Your Agent Acts Differently When You're Around: How User Presence Changes Agent Behavior in Negotiation
Abstract
User presence in LLM agent negotiations improves payouts and aggression but also increases misaligned behavior toward both counterparts and users, revealing gaps in static and outcome-based evaluation.
LLM agents increasingly interact with other agents on behalf of users, yet how users in the loop affect their agents' behavior--for better or worse--remains poorly understood. We study this question through the lens of negotiation, where agents must represent users while strategically bargaining with other agents. To isolate the effect of user presence, we develop PRESENT, a controlled evaluation framework that compares negotiation settings with and without an interactive user, while holding the game, objectives, and user preferences fixed across conditions. Across 11.2k runs spanning 7 games and 8 models, we find that user presence significantly changes both outcomes and behavior. Specifically, negotiation parties with a user obtain higher payouts (+13.7% on average) and their agents negotiate more aggressively. Surprisingly, user presence also induces misaligned behavior, both toward counterparties (where its rate roughly doubles) and toward users (where it emerges in 14.3% of games). These misaligned behaviors are uncorrelated with outcomes and persist even when the user sends only templated, neutral messages. These findings expose two blind spots in current evaluation practice: static instructions miss behaviors that emerge only when users are present, and outcome-level metrics cannot detect them.
Get this paper in your agent:
hf papers read 2610.36435 Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash Models citing this paper 0
No model linking this paper
Datasets citing this paper 1
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper