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Jul 27

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.

AlayaLab Alaya Lab
·
Jul 1 3

Tensor Cache: Eviction-conditioned Associative Memory for Transformers

Autoregressive Transformer KV caches grow linearly with context length; sliding-window caching bounds memory but discards evicted tokens entirely, so relevant evidence outside the window becomes inaccessible. We introduce Tensor Cache, a two-level cache that pairs sliding-window softmax attention as a first-level cache (L1) with a fixed-size outer-product fast-weight memory as a second-level cache (L2) fed by KV pairs evicted from the window. Recent tokens remain in exact local attention; evicted pairs are compressed into a per-layer matrix A and read by future queries through a single matrix multiplication, exploiting the linear-attention identity q_t(k_i otimes v_i)=langle q_t,k_irangle v_i. A learned scalar gate fuses the L1 and L2 outputs, and per-head decay and write-rate parameters are trained end-to-end. The outer-product memory and the read identity are well-known; our contribution is their use as an L2 cache fed exclusively by sliding-window evictions, plus identifying that the common chunked-mean training shortcut A!leftarrow!λA!+!η(bar k!otimes!bar v) silently introduces C^2{-}C spurious cross-token outer products per chunk, and closing the gap with a parallel weighted-sum scan equivalent to per-token writes within float32 epsilon. Across systems scaling, controlled associative recall, long-context language modeling, and memory-capacity diagnostics, Tensor Cache improves the memory--quality frontier over bounded-state baselines.

  • 5 authors
·
May 20

Breaking the Bubble: Asynchronous Pipeline Parallel Training with Bounded Weight Inconsistency

Pipeline parallelism is essential for training large neural networks, but existing schedules trade off throughput, memory, and optimization consistency. Synchronous pipelines preserve forward/backward weight consistency but suffer from bubbles; asynchronous pipelines remove bubbles but introduce weight-version mismatch, typically requiring weight stashing, prediction, or correction mechanisms. We introduce PACI (Pipeline Asynchronous training with Controlled Inconsistency), a bubble-free asynchronous pipeline method that bounds forward/backward version drift without weight stashing, prediction, additional parameter copies, or global synchronization. The key idea is to use local gradient accumulation as a version-control mechanism: by slowing parameter-version evolution relative to pipeline delay, PACI limits the number of optimizer updates crossed by any micro-batch while preserving steady-state utilization. In GPT-style language-model pretraining, PACI matches the stability and final perplexity of synchronous 1F1B-flush, retains the same peak memory footprint, achieves fully utilized pipeline throughput, and improves training time-to-accuracy by up to 1.69times over the fastest flush baseline. These results show that forward/backward inconsistency need not be eliminated: when explicitly bounded, it can be safely traded for substantial efficiency gains.

Deformable Beta Splatting

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to capture complex geometries and diverse colors. We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation. DBS replaces Gaussian kernels with deformable Beta Kernels, which offer bounded support and adaptive frequency control to capture fine geometric details with higher fidelity while achieving better memory efficiency. In addition, we extended the Beta Kernel to color encoding, which facilitates improved representation of diffuse and specular components, yielding superior results compared to SH-based methods. Furthermore, Unlike prior densification techniques that depend on Gaussian properties, we mathematically prove that adjusting regularized opacity alone ensures distribution-preserved Markov chain Monte Carlo (MCMC), independent of the splatting kernel type. Experimental results demonstrate that DBS achieves state-of-the-art visual quality while utilizing only 45% of the parameters and rendering 1.5x faster than 3DGS-MCMC, highlighting the superior performance of DBS for real-time radiance field rendering. Interactive demonstrations and source code are available on our project website: https://rongliu-leo.github.io/beta-splatting/.

