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Oct 1

FICE: Text-Conditioned Fashion Image Editing With Guided GAN Inversion

Fashion-image editing represents a challenging computer vision task, where the goal is to incorporate selected apparel into a given input image. Most existing techniques, known as Virtual Try-On methods, deal with this task by first selecting an example image of the desired apparel and then transferring the clothing onto the target person. Conversely, in this paper, we consider editing fashion images with text descriptions. Such an approach has several advantages over example-based virtual try-on techniques, e.g.: (i) it does not require an image of the target fashion item, and (ii) it allows the expression of a wide variety of visual concepts through the use of natural language. Existing image-editing methods that work with language inputs are heavily constrained by their requirement for training sets with rich attribute annotations or they are only able to handle simple text descriptions. We address these constraints by proposing a novel text-conditioned editing model, called FICE (Fashion Image CLIP Editing), capable of handling a wide variety of diverse text descriptions to guide the editing procedure. Specifically with FICE, we augment the common GAN inversion process by including semantic, pose-related, and image-level constraints when generating images. We leverage the capabilities of the CLIP model to enforce the semantics, due to its impressive image-text association capabilities. We furthermore propose a latent-code regularization technique that provides the means to better control the fidelity of the synthesized images. We validate FICE through rigorous experiments on a combination of VITON images and Fashion-Gen text descriptions and in comparison with several state-of-the-art text-conditioned image editing approaches. Experimental results demonstrate FICE generates highly realistic fashion images and leads to stronger editing performance than existing competing approaches.

  • 4 authors
·
Jan 5, 2023

FICGen: Frequency-Inspired Contextual Disentanglement for Layout-driven Degraded Image Generation

Layout-to-image (L2I) generation has exhibited promising results in natural domains, but suffers from limited generative fidelity and weak alignment with user-provided layouts when applied to degraded scenes (i.e., low-light, underwater). We primarily attribute these limitations to the "contextual illusion dilemma" in degraded conditions, where foreground instances are overwhelmed by context-dominant frequency distributions. Motivated by this, our paper proposes a new Frequency-Inspired Contextual Disentanglement Generative (FICGen) paradigm, which seeks to transfer frequency knowledge of degraded images into the latent diffusion space, thereby facilitating the rendering of degraded instances and their surroundings via contextual frequency-aware guidance. To be specific, FICGen consists of two major steps. Firstly, we introduce a learnable dual-query mechanism, each paired with a dedicated frequency resampler, to extract contextual frequency prototypes from pre-collected degraded exemplars in the training set. Secondly, a visual-frequency enhanced attention is employed to inject frequency prototypes into the degraded generation process. To alleviate the contextual illusion and attribute leakage, an instance coherence map is developed to regulate latent-space disentanglement between individual instances and their surroundings, coupled with an adaptive spatial-frequency aggregation module to reconstruct spatial-frequency mixed degraded representations. Extensive experiments on 5 benchmarks involving a variety of degraded scenarios-from severe low-light to mild blur-demonstrate that FICGen consistently surpasses existing L2I methods in terms of generative fidelity, alignment and downstream auxiliary trainability.

  • 7 authors
·
Sep 1, 2025

Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Games

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical properties of SP-based methods are limited to two-player zero-sum games. However, for mixed cooperative-competitive games where agents on the same team need to cooperate with each other, we can show a simple counter-example where SP-based methods cannot converge to a global Nash equilibrium (NE) with high probability. Alternatively, Policy-Space Response Oracles (PSRO) is an iterative framework for learning NE, where the best responses w.r.t. previous policies are learned in each iteration. PSRO can be directly extended to mixed cooperative-competitive settings by jointly learning team best responses with all convergence properties unchanged. However, PSRO requires repeatedly training joint policies from scratch till convergence, which makes it hard to scale to complex games. In this work, we develop a novel algorithm, Fictitious Cross-Play (FXP), which inherits the benefits from both frameworks. FXP simultaneously trains an SP-based main policy and a counter population of best response policies. The main policy is trained by fictitious self-play and cross-play against the counter population, while the counter policies are trained as the best responses to the main policy's past versions. We validate our method in matrix games and show that FXP converges to global NEs while SP methods fail. We also conduct experiments in a gridworld domain, where FXP achieves higher Elo ratings and lower exploitabilities than baselines, and a more challenging football game, where FXP defeats SOTA models with over 94% win rate.

