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Nov 9

Code as Policies: Language Model Programs for Embodied Control

Large language models (LLMs) trained on code completion have been shown to be capable of synthesizing simple Python programs from docstrings [1]. We find that these code-writing LLMs can be re-purposed to write robot policy code, given natural language commands. Specifically, policy code can express functions or feedback loops that process perception outputs (e.g.,from object detectors [2], [3]) and parameterize control primitive APIs. When provided as input several example language commands (formatted as comments) followed by corresponding policy code (via few-shot prompting), LLMs can take in new commands and autonomously re-compose API calls to generate new policy code respectively. By chaining classic logic structures and referencing third-party libraries (e.g., NumPy, Shapely) to perform arithmetic, LLMs used in this way can write robot policies that (i) exhibit spatial-geometric reasoning, (ii) generalize to new instructions, and (iii) prescribe precise values (e.g., velocities) to ambiguous descriptions ("faster") depending on context (i.e., behavioral commonsense). This paper presents code as policies: a robot-centric formulation of language model generated programs (LMPs) that can represent reactive policies (e.g., impedance controllers), as well as waypoint-based policies (vision-based pick and place, trajectory-based control), demonstrated across multiple real robot platforms. Central to our approach is prompting hierarchical code-gen (recursively defining undefined functions), which can write more complex code and also improves state-of-the-art to solve 39.8% of problems on the HumanEval [1] benchmark. Code and videos are available at https://code-as-policies.github.io

  • 8 authors
·
Sep 16, 2022

RACaP: Agentic Reasoning, Acting, and Coding as Policies for Evolvable Robot Learning

General-purpose robot agents must learn from experience, transfer to new tasks, and act efficiently. Code as Policies (CaP) methods generate and repair programs at runtime, incurring latency and entangling reusable mechanisms with task-specific decisions. We introduce RACaP, an agentic framework that moves coding to evolution and uses a Reasoning-and-Acting (ReAct) loop to call frozen, typed Policy APIs at deployment. A two-phase strategy combines capability curriculum learning with autonomous self-evolution to improve the APIs, the ReAct harness, and experience memory. The APIs encode reusable physical mechanisms while exposing arguments for runtime adaptation. ReAct combines task-specific working memory, long-term experience memory, and visual feedback to select actions, verify outcomes, and recover from failures without modifying source code. RACaP achieves 54.4% success on LIBERO-90, 45.0% on zero-shot LIBERO-PRO, and 46.0% on LIBERO-Long, compared with at most 4.0% for CaP baselines on long-horizon tasks. On LIBERO-PRO, it achieves 2.5 times the success rate of CaP baselines and a 1.9-fold speedup in median policy time. For efficient on-robot deployment, rejection-sampled fine-tuning distills GPT-5.6 ReAct decisions into Qwen3-VL-8B-Instruct, yielding a 13.2-fold per-decision inference speedup and reducing repeated physical calls from 16 to 4. These results show that separating reusable code from runtime decisions supports continued evolution, effective transfer, and efficient long-horizon control.

  • 13 authors
·
Sep 24

GeneralVLA: Generalizable Vision-Language-Action Models with Knowledge-Guided Trajectory Planning

Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is that the models exhibit limited zero-shot capability, which hampers their ability to generalize effectively to unseen scenarios. In this work, we propose GeneralVLA (Generalizable Vision-Language-Action Models with Knowledge-Guided Trajectory Planning), a hierarchical vision-language-action (VLA) model that can be more effective in utilizing the generalization of foundation models, enabling zero-shot manipulation and automatically generating data for robotics. In particular, we study a class of hierarchical VLA model where the high-level ASM (Affordance Segmentation Module) is finetuned to perceive image keypoint affordances of the scene; the mid-level 3DAgent carries out task understanding, skill knowledge, and trajectory planning to produce a 3D path indicating the desired robot end-effector trajectory. The intermediate 3D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Compared to alternative approaches, our method requires no real-world robotic data collection or human demonstration, making it much more scalable to diverse tasks and viewpoints. Empirically, GeneralVLA successfully generates trajectories for 14 tasks, significantly outperforming state-of-the-art methods such as VoxPoser. The generated demonstrations can train more robust behavior cloning policies than training with human demonstrations or from data generated by VoxPoser, Scaling-up, and Code-As-Policies. We believe GeneralVLA can be the scalable method for both generating data for robotics and solving novel tasks in a zero-shot setting. Code: https://github.com/AIGeeksGroup/GeneralVLA. Website: https://aigeeksgroup.github.io/GeneralVLA.

Manipulate-Anything: Automating Real-World Robots using Vision-Language Models

Large-scale endeavors like and widespread community efforts such as Open-X-Embodiment have contributed to growing the scale of robot demonstration data. However, there is still an opportunity to improve the quality, quantity, and diversity of robot demonstration data. Although vision-language models have been shown to automatically generate demonstration data, their utility has been limited to environments with privileged state information, they require hand-designed skills, and are limited to interactions with few object instances. We propose Manipulate-Anything, a scalable automated generation method for real-world robotic manipulation. Unlike prior work, our method can operate in real-world environments without any privileged state information, hand-designed skills, and can manipulate any static object. We evaluate our method using two setups. First, Manipulate-Anything successfully generates trajectories for all 7 real-world and 14 simulation tasks, significantly outperforming existing methods like VoxPoser. Second, Manipulate-Anything's demonstrations can train more robust behavior cloning policies than training with human demonstrations, or from data generated by VoxPoser, Scaling-up, and Code-As-Policies. We believe Manipulate-Anything can be a scalable method for both generating data for robotics and solving novel tasks in a zero-shot setting. Project page: https://robot-ma.github.io/.

  • 7 authors
·
Jun 27, 2024

Language to Rewards for Robotic Skill Synthesis

Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.

  • 20 authors
·
Jun 14, 2023

Spatial Reasoning and Planning for Deep Embodied Agents

Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel scenarios with a limited budget of additional trial and error. Learning-based approaches, such as deep RL, can discover and take advantage of inherent regularities and characteristics of the application domain from data, and continuously improve their performances, however at a cost of large amounts of training data. This thesis explores the development of data-driven techniques for spatial reasoning and planning tasks, focusing on enhancing learning efficiency, interpretability, and transferability across novel scenarios. Four key contributions are made. 1) CALVIN, a differential planner that learns interpretable models of the world for long-term planning. It successfully navigated partially observable 3D environments, such as mazes and indoor rooms, by learning the rewards and state transitions from expert demonstrations. 2) SOAP, an RL algorithm that discovers options unsupervised for long-horizon tasks. Options segment a task into subtasks and enable consistent execution of the subtask. SOAP showed robust performances on history-conditional corridor tasks as well as classical benchmarks such as Atari. 3) LangProp, a code optimisation framework using LLMs to solve embodied agent problems that require reasoning by treating code as learnable policies. The framework successfully generated interpretable code with comparable or superior performance to human-written experts in the CARLA autonomous driving benchmark. 4) Voggite, an embodied agent with a vision-to-action transformer backend that solves complex tasks in Minecraft. It achieved third place in the MineRL BASALT Competition by identifying action triggers to segment tasks into multiple stages.

  • 1 authors
·
Sep 28, 2024

PhysCaP: Grounding Code-as-Policy Agent with Physics-Informed Exploration

We present PhysCaP, a Physics-Informed Code-as-Policy agent for active perception in robotic manipulation. While vision-language-action policies excel at imitating demonstrations, they rely on passive observation and fail to infer latent physical properties critical for manipulation. PhysCaP augments code-as-policy frameworks with a physics-informed exploration layer that enables explicit information-seeking through interaction. It introduces training-free physical property extraction modules that estimate object mass and stiffness from robot proprioception without additional sensors. To balance exploration costs and the efficiency of information obtained, PhysCaP employs a dual-agent design: a Planner that decides when to explore and when to stop, and a Prioritizer that filters implausible interactions and ranks the remainder using a heuristic priority score, enabling efficient, targeted exploration. We evaluate PhysCaP on real-world tabletop manipulation tasks (searching for hidden objects, detecting empty cans, and finding ripe avocados) and a simulated task in LIBERO. The results show that existing passive and naive interactive baselines either fail when physical properties are hidden or over-explore, whereas PhysCaP achieves comparable performance with fewer interactions and reduced execution time. Ablation studies further validate the effectiveness of the proposed physical property extraction modules. Project page: https://physcap.github.io

  • 11 authors
·
Aug 20 2

CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation

How well can general-purpose multimodal models turn visual understanding and reasoning into embodied manipulation via executable code? We introduce CodeActionBench, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy. Without task-specific fine-tuning, demonstrations, external specialist perception or grasp modules, privileged scene state, or predefined task policies, agents should select visual evidence, form task-relevant 3D estimates, construct manipulation targets, and iteratively execute and revise their policies. A shared robot API provides RGB observations, calibrated geometric operations, robot feedback, and bounded motion, leaving task-dependent decisions to the evaluated agent. Fixed task instances, resource budgets, and a hidden physical-outcome verifier support controlled comparisons across models and harness configurations. Extensive evaluations across nine configurations and 675 attempts achieve success rates ranging from 2.7% to 73.3%. The strongest configuration, GPT-6 Astra with Codex CLI, solves 22 of 25 tasks at least once in three attempts, demonstrating the best performance while still leaving substantial room for improvement. Trajectory analyses reveal difficulties in spatial alignment, object retention, and completion judgment, including task failures despite successfully completed motions. CodeActionBench provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process.

  • 5 authors
·
Sep 26

RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments

For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. We pose a computational analogue: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code, and how much does this reconstruction improve with the ability to design controlled experiments? We introduce RevengeBench, a benchmark of 75 LLM generated, Elo-calibrated policies across five game environments, drawn from CodeClash tournament trajectories. The learner observes the hidden target policy play against sampled opponents and designs behavioral probes in the form of custom opponent policies that elicit informative behavior. It then submits an executable hypothesis, which is evaluated using continuous action-distance metrics. We further validate that recovered code carries informative signal in downstream player-versus-player tournaments. Across twelve frontier LLMs, recovery quality varies substantially (34 to 72% of initial distance closed), with reconstructed policies yielding measurable competitive advantage, particularly for weaker models that otherwise struggle to design effective counter-strategies. Our benchmark positions behavioral recovery of programmatic policies as a tractable inverse problem in code-space, opening a path to opponent modeling, policy interpretability, and the broader question of inferring latent mechanisms from observations.

  • 5 authors
·
Jun 23

Embodied Turing Machines: Stateful Code for Robot Recursive Self-Improvement

Most robot policies keep a model in the control loop: a VLA maps observations to actions, and an Agent Harness, such as Agent-as-Policy or Harness VLA queries a VLM for decision making at run time. We propose a different view: the embodied world is an Embodied Turing Machine, whose tape is the robot and environment state and rules are the policy. If this state can be represented accurately, the decision making can be written entirely in code. We therefore propose Code-Only-as-Policy (COAP): code measures and tracks the robot, environment, and task state from camera images and proprioception, and makes every decision from it. The same code applies across episodes, and different tasks share one library without a VLM or VLA in the loop. Compared with VLAs and Agent Harnesses, we analyze three advantages of COAP: (i) Explicit State: the state can be stored in code; (ii) Execution: code makes decision making controllable, recovers from failures flexibly, and runs fast and cheaply online; (iii) Extensibility: new tasks reuse, inherit, or extend the shared library, so capabilities can accumulate over tasks. These advantages make COAP a suitable medium for recursive self-improvement (RSI): coding agents develop the library in a closed loop, and each change is explicit and controllable. On RoboDojo's 42 bimanual tasks, the resulting library reaches a success rate of 70.24% without a model at test time. The upper bound of COAP lies in how accurately the state is represented for decision making and how robust the code logic is. We thus propose COAP as a new paradigm for embodied tasks; since it applies across episodes, it can also serve as an efficient data engine for VLAs and Agent Harnesses.

