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arxiv:2611.03685

LOLPlay: Benchmarking Real-Time Visual Agents in League of Legends

Published on Oct 25
· Submitted by
Zhaojian Yu
on Nov 4
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Abstract

LOLPlay evaluates visual agents on real-time League of Legends tasks, finding that increased reasoning effort does not improve success and can reduce interaction time.

Visual agents need to coordinate reasoning and action while their environment evolves during inference. We introduce LOLPlay, a benchmark in native League of Legends with 36 champion-specific tasks spanning resource management, combat, cooperation, and objectives. Agents interact through screenshots and mouse--keyboard actions; automated initialization and 82 executable subgoal checks distinguish partial progress from completion. Across 324 task evaluations of three models at three reasoning-effort settings, GPT-6 Astra achieves the highest task success rate of 25.0\% at low and medium effort, and the highest subgoal success rate of 40.3\% at medium effort. However, high effort improves neither metric over low effort for any model. For Astra, longer requests leave fewer interaction rounds, suggesting a cost to additional reasoning in real-time control. Trajectories reveal incomplete subgoal composition and actions executing after the observed scene changes, motivating agents that combine visual reasoning with timely action.

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Benchmarking visual agents in real-world LOL game.
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