  • 5 authors
·
Oct 4, 2023

Super(ficial)-alignment: Strong Models May Deceive Weak Models in Weak-to-Strong Generalization

Superalignment, where humans are weak supervisors of superhuman models, has become an important and widely discussed issue in the current era of rapid development of Large Language Models (LLMs). The recent work preliminarily studies this problem by using weak models to supervise strong models. It discovers that weakly supervised strong students can consistently outperform weak teachers towards the alignment target, leading to a weak-to-strong generalization phenomenon. However, we are concerned that behind such a promising phenomenon, whether there exists an issue of weak-to-strong deception, where strong models may deceive weak models by exhibiting well-aligned in areas known to weak models but producing misaligned behaviors in cases weak models do not know. We then take an initial step towards exploring this security issue in a specific but realistic multi-objective alignment case, where there may be some alignment targets conflicting with each other (e.g., helpfulness v.s. harmlessness). Such a conflict is likely to cause strong models to deceive weak models in one alignment dimension to gain high reward in other alignment dimension. Our experiments on both the reward modeling task and the preference optimization scenario indicate: (1) the weak-to-strong deception exists; (2) the deception phenomenon may intensify as the capability gap between weak and strong models increases. We also discuss potential solutions and find bootstrapping with an intermediate model can mitigate the deception to some extent. Our work highlights the urgent need to pay more attention to the true reliability of superalignment.

  • 5 authors
·
Jun 17, 2024 2

AI Fiction in the Wild

Some professional authors are beginning to use AI tools to help produce their fiction writing. Are readers using AI to generate fiction, too? This paper examines how large language models are reshaping the production and consumption of fiction by enabling new forms of participation in narrative generation. Drawing on over 500,000 anonymized, English-language ChatGPT-user conversations (arXiv:2405.01470), we find that more than one third of the conversations involve some form of fiction generation -- including original stories, roleplay, fanfiction, and erotica. This AI-generated fiction is notably dominated by power users. We identify common fiction generation patterns and profiles among these users, including what we call "infinite story demanders," who repeatedly request and revise variations of the same or similar narratives over extended periods of time. We show that users especially gravitate toward fanfiction and erotica, and that they are broadly drawn to generic forms, repetition, immediacy, and niche combinations of story elements. Our findings motivate two theoretical provocations. First, we argue that AI technologies may lead to a shift in the conventional relationship between the author and reader, potentially producing what we call a "solipsistic reader-writer," who both generates and consumes fiction within a closed conversational loop, interacting with a machine rather than a human other. Second, we note that LLMs enable interactivity, play, and permutation in ways that are seemingly pleasurable for users, raising questions about where AI will fit into contemporary storytelling and entertainment ecosystems. We situate these developments within broader transformations in literature and media, including self-publishing, fanfiction, and pornography, and suggest that AI-generated fiction shares structural affinities with on-demand, personalized, and repetitive cultural forms.

  • 3 authors
·
Jun 21

Multiple Choice Questions and Large Languages Models: A Case Study with Fictional Medical Data

Large Language Models (LLMs) like ChatGPT demonstrate significant potential in the medical field, often evaluated using multiple-choice questions (MCQs) similar to those found on the USMLE. Despite their prevalence in medical education, MCQs have limitations that might be exacerbated when assessing LLMs. To evaluate the effectiveness of MCQs in assessing the performance of LLMs, we developed a fictional medical benchmark focused on a non-existent gland, the Glianorex. This approach allowed us to isolate the knowledge of the LLM from its test-taking abilities. We used GPT-4 to generate a comprehensive textbook on the Glianorex in both English and French and developed corresponding multiple-choice questions in both languages. We evaluated various open-source, proprietary, and domain-specific LLMs using these questions in a zero-shot setting. The models achieved average scores around 67%, with minor performance differences between larger and smaller models. Performance was slightly higher in English than in French. Fine-tuned medical models showed some improvement over their base versions in English but not in French. The uniformly high performance across models suggests that traditional MCQ-based benchmarks may not accurately measure LLMs' clinical knowledge and reasoning abilities, instead highlighting their pattern recognition skills. This study underscores the need for more robust evaluation methods to better assess the true capabilities of LLMs in medical contexts.

