Papers
arxiv:2610.16397

Recursive Environment Scaling for General Long-Horizon Agents

Published on Oct 12
· Submitted by
JLingxiao
on Oct 16
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Abstract

Recursive Environment Scaling transforms benchmarks to increase difficulty while preserving objectives, improving both agent evaluation and supervised fine-tuning performance.

We study environment scaling as a way to increase agent-benchmark difficulty while holding core task objectives fixed. Our framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements. A proposer changes information access, resource relations, and execution dependencies; execution-grounded checks validate the resulting candidate, and accepted changes are inherited across rounds. This produces related environments for paired evaluation and training-trajectory collection. Experiments on 294 initial tasks from three benchmarks show lower task success for all six evaluation models, with decreases of 57.14--77.14 percentage points on Claw-Eval-Live. With equal trajectory counts and identical optimization settings, fine-tuning on RES trajectories outperforms original-trajectory SFT in all nine model--benchmark comparisons by 7.00--14.61 percentage points. Ablations identify recursive inheritance and dependency composition as important contributors to increased difficulty. Together, these results support environment scaling for both agent evaluation and training.

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Paper author Paper submitter

Hi everyone! We introduce Recursive Environment Scaling (RES), a framework that makes existing agent environments more challenging while preserving their core task objectives.

RES recursively transforms information access, resource relations, and execution dependencies, with execution-grounded checks validating each candidate. Across six models and three benchmarks, RES consistently reduces task success. Beyond evaluation, fine-tuning on RES-generated trajectories outperforms original-trajectory SFT in all nine model–benchmark comparisons, with gains of 7.00–14.61 percentage points under matched trajectory counts and optimization settings.

Code will be released at: https://github.com/Glimmerxx/recursive-environment-scaling

We welcome feedback and discussion!

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