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Oct 20

ASSEMBLE: Atomic Skills for Evidence-Grounded Video Reasoning

Complex video reasoning often depends on evidence scattered across distant moments, entities, and events, yet a correct answer alone does not reveal whether a model relied on the right parts of the video. We introduce ASSEMBLE, a framework that makes supporting evidence explicit throughout long-video reasoning. ASSEMBLE organizes local observations and cross-clip narratives into timestamped evidence catalogs traceable to the source video. A grounding-aware reader then composes question-specific atomic skills whose structured outputs contain explicit evidence references and support assessments. We use correctness-gated citation alignment as a direct grounding signal: after teacher-supervised fine-tuning, Group Relative Policy Optimization (GRPO) jointly optimizes answer correctness and citation alignment. This produces inspectable intermediate traces while keeping final predictions linked to explicit supporting evidence. Using a 9B reader supervised by a 235B teacher and shared precomputed evidence catalogs, ASSEMBLE achieves 59.2% macro-averaged answer accuracy across three long-video reasoning benchmarks, compared with 58.3% for Gemini-2.5-Pro, while improving macro-averaged overlap-based Grounded accuracy by 6.7%, with gains on all three benchmarks. Ablations further show that, with the same post-trained reader and inference budget, structured skill inference improves Grounded accuracy over free-form reasoning. Together, these results show that explicit evidence grounding can be integrated directly into long-video reasoning without sacrificing answer accuracy.

  • 5 authors
·
Sep 25

Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion

We present Assembler, a scalable and generalizable framework for 3D part assembly that reconstructs complete objects from input part meshes and a reference image. Unlike prior approaches that mostly rely on deterministic part pose prediction and category-specific training, Assembler is designed to handle diverse, in-the-wild objects with varying part counts, geometries, and structures. It addresses the core challenges of scaling to general 3D part assembly through innovations in task formulation, representation, and data. First, Assembler casts part assembly as a generative problem and employs diffusion models to sample plausible configurations, effectively capturing ambiguities arising from symmetry, repeated parts, and multiple valid assemblies. Second, we introduce a novel shape-centric representation based on sparse anchor point clouds, enabling scalable generation in Euclidean space rather than SE(3) pose prediction. Third, we construct a large-scale dataset of over 320K diverse part-object assemblies using a synthesis and filtering pipeline built on existing 3D shape repositories. Assembler achieves state-of-the-art performance on PartNet and is the first to demonstrate high-quality assembly for complex, real-world objects. Based on Assembler, we further introduce an interesting part-aware 3D modeling system that generates high-resolution, editable objects from images, demonstrating potential for interactive and compositional design. Project page: https://assembler3d.github.io

  • 5 authors
·
Jun 20, 2025