  • 5 authors
·
Oct 7 2

Robot Utility Models: General Policies for Zero-Shot Deployment in New Environments

Robot models, particularly those trained with large amounts of data, have recently shown a plethora of real-world manipulation and navigation capabilities. Several independent efforts have shown that given sufficient training data in an environment, robot policies can generalize to demonstrated variations in that environment. However, needing to finetune robot models to every new environment stands in stark contrast to models in language or vision that can be deployed zero-shot for open-world problems. In this work, we present Robot Utility Models (RUMs), a framework for training and deploying zero-shot robot policies that can directly generalize to new environments without any finetuning. To create RUMs efficiently, we develop new tools to quickly collect data for mobile manipulation tasks, integrate such data into a policy with multi-modal imitation learning, and deploy policies on-device on Hello Robot Stretch, a cheap commodity robot, with an external mLLM verifier for retrying. We train five such utility models for opening cabinet doors, opening drawers, picking up napkins, picking up paper bags, and reorienting fallen objects. Our system, on average, achieves 90% success rate in unseen, novel environments interacting with unseen objects. Moreover, the utility models can also succeed in different robot and camera set-ups with no further data, training, or fine-tuning. Primary among our lessons are the importance of training data over training algorithm and policy class, guidance about data scaling, necessity for diverse yet high-quality demonstrations, and a recipe for robot introspection and retrying to improve performance on individual environments. Our code, data, models, hardware designs, as well as our experiment and deployment videos are open sourced and can be found on our project website: https://robotutilitymodels.com

  • 10 authors
·
Sep 9, 2024 2

OpenRUA: Robot-Use Agents Are Zero-Shot Visuomotor Policies

Coding agents are extending their reach into the physical world by writing and executing robot control programs. One might expect the agents to use the existing mature software stack that engineers have developed over decades to access sensors and control motion. Yet prior work primarily engineers complex custom harnesses to orchestrate agents for robot use, particularly by prescribing specialized workflows and providing bespoke interfaces. This raises the question: "Is such additional harness engineering necessary?" We introduce OpenRUA, a zero-abstraction harness that bypasses bespoke abstraction layers by providing off-the-shelf coding agents with only terminal access to the robot's native software interface ROS 2. OpenRUA employs a minimalist workspace-as-harness design, only offering ROS 2 documentation and basic tools while leaving the coding agent to organize its own work without orchestrating any agentic workflow. Within this workspace, OpenRUA recasts perception as file I/O and manipulation as coding. With Claude Code powered by Claude Opus 5, OpenRUA achieves success rates of 99.0% on CaP-Bench and 87.0% on LIBERO-PRO, demonstrating that an off-the-shelf coding agent can serve as a zero-shot visuomotor policy through the robot's native interface, without bespoke primitives or task-specific training. Under this minimalist design, further analysis reveals striking emergent behaviors of coding agents: (1) For perception, the agent spontaneously writes programs that process raw sensory inputs and derive metric measurements in 96.80% of episodes. (2) For manipulation, the agent spontaneously builds motion-control clients (e.g., gripper control) in 95.87% of episodes and closed-loop control programs (e.g., adjusting motion based on sensor feedback) in 50.13% of episodes. Our code is available at https://github.com/terminalworld/OpenRUA.

  • 7 authors
·
Sep 30 2

Greening Large Language Models of Code

Large language models of code have shown remarkable effectiveness across various software engineering tasks. Despite the availability of many cloud services built upon these powerful models, there remain several scenarios where developers cannot take full advantage of them, stemming from factors such as restricted or unreliable internet access, institutional privacy policies that prohibit external transmission of code to third-party vendors, and more. Therefore, developing a compact, efficient, and yet energy-saving model for deployment on developers' devices becomes essential. To this aim, we propose Avatar, a novel approach that crafts a deployable model from a large language model of code by optimizing it in terms of model size, inference latency, energy consumption, and carbon footprint while maintaining a comparable level of effectiveness. The key idea of Avatar is to formulate the optimization of language models as a multi-objective configuration tuning problem and solve it with the help of a Satisfiability Modulo Theories (SMT) solver and a tailored optimization algorithm. The SMT solver is used to form an appropriate configuration space, while the optimization algorithm identifies the Pareto-optimal set of configurations for training the optimized models using knowledge distillation. We evaluate Avatar with two popular language models of code, i.e., CodeBERT and GraphCodeBERT, on two popular tasks, i.e., vulnerability prediction and clone detection. We use Avatar to produce optimized models with a small size (3 MB), which is 160times smaller than the original large models. On the two tasks, the optimized models significantly reduce the energy consumption (up to 184times less), carbon footprint (up to 157times less), and inference latency (up to 76times faster), with only a negligible loss in effectiveness (1.67\% on average).

  • 6 authors
·
Jan 11, 2024

ReST-RL: Achieving Accurate Code Reasoning of LLMs with Optimized Self-Training and Decoding

With respect to improving the reasoning accuracy of LLMs, the representative reinforcement learning (RL) method GRPO faces failure due to insignificant reward variance, while verification methods based on process reward models (PRMs) suffer from difficulties with training data acquisition and verification effectiveness. To tackle these problems, this paper introduces ReST-RL, a unified LLM RL paradigm that significantly improves LLM's code reasoning ability by combining an improved GRPO algorithm with a meticulously designed test time decoding method assisted by a value model (VM). As the first stage of policy reinforcement, ReST-GRPO adopts an optimized ReST algorithm to filter and assemble high-value training data, increasing the reward variance of GRPO sampling, thus improving the effectiveness and efficiency of training. After the basic reasoning ability of LLM policy has been improved, we further propose a test time decoding optimization method called VM-MCTS. Through Monte-Carlo Tree Search (MCTS), we collect accurate value targets with no annotation required, on which VM training is based. When decoding, the VM is deployed by an adapted MCTS algorithm to provide precise process signals as well as verification scores, assisting the LLM policy to achieve high reasoning accuracy. We validate the effectiveness of the proposed RL paradigm through extensive experiments on coding problems. Upon comparison, our approach significantly outperforms other reinforcement training baselines (e.g., naive GRPO and ReST-DPO), as well as decoding and verification baselines (e.g., PRM-BoN and ORM-MCTS) on well-known coding benchmarks of various levels (e.g., APPS, BigCodeBench, and HumanEval), indicating its power to strengthen the reasoning ability of LLM policies. Codes for our project can be found at https://github.com/THUDM/ReST-RL.

  • 4 authors
·
Aug 27, 2025

Order Matters: Unveiling the Hidden Impact of Macro Placement Sequences via Proxy-Guided LLM Evolution

Macro placement is a fundamental step in modern chip physical design, playing a crucial role in determining the solution quality of high-dimensional combinatorial optimization problems. Despite recent advancements in machine learning for spatial coordinate determination, the temporal dimension of placement sequencing remains largely governed by static heuristics. In this work, we demonstrate that the placement sequence is not merely a preprocessing step but a decisive factor in optimization, where suboptimal early decisions trigger irreversible domino effects that constrain the solution space. To harness this unexplored dimension, we propose OrderPlace, a proxy-guided LLM evolution framework for automatically discovering macro placement order strategies. Instead of relying on manually crafted heuristics such as area- or connectivity-based ordering, OrderPlace explores a broader space of code-level policies, ranging from static scoring metrics to dynamic physics-inspired mechanisms. To mitigate the prohibitive cost of evaluating sequences, we introduce a lightweight proxy evaluation mechanism that efficiently filters candidates using a deterministic greedy probe. Experimental results on the standard ISPD 2005 benchmarks demonstrate that OrderPlace discovers novel ordering strategies. Compared with WireMask-EA and the state-of-the-art method EGPlace, OrderPlace reduces wirelength by 34.04\% and 14.08\%, respectively.

  • 4 authors
·
Jun 7

Gym-Anything for Robotics: Scaling physical simulations with digital agents

Realistic, fast robotics simulations could enable large-scale training of embodied AI models that transfer to the real world. However, despite decades of progress, available simulations cover only a narrow range of real-world tasks and physical phenomena. The core bottleneck is that creating better simulations requires significant expert effort and therefore does not scale. To address this, we introduce Gym-Anything for Robotics, a framework in which coding agents create realistic robotics simulations. Our core insight is that simulation creation is a coding agent task, so improvements in coding agents translate directly into richer and more faithful simulations. We select simulations based on U.S. GDP data to cover economically valuable physical work, define what makes a good simulation and a good task, and develop an adversarial creation-audit loop that checks each simulation and task against these definitions. Using this pipeline, we build RoboWorld, a set of 25 simulations with 25 test and 175 training RL environments of varying difficulty. Even the best frontier models fail on every RoboWorld test task, achieving an average reward of only 0.06. Building on RoboWorld, we introduce several new ways for frontier models to improve, including in-context learning across repeated attempts, a privileged teacher that reads the simulator state and teaches a student in context, self-assisted learning from the model's own privileged experience, and code policies that generate demonstrations across varied scenes to train vision-language-action models (VLAs) such as π_{0.5}. Each of these substantially improves performance. We release our pipeline, RL environments, and benchmark to facilitate future research. Code and data are available at https://gym-anything.github.io/robotics

  • 2 authors
·
Oct 28

CaPtain: A Pipeline for Post-Training Code-as-Policy Robot Agents

Across coding, web, and tool-use tasks, language-model agents are now routinely trained with the same recipe: supervised fine-tuning (SFT) to learn the interface, then multi-turn reinforcement learning (RL) to master it. Code-as-policy (CaP) casts robot manipulation in the same form, as the policy writes code against robot APIs and reads back the results, so the same recipe should apply. Yet existing CaP agents sidestep training: they either prompt closed frontier models or delegate manipulation to pre-trained vision-language-action models (VLAs) and high-level skills, while small open vision-language models (VLMs) fail outright. We present CaPtain, an open post-training pipeline that turns a small open VLM into a capable CaP agent, with no VLA, frontier model, or privileged state at test time. CaPtain trains and deploys the policy inside CaPtain-Harness, which exposes low-level perception, geometry, and guarded-motion primitives across simulation and real hardware. We first align the base model via SFT on synthetic trajectories generated with GPT-6 Astra, then apply multi-turn RL. Multi-turn RL must credit tens of agent requests, whose physical effects often surface turns later, from a single end-of-episode outcome. We therefore introduce a physical critic that reads privileged simulator state, never seen by the policy, and credits each request by how much it changes the predicted chance of success. Starting from Qwen3.5-4B (0% zero-shot), CaPtain-4B reaches 55.4% held-out LIBERO success after SFT and 73.8% after RL. On LIBERO-PRO, it reaches 78.5%, surpassing several frontier-model agents, and its RL gains persist across three perturbation suites (+17.6 to +21.2 points). Without target-domain training, it attains 83.3% on SimplerEnv WidowX, exceeds frontier models on CaP-Bench, and runs on a real robot after simulation-only adaptation. We release all code, data, and model weights.

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.

  • 15 authors
·
Mar 22

Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence

Vision-language-action (VLA) and world-action (WAM) models map observations and instructions directly to robot actions. This directness ties a policy to training: minor layout or viewpoint changes cause failure, and instructions generalize poorly. The root cause lies in representation: task requirements, conditions, progress, and failure recovery are implicitly encoded in action sequences, making them difficult to inspect or revise. Digital coding agents offer a precedent: LLMs call tools, verify results, and revise from feedback as executable code. The same working pattern of explicit state, manageable execution, and revisable procedures underlies generalization and long-horizon execution in the physical world, letting physical experience return as reusable programs, memory, or evidence. We propose Physical Coding, representing task state and execution as code. Code as World records objects, relations, constraints, and progress; Code as Policy organizes planning, verification, recovery, and execution. We build HexaAnything, which calls perception, planning, and control tools, including VLA/WAM policies, and makes in-the-loop decisions from external feedback. Verified traces become data and memory, enabling evolution from tools and Harness to model weights, architectures, and ultimately hardware and task design. On RoboCasa365, HexaAnything improves Composite-Unseen and overall success over XR-1 VLA, and its Harness-trained HexaModel beats the base on every split, indicating code traces internalize physical execution. On PhyBench and a dual-arm AgileX robot, the agent autonomously completes physics experiments and most tabletop tasks, often faster than published results. We observe data, model, and tool self-evolution; future work targets weight internalization, autonomous redesign of architectures, languages, representations, and tasks, and deployment in manufacturing and science.

HexaFuture HexaFuture
·
Sep 27 2

RE-0: Verified Recursive Improvement of Embodied Code-as-Policy Agents through Local On-Policy Distillation

Code-as-Policy agents accomplish long-horizon embodied tasks by generating and executing code, yet continually improving them with teachers that are stronger but not globally reliable remains a key challenge. Existing distillation methods typically treat the teacher's complete behavior as the supervision target and thus misassign training credit on states where the teacher fails. We propose RE-0, a recursively verified policy improvement framework: rather than assuming that the teacher globally outperforms the student, RE-0 requests local corrections from the teacher on the student's own failure histories and checks in the environment whether each correction is genuinely beneficial; verified corrections yield immediate improvement. Building on this, we propose RE-OPD, which turns verified interventions into supervision for on-policy distillation. Only counterfactually verified teacher interventions provide distribution-level supervision, weighted by their measured local benefit, and the improvement they induce is projected back into the standalone student, so both where supervision is applied and how much credit the teacher receives co-evolve with the student policy. We further prove that the student's per-round gain is lower-bounded by its verified intervention gain up to verification and projection error terms. Experiments across multiple Code-as-Policy embodied tasks show that RE-0 improves both teacher-assisted execution and the standalone student, and generalizes to novel robots and scenes.

