Papers
arxiv:2610.28490

Learning from Automatic 3D Gaussian Splatting Edits for Online Bayesian Scene Change Detection

Published on Oct 21
· Submitted by
Changrui Zhu
on Oct 27
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Abstract

The method learns scene-specific evidence models and priors from automatically edited 3D Gaussian Splatting representations to perform efficient online change detection via Bayesian fusion and object-guided refinement.

Online scene change detection requires integrating incoming observations to determine which regions have changed relative to a reference scene. We update change beliefs as new images arrive using generalised Bayesian evidence fusion. However, the prior probability of change and evidence models are unknown beforehand, and numerical Bayesian inference can be costly. We address these challenges by learning offline from automatic edits to a reference 3D Gaussian Splatting (3DGS) model. These edits generate labelled training views without manual annotations. Together with unchanged reference observations, they provide supervision for learning scene-specific evidence models and estimating the effective pixel prior and response statistics. Online prediction combines current evidence with historical support, while closed-form local Bayes factors, parameterized by the learned response statistics, update an accumulated 3D Gaussian field. Object-guided refinement produces the final change masks. Our method achieves state-of-the-art accuracy on PASLCD and CCS3D, with 67.64% and 75.82% mIoU, respectively. On PASLCD, the complete pipeline runs at 17.2\,FPS over complete query sequences, the fastest among the evaluated online methods. Project page: https://changruizhu96.github.io/work/lego-scd/

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We introduce LEGO-SCD, an online scene change detection method that learns scene-specific statistical models from automatic edits to a reference 3D Gaussian scene and unchanged observations, without manual change annotations. These models support closed-form Bayesian evidence accumulation, followed by object-guided mask refinement. The method achieves 67.64% mIoU on PASLCD and 75.82% on CCS3D; the complete pipeline runs at 17.2 FPS on PASLCD.

Code and an interactive project page are available below. Released scene parameters: https://huggingface.co/Teleeeeeeeeeee/LEGO-SCD

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