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Aug 5

HWE-Bench: Benchmarking LLM Agents on Real-World Hardware Bug Repair Tasks

Existing benchmarks for hardware design primarily evaluate Large Language Models (LLMs) on isolated, component-level tasks such as generating HDL modules from specifications, leaving repository-scale evaluation unaddressed. We introduce HWE-Bench, the first large-scale, repository-level benchmark for evaluating LLM agents on real-world hardware bug repair tasks. HWE-Bench comprises 417 task instances derived from real historical bug-fix pull requests across six major open-source projects spanning both Verilog/SystemVerilog and Chisel, covering RISC-V cores, SoCs, and security roots-of-trust. Each task is grounded in a fully containerized environment where the agent must resolve a real bug report, with correctness validated through the project's native simulation and regression flows. The benchmark is built through a largely automated pipeline that enables efficient expansion to new repositories. We evaluate seven LLMs with four agent frameworks and find that the best agent resolves 70.7% of tasks overall, with performance exceeding 90% on smaller cores but dropping below 65% on complex SoC-level projects. We observe larger performance gaps across models than commonly reported on software benchmarks, and difficulty is driven by project scope and bug-type distribution rather than code size alone. Our failure analysis traces agent failures to three stages of the debugging process: fault localization, hardware-semantic reasoning, and cross-artifact coordination across RTL, configuration, and verification components, providing concrete directions for developing more capable hardware-aware agents.

  • 5 authors
·
Apr 15

Self-Judge: Selective Instruction Following with Alignment Self-Evaluation

Pre-trained large language models (LLMs) can be tailored to adhere to human instructions through instruction tuning. However, due to shifts in the distribution of test-time data, they may not always execute instructions accurately, potentially generating factual errors or misaligned content when acting as chat assistants. To enhance the reliability of LLMs in following instructions, we propose the study of selective instruction following, whereby the system declines to execute instructions if the anticipated response quality is low. We train judge models that can predict numerical quality scores for model responses. To address data scarcity, we introduce Self-J, a novel self-training framework for developing judge models without needing human-annotated quality scores. Our method leverages the model's inherent self-evaluation capability to extract information about response quality from labeled instruction-tuning data. It incorporates a gold reference answer to facilitate self-evaluation and recalibrates by assessing the semantic similarity between the response sample and the gold reference. During the training phase, we implement self-distillation as a regularization technique to enhance the capability of reference-free estimation. To validate alignment evaluation on general instruction-following tasks, we collect large-scale high-quality instructions from Hugging Face for model training and evaluation. Extensive experiments on five open-source models show that our method correlates much more with GPT-4 than strong baselines, e.g., supervised models distilled from GPT-4 and GPT-3.5-turbo. Our analysis shows our model's strong generalization across domains. Additionally, our judge models serve as good reward models, e.g., boosting WizardLM-13B-V1.2 from 89.17 to 92.48 and from 12.03 to 15.90 in version v1 and v2 of AlpacaEval respectively using best-of-32 sampling with our judge models.

  • 2 authors