  • 6 authors
·
Sep 25

RoboAuto: Autonomous Robot Program Search through Multi-Level Physical Understanding

Recently, LLM-based autonomous agents have shown strong capabilities in iteratively generating, evaluating, and refining executable solutions. In robotic manipulation, Code-as-Policy lets these agents search over modular and editable robot programs. However, effective program search requires physical understanding: agents must understand how objects can be manipulated, how scene geometry constrains actions, and why interactions succeed or fail. Existing methods rely mainly on execution feedback for program refinement, often leaving these physical questions unresolved. We introduce RoboAuto, a framework for robot program search that explicitly organizes physical understanding at the object, scene, and interaction levels through three components. First, a hierarchical knowledge base combines executable skills with object-centric knowledge of affordances, spatial relations, and action effects, learned from embodied data and online task solving. Second, scene grounding connects this knowledge to the current environment by identifying relevant objects and resolving action-critical quantities. Third, multi-stage planning with self-designed experiments checks whether each stage produces its expected physical effects and actively tests competing hypotheses to resolve physical uncertainties. RoboAuto achieves superior performance across five benchmark families, attaining an 89.1% success rate on short-horizon LIBERO-PRO tasks and more than twice the mean success rate of ASPIRE on LIBERO-PRO Long and LIBERO-Plus. It also outperforms ASPIRE and π_{0.5} on three challenging long-horizon real-robot tasks requiring precise manipulation. We further show that the knowledge base transfers across simulators and embodiments, and that program search performance scales with its size. Project page: https://roboauto-ai.github.io/

  • 9 authors
·
Oct 26

HyCodePolicy: Hybrid Language Controllers for Multimodal Monitoring and Decision in Embodied Agents

Recent advances in multimodal large language models (MLLMs) have enabled richer perceptual grounding for code policy generation in embodied agents. However, most existing systems lack effective mechanisms to adaptively monitor policy execution and repair codes during task completion. In this work, we introduce HyCodePolicy, a hybrid language-based control framework that systematically integrates code synthesis, geometric grounding, perceptual monitoring, and iterative repair into a closed-loop programming cycle for embodied agents. Technically, given a natural language instruction, our system first decomposes it into subgoals and generates an initial executable program grounded in object-centric geometric primitives. The program is then executed in simulation, while a vision-language model (VLM) observes selected checkpoints to detect and localize execution failures and infer failure reasons. By fusing structured execution traces capturing program-level events with VLM-based perceptual feedback, HyCodePolicy infers failure causes and repairs programs. This hybrid dual feedback mechanism enables self-correcting program synthesis with minimal human supervision. Our results demonstrate that HyCodePolicy significantly improves the robustness and sample efficiency of robot manipulation policies, offering a scalable strategy for integrating multimodal reasoning into autonomous decision-making pipelines.

  • 10 authors
·
Aug 4, 2025 2

AutoCedar: An Agentic Framework for Verifier-Guided Access Control Policy Synthesis

Large Language Models are increasingly used to turn natural-language requirements into code. In access control, that shortcut is dangerous: a generated policy can compile and read correctly while granting access that no one approved. The difficulty is not only writing policy code. It is fixing what the requirements mean before code is written, and then checking that the final policy actually satisfies that intent. We present AutoCedar, a verifier-guided system that first turns natural-language access-control requirements into a reviewed, checkable target, and then synthesizes Cedar policies against that target. AutoCedar decomposes schema and policy authoring into small intent atoms: reviewable claims about vocabulary and behavior. Once those atoms pass mechanical validation and human intent review, the model proposes a candidate policy, the verifier checks it against the approved target, and each failure is turned into a repair signal that tells the model whether to broaden, narrow, or restructure the policy without changing the target. Because the model's work is split into small problems, each grounded in reviewed intent and backed by verifier feedback, end-to-end policy authoring becomes tractable. AutoCedar converges on all 221 tasks of CedarBench, our benchmark of authorization tasks paired with executable semantic boundaries. Across three requirements-corpus case studies covering healthcare, education, and conference management, AutoCedar converts noisy prose and extracted access-control fragments into reviewed schemas, formal checks, and a globally verified Cedar policy store for each scenario.

  • 4 authors
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Jul 3

Do User-Authored Permission Policies Improve Protection Against AI Agent Overreach?

AI agents are poised to become a primary interface to digital products, acting across email, files, payments, and personal data. People without professional software backgrounds need understandable, reusable ways to control actions across services. We examine a mechanism in which a language model maps actions to plain-language consequence categories with user-authored "allow", "ask", or "never" rules. We ask what is gained and lost when decisions are made in advance as reusable rules rather than separately for each action. We analyzed 113 participants without professional software backgrounds across three conditions: per-action human-in-the-loop approval (HITL), automated per-action model review (AUTO), or user-authored consequence policy (POLICY). Participants judged 2 examples in each of 4 consequence categories; POLICY participants then set one rule per category. All supervised an 18-action simulated day, including 7 overreach actions. POLICY blocked less overreach than HITL (-20.1 percentage points, 95% CI [-32.1, -8.1]) and AUTO (-14.5 points, 95% CI [-25.8, -3.2]). POLICY lowered runtime prompts from 18.0 to 10.9, but total intervention time was not reliably lower when rule setup was included. Exploratory analysis showed that participants chose "ask" for 114 of 140 POLICY rules, returning most overreach actions to runtime. Of the 148 overreach actions executed in POLICY, 133 followed human approval and 15 ran automatically under "allow" rules. Across all 7 overreach actions, POLICY had the highest approval rate. Counterintuitively, user-authored rules did not by themselves provide stronger protection: many actions outside users' original requests went through after users approved them. These results reveal a gap between preference and commitment: repeatedly choosing "ask" preserves case-by-case choice but prevents a standing policy from settling decisions in advance.

  • 1 authors
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Aug 27

RoboAware: Learning to Coordinate Embodied Skills from Counterfactual Outcomes

Embodied coding agents can combine modular robot skills with frozen end-to-end policies, yet effective composition requires anticipating which policy family will succeed in the current physical state. We present RoboAware, which builds on coding agents' skill orchestration by learning only a state-conditioned responsibility coordinator from counterfactual outcomes. Inspired by the success of REPL, we propose the P^5 schema and formulate a hierarchical MDP based on it. P^5 organizes skills uniformly into five semantic stages, defining where responsibility can be compared. To address the lack of counterfactual branch outcomes in existing work, we introduce State-Locked Counterfactual Branching (SCB), which restores the same training state to generate and execute a code block from each admissible family, exposing outcomes that selected-branch experience leaves unobserved. Building on this, we propose Execution-Aware Learning (EAL), which combines Monte Carlo tree search with Q-learning to distill these outcomes into family-conditioned values. At deployment, the coordinator selects the policy family according to observable context, and the frozen coding agent generates the next local code block. Comprehensive single-episode evaluations on 100 tasks show that RoboAware reaches a 77.0% overall success rate, with SOTA averages of 90.0% on RoboSuite, 73.8% on diverse LIBERO-Pro task clusters, and 90.0% on challenging RoboTwin bimanual tasks, outperforming existing code-as-policy and VLA-harness baselines.

  • 20 authors
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Oct 7

Formal Policy Enforcement for Real-World Agentic Systems

Security policy enforcement in contemporary agentic systems predominantly consists of embedding natural-language policies within an agent's system prompt and delegating compliance to the agent's reasoning. This approach admits no formal enforcement guarantee and cannot express policies whose satisfaction depends on the causal history of an execution, a gap that becomes acute in multi-agent systems, where enforcement must reason across agents. We argue that policy enforcement in agentic systems is most naturally understood as a cross-cutting concern, and propose a framework grounded in aspect-oriented programming that specifies policies independent of the agent's reasoning and enforces them at every policy-relevant decision. Policies are written in Datalog over a set of abstract predicates describing the execution context, an observability service governed by a formal assume/guarantee contract maintains these predicates, and a reference monitor consults the policy at each action to produce an enforcement decision. When the environment contract holds, enforcement decisions coincide with the policy's intended semantics. We adopt Datalog as the policy language, a natural fit because it supports declarative rule specification, admits recursion for policies over transitive relationships, and yields deterministic enforcement. Datalog further admits tractable static analyses for contradiction, redundancy, subsumption, and conditional reachability, enabling authors to verify policy intent and surface ambiguities inherent in natural-language specifications. We realize the framework in FORGE, which enforces policies over agentic deployments without modification to the underlying agents. We evaluate FORGE on three case studies: information flow policies for prompt injection defense, approval workflows in a multi-agent pharmacovigilance system, and organizational policies for customer service.

  • 6 authors
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May 7

Self-Evolving Coding Agents via Harness-Policy Optimization

Large language model (LLM) agents have shown promising potential in coding tasks, and their performance is jointly determined by the policy model and the harness that mediates their interaction with the environment. Indeed, harness and policy are mutually reinforcing and evolving only one component is suboptimal---a harness tuned for one checkpoint may not target the failure modes of an updated policy, while policy learning remains limited to the trajectories elicited by a fixed harness. In light of this, we propose Self-HPO, a recursive self-improving framework for coding agents that alternates harness and policy optimization, using the evolving policy as its own harness proposer. Specifically, in each round, the current policy first analyzes its own failures and proposes new harness candidates (H-step). The policy is then updated through reinforcement learning (RL) under the selected harness (P-step), and hard tasks identified during training form the next harness search set, keeping harness optimization targeted to the policy's evolving failure modes. Across three coding benchmarks, Self-HPO consistently outperforms harness-only and policy-only baselines, improving Qwen3.5-35B-A3B's average resolve rate from 57.8% to 64.8%, with gains generalizing to out-of-distribution settings. Further analysis shows that both optimized components retain gains even when paired with their base counterparts, while their joint gain exceeds the sum of their individual gains. Self-HPO also improves reliability (Pass@1) and expands the capability frontier (Pass@k) over the base agent. Additionally, we show that with a stronger external model (e.g., Opus 4.8) as the harness proposer, the same framework yields a further performance boost.

Agentic Synthesis against Counterexample-Supplemented Sketches

Coding agents can fix a failing example without preserving the domain rule that made it fail, so later generations can repeat the same plausible mistake. We present agentic synthesis against counterexample-supplemented sketches, a repository-native method for systems whose governing policy is discovered during implementation. A human starts with a partial, code-shaped sketch, and a coding agent generates the first implementation. When a concrete failure exposes missing or mistaken policy, an operator explicitly approves the corrected behavior and rule. The agent then revises the sketch and repairs or regenerates code and prompt surfaces for that one counterexample. The full archive preserves provenance; a selected regression set gates each revision before the next candidate is revealed; and periodic clean regeneration tests whether the evolved sketch, rather than prompt history or accumulated examples, carries the learned policy. We demonstrate the method with CatSynth, a synthetic browser application and captured coding-agent experiment. In one open-world run with GPT-5.4-mini, 8 of 14 frozen candidate cases became counterexamples. The rebuild controls inherited that promotion schedule, and all three paths passed the 8 accepted cases. Rebuilding from the evolved sketch passed 19 of 21 withheld cases, compared with 15 of 21 when rebuilding from the initial sketch and replaying all accepted examples. Retaining code across counterexamples required 9 Developer calls and 719 lines of cumulative artifact churn, versus 15 calls and 2,394 lines for replay-all, and passed 18 of 21 withheld cases. These results provide inspectable evidence that the evolved sketch carried reviewed policy and that retaining code reduced rework in this run; with one model and one reveal order, they do not establish general superiority or correctness beyond the encoded checks.

