-based volumetric physics. Meanwhile, it remains unclear whether deterministic regression or generative diffusion is the more suitable predictive paradigm. To address these coupled challenges, we introduce PhysLDM, a unified latent-diffusion paradigm for one-shot deformable simulation. Its core is a holistic spatiotemporal VAE that avoids the "staircase" artifacts of standard temporal compression (e.g., video VAEs), achieving ~2.48 mm reconstruction precision on meter-scale scenes at up to 78x token compression. Based on this reliable latent space, we systematically compare regression and diffusion methods. Our experiments uncover a key modeling insight: complex deformable dynamics are often chaotic, and in this regime deterministic regression tends to produce non-physical averages, whereas diffusion better models their distribution. Accordingly, we employ a latent diffusion model that effectively learns from chaotic data to generate physically plausible trajectories. Trained purely kinematically on an Objaverse-scale dataset, a single PhysLDM generalizes zero-shot to unseen OOD datasets. Its differentiability further enables efficient solution of inverse problems and higher-order design optimization. To our knowledge, PhysLDM is the first high-fidelity spatiotemporal autoencoder and latent-diffusion paradigm for volumetric deformable dynamics, offering a scalable and robust approach to neural simulation. Project Page: https://yucrazing.github.io/physldm/
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What if physics simulation worked like video generation? ๐ฌ
PhysLDM is a latent diffusion paradigm for high-fidelity deformable simulation: a single model predicts an entire trajectory of a high-resolution soft body at once and generalizes zero-shot.
๐ Highlights:
- High-fidelity spatiotemporal VAE: Video-VAE-style temporal compression causes "staircase" artifacts. We propose a holistic ST-VAE that decouples rigid motion from deformation: ~2.48 mm geometric reconstruction precision on meter-scale scenes at up to 78ร token compression.
- Regression vs. diffusion: Complex deformable dynamics are often chaotic: even a GPU solver ends in clearly different states from identical inputs. In this regime deterministic regression collapses toward damped, non-physical averages, while diffusion models the distribution.
- Strong zero-shot generalization: Trained purely kinematically on Objaverse-scale simulations, a single PhysLDM transfers zero-shot to OOD datasets (GSO, Toys4K). Its ST-VAE also zero-shot reconstructs an unseen energy model (4.6 mm) and real-world data (6.0 mm) accurately.
- Differentiable, unlocking hard inverse problems: With end-to-end and higher-order gradients, PhysLDM efficiently and accurately recovers Young's modulus from a single trajectory, and solves second-order design tasks that are prohibitive for existing differentiable simulators.
๐ Project page: https://yucrazing.github.io/physldm/
๐ฆ X: https://x.com/yucrazing/status/2112180645736952267?s=20
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