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Aug 5

LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation

Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.

nvidia NVIDIA
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May 31 1

Skip to the Good Part: Representation Structure & Inference-Time Layer Skipping in Diffusion vs. Autoregressive LLMs

Autoregressive (AR) language models form representations incrementally through left-to-right prediction, whereas diffusion language models (dLLMs) are trained via full-sequence denoising. Although recent dLLMs match AR performance, it remains unclear whether diffusion objectives fundamentally reshape internal representations across depth. We perform the first layer- and token-wise representational analysis comparing native dLLMs (LLaDA), native AR models (Qwen2.5), and AR-initialized dLLMs (Dream-7B). We find that diffusion objectives result in different, more hierarchical abstractions with substantial early-layer redundancy and reduced recency bias, while AR objectives produce tightly coupled, depth-dependent representations. Critically, AR-initialized dLLMs retain AR-like representational dynamics despite diffusion training, revealing persistent initialization bias. Leveraging this observed representational redundancy, we introduce a static, task-agnostic inference-time layer-skipping method requiring no architectural changes or KV-cache sharing. Native dLLMs achieve up to 18.75% FLOPs reduction while preserving over 90% performance on reasoning and code generation benchmarks, whereas AR models degrade sharply under comparable skipping. These results link training objectives to representational structure and enable practical, cache-orthogonal efficiency gains.

qualcomm Qualcomm
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Mar 8 2