SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
Abstract
SplatAnything applies Gaussian Spacing Normalization to canonicalize scene-level Gaussian spacing statistics, improving feed-forward 3DGS reconstruction across varying scene scales and viewpoints.
We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of the reconstructed geometry, while the spacing between neighboring Gaussian centers can still vary substantially across scene scales and camera configurations. This mismatch induces systematic shifts in Gaussian-scale targets, leading to ambiguous supervision. To address this, we propose SplatAnything with Gaussian Spacing Normalization (GSNorm), which canonicalizes a robust scene-level statistic of Gaussian spacing to provide a more consistent spatial reference for Gaussian prediction. To rigorously assess our method, we further establish a systematic benchmark spanning diverse datasets, input sparsity levels, and challenging extrapolated viewpoints. Extensive experiments demonstrate that SplatAnything achieves state-of-the-art performance, with particularly strong gains under substantial variations in scene scale and viewpoint.
Community
We are excited to share our paper, SplatAnything: Gaussian Spacing Normalization for Feed-Forward 3DGS across Arbitrary Scenes!
SplatAnything is v3 of the InfiniSplat series. We are dedicated to developing high-quality feed-forward 3D Gaussian reconstruction models for autonomous driving, robot navigation, AR/VR, and game development.
From everyday objects and human subjects to expansive aerial scenes, SplatAnything transforms simple captures into 3D Gaussian scenes. It also supports Rig-Recon for autonomous driving and Pano-Recon for AR/VR, enabling 3D reconstruction from multi-camera rigs and 360° panoramas.
😋Give SplatAnything a try!
https://huggingface.co/spaces/ritianyu/SplatAnything
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