  • 2 authors
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Jul 16

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.

nvidia NVIDIA
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Jun 17 6

ANTE: Anticipate, Then Execute -- Learning Internal World Models for Coding Agents from Verified Beliefs

Rapid advances in large language models have made software engineering agents capable of tackling complex coding tasks. Within a containerized environment, a coding agent receives tool responses or execution results, and determines its later actions by those earlier results. However, most existing coding agents never look ahead: their policies do not anticipate the consequences of actions, and the terminal reward barely attributes a failure to certain earlier steps, so an ill-judged edit can corrupt the repository state irreversibly before any signal arrives. Recent code world models aim to address these challenges, but they are either trained and then frozen before reinforcement learning (RL), or reduced to an auxiliary next-token loss on the environment's outputs. We present ANTE (Anticipate, Then Execute), an agentic RL framework that verifies the policy's pre-action predictions by real execution and turns them into per-step credit for its actions and trust-or-abstain decisions. With an internal belief stated before each action, Belief-Anchored Policy Optimization (BAPO) turns the settled predictions into per-step advantages by anchoring credit on the policy's own forecasts. To turn the trained forecasts into better actions at inference, thereby facilitating effective test-time scaling, ANTE-TTO (test-time optimization) selects among candidate actions without an external scorer. ANTE raises Qwen3-32B from 25.0% to 57.2% pass@1 on SWE-bench Verified, 6.2% above a matched GRPO baseline trained without the belief state; its world model's accuracy climbs from 44% to 69% during RL, and the learned foresight capability transfers across harnesses and out-of-distribution domains. In summary, we aim to build a code world model that knows what has happened, what holds now, and what the next action will achieve.

amazon Amazon
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Oct 10 2

Async Control: Stress-testing Asynchronous Control Measures for LLM Agents

LLM-based software engineering agents are increasingly used in real-world development tasks, often with access to sensitive data or security-critical codebases. Such agents could intentionally sabotage these codebases if they were misaligned. We investigate asynchronous monitoring, in which a monitoring system reviews agent actions after the fact. Unlike synchronous monitoring, this approach does not impose runtime latency, while still attempting to disrupt attacks before irreversible harm occurs. We treat monitor development as an adversarial game between a blue team (who design monitors) and a red team (who create sabotaging agents). We attempt to set the game rules such that they upper bound the sabotage potential of an agent based on Claude 4.1 Opus. To ground this game in a realistic, high-stakes deployment scenario, we develop a suite of 5 diverse software engineering environments that simulate tasks that an agent might perform within an AI developer's internal infrastructure. Over the course of the game, we develop an ensemble monitor that achieves a 6% false negative rate at 1% false positive rate on a held out test environment. Then, we estimate risk of sabotage at deployment time by extrapolating from our monitor's false negative rate. We describe one simple model for this extrapolation, present a sensitivity analysis, and describe situations in which the model would be invalid. Code is available at: https://github.com/UKGovernmentBEIS/async-control.

  • 9 authors
·
Dec 15, 2025

Teaching Agents to Code Reliably

Autonomous coding agents solve repository issues by reading code, running commands, editing files, and submitting patches. Extra inference-time compute yields gains only when it produces a useful repair and supplies reliable evidence for choosing one. Three behaviors decide both, and we argue they are teachable rather than byproducts of scale, so a policy can carry them instead of a scaffold. Location diversity remains narrow, since attempts return to the same site and extra samples add no coverage. Edit diversity is left unexploited, since methodologies that differ resolve complementary issues no single run reaches. Verification misleads, since a test the agent writes for its own patch accepts many incorrect ones. Directing search by execution feedback and scoring each patch against its own reverted tree resolves 52.8% of SWE-bench Verified using 48.1% of the agent-steps an eight-sample baseline spends. Training moves these behaviors into the policy. On the 270 issues held out from SFT and RL training, weighted supervised fine-tuning raises pass@1 from 31.9% to 35.2% and pass@8 from 46.7% to 51.1%. A reinforcement objective then trains the verifier against gold-labeled repairs and incorrect variants, crediting the assertions that detect them. It raises pass@1 to 43.0% and pass@8 to 60.7%, lifts verifier precision from 26.8% to 41.7%, and more than halves false acceptance. Resolution improves on two of three out-of-distribution suites and verifier precision on all three, and the gains hold at 7B, 14B, and 30B against published coder baselines.

  • 6 authors
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Oct 1

Dive into Claude Code: The Design Space of Today's and Future AI Agent Systems

Claude Code is an agentic coding tool that can run shell commands, edit files, and call external services on behalf of the user. This study describes its comprehensive architecture by analyzing the publicly available TypeScript source code and further comparing it with OpenClaw, an independent open-source AI agent system that answers many of the same design questions from a different deployment context. Our analysis identifies five human values, philosophies, and needs that motivate the architecture (human decision authority, safety and security, reliable execution, capability amplification, and contextual adaptability) and traces them through thirteen design principles to specific implementation choices. The core of the system is a simple while-loop that calls the model, runs tools, and repeats. Most of the code, however, lives in the systems around this loop: a permission system with seven modes and an ML-based classifier, a five-layer compaction pipeline for context management, four extensibility mechanisms (MCP, plugins, skills, and hooks), a subagent delegation mechanism with worktree isolation, and append-oriented session storage. A comparison with OpenClaw, a multi-channel personal assistant gateway, shows that the same recurring design questions produce different architectural answers when the deployment context changes: from per-action safety classification to perimeter-level access control, from a single CLI loop to an embedded runtime within a gateway control plane, and from context-window extensions to gateway-wide capability registration. We finally identify six open design directions for future agent systems, grounded in recent empirical, architectural, and policy literature.

  • 4 authors
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Apr 13 1

Make Code as Policy Great Again: Frontier Agents Write, Call, and Evolve Robot Tools

Frontier models can control robots, but reasoning through every reach, grasp, and retreat makes manipulation slow and token-intensive. We revisit code as policy with a different division of labor: models build executable tools, code handles multi-phase motions, and models decide what to do next. We introduce URAI (Universal Robot-Agent Interface), which couples a programming agent that constructs robot tools with an execution agent that uses them in a feedback loop. The programming agent writes reusable and task-specific tools from task intent and refines them through execution feedback and human guidance. The execution agent selects and parameterizes these tools from current observations; each call runs a complete motion locally before returning control to the agent. Unlike delegating subsequent decisions to a generated program, this design retains model-level decision-making between tool executions. Validated tool revisions persist across episodes without updating foundation-model weights, and a shared GUI and API make the same tools available to humans and agents. Across five RoboDojo tasks and four frozen execution agents, URAI raises aggregate success from 18.0% to 53.0% relative to direct fingertip control, with the largest gain on Swap Blocks; with the same tools, a program written in advance reaches only 24% against 56% for two agents deciding after each call. Three of the four agents also finish episodes 1.3-1.5 times faster with 1.5-1.7 times fewer execution-agent output tokens; DeepSeek-V4-Flash's cost barely changes. We further evaluate URAI on seven real-world AgileX dual-arm tasks, spanning object manipulation, cloth folding, and human-interactive tic-tac-toe. URAI connects the coding and decision-making capabilities of frontier agents, organizing robot control around reusable tools that agents can both invoke and revise.

  • 15 authors
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Sep 29

ToolGuardian: Declarative Security for AI Agent-Tool Interactions

LLM agents increasingly rely on external tools, expanding capability while creating a new security boundary: third-party tools may appear benign at the interface level while embedding unsafe behavior in implementation. Existing defenses rely on weak metadata, collapse characterization and policy judgment into a single decision, or use heuristic/LLM enforcement that lacks deterministic, auditable reasoning over task context and multi-tool composition. This paper presents ToolGuardian, a policy-driven framework for securing agent-tool interactions through pre-admission vetting and task-aware runtime authorization. ToolGuardian uses progressive characterization to convert evidence into structured facts: descriptions capture declared intent, system-call traces expose coarse behavior, mock execution reveals observed effects, and source analysis identifies latent behavior. ToolGuardian's core contribution is an Answer Set Programming (ASP)-based declarative policy layer that reasons explicitly over capabilities, effects, task context, and composition. We compare ASP against heuristic and LLM-based policy realizations using identical inputs and output contracts. We evaluate ToolGuardian on 16 MCP-style tools, including 8 malicious variants derived from real open-source tools, and 20 runtime scenarios. For vetting, ASP reaches a deny-class F1 of 0.86 and 88% accuracy using description, syscall, and observed-effect evidence. For runtime authorization, fully specified realizations classify all scenarios correctly, while ablations show that removing compositional and conformance rules substantially degrades performance.

  • 2 authors
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Jul 22

LEGO-RL: Harness-Native Reinforcement Learning for Coding Agents

Reinforcement learning for coding agents increasingly relies on long-running agent harnesses to manage tool integration, repository contexts, and execution feedback. However, the native execution environments of these harnesses are inherently misaligned with policy-gradient training: environmental crashes and reward hacking corrupt outcome signals, while train-inference discrepancies decouple rollout behavior from policy updates. To address this, we present LEGO-RL, a framework that bridges native coding-agent harnesses with scalable policy-gradient optimization without modifying their internal control flow. LEGO-RL is built upon three pillars: (1) faithful optimization via in-process LLM proxying that captures raw generation streams for token-level alignment and robust trainer-side log-probability recomputation, even under harness-side compaction or re-serialization; (2) reliable execution via scalable sandbox orchestration featuring image caching and stage-wise defenses to mitigate reward hacking; and (3) observable training through an integrated plugin that automates validation and monitoring, paired with a Live UI for granular trajectory diagnostics. We evaluate LEGO-RL by training the sparse MoE model Qwen3.5-35B-A3B with GSPO across three native coding-agent harnesses. LEGO-RL improves Qwen3.5-35B-A3B across OpenHands SDK (64.0% to 70.4%), Claude Code (62.4% to 68.2%), and OpenCode (57.2% to 66.6%) on SWE-bench Verified, while maintaining a rollout-training probability correlation above 0.99.

Lego-X LegoX
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Aug 17 3

Progent: Programmable Privilege Control for LLM Agents

LLM agents are an emerging form of AI systems where large language models (LLMs) serve as the central component, utilizing a diverse set of tools to complete user-assigned tasks. Despite their great potential, LLM agents pose significant security risks. When interacting with the external world, they may encounter malicious commands from attackers, leading to the execution of dangerous actions. A promising way to address this is by enforcing the principle of least privilege: allowing only essential actions for task completion while blocking unnecessary ones. However, achieving this is challenging, as it requires covering diverse agent scenarios while preserving both security and utility. We introduce Progent, the first privilege control mechanism for LLM agents. At its core is a domain-specific language for flexibly expressing privilege control policies applied during agent execution. These policies provide fine-grained constraints over tool calls, deciding when tool calls are permissible and specifying fallbacks if they are not. This enables agent developers and users to craft suitable policies for their specific use cases and enforce them deterministically to guarantee security. Thanks to its modular design, integrating Progent does not alter agent internals and requires only minimal changes to agent implementation, enhancing its practicality and potential for widespread adoption. To automate policy writing, we leverage LLMs to generate policies based on user queries, which are then updated dynamically for improved security and utility. Our extensive evaluation shows that it enables strong security while preserving high utility across three distinct scenarios or benchmarks: AgentDojo, ASB, and AgentPoison. Furthermore, we perform an in-depth analysis, showcasing the effectiveness of its core components and the resilience of its automated policy generation against adaptive attacks.

  • 7 authors
·
Apr 15, 2025 2

Code Security Vulnerability Repair Using Reinforcement Learning with Large Language Models

With the recent advancement of Large Language Models (LLMs), generating functionally correct code has become less complicated for a wide array of developers. While using LLMs has sped up the functional development process, it poses a heavy risk to code security. Code generation with proper security measures using LLM is a significantly more challenging task than functional code generation. Security measures may include adding a pair of lines of code with the original code, consisting of null pointer checking or prepared statements for SQL injection prevention. Currently, available code repair LLMs generate code repair by supervised fine-tuning, where the model looks at cross-entropy loss. However, the original and repaired codes are mostly similar in functionality and syntactically, except for a few (1-2) lines, which act as security measures. This imbalance between the lines needed for security measures and the functional code enforces the supervised fine-tuned model to prioritize generating functional code without adding proper security measures, which also benefits the model by resulting in minimal loss. Therefore, in this work, for security hardening and strengthening of generated code from LLMs, we propose a reinforcement learning-based method for program-specific repair with the combination of semantic and syntactic reward mechanisms that focus heavily on adding security and functional measures in the code, respectively.

  • 3 authors
·
Jan 13, 2024

LLM-Powered Code Vulnerability Repair with Reinforcement Learning and Semantic Reward

In software development, the predominant emphasis on functionality often supersedes security concerns, a trend gaining momentum with AI-driven automation tools like GitHub Copilot. These tools significantly improve developers' efficiency in functional code development. Nevertheless, it remains a notable concern that such tools are also responsible for creating insecure code, predominantly because of pre-training on publicly available repositories with vulnerable code. Moreover, developers are called the "weakest link in the chain" since they have very minimal knowledge of code security. Although existing solutions provide a reasonable solution to vulnerable code, they must adequately describe and educate the developers on code security to ensure that the security issues are not repeated. Therefore we introduce a multipurpose code vulnerability analysis system SecRepair, powered by a large language model, CodeGen2 assisting the developer in identifying and generating fixed code along with a complete description of the vulnerability with a code comment. Our innovative methodology uses a reinforcement learning paradigm to generate code comments augmented by a semantic reward mechanism. Inspired by how humans fix code issues, we propose an instruction-based dataset suitable for vulnerability analysis with LLMs. We further identify zero-day and N-day vulnerabilities in 6 Open Source IoT Operating Systems on GitHub. Our findings underscore that incorporating reinforcement learning coupled with semantic reward augments our model's performance, thereby fortifying its capacity to address code vulnerabilities with improved efficacy.