  • 4 authors
·
Jun 4, 2024

SciFi-Benchmark: Leveraging Science Fiction To Improve Robot Behavior

Given the recent rate of progress in artificial intelligence (AI) and robotics, a tantalizing question is emerging: would robots controlled by emerging AI systems be strongly aligned with human values? In this work, we propose a scalable way to probe this question by generating a benchmark spanning the key moments in 824 major pieces of science fiction literature (movies, tv, novels and scientific books) where an agent (AI or robot) made critical decisions (good or bad). We use a state-of-the-art LLM's recollection of each key moment to generate questions in similar situations, the decisions made by the agent, and alternative decisions it could have made (good or bad). We then measure an approximation of how well models align with human values on a set of human-voted answers. We also generate rules that can be automatically improved via an amendment process in order to generate the first Sci-Fi inspired constitutions for promoting ethical behavior in AIs and robots in the real world. Our first finding is that modern LLMs paired with constitutions turn out to be well-aligned with human values (95.8%), contrary to unsettling decisions typically made in Sci-Fi (only 21.2% alignment). Secondly, we find that generated constitutions substantially increase alignment compared to the base model (79.4% to 95.8%), and show resilience to an adversarial prompt setting (23.3% to 92.3%). Additionally, we find that those constitutions are among the top performers on the ASIMOV Benchmark which is derived from real-world images and hospital injury reports. Sci-Fi-inspired constitutions are thus highly aligned and applicable in real-world situations. We release SciFi-Benchmark: a large-scale dataset to advance robot ethics and safety research. It comprises 9,056 questions and 53,384 answers generated through a novel LLM-introspection process, in addition to a smaller human-labeled evaluation set.

  • 3 authors
·
Mar 12, 2025

StoryScope: Investigating idiosyncrasies in AI fiction

As AI-generated fiction becomes increasingly prevalent, questions of authorship and originality are becoming central to how written work is evaluated. While most existing work in this space focuses on identifying surface-level signatures of AI writing, we ask instead whether AI-generated stories can be distinguished from human ones without relying on stylistic signals, focusing on discourse-level narrative choices such as character agency and chronological discontinuity. We propose StoryScope, a pipeline that automatically induces a fine-grained, interpretable feature space of discourse-level narrative features across 10 dimensions. We apply StoryScope to a parallel corpus of 10,272 writing prompts, each written by a human author and five LLMs, yielding 61,608 stories, each ~5,000 words, and 304 extracted features per story. Narrative features alone achieve 93.2% macro-F1 for human vs. AI detection and 68.4% macro-F1 for six-way authorship attribution, retaining over 97% of the performance of models that include stylistic cues. A compact set of 30 core narrative features captures much of this signal: AI stories over-explain themes and favor tidy, single-track plots while human stories frame protagonist' choices as more morally ambiguous and have increased temporal complexity. Per-model fingerprint features enable six-way attribution: for example, Claude produces notably flat event escalation, GPT over-indexes on dream sequences, and Gemini defaults to external character description. We find that AI-generated stories cluster in a shared region of narrative space, while human-authored stories exhibit greater diversity. More broadly, these results suggest that differences in underlying narrative construction, not just writing style, can be used to separate human-written original works from AI-generated fiction.

  • 5 authors
·
Apr 12 2

Enhancing Decision-Making with Large Language Models through Multi-Agent Fictitious Play

Large language model (LLM)-based multi-agent systems (MAS) have demonstrated great potential in solving tasks with execution complexity, by distributing subtasks across cooperative agents. However, this divide-and-conquer paradigm falls short on decision-making tasks that are also prevalent in the real world. These tasks require simultaneous reasoning from the stances of all involved stakeholders whose decisions are mutually dependent and thus cannot be solved in isolation. We characterize this challenge as stance entanglement, a form of decision complexity distinct from execution complexity. To address it, we propose Multi-Agent Fictitious Play (MAFP), a novel MAS paradigm that represents stakeholder stances as agents and formulates decision-making as an equilibrium-seeking process. Built on the game-theoretic principle of fictitious play, MAFP iteratively updates each agent's decision by best responding to the empirical mixture of other agents' past decisions. This enables agents to expose and address one another's weaknesses, progressively improving decision quality and robustness. We evaluate MAFP on challenging decision-making tasks that test the capability of deciding strategies for competitive scenarios prior to acting. MAFP outperforms both single-round and multi-round baselines on two complementary metrics, tournament strength and robustness, demonstrating its effectiveness in addressing stance entanglement.

  • 5 authors
·
Jun 16

Benchmarking Vision Language Model Unlearning via Fictitious Facial Identity Dataset

Machine unlearning has emerged as an effective strategy for forgetting specific information in the training data. However, with the increasing integration of visual data, privacy concerns in Vision Language Models (VLMs) remain underexplored. To address this, we introduce Facial Identity Unlearning Benchmark (FIUBench), a novel VLM unlearning benchmark designed to robustly evaluate the effectiveness of unlearning algorithms under the Right to be Forgotten setting. Specifically, we formulate the VLM unlearning task via constructing the Fictitious Facial Identity VQA dataset and apply a two-stage evaluation pipeline that is designed to precisely control the sources of information and their exposure levels. In terms of evaluation, since VLM supports various forms of ways to ask questions with the same semantic meaning, we also provide robust evaluation metrics including membership inference attacks and carefully designed adversarial privacy attacks to evaluate the performance of algorithms. Through the evaluation of four baseline VLM unlearning algorithms within FIUBench, we find that all methods remain limited in their unlearning performance, with significant trade-offs between model utility and forget quality. Furthermore, our findings also highlight the importance of privacy attacks for robust evaluations. We hope FIUBench will drive progress in developing more effective VLM unlearning algorithms.