  • 5 authors
·
Jan 27, 2025

Cross-Session Threats in AI Agents: Benchmark, Evaluation, and Algorithms

AI-agent guardrails are memoryless: each message is judged in isolation, so an adversary who spreads a single attack across dozens of sessions slips past every session-bound detector because only the aggregate carries the payload. We make three contributions to cross-session threat detection. (1) Dataset. CSTM-Bench is 26 executable attack taxonomies classified by kill-chain stage and cross-session operation (accumulate, compose, launder, inject_on_reader), each bound to one of seven identity anchors that ground-truth "violation" as a policy predicate, plus matched Benign-pristine and Benign-hard confounders. Released on Hugging Face as intrinsec-ai/cstm-bench with two 54-scenario splits: dilution (compositional) and cross_session (12 isolation-invisible scenarios produced by a closed-loop rewriter that softens surface phrasing while preserving cross-session artefacts). (2) Measurement. Framing cross-session detection as an information bottleneck to a downstream correlator LLM, we find that a session-bound judge and a Full-Log Correlator concatenating every prompt into one long-context call both lose roughly half their attack recall moving from dilution to cross_session, well inside any frontier context window. Scope: 54 scenarios per shard, one correlator family (Anthropic Claude), no prompt optimisation; we release it to motivate larger, multi-provider datasets. (3) Algorithm and metric. A bounded-memory Coreset Memory Reader retaining highest-signal fragments at K=50 is the only reader whose recall survives both shards. Because ranker reshuffles break KV-cache prefix reuse, we promote CSR_prefix (ordered prefix stability, LLM-free) to a first-class metric and fuse it with detection into CSTM = 0.7 F_1(CSDA@action, precision) + 0.3 CSR_prefix, benchmarking rankers on a single Pareto of recall versus serving stability.

  • 1 authors
·
Apr 21

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an evidence influence kernel and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/

SpatialBench: Is Your Spatial Foundation Model an All-Round Player?

While spatial foundation models have demonstrated impressive performance on standard datasets, a critical question remains: are they truly all-round players capable of generalizing robustly across diverse downstream tasks, arbitrary viewpoints, shifting scene domains, varying input densities, and specific hardware constraints? Answering this overarching question requires a holistic assessment, yet current models are mainly evaluated on specific domains for which they were specifically designed or trained. Such evaluations are intrinsically limited by narrow paradigm coverage, limited scene domains, and arbitrary frame sampling, making it fundamentally difficult to assess their true generalization capabilities. To address this gap, we present SpatialBench, a cross-paradigm, domain-diverse benchmark for spatial foundation models with deterministic sampling. SpatialBench features unprecedented scale and rigorous deterministic design, comprising 19 datasets and 546 scenes across 5 diverse spatial domains. It comprehensively evaluates 41 models across 6 paradigms on 5 task suites under 4 different input density settings. Our extensive evaluation reveals that current models are not yet all-round players, and uncovers crucial insights for future advancement. Specifically, we demonstrate that full-context attention maximizes accuracy while bounded-memory strategies unlock long-sequence scalability. Moreover, our empirical evaluations in challenging embodied and egocentric tasks demonstrate that strict domain alignment and high data quality are far more critical to performance than simple dataset scaling. Furthermore, to address the largest data gap identified in our analysis, we go beyond evaluation by introducing a large-scale dataset, DA-Next-5M, and a strong baseline model, DA-Next, pushing the boundaries of spatial representation learning.

ropedia-ai Ropedia
·
May 25 4

MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification

Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining challenges lies in modeling long-range motion-contained dynamic videos, where a naive extension of existing methods leads to severe memory explosion, temporal flickering, and failure to handle appearing or disappearing occlusions over time. To address these challenges, we propose a novel 4DGS framework characterized by an Anchor Relay-based Bidirectional Blending (ARBB) mechanism, named MoRel, which enables temporally consistent and memory-efficient modeling of long-range dynamic scenes. Our method progressively constructs locally canonical anchor spaces at key-frame time index and models inter-frame deformations at the anchor level, enhancing temporal coherence. By learning bidirectional deformations between KfA and adaptively blending them through learnable opacity control, our approach mitigates temporal discontinuities and flickering artifacts. We further introduce a Feature-variance-guided Hierarchical Densification (FHD) scheme that effectively densifies KfA's while keeping rendering quality, based on an assigned level of feature-variance. To effectively evaluate our model's capability to handle real-world long-range 4D motion, we newly compose long-range 4D motion-contained dataset, called SelfCap_{LR}. It has larger average dynamic motion magnitude, captured at spatially wider spaces, compared to previous dynamic video datasets. Overall, our MoRel achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage, demonstrating both scalability and efficiency in dynamic Gaussian-based representations.

  • 6 authors
·
Dec 9, 2025 2

The Residual Stream Is All You Need: On the Redundancy of the KV Cache in Transformer Inference

