Papers
arxiv:2610.18354

Choosing LLMs for Strategic Agent Interactions

Published on Oct 13
· Submitted by
Arastun Mammadli
on Oct 15
Authors:
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Abstract

Strategic model selection for game-theoretic LLM evaluation reveals that multi-armed bandit methods outperform embedding-based selectors but remain below fixed-model baselines against adaptive opponents.

Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capability dimensions. However, they only evaluate strategic performance across individual fixed models. In parallel, contemporary LLM routers pick models under quality-cost trade-offs, but with no notion of a strategic structure. They do not account for an opponent that might be unknown, and that can adapt over time and shift the feedback signal. To address this, we extend the game-theoretic evaluations and define strategic selection as the meta game layered on top of the base game. In each round, a strategic selector fields an LLM from a portfolio of models to navigate a game payoff matrix that is latent and learned online. We find that the evaluation signal is game-specific, and that extracting a reliable signal requires a much higher number of seed runs N compared to traditional benchmarking setups. Evaluating across 5 games and 10 LLMs, we show a model's strategic competence varies significantly depending on the game setup and the opponent faced. Building on this, we implement a suite of selector methods and find that approaches that rely on query embeddings or LLM self-reflection do not consistently capture the underlying strategic signal. A lightweight multi-armed bandit algorithm performs more reliably across games, though it still falls short of the best fixed model. Finally, we show that simple non-stationary and adversarial bandit variants fail to outperform a stationary bandit baseline, pointing to a gap in how current methods handle a shifting opponent in strategic settings.

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We formalize strategic LLM selection as a repeated general-sum meta-game, and show that despite substantial exploitable variation across models and games, existing selectors fail to reliably infer the latent strategic context.

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