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arxiv:2611.13560

Are Dense Rewards Worth Their Tokens in GRPO?

Published on Nov 10
· Submitted by
Vikash Singh
on Nov 11
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Abstract

At matched compute, dense process rewards such as Monte-Carlo rewards underperform standard GRPO for language-model reasoning, while selecting prompts with predicted success near 1/2 yields small consistent accuracy gains.

RLVR trains language models to reason by rewarding correct final answers. A widely used algorithm, group-relative policy optimization (GRPO), gives every token of a solution the same credit, so dense process rewards have been proposed to credit intermediate steps, for example with a Monte-Carlo reward that scores each step by sampling continuations from it. Comparing such a reward with GRPO per training update, or vetting it with a gradient test on a single batch, leaves out what it costs: in our setting, the continuations alone take 91% of all generated tokens. We introduce a matched-compute protocol that gives every training intervention the same budget, measured in generated tokens and training GPU-hours, and tests it in preregistered studies with controls for side effects. Across 1,668 runs on six models, matching compute reverses the ranking. On Qwen2.5-1.5B, the Monte-Carlo reward leads standard GRPO per update, yet ends 14.3 percentage points lower at equal tokens and 7.8 points lower at equal training time, and none of four dense-reward variants outperforms GRPO even with as much training time. A per-token gradient test orders these rewards as training does but overestimates each by one to two points, as much as the gains it is meant to detect. In contrast, training on the prompts whose predicted success is nearest 1/2 improves accuracy at matched compute, by 1.7 points on Qwen3-0.6B and 0.8 on Qwen2.5-1.5B. These gains replicate on fresh seeds and unseen problems, and a simple rule, that the candidate prompts are predicted to fail more often than not, predicted where they appear in five of six preregistered tests. Both gains come early in training, and standard GRPO with twice the initial learning rate comes within half a point of them. We argue that training interventions should be validated at matched compute, which overturns some apparent gains and confirms others.

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RLVR trains language models to reason by rewarding correct final answers. A widely used algorithm, group- relative policy optimization (GRPO), gives every token of a solution the same credit, so dense process rewards have been proposed to credit intermediate steps, for example with a Monte-Carlo reward that scores each step by sampling continuations from it. Comparing such a reward with GRPO per training update, or vetting it with a gradient test on a single batch, leaves out what it costs: in our setting, the continuations alone take 91% of all generated tokens. We introduce a matched-compute protocol that gives every training intervention the same budget, measured in both generated tokens and training GPU-hours, and tests it in preregistered studies with controls for side effects. Across 1,668 runs on six models, we find that matching compute reverses the ranking. On Qwen2.5-1.5B, the Monte-Carlo reward leads standard GRPO per update, yet ends 14.3 percentage points lower at equal tokens and 7.8 points lower at equal training time, and none of four dense-reward variants outperforms GRPO even when given as much training time. A per-token gradient test orders these rewards as training does but overestimates each by one to two points, as much as the gains it is meant to detect. In contrast, training on the prompts whose predicted success is nearest 1/2 improves accuracy at matched compute, by 1.7 points on Qwen3-0.6B and 0.8 on Qwen2.5-1.5B. These gains replicate on fresh seeds and unseen problems, and a simple rule, that the candidate prompts are predicted to fail more often than not, predicted where they appear in five of six preregistered tests. The protocol also measures what such gains are worth: they come early in training, and standard GRPO with twice the initial learning rate comes within half a point of them. We argue that training interventions should be validated at matched compute, which overturns some apparent gains and confirms others.

Great to see 1,668 runs with preregistered comparisons. The fact that Monte-Carlo continuations take 91% of all generated tokens, turning 584 GRPO updates into 50 at the same budget, is a number every dense-reward paper should report. The prompt-selection result was a nice twist too, especially the rule that it helps when candidates are predicted to fail more often than not. Given that GRPO with twice the initial learning rate comes within half a point, do you think the prompt-selection gain is mostly about learning faster early on, or does some of it survive at longer training budgets?

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