  • 7 authors
·
Jan 6, 2024

Exploring Large Language Models for Access Control Policy Synthesis and Summarization

Cloud computing is ubiquitous, with a growing number of services being hosted on the cloud every day. Typical cloud compute systems allow administrators to write policies implementing access control rules which specify how access to private data is governed. These policies must be manually written, and due to their complexity can often be error prone. Moreover, existing policies often implement complex access control specifications and thus can be difficult to precisely analyze in determining their behavior works exactly as intended. Recently, Large Language Models (LLMs) have shown great success in automated code synthesis and summarization. Given this success, they could potentially be used for automatically generating access control policies or aid in understanding existing policies. In this paper, we explore the effectiveness of LLMs for access control policy synthesis and summarization. Specifically, we first investigate diverse LLMs for access control policy synthesis, finding that: although LLMs can effectively generate syntactically correct policies, they have permissiveness issues, generating policies equivalent to the given specification 45.8% of the time for non-reasoning LLMs, and 93.7% of the time for reasoning LLMs. We then investigate how LLMs can be used to analyze policies by introducing a novel semantic-based request summarization approach which leverages LLMs to generate a precise characterization of the requests allowed by a policy. Our results show that while there are significant hurdles in leveraging LLMs for automated policy generation, LLMs show promising results when combined with symbolic approaches in analyzing existing policies.

  • 3 authors
·
Oct 23, 2025

On-Policy Optimization with Group Equivalent Preference for Multi-Programming Language Understanding

Large language models (LLMs) achieve remarkable performance in code generation tasks. However, a significant performance disparity persists between popular programming languages (e.g., Python, C++) and others. To address this capability gap, we leverage the code translation task to train LLMs, thereby facilitating the transfer of coding proficiency across diverse programming languages. Moreover, we introduce OORL for training, a novel reinforcement learning (RL) framework that integrates on-policy and off-policy strategies. Within OORL, on-policy RL is applied during code translation, guided by a rule-based reward signal derived from unit tests. Complementing this coarse-grained rule-based reward, we propose Group Equivalent Preference Optimization (GEPO), a novel preference optimization method. Specifically, GEPO trains the LLM using intermediate representations (IRs) groups. LLMs can be guided to discern IRs equivalent to the source code from inequivalent ones, while also utilizing signals about the mutual equivalence between IRs within the group. This process allows LLMs to capture nuanced aspects of code functionality. By employing OORL for training with code translation tasks, LLMs improve their recognition of code functionality and their understanding of the relationships between code implemented in different languages. Extensive experiments demonstrate that our OORL for LLMs training with code translation tasks achieves significant performance improvements on code benchmarks across multiple programming languages.

  • 9 authors
·
May 19, 2025

IssueTrojanBench: Benchmarking AI Coding Agents Against Malicious Issue Requests

AI coding agents powered by LLMs are increasingly integrated into real-world software development, where they generate, edit, and execute code with autonomous access to local files and tools. Coding agents inherit security risks from both the LLM backbone, where adversarial prompts, poisoned training data, and backdoor triggers can cause models to emit insecure or attacker-chosen code, and their agentic architecture, where tool-using autonomy enables induced misuse of external APIs, data exfiltration, and persistent compromise of development environments. This paper presents a systematic evaluation of malicious issue requests against state-of-the-art coding agents (Cursor, Claude Code, and Codex Desktop), powered by two major model families (OpenAI GPT-5.3 Codex/GPT-5.4 and Anthropic Sonnet 4.6). Our novel benchmark IssueTrojanBench contains malicious issues that are constructed based on four novel attack categories (i.e., embedded as malicious instructions in issues), six delivery vectors (e.g., PDF, or issue comment), and further augmented by perturbations. Our results reveal critical vulnerabilities in the as-deployed modern coding agents, i.e., 66.5% of the malicious issues from IssueTrojanBench penetrate all the guardrails (agent- and LLM-level) of coding agents. Our further analysis shows that rejection is almost entirely from LLMs rather than the agent frameworks, with GPT models broadly vulnerable and Sonnet 4.6 exhibiting more selective, risk-aware blocking of high-impact actions. Our evaluation also highlights that the current agent-level defense strategy offers limited additional protection for coding agents. Our findings highlight the urgent need for stronger agent- and model-level safety mechanisms to protect AI coding agents.

  • 3 authors
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Jul 21

OpenAgentFlow: Enabling System-Wide Safety Boundaries for Heterogeneous AI Agent Fleets

AI agents powered by large language models are evolving from isolated assistants into heterogeneous systems in which multiple agents, planners, tools, and execution backends operate over shared environments. In such settings, safety becomes a system-level action-governance problem: deciding whether a pending action should be committed given policy-relevant state accumulated across a session. Existing safeguards operate at fragmented boundaries, making it difficult to enforce shared policies over composed action flows across heterogeneous execution paths. We present OpenAgentFlow, a control-plane/action-plane architecture that establishes the action-commit boundary as a shared enforcement interface. GUI, API, tool, and LLM-generated actions are normalized into a common AgentEvent stream and mediated by a shared pre-execution Policy Enforcement Point, while provenance, session state, audit evidence, and updatable policies are maintained outside individual agents. This provides a common governance layer across incompatible executors and allows new policies to take effect without modifying agents, prompts, models, or execution paths. We evaluate OpenAgentFlow through complementary system evaluations spanning controlled action-flow tests, a public external benchmark, policy updates, and real Android execution. On a 300-case controlled suite, OpenAgentFlow achieves 94.00% accuracy and a 95.35% attack-block rate. On the complete 1,220-case AgentDojo-Traj split of TS-Bench, it achieves 97.62% accuracy, 96.59% unsafe-action recall, and a 1.96% safe false-intervention rate. New control-plane rules take effect without modifying protected agents, and the same enforcement path operates across live GUI, API/tool, and LLM-planned Android execution. These results show that a shared action-commit boundary provides a practical basis for system-wide governance across heterogeneous agent execution paths.

  • 4 authors
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Sep 1

Code as Agent Harness

Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.

  • 42 authors
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May 17 3

What Open-Source Projects Tell Their Coding Agents: A Census of AGENTS.md and CLAUDE.md

Coding agents can be guided with instruction files in a repository. We examine this emerging practice through a census of popular, active GitHub repositories in thirteen languages, treating each repository's root AGENTS.md and CLAUDE.md as one instruction set. Agent instructions appear in of repositories and of the most-starred; where both files exist, CLAUDE.md usually points to AGENTS.md. We analyse statements using model-assisted annotation and human review. The annotations reveal a practical mix of project knowledge and rules about code, building and workflow. Collaboration rules name concrete requirements, from test plans to commit formats, yet of directives give no reason. Projects disagree on AI attribution: commit-message rules more often prohibit it than require it, while pull-request rules more often require disclosure. A third of instruction sets have a generator-associated signature, a tool-inserted block, shared text or an AI-marked creation commit; four in five are edited after creation. Prespecified tests associate repository popularity with rules on pull requests and AI contributions. Exploratory analyses link activity to process-oriented content and show that LLM and agent projects are over-represented among adopters. The models agree much more closely with each other than with the human reviewer's topic assignments, a caution for automated annotation. We release the annotations, taxonomies and pointers to the analysed file versions.

  • 1 authors
·
Oct 21

HarnessSecurity-Bench: Do Security Mechanisms Really Protect Coding Agent Harnesses?

Coding agent harnesses mediate tool use and authorize actions, yet their security mechanisms and runtime effects remain incompletely characterized. We present HarnessSecurity, the first systematic empirical study and benchmark of open- and closed-source coding agent harnesses. First, we derive a ten-mechanism taxonomy and then assess 400 harness-mechanism cells using independent ratings by researchers and large language model (LLM) judges. We find that about half of confirmed mechanism implementations are opt-in, while closed-source harnesses exhibit substantial evidence gaps. Second, we introduce HarnessSecurity-Bench, a benchmark of 23 tasks across five attack surfaces without sacrificing legitimate task requirements. Using separate deterministic oracles to measure task utility and attack effects with security setting comparisons, we evaluate nine mechanisms across six leading harnesses: Claude Code, Codex CLI, Gemini CLI, gptme, Qwen Code, and GitHub Copilot. Under a controlled LLM baseline GLM-5.2, we conduct 2,500 trials, recording 81,155 tool calls and over 2.2 billion tokens. Enabling auto-approve increases utility and raises attack success from 29.2% to 95.6%. Network isolation and read-only mode reduce attack effects with substantial utility losses, while command allowlisting and command denylisting reduce attack effects with a small utility loss and a utility gain, respectively. Task-level cases show that restrictions on a shared capability can obstruct both legitimate and malicious operations, and that allowed tools or commands can leave unauthorized operations reachable through alternative execution paths. Harness providers should make security settings verifiable, test alternative execution paths to protected operations, and assess attack effects alongside task utility and execution costs.

  • 11 authors
·
Oct 9

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

XiaomiMiMo Xiaomi MiMo
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Sep 17 3

CodeRL+: Improving Code Generation via Reinforcement with Execution Semantics Alignment

While Large Language Models (LLMs) excel at code generation by learning from vast code corpora, a fundamental semantic gap remains between their training on textual patterns and the goal of functional correctness, which is governed by formal execution semantics. Reinforcement Learning with Verifiable Rewards (RLVR) approaches attempt to bridge this gap using outcome rewards from executing test cases. However, solely relying on binary pass/fail signals is inefficient for establishing a well-aligned connection between the textual representation of code and its execution semantics, especially for subtle logical errors within the code. In this paper, we propose CodeRL+, a novel approach that integrates execution semantics alignment into the RLVR training pipeline for code generation. CodeRL+ enables the model to infer variable-level execution trajectory, providing a direct learning signal of execution semantics. CodeRL+ can construct execution semantics alignment directly using existing on-policy rollouts and integrates seamlessly with various RL algorithms. Extensive experiments demonstrate that CodeRL+ outperforms post-training baselines (including RLVR and Distillation), achieving a 4.6% average relative improvement in pass@1. CodeRL+ generalizes effectively to other coding tasks, yielding 15.5% and 4.4% higher accuracy on code-reasoning and test-output-generation benchmarks, respectively. CodeRL+ shows strong applicability across diverse RL algorithms and LLMs. Furthermore, probe analyses provide compelling evidence that CodeRL+ strengthens the alignment between code's textual representations and its underlying execution semantics.

  • 13 authors
·
Oct 21, 2025

Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills

Robot learning is splitting into two bets: policies that bake competence into frozen weights (vision-language-action, or VLA, models), and agents that write and refine their own executable skills as code. This survey organises the field around that axis of weights versus skills. Its central analytical contribution is a deep-dive that arranges code-as-policy methods by their degree of self-improvement, from zero-shot program synthesis, through closed-loop self-repair and persistent skill memory, to the sparsely populated cell in which execution feedback, skill memory, and evolutionary search combine into one open-ended loop; only a few very recent systems (for example ASPIRE, ENPIRE, and RoboClaw) occupy that cell. We map the complementary "skills" pole, from unsupervised reinforcement-learning skill discovery to large-language-model skill libraries, and show that the word "skill" is used in at least five distinct senses, of which only the code sense self-improves without gradient updates. We then connect the taxonomy to the emerging skill economy: commercial robot-skill marketplaces now distribute one-tap skills across robots but ship only static playback, which surfaces open problems of adaptation, cross-embodiment portability, provenance, safety verification, composition, and standardisation. This is a deliberately focused survey. Rather than cataloguing the field exhaustively, it examines 77 representative systems across six technique families through one taxonomy and a set of contrast tables, and it supplies operational definitions of the self-improvement mechanisms together with a statement of what each family cannot do.

  • 6 authors
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Aug 2 2

Falsifiable Release Gates for Self-Improving Systems

Safety claims on self-improving agent runtimes are almost always self-graded: a policy file, a guardrail, or a README commitment. We describe falsifiable release gates, and a methodology to build and validate such systems, such that every new capability must pass a pre-specified, machine-verifiable acceptance suite before it ships, and a fixed set of standing invariants is preserved at each gate. I think we applied the method in the Antahkarana, an open runtime, via seven gates from basic observability into a self governing loop that suggests changes to its own policy. no action goes to an effector without a safety-critical property capability token minted by a control ring is exhaustively machine-checked over the one million recorded reachable state space of a bounded model and re-checked against execution traces. A purposely broken model gives the shortest counterexample, so the checker has teeth, is apparent. The self-enhancement loop is positively Constrained: the entire write surface is policy rules, tightening changes. may auto-apply loosening changes always require a human merge and a proposal autoclosed is one that mispredicts its own effect; We publish the acceptance measured results for all the seven gates, define precisely the scope of each claim (a bounded of the coordination skeleton (not the learned components) and free the runtime, either command line tools and the gate suite, so the results reproduce, and gates can run against other agent frameworks. Reviewers may repeat the single command central non-bypass in seconds.