The key-value (KV) cache is widely treated as essential state in transformer inference, and a large body of work engineers policies to compress, evict, or approximate its entries. We prove that this state is entirely redundant: keys and values at every layer are deterministic projections of the residual stream, and recomputing them from a single residual vector per token incurs exactly zero reconstruction error, not approximately, but bit-identically. We verify this across six models from four architecture families (135M to 4B parameters). Cross-task residual patching at every layer produces D_KL = 0 between patched and original output distributions, confirming that the residual stream satisfies a Markov property and is the sole information-carrying state. Removing the cache entirely and recomputing from scratch yields token-identical output under greedy decoding on all models tested. We build on this result with KV-Direct, a bounded-memory inference scheme that checkpoints residual vectors (5 KB per token on Gemma 3-4B) instead of full KV pairs (136 KB), recomputing keys and values on demand. Over 20 conversation turns, KV-Direct holds peak memory at 42 MB while the standard cache grows past 103 MB. Against five eviction baselines (H2O, StreamingLLM, SnapKV, TOVA, window-only), KV-Direct maintains 100% token match at every cache budget; all baselines degrade to 5-28%. A per-operation latency analysis shows recomputation runs up to 5x faster than reading cached tensors at moderate batch sizes. Code is available at https://github.com/Kaleemullahqasim/KV-Direct.

  • 5 authors
·
Mar 19

Cache What Lasts: Token Retention for Memory-Bounded KV Cache in LLMs

Memory and computation remain core bottlenecks in long-horizon LLM inference due to the quadratic cost of self-attention and the ever-growing key-value (KV) cache. Existing strategies for memory-bounded inference, such as quantization, offloading, or heuristic KV eviction, either incur high orchestration costs or rely on unreliable attention-based proxies of importance. We propose TRIM-KV, a novel approach that learns each token's intrinsic importance at creation time via a lightweight retention gate. Each gate predicts a scalar retention score that decays over time, reflecting the long-term utility of the token for a specific layer and head. Tokens with low scores are evicted when the memory budget is exceeded, ensuring that the cache always contains the most critical tokens. TRIM-KV is trained efficiently through distillation from a frozen LLM combined with a capacity loss, requiring only gate fine-tuning and adding negligible inference overhead. Across mathematical reasoning (GSM8K, MATH-500, AIME24), procedural generation (LongProc), conversational long-memory benchmarks (LongMemEval), and long-context understanding (LongBench and SCBench), TRIM-KV consistently outperforms strong eviction and learnable retrieval baselines, especially in low-memory regimes. Remarkably, it even surpasses full-cache models in some settings, showing that selective retention can serve as a form of regularization, suppressing noise from uninformative tokens. Qualitative analyses further reveal that learned retention scores align with human intuition, naturally recovering heuristics such as sink tokens, sliding windows, and gist compression without explicit design. Beyond efficiency, retention scores provide insights into layer- and head-specific roles, suggesting a new path toward LLM interpretability.

  • 5 authors
·
Dec 2, 2025 1

S$^3$-Attention:Attention-Aligned Endogenous Retrieval for Memory-Bounded Long-Context Inference

Large language models are increasingly applied to multi-document and long-form inputs, yet long-context inference remains memory- and noise-inefficient. Key-value (KV) caching scales linearly with context length, while external retrieval methods often return lexically similar but causally irrelevant passages. We present S3-Attention, a memory-first inference-time framework that treats long-context processing as attention-aligned endogenous retrieval. S3-Attention decodes transient key and query projections into top-k sparse feature identifiers using lightweight sparse autoencoders, and constructs a CPU-based inverted index mapping features to token positions or spans during a single streaming scan. This design allows the KV cache to be discarded entirely and bounds GPU memory usage by the scan chunk size. At generation time, feature co-activation is used to retrieve compact evidence spans, optionally fused with BM25 for exact lexical matching. Under a unified LongBench evaluation protocol with fixed prompting, decoding, and matched token budgets, S3-Hybrid closely matches full-context inference across multiple model families and improves robustness in several information-dense settings. We also report an engineering limitation of the current prototype, which incurs higher wall-clock latency than optimized full-KV baselines, motivating future kernel-level optimization.

  • 10 authors
·
Jan 27

EfficientViT: Memory Efficient Vision Transformer with Cascaded Group Attention

Vision transformers have shown great success due to their high model capabilities. However, their remarkable performance is accompanied by heavy computation costs, which makes them unsuitable for real-time applications. In this paper, we propose a family of high-speed vision transformers named EfficientViT. We find that the speed of existing transformer models is commonly bounded by memory inefficient operations, especially the tensor reshaping and element-wise functions in MHSA. Therefore, we design a new building block with a sandwich layout, i.e., using a single memory-bound MHSA between efficient FFN layers, which improves memory efficiency while enhancing channel communication. Moreover, we discover that the attention maps share high similarities across heads, leading to computational redundancy. To address this, we present a cascaded group attention module feeding attention heads with different splits of the full feature, which not only saves computation cost but also improves attention diversity. Comprehensive experiments demonstrate EfficientViT outperforms existing efficient models, striking a good trade-off between speed and accuracy. For instance, our EfficientViT-M5 surpasses MobileNetV3-Large by 1.9% in accuracy, while getting 40.4% and 45.2% higher throughput on Nvidia V100 GPU and Intel Xeon CPU, respectively. Compared to the recent efficient model MobileViT-XXS, EfficientViT-M2 achieves 1.8% superior accuracy, while running 5.8x/3.7x faster on the GPU/CPU, and 7.4x faster when converted to ONNX format. Code and models are available at https://github.com/microsoft/Cream/tree/main/EfficientViT.