  • 13 authors
·
Nov 5, 2024

LibriQuote: A Speech Dataset of Fictional Character Utterances for Expressive Zero-Shot Speech Synthesis

Text-to-speech (TTS) systems have recently achieved more expressive and natural speech synthesis by scaling to large speech datasets. However, the proportion of expressive speech in such large-scale corpora is often unclear. Besides, existing expressive speech corpora are typically smaller in scale and primarily used for benchmarking TTS systems. In this paper, we introduce the LibriQuote dataset, an English corpus derived from read audiobooks, designed for both fine-tuning and benchmarking expressive zero-shot TTS system. The training dataset includes 12.7K hours of read, non-expressive speech and 5.3K hours of mostly expressive speech drawn from character quotations. Each utterance in the expressive subset is supplemented with the context in which it was written, along with pseudo-labels of speech verbs and adverbs used to describe the quotation (e.g. ``he whispered softly''). Additionally, we provide a challenging 7.5 hour test set intended for benchmarking TTS systems: given a neutral reference speech as input, we evaluate system's ability to synthesize an expressive utterance while preserving reference timbre. We validate qualitatively the test set by showing that it covers a wide range of emotions compared to non-expressive speech, along with various accents. Extensive subjective and objective evaluations show that fine-tuning a baseline TTS system on LibriQuote significantly improves its synthesized speech intelligibility, and that recent systems fail to synthesize speech as expressive and natural as the ground-truth utterances. The dataset and evaluation code are freely available. Audio samples can be found at https://libriquote.github.io/.

  • 3 authors
·
Sep 4, 2025

PARHAF, a human-authored corpus of clinical reports for fictitious patients in French

The development of clinical natural language processing (NLP) systems is severely hampered by the sensitive nature of medical records, which restricts data sharing under stringent privacy regulations, particularly in France and the broader European Union. To address this gap, we introduce PARHAF, a large open-source corpus of clinical documents in French. PARHAF comprises expert-authored clinical reports describing realistic yet entirely fictitious patient cases, making it anonymous and freely shareable by design. The corpus was developed using a structured protocol that combined clinician expertise with epidemiological guidance from the French National Health Data System (SNDS), ensuring broad clinical coverage. A total of 104 medical residents across 18 specialties authored and peer-reviewed the reports following predefined clinical scenarios and document templates. The corpus contains 7394 clinical reports covering 5009 patient cases across a wide range of medical and surgical specialties. It includes a general-purpose component designed to approximate real-world hospitalization distributions, and four specialized subsets that support information-extraction use cases in oncology, infectious diseases, and diagnostic coding. Documents are released under a CC-BY open license, with a portion temporarily embargoed to enable future benchmarking under controlled conditions. PARHAF provides a valuable resource for training and evaluating French clinical language models in a fully privacy-preserving setting, and establishes a replicable methodology for building shareable synthetic clinical corpora in other languages and health systems.

  • 7 authors
·
Mar 20

Explore and Control with Adversarial Surprise

Unsupervised reinforcement learning (RL) studies how to leverage environment statistics to learn useful behaviors without the cost of reward engineering. However, a central challenge in unsupervised RL is to extract behaviors that meaningfully affect the world and cover the range of possible outcomes, without getting distracted by inherently unpredictable, uncontrollable, and stochastic elements in the environment. To this end, we propose an unsupervised RL method designed for high-dimensional, stochastic environments based on an adversarial game between two policies (which we call Explore and Control) controlling a single body and competing over the amount of observation entropy the agent experiences. The Explore agent seeks out states that maximally surprise the Control agent, which in turn aims to minimize surprise, and thereby manipulate the environment to return to familiar and predictable states. The competition between these two policies drives them to seek out increasingly surprising parts of the environment while learning to gain mastery over them. We show formally that the resulting algorithm maximizes coverage of the underlying state in block MDPs with stochastic observations, providing theoretical backing to our hypothesis that this procedure avoids uncontrollable and stochastic distractions. Our experiments further demonstrate that Adversarial Surprise leads to the emergence of complex and meaningful skills, and outperforms state-of-the-art unsupervised reinforcement learning methods in terms of both exploration and zero-shot transfer to downstream tasks.

  • 8 authors
·
Jul 12, 2021