  • 1 authors
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Jul 10

B-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis

Program synthesis aims to create accurate, executable code from natural language descriptions. This field has leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. This integration focuses on directly optimizing functional correctness, transcending conventional supervised losses. While current literature predominantly favors policy-based algorithms, attributes of program synthesis suggest a natural compatibility with value-based methods. This stems from rich collection of off-policy programs developed by human programmers, and the straightforward verification of generated programs through automated unit testing (i.e. easily obtainable rewards in RL language). Diverging from the predominant use of policy-based algorithms, our work explores the applicability of value-based approaches, leading to the development of our B-Coder (pronounced Bellman coder). Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we propose an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated B-Coder's capability in achieving state-of-the-art performance compared with policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.

  • 5 authors
·
Oct 4, 2023

Self-Improving AI Coding Agents Through Accumulated Behavioral Rules: A Closed-Loop Framework

LLM-based coding agents repeat the same classes of mistakes across sessions because they lack a mechanism to retain corrections from human review feedback. We present a closed-loop framework in which every accepted review comment is codified as a persistent behavioral rule, progressively expanding the set of error classes the agent can self-detect. The framework combines an accumulating rule set in a version-controlled instruction file, a self-review checklist executed before code submission, and automated validation that ensures rule set integrity as it grows. In deployment across a 35+ service microservices platform, the rule set grew from 5 to 18 behavioral rules, 15+ language-specific standards, and a 15-item self-review checklist, all derived from real review feedback. We present empirical results from 11 recorded working sessions spanning code generation, PR review, incident investigation, and cross service refactoring. We observe that accumulated rules shift review effort from low-level correctness toward design-level validation, achieve a measured 0% recurrence rate for ruled-against error classes, and transfer across heterogeneous agent interfaces. We compare our approach against related work in experiential LLM learning (Reflexion, ExpeL, Voyager) and automated code review (CodeReviewer, SWE-bench agents), showing that our framework achieves persistent cross-session learning without weight updates, operates on production codebases rather than synthetic benchmarks, and addresses an orthogonal dimension (behavioral consistency over time) that existing benchmarks do not measure. The result is a coding agent that improves with every review cycle, accumulating the engineering wisdom of its human collaborators without changing a single model weight.

  • 2 authors
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Jul 12

Search-E1: Self-Distillation Drives Self-Evolution in Search-Augmented Reasoning

Post-training has become the dominant recipe for turning a language model into a competent search-augmented reasoning agent. A line of recent work pushes its performance further by adding elaborate machinery on top of this standard pipeline. These augmentations import external supervision from stronger external systems, attach auxiliary modules such as process reward models or retrospective critics, restructure the rollout itself with tree search or multi-stage curricula, or shape the reward with hand-crafted bonuses and penalties. Each addition delivers a measurable gain, but each also inflates the training pipeline and ties the recipe to resources or designs that may not always be available. We take a step back and ask whether any of this machinery is actually necessary, and propose Search-E1, a self-evolution method that lets a search-augmented agent improve through only vanilla GRPO interleaved with on-policy self-distillation (OPSD). After each GRPO round, the policy rolls out on its own training questions. A token-level forward KL objective then aligns the policy's inference-time distribution to its own distribution under a privileged context that exposes a more efficient sibling trajectory. Despite this simplicity, the procedure naturally provides dense per-step supervision. On seven QA benchmarks, Search-E1 reaches 0.440 average EM with Qwen2.5-3B, surpassing all open-source baselines at both scales. Code and complete version will be made public soon.

  • 7 authors
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May 25

ACECode: A Reinforcement Learning Framework for Aligning Code Efficiency and Correctness in Code Language Models

CodeLLMs have demonstrated remarkable advancements in software engineering tasks. However, while these models can generate functionally correct code, they often produce code that is inefficient in terms of runtime. This inefficiency is particularly problematic in resource-constrained environments, impacting software performance and sustainability. Existing approaches for optimizing code efficiency for CodeLLMs like SOAP and PIE exhibit certain limitations. SOAP requires a compatible execution environment and predefined test cases for iterative code modification, while PIE focuses on instruction tuning, improving efficiency but compromising correctness. These shortcomings highlight the need for a fine-tuning framework that optimizes both efficiency and correctness without relying on predefined test cases or specific execution environments. To bridge this gap, we introduce ACECode, a reinforcement learning-based fine-tuning framework that aligns CodeLLMs with dual objectives of efficiency and correctness. ACECode combines three key steps: (1) generating code with an actor CodeLLM, (2) calculating a training-free reward signal derived from code execution feedback for each generated code, and (3) optimizing the CodeLLM via Proximal Policy Optimization (PPO) algorithm. This reward signal enables joint assessment of efficiency and correctness without manual labeling. We evaluate ACECode by fine-tuning four SOTA (state-of-the-art) CodeLLMs and comparing their code with three baselines: original, instruction-tuned, and PIE-tuned CodeLLMs. Extensive experiment results suggest that significantly improves the efficiency and correctness of generated code against all baselines for all CodeLLMs. Specifically, CodeLLMs fine-tuned with ACECode improve pass@1 by 1.84% to 14.51% and reduce runtime in 65% to 72% of cases compared to original CodeLLMs.

  • 4 authors
·
Dec 22, 2024

PoAct: Policy and Action Dual-Control Agent for Generalized Applications

Based on their superior comprehension and reasoning capabilities, Large Language Model (LLM) driven agent frameworks have achieved significant success in numerous complex reasoning tasks. ReAct-like agents can solve various intricate problems step-by-step through progressive planning and tool calls, iteratively optimizing new steps based on environmental feedback. However, as the planning capabilities of LLMs improve, the actions invoked by tool calls in ReAct-like frameworks often misalign with complex planning and challenging data organization. Code Action addresses these issues while also introducing the challenges of a more complex action space and more difficult action organization. To leverage Code Action and tackle the challenges of its complexity, this paper proposes Policy and Action Dual-Control Agent (PoAct) for generalized applications. The aim is to achieve higher-quality code actions and more accurate reasoning paths by dynamically switching reasoning policies and modifying the action space. Experimental results on the Agent Benchmark for both legal and generic scenarios demonstrate the superior reasoning capabilities and reduced token consumption of our approach in complex tasks. On the LegalAgentBench, our method shows a 20 percent improvement over the baseline while requiring fewer tokens. We conducted experiments and analyses on the GPT-4o and GLM-4 series models, demonstrating the significant potential and scalability of our approach to solve complex problems.

  • 9 authors
·
Jan 12, 2025

The Balkanization of Execution-Security Research for AI Coding Agents: Isolation, Access Control, and Time-of-Check-to-Time-of-Use Vulnerabilities

AI coding agents now read repositories, call tools, and execute shell commands with limited human oversight, and a fast-growing body of work studies whether the execution layer around them is actually safe. That literature is scattered. Papers on sandbox isolation, capability and access control, policy enforcement, time-of-check-to-time-of-use (TOCTOU) races, Model Context Protocol (MCP) threats, identity delegation, execution provenance, network egress control, and static analysis of agent-generated code are published independently and rarely cite one another. We systematize 39 papers published between 2023 and 2026 into 17 categories, each verified directly against its source. The same verification protocol also confirms four disclosed, patched CVEs directly affecting production agent harnesses. Reading across categories surfaces five cross-cutting gaps that no single paper addresses. (1) Isolation architectures and capability models are almost never evaluated against one another on a shared benchmark. (2) Policy-enforcement studies report failure rates from 69% to 98% of real denylists, yet no isolation paper re-evaluates its own defense under that adversarial setting. (3) TOCTOU and MCP threats are analyzed as separate literatures despite both being instances of the same state-validation problem. (4) Every enforcement mechanism assumes an honest policy author, leaving policy-authoring error itself unaddressed. (5) Benign but out-of-scope agent actions occurring at rates up to 17.1% under realistic prompting are addressed by no access-control or capability paper in the corpus. Existing broader surveys of agentic AI security discuss sandboxing only as one item among many defenses, leaving execution security without a dedicated systematization. This paper is written to fill that gap. We conclude with a research agenda directed at the five gaps.

  • 1 authors
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Jul 6

Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policies

A simulation of a real robot workspace must preserve task-relevant interactions, while policies developed in it must operate on observations available to the real robot. Yet scene reconstruction and policy development are often treated separately. We present Agentic Real-to-Sim-to-Real (Agentic RSR), a framework that links scene reconstruction, policy development, and real-robot execution through the same manipulation task. Given a workspace video, a task description, and a known robot model, an agent recovers metric scale, iteratively refines the scene using visual feedback, and checks task-relevant interactions in MuJoCo. A coding agent then develops an executable policy, progressing from privileged object poses to visual observations and randomized simulation. The policy can interleave multiple observations and actions within one invocation, while the agent uses execution feedback to continue, retry, or revise its approach. A shared task-level interface carries the policy and accumulated experience to the real robot, where fresh observations and safety checks guide execution. Using Claude Opus 5.5 through DeepSeek Harness (DSH), all 18 scenes across two robots pass the joint visual check; mean four-view Depth MAE against reference depth estimates is 0.0808 m, mean Lab ΔE_{76} is 8.01, and mean grayscale SSIM is 0.7338. In real-robot experiments, the aggregate task success rate reaches 80% of the simulation task success rate, indicating substantial retention of simulated performance on hardware. Code and reconstructed scene data will be made publicly available.

  • 10 authors
·
Oct 10

Proof-or-Stop: Don't Trust the Agent, Trust the Evidence -- Loop Engineering for Verifiable Evidence-Gated Lifecycle Control

Autonomous coding agents increasingly execute multi-step software work, but lifecycle states such as reviewed, tested, DONE, and ready-to-merge remain claims unless supported by current evidence. We present Proof-or-Stop Lifecycle Control, a method that permits lifecycle transitions only when fresh, tracked-source-state-bound, mechanically verifiable evidence satisfies the relevant gate. The method treats agent outputs as claims rather than lifecycle state, and uses proof operationally to mean gate-admissible evidence under a stated trust model, not semantic program correctness. We evaluate an open-source implementation through mechanism tests, a powered control-policy ablation, and operated self-application evidence. The unattended-loop engine passed 10 of 10 scenarios with zero false-DONE, and local-key receipt bundles rejected 18 tamper classes with zero false accepts. In a 9,240-cell ablation, the pre-registered A4 versus A2-prime comparison reduced visible-pass/hidden-fail amplification from 31 of 1,800 injected cells under a compute-budgeted naive loop to 2 of 1,800 under the gated loop, a 1.6 percentage-point improvement in not-amplified rate with a 95 percent confidence interval of [0.8, 2.5]. A near-compute A3 versus A4 comparison, 14 of 1,800 versus 2 of 1,800, indicates that the gain is associated with enforcing review as a lifecycle gate rather than merely adding a reviewer. The self-application corpus contains 565 stories and 1,007 review findings, with 94.8 percent resolved, plus a 68-row high/critical cross-vendor exhibit. These results support Proof-or-Stop as a model-agnostic, host-neutral control layer for deciding which autonomous-agent claims a lifecycle may act on. The evaluation is limited to one model family, 24 ablation tasks, and a self-hosted corpus.

  • 6 authors
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Jul 15

ProgramGym: Scaling Training Environments for Long-Horizon Program Reproduction Agents

Coding agents are increasingly used to build programs from scratch as software engineers do rather than to resolve issues within a repository or to generate a repository from a given requirements document. However, scalable verifiable training environments that force agents to discover what is required and to decide how the system should be designed remain scarce. Moreover, existing agent workflows also cannot sustain long-horizon development in which the agent explores the reference program before implementation. To address these challenges, we introduce ProgramGym, a framework consisting of Program-Env and Program-Agent for scalable training environments of long-horizon program reproduction agents. Specifically, Program-Env constructs verifiable training environments from repositories through a feedback-driven loop that repairs runtime sandbox builds and the quality of black-box tests. Using this novel pipeline, we obtain 1,648 training environments spanning C, C++, Go, and Rust. Program-Agent combines a role-isolated workflow of analysis, implementation, and review with revision management for compilation checks and failure recovery. Experiments on ProgramBench show that both Program-Env and Program-Agent improve performance on program reproduction. Fine-tuning on trajectories with these constructed environments raises the performance of Qwen3.8-27B from 34.87% to 42.84%. Program-Agent further raises the base and SFT models to 55.71% and 56.25%, both exceeding some flagship models. We will release the ProgramGym to support further research on coding agents that build programs from scratch.

ProgramGym ProgramGym
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Oct 8 2

Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable

The capability of a modern AI agent depends not only on its foundation model but also on its harness, which constructs prompts, manages state, invokes tools, and coordinates execution. As models, APIs, environments, and requirements evolve, the harness must be continually modified. Before such a change can be made, a developer or coding agent must identify all code locations that implement the target behavior. This is difficult because production harnesses are large, tightly coupled, and behaviorally distributed, while modification requests describe what the system should do and repositories are organized by files and modules. Code search, repository indexing, and long-context processing ease inspection, but still leave this behavior-to-code mapping to be recovered by hand. Behavior localization is therefore a central bottleneck in harness evolution. We introduce the Harness Handbook, a behavior-centric representation synthesized automatically from a harness codebase via static analysis and LLM-assisted structuring, linking each behavior to its corresponding source. We also introduce Behavior-Guided Progressive Disclosure (BGPD), which guides agents from high-level behaviors to relevant implementation details and verifies candidate locations against the current source. On diverse modification requests from two open-source harnesses, Handbook-Assisted planning improves behavior localization and edit-plan quality while using fewer planner tokens, with the largest gains on scattered sites, rarely executed paths, and cross-module interactions. Evolving complex agentic systems thus depends not only on generating edits, but also on determining where those edits should be made.

From Code Foundation Models to Agents and Applications: A Practical Guide to Code Intelligence

Large language models (LLMs) have fundamentally transformed automated software development by enabling direct translation of natural language descriptions into functional code, driving commercial adoption through tools like Github Copilot (Microsoft), Cursor (Anysphere), Trae (ByteDance), and Claude Code (Anthropic). While the field has evolved dramatically from rule-based systems to Transformer-based architectures, achieving performance improvements from single-digit to over 95\% success rates on benchmarks like HumanEval. In this work, we provide a comprehensive synthesis and practical guide (a series of analytic and probing experiments) about code LLMs, systematically examining the complete model life cycle from data curation to post-training through advanced prompting paradigms, code pre-training, supervised fine-tuning, reinforcement learning, and autonomous coding agents. We analyze the code capability of the general LLMs (GPT-4, Claude, LLaMA) and code-specialized LLMs (StarCoder, Code LLaMA, DeepSeek-Coder, and QwenCoder), critically examining the techniques, design decisions, and trade-offs. Further, we articulate the research-practice gap between academic research (e.g., benchmarks and tasks) and real-world deployment (e.g., software-related code tasks), including code correctness, security, contextual awareness of large codebases, and integration with development workflows, and map promising research directions to practical needs. Last, we conduct a series of experiments to provide a comprehensive analysis of code pre-training, supervised fine-tuning, and reinforcement learning, covering scaling law, framework selection, hyperparameter sensitivity, model architectures, and dataset comparisons.

Beihang Beihang University
·
Nov 23, 2025 14

AgentSWE: Can Coding Agents Build the Agent You Actually Want?

As the production of software passes into the hands of software itself, coding agents are increasingly commissioned to build agents fitted to their users' own workflows. This delegation carries a quiet assumption, that the delivered agent will faithfully serve the requirement it was built for, rather than merely appear to. No existing benchmark tests that assumption. We introduce AgentSWE, a benchmark for agent software engineering spanning three stages of the agent development lifecycle: Creation of a complete agent from a natural-language requirement, Editing of production agent codebases, and Optimization toward a measurable target. Each of its 25 tasks is framed as a commission rather than an exam: the builder iterates against a handful of illustrative cases, while acceptance exercises the frozen submission on held-out cases designed to span the full requirement, grading behavior against requirement-derived rubrics under hard pass/fail gates or, for Optimization, against the source benchmark's own objective. Evaluating a range of coding agents across models and harnesses, we find that none comes close to delivering what a requirement asks for: the gap between what a builder demonstrates and what it delivers is the norm, not the corner case. An accompanying empirical analysis of the failure trajectories identifies recurring failure modes, among them overfitting to the visible cases, hollow runtimes behind code that looks complete, and unsupported claims of completion, each a signal by which coding agents can learn to build the agents they are asked for.

  • 5 authors
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Oct 8 2

SCOPE: Compiling Natural-Language Policies into Neurosymbolic Predicate Programs

Policy enforcement for LLM agents has shifted from single-turn content moderation to compound, application-specific policies evaluated over multi-turn transcripts and tool-call trajectories. Fine-tuned guardrail models are efficient but degrade on compound policies, and while LLM-as-a-judge approaches achieve higher accuracy, they incur high inference cost and tend to produce unstable predictions. Neurosymbolic methods offer a natural alternative, decomposing the policy into narrow neural decisions composed under explicit logic. However, existing symbolic layers lack the required expressiveness and are optimized against fixed data rather than the policy itself. To address this, we introduce SCOPE, which compiles a policy into an executable program of neural predicates executed by small models, deterministic extractors, and code that composes their outputs. The program is optimized jointly with its training data, using adversarial generation of counterexamples that target where the program deviates from the policy. We evaluate SCOPE on a benchmark of real-world policy tasks against prompt optimization, task decomposition, and workflow generation methods, achieving the highest average accuracy across tasks and models. Programs optimized with the weakest executor transfer to other models without further optimization. This allows them to be deployed in production on inexpensive models, where they reach accuracy comparable to frontier reasoning models. Unlike these monolithic models, SCOPE produces substantially more stable predictions, and each verdict is interpretable through the predicate outputs that produced it. Additionally, we validate the key components of our method through an ablation study. SCOPE thus enables reliable, interpretable, and efficient policy enforcement at production scale.

Plurai Plurai
·
Oct 21 8

Interaction-as-a-Judge

Coding agents are tasked with producing sophisticated interactive applications such as websites, desktop applications, and games. While humans assess these applications interactively, current automated LLM evaluations primarily focus on code analysis and unit tests. This mismatch can cause LLM judges to miss failures that are immediately apparent to human users. We study Interaction-as-a-Judge, an evaluation paradigm where computer-use agents (CUAs) directly interact with an application. We demonstrate that Interaction-as-a-Judge can improve both evaluation and generation of interactive applications. To this end, we collect and release two complementary datasets: 6,858 pairs of applications with human preferences and corresponding agent traces, and 222 applications with human-verified requirement labels. Relative to standard non-interactive approaches, we find that Interaction-as-a-Judge improves evaluation in terms of predicting human preferences (65.6% to 69.1%) and requirement verification (77.0% to 81.6%). We also observe scaling benefits: across both preference alignment and requirement verification, higher-quality interactions improve performance. Finally, through both inference- and training-time experiments, we demonstrate that Interaction-as-a-Judge can also improve the quality of generated artifacts. At inference time, Interaction-as-a-Judge repairs 75.5% of broken requirements within five attempts, compared to 55.4% for code-only self-feedback. At training time, using Interaction-as-a-Judge as a reward signal improves win-rate over the base model by 6.7pp while reducing both generated code length by 35.7% and build failure rates by 7.2pp compared to a code-only reward signal.

  • 9 authors
·
Oct 13

The Rise of AI Teammates in Software Engineering (SE) 3.0: How Autonomous Coding Agents Are Reshaping Software Engineering

The future of software engineering--SE 3.0--is unfolding with the rise of AI teammates: autonomous, goal-driven systems collaborating with human developers. Among these, autonomous coding agents are especially transformative, now actively initiating, reviewing, and evolving code at scale. This paper introduces AIDev, the first large-scale dataset capturing how such agents operate in the wild. Spanning over 456,000 pull requests by five leading agents--OpenAI Codex, Devin, GitHub Copilot, Cursor, and Claude Code--across 61,000 repositories and 47,000 developers, AIDev provides an unprecedented empirical foundation for studying autonomous teammates in software development. Unlike prior work that has largely theorized the rise of AI-native software engineering, AIDev offers structured, open data to support research in benchmarking, agent readiness, optimization, collaboration modeling, and AI governance. The dataset includes rich metadata on PRs, authorship, review timelines, code changes, and integration outcomes--enabling exploration beyond synthetic benchmarks like SWE-bench. For instance, although agents often outperform humans in speed, their PRs are accepted less frequently, revealing a trust and utility gap. Furthermore, while agents accelerate code submission--one developer submitted as many PRs in three days as they had in three years--these are structurally simpler (via code complexity metrics). We envision AIDev as a living resource: extensible, analyzable, and ready for the SE and AI communities. Grounding SE 3.0 in real-world evidence, AIDev enables a new generation of research into AI-native workflows and supports building the next wave of symbiotic human-AI collaboration. The dataset is publicly available at https://github.com/SAILResearch/AI_Teammates_in_SE3. > AI Agent, Agentic AI, Coding Agent, Agentic Coding, Software Engineering Agent

  • 3 authors
·
Jul 20, 2025

Multimodal Policy Internalization for Conversational Agents

Modern conversational agents like ChatGPT and Alexa+ rely on predefined policies specifying metadata, response styles, and tool-usage rules. As these LLM-based systems expand to support diverse business and user queries, such policies, often implemented as in-context prompts, are becoming increasingly complex and lengthy, making faithful adherence difficult and imposing large fixed computational costs. With the rise of multimodal agents, policies that govern visual and multimodal behaviors are critical but remain understudied. Prior prompt-compression work mainly shortens task templates and demonstrations, while existing policy-alignment studies focus only on text-based safety rules. We introduce Multimodal Policy Internalization (MPI), a new task that internalizes reasoning-intensive multimodal policies into model parameters, enabling stronger policy-following without including the policy during inference. MPI poses unique data and algorithmic challenges. We build two datasets spanning synthetic and real-world decision-making and tool-using tasks and propose TriMPI, a three-stage training framework. TriMPI first injects policy knowledge via continual pretraining, then performs supervised finetuning, and finally applies PolicyRollout, a GRPO-style reinforcement learning extension that augments rollouts with policy-aware responses for grounded exploration. TriMPI achieves notable gains in end-to-end accuracy, generalization, and robustness to forgetting. As the first work on multimodal policy internalization, we provide datasets, training recipes, and comprehensive evaluations to foster future research. Project page: https://mikewangwzhl.github.io/TriMPI.

amazon Amazon
·
Oct 10, 2025 2

CoRe-Code: Collaborative Reinforcement Learning for Code Generation

Large language models (LLMs) have achieved strong performance in code generation, but most methods rely on autoregressive decoding without global planning, often leading to locally coherent yet globally suboptimal solutions (e.g., failing test cases or inefficient complexity). While recent approaches such as Chain-of-Thought (CoT) and multi-agent systems (MAS) introduce planning, their limited role specialization and coordination hinder performance on complex tasks. To address the challenges of coordination and specialization in multi-agent code generation, we propose Collaborative Reinforcement Code (CoRe-Code), a framework for role specialized LLM agents that enhances inter-agent coordination to generate more accurate and efficient code. CoRe-Code adopts a simple Planner-Coder paradigm, where the Planner produces high-level plans and the Coder executes them to generate code. We further introduce a collaboration-aware reinforcement learning stage based on Group Relative Policy Optimization (GRPO) to enhance role specialization and alignment. Experiments show that CoRe-Code outperforms a wide range of existing RL-based and multi-agent methods. In addition, we demonstrate that CoRe-Code can generalize to other multi-agent frameworks (e.g., Retrieval and Debugging agents), highlighting its flexibility and scalability. We evaluate CoRe-Code on multiple benchmarks of varying difficulty using three base models. Compared to existing baselines, the results show consistent improvements in accuracy, while also achieving higher efficiency in terms of execution time and memory usage, demonstrating the effectiveness and practicality of CoRe-Code.

  • 5 authors
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May 23

MalSkillBench: A Runtime-Verified Benchmark of Malicious Agent Skills

AI coding agents such as Claude Code and Gemini CLI increasingly extend themselves with third-party skills: markdown packages bundling natural-language instructions, executable scripts, and tool permissions. Because a skill is at once code and agent-facing instruction, it introduces a supply chain dependency whose risk is neither pure code nor pure prompt. Detection tools have never been measured against verified ground truth spanning this hybrid space, leaving their effectiveness unknown and wild-only evaluations biased. We present MalSkillBench, the first runtime-verified benchmark of malicious agent skills: 3,944 malicious skills labeled along a three-dimensional taxonomy of 108 cells. Of these, 3,214 come from a closed-loop Generate-Verify-Feedback pipeline admitting only samples whose malicious behavior fires inside a Docker sandbox under system-call monitoring and an LLM judge; we add 703 in-the-wild and 4,000 matched benign skills. Our measurements are consistent: code injection reaches 94.5% verification yield but prompt injection only 75.8%, the same fragility that later makes it hard to detect; the wild sample is narrow, dominated by one cryptocurrency-theft campaign (86.6% one behavior, 81% from two accounts) with a small but architecturally new tail attacking the agent control plane; the strongest skill-specific detector reaches 98.4% recall on code injection yet collapses on prompt-injection and agent-control attacks, and wild-only scoring swings the ranking by up to 66 recall points; supply-chain scanners and prompt-injection defenses each see only half of a skill, and no combination recovers the code-instruction relationship. Detecting malicious skills therefore requires reasoning jointly over task intent, code, and instructions. We release the dataset, pipeline, baselines, and results.

  • 8 authors
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Jun 18

FeatBench: Evaluating Coding Agents on Feature Implementation for Vibe Coding

The rapid advancement of Large Language Models (LLMs) has given rise to a novel software development paradigm known as "vibe coding," where users interact with coding agents through high-level natural language. However, existing evaluation benchmarks for code generation inadequately assess an agent's vibe coding capabilities. Existing benchmarks are misaligned, as they either require code-level specifications or focus narrowly on issue-solving, neglecting the critical scenario of feature implementation within the vibe coding paradiam. To address this gap, we propose FeatBench, a novel benchmark for vibe coding that focuses on feature implementation. Our benchmark is distinguished by several key features: 1. Pure Natural Language Prompts. Task inputs consist solely of abstract natural language descriptions, devoid of any code or structural hints. 2. A Rigorous & Evolving Data Collection Process. FeatBench is built on a multi-level filtering pipeline to ensure quality and a fully automated pipeline to evolve the benchmark, mitigating data contamination. 3. Comprehensive Test Cases. Each task includes Fail-to-Pass (F2P) and Pass-to-Pass (P2P) tests to verify correctness and prevent regressions. 4. Diverse Application Domains. The benchmark includes repositories from diverse domains to ensure it reflects real-world scenarios. We evaluate two state-of-the-art agent frameworks with four leading LLMs on FeatBench. Our evaluation reveals that feature implementation within the vibe coding paradigm is a significant challenge, with the highest success rate of only 29.94%. Our analysis also reveals a tendency for "aggressive implementation," a strategy that paradoxically leads to both critical failures and superior software design. We release FeatBench, our automated collection pipeline, and all experimental results to facilitate further community research.

  • 3 authors
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Sep 26, 2025

GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A game can end in a valid state even after violating its rules during the run. Current game-development benchmarks replay fixed examples, score videos, or ask another model to judge the result. However, no existing benchmark checks game rules throughout execution across varied evaluator-selected scenarios while ensuring exactly reproducible verdicts. We introduce GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects. An automated evaluator checks each game's rules at every simulation tick. Across 403 hand-designed scenarios, seeded parameter variations produce 1,451 test cases. To ensure that the evaluator measures behavior rather than implementation choice, it must accept different correct implementations for each task while rejecting mutants, implementations with one required capability removed. The tasks span isolated mechanics, multi-system interactions, and repository-scale features. Across 20 combinations of language models and scaffolds, the best observed run solves 52.78% of tasks. Under Claude Code, all twelve models solve fewer tasks as task scope expands from isolated mechanics, through interacting systems, to repository-scale features. Agents inspect code more often and make more tool calls on repository-scale tasks than on isolated-mechanic tasks. Most unsuccessful submissions are runnable, but implement some required game behavior incorrectly. We compared versions of our benchmark evaluator built with and without validation using mutants. Without this validation, incorrect agent submissions passed. A separate analysis finds agents copying code from public repositories when network access is open. Reliable evaluation thus depends both on what the tests reject and on what external code agents can access.

  • 12 authors
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Sep 20

CodePlan: Repository-level Coding using LLMs and Planning

Software engineering activities such as package migration, fixing errors reports from static analysis or testing, and adding type annotations or other specifications to a codebase, involve pervasively editing the entire repository of code. We formulate these activities as repository-level coding tasks. Recent tools like GitHub Copilot, which are powered by Large Language Models (LLMs), have succeeded in offering high-quality solutions to localized coding problems. Repository-level coding tasks are more involved and cannot be solved directly using LLMs, since code within a repository is inter-dependent and the entire repository may be too large to fit into the prompt. We frame repository-level coding as a planning problem and present a task-agnostic framework, called CodePlan to solve it. CodePlan synthesizes a multi-step chain of edits (plan), where each step results in a call to an LLM on a code location with context derived from the entire repository, previous code changes and task-specific instructions. CodePlan is based on a novel combination of an incremental dependency analysis, a change may-impact analysis and an adaptive planning algorithm. We evaluate the effectiveness of CodePlan on two repository-level tasks: package migration (C#) and temporal code edits (Python). Each task is evaluated on multiple code repositories, each of which requires inter-dependent changes to many files (between 2-97 files). Coding tasks of this level of complexity have not been automated using LLMs before. Our results show that CodePlan has better match with the ground truth compared to baselines. CodePlan is able to get 5/6 repositories to pass the validity checks (e.g., to build without errors and make correct code edits) whereas the baselines (without planning but with the same type of contextual information as CodePlan) cannot get any of the repositories to pass them.

  • 9 authors
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Sep 21, 2023 14

Trojan's Whisper: Stealthy Manipulation of OpenClaw through Injected Bootstrapped Guidance

Autonomous coding agents are increasingly integrated into software development workflows, offering capabilities that extend beyond code suggestion to active system interaction and environment management. OpenClaw, a representative platform in this emerging paradigm, introduces an extensible skill ecosystem that allows third-party developers to inject behavioral guidance through lifecycle hooks during agent initialization. While this design enhances automation and customization, it also opens a novel and unexplored attack surface. In this paper, we identify and systematically characterize guidance injection, a stealthy attack vector that embeds adversarial operational narratives into bootstrap guidance files. Unlike traditional prompt injection, which relies on explicit malicious instructions, guidance injection manipulates the agent's reasoning context by framing harmful actions as routine best practices. These narratives are automatically incorporated into the agent's interpretive framework and influence future task execution without raising suspicion.We construct 26 malicious skills spanning 13 attack categories including credential exfiltration, workspace destruction, privilege escalation, and persistent backdoor installation. We evaluate them using ORE-Bench, a realistic developer workspace benchmark we developed. Across 52 natural user prompts and six state-of-the-art LLM backends, our attacks achieve success rates from 16.0% to 64.2%, with the majority of malicious actions executed autonomously without user confirmation. Furthermore, 94% of our malicious skills evade detection by existing static and LLM-based scanners. Our findings reveal fundamental tensions in the design of autonomous agent ecosystems and underscore the urgent need for defenses based on capability isolation, runtime policy enforcement, and transparent guidance provenance.

  • 9 authors
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Mar 19

CodeNet: A Large-Scale AI for Code Dataset for Learning a Diversity of Coding Tasks

Over the last several decades, software has been woven into the fabric of every aspect of our society. As software development surges and code infrastructure of enterprise applications ages, it is now more critical than ever to increase software development productivity and modernize legacy applications. Advances in deep learning and machine learning algorithms have enabled numerous breakthroughs, motivating researchers to leverage AI techniques to improve software development efficiency. Thus, the fast-emerging research area of AI for Code has garnered new interest and gathered momentum. In this paper, we present a large-scale dataset CodeNet, consisting of over 14 million code samples and about 500 million lines of code in 55 different programming languages, which is aimed at teaching AI to code. In addition to its large scale, CodeNet has a rich set of high-quality annotations to benchmark and help accelerate research in AI techniques for a variety of critical coding tasks, including code similarity and classification, code translation between a large variety of programming languages, and code performance (runtime and memory) improvement techniques. Additionally, CodeNet provides sample input and output test sets for 98.5% of the code samples, which can be used as an oracle for determining code correctness and potentially guide reinforcement learning for code quality improvements. As a usability feature, we provide several pre-processing tools in CodeNet to transform source code into representations that can be readily used as inputs into machine learning models. Results of code classification and code similarity experiments using the CodeNet dataset are provided as a reference. We hope that the scale, diversity and rich, high-quality annotations of CodeNet will offer unprecedented research opportunities at the intersection of AI and Software Engineering.

  • 17 authors
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May 24, 2021

InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback

Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding benchmarks mostly consider a static instruction-to-code sequence transduction process, which has the potential for error propagation and a disconnect between the generated code and its final execution environment. To address this gap, we introduce InterCode, a lightweight, flexible, and easy-to-use framework of interactive coding as a standard reinforcement learning (RL) environment, with code as actions and execution feedback as observations. Our framework is language and platform agnostic, uses self-contained Docker environments to provide safe and reproducible execution, and is compatible out-of-the-box with traditional seq2seq coding methods, while enabling the development of new methods for interactive code generation. We use InterCode to create two interactive code environments with Bash and SQL as action spaces, leveraging data from the static Spider and NL2Bash datasets. We demonstrate InterCode's viability as a testbed by evaluating multiple state-of-the-art LLMs configured with different prompting strategies such as ReAct and Plan & Solve. Our results showcase the benefits of interactive code generation and demonstrate that InterCode can serve as a challenging benchmark for advancing code understanding and generation capabilities. InterCode is designed to be easily extensible and can even be used to incorporate new tasks such as Capture the Flag, a popular coding puzzle that is inherently multi-step and involves multiple programming languages. Project site with code and data: https://intercode-benchmark.github.io

  • 4 authors
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Jun 26, 2023

Names Are Not Objects: Object-Bound Confinement for Compromised AI Coding Agents

Coding agents read repositories and web pages that anyone can write, and then act with their user's authority. Prompt-injection defenses make it less likely that the model is steered but do not prevent it, so the system around the model must contain an agent that is already compromised. Many exploits against deployed coding agents share one cause: a check approves a name, such as a path, an argument vector, or a directory, and a later step maps that name to a different object: the file behind a symlink, the behavior an option selects, or a repository that git discovers on its own. We present Zero-Trust Agent Cells (ZTAC). A cell runs the agent in a kernel sandbox whose only route to files, programs, and the network is a socket to a broker. The broker resolves each request to the object it will act on, decides on that object, and checks at use that it is acting on the object it authorized. Programs that the broker starts run in a sandbox compiled from the same policy, and approvals are bound to the resolved object and can be used once. Our macOS prototype has 3.2k lines of trusted Rust code, excluding dependencies. We evaluate it against 74 attacks with ground-truth oracles, including replays of 10 publicly disclosed incidents. A tool allowlist loses 66 of them, and an allowlist combined with the kind of command sandbox that deployed agents use loses 56. ZTAC loses 2, both of which encode a secret into traffic to an allowed endpoint, and holds 14 for review. It completes 43 of 46 benign operations, with 8 approval prompts, and 4 of 7 workflows. A no-op brokered request has a median latency of 4.0 ms, and the spawned programs we measured take 8.5 ms to 18.4 ms longer than without ZTAC.

  • 1 authors
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Oct 9

Code-Driven Planning in Grid Worlds with Large Language Models

We propose an iterative programmatic planning (IPP) framework for solving grid-based tasks by synthesizing interpretable agent policies expressed in code using large language models (LLMs). Instead of relying on traditional search or reinforcement learning, our approach uses code generation as policy synthesis, where the LLM outputs executable programs that map environment states to action sequences. Our proposed architecture incorporates several prompting strategies, including direct code generation, pseudocode-conditioned refinement, and curriculum-based prompting, but also includes an iterative refinement mechanism that updates code based on task performance feedback. We evaluate our approach using six leading LLMs and two challenging grid-based benchmarks (GRASP and MiniGrid). Our IPP framework demonstrates improvements over direct code generation ranging from 10\% to as much as 10x across five of the six models and establishes a new state-of-the-art result for GRASP. IPP is found to significantly outperform direct elicitation of a solution from GPT-o3-mini (by 63\% on MiniGrid to 116\% on GRASP), demonstrating the viability of the overall approach. Computational costs of all code generation approaches are similar. While code generation has a higher initial prompting cost compared to direct solution elicitation (\0.08 per task vs. 0.002 per instance for GPT-o3-mini), the code can be reused for any number of instances, making the amortized cost significantly lower (by 400x on GPT-o3-mini across the complete GRASP benchmark).

  • 3 authors
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May 15, 2025

WideSWE: Can Coding Agents Coordinate Changes Across Repositories?

Coding-agent evaluation has progressed from resolving individual issues to carrying out long-horizon development, yet task completion is still largely assessed within a single codebase. In software ecosystems, many features and bug fixes require coordinated changes across multiple repositories. We introduce WideSWE to evaluate coding agents on such cross-repository tasks. Mining and reviewing changes across 103 software ecosystems yields 120 real-world tasks, balanced between 60 bug fixes and 60 features. We derive prompts from related issues and pull requests. We systematically review and adapt hidden tests to support diverse correct implementations while preserving required behavior and regression checks. Across seven agent configurations, full task success ranges from 10.83% to 42.50%, with the configuration pairing Codex CLI with GPT-5.6-sol achieving the highest rate. Trajectories show agents failing to identify necessary changes, recognizing changes but leaving them unfinished, or modifying the required repositories without fully satisfying the request. To examine whether working on one repository at a time can alleviate these difficulties, we compare it with joint execution under identical prompts. Independent execution mainly recovers omitted work and is less effective at correcting previously attempted but unsuccessful implementations. Joint execution can use information from related repositories to guide implementation and verification. Code is available at https://github.com/ZJU-ACES-ISE/WideSWE.

  • 6 authors
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Sep 26 3