  • 6 authors
·
May 11, 2023 1

Online Speculative Decoding

Speculative decoding is a pivotal technique to accelerate the inference of large language models (LLMs) by employing a smaller draft model to predict the target model's outputs. However, its efficacy can be limited due to the low predictive accuracy of the draft model, particularly when faced with diverse text inputs and a significant capability gap between the draft and target models. We introduce online speculative decoding (OSD) to address this challenge. The main idea is to continually update (multiple) draft model(s) on observed user query data using the abundant excess computational power in an LLM serving cluster. Given that LLM inference is memory-bounded, the surplus computational power in a typical LLM serving cluster can be repurposed for online retraining of draft models, thereby making the training cost-neutral. Since the query distribution of an LLM service is relatively simple, retraining on query distribution enables the draft model to more accurately predict the target model's outputs, particularly on data originating from query distributions. As the draft model evolves online, it aligns with the query distribution in real time, mitigating distribution shifts. We develop a prototype of online speculative decoding based on online knowledge distillation and evaluate it using both synthetic and real query data on several popular LLMs. The results show a substantial increase in the token acceptance rate by 0.1 to 0.65, which translates into 1.22x to 3.06x latency reduction.

  • 7 authors
·
Oct 11, 2023

UniT: Unified Geometry Learning with Group Autoregressive Transformer

Recent feed-forward models have significantly advanced geometry perception for inferring dense 3D structure from sensor observations. However, its essential capabilities remain fragmented across multiple incompatible paradigms, including online perception, offline reconstruction, multi-modal integration, long-horizon scalability, and metric-scale estimation. We present UniT, a unified model built upon a novel Group Autoregressive Transformer, which reformulates these seemingly disparate capabilities within a single framework. The key idea is to treat groups of sensor observations as the basic autoregressive units and predict the corresponding point maps in an anchor-free and scale-adaptive manner. More specifically, diverse view configurations in both online and offline settings are naturally unified within a single group autoregression process. By varying the group size, online mode operates over multiple autoregressive steps with single-frame groups, whereas offline mode aggregates a multi-frame group in a single forward pass. Meanwhile, a queue-style KV caching mechanism ensures bounded autoregressive memory over long horizons. This is enabled by reducing long-range dependencies on early frames through anchor-free relational modeling, thereby allowing outdated memory to be discarded on the fly. To improve metric-scale generalization across scenes, a scale-adaptive geometry loss is further introduced within this framework. It couples relative geometric constraints with a partial absolute scale term, implicitly regularizing global scale and inducing a progressive transition from scale-invariant geometry to metric-scale solutions. Together with a dedicated modal attention module for integrating auxiliary modalities, UniT achieves state-of-the-art performance in unified geometry perception, as validated on ten benchmarks spanning seven representative tasks.

HKUSTGZ HKUSTGZ
·
May 19 1

LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning

We present LatentAM, an online 3D Gaussian Splatting (3DGS) mapping framework that builds scalable latent feature maps from streaming RGB-D observations for open-vocabulary robotic perception. Instead of distilling high-dimensional Vision-Language Model (VLM) embeddings using model-specific decoders, LatentAM proposes an online dictionary learning approach that is both model-agnostic and pretraining-free, enabling plug-and-play integration with different VLMs at test time. Specifically, our approach associates each Gaussian primitive with a compact query vector that can be converted into approximate VLM embeddings using an attention mechanism with a learnable dictionary. The dictionary is initialized efficiently from streaming observations and optimized online to adapt to evolving scene semantics under trust-region regularization. To scale to long trajectories and large environments, we further propose an efficient map management strategy based on voxel hashing, where optimization is restricted to an active local map on the GPU, while the global map is stored and indexed on the CPU to maintain bounded GPU memory usage. Experiments on public benchmarks and a large-scale custom dataset demonstrate that LatentAM attains significantly better feature reconstruction fidelity compared to state-of-the-art methods, while achieving near-real-time speed (12-35 FPS) on the evaluated datasets. Our project page is at: https://junwoonlee.github.io/projects/LatentAM

  • 2 authors
·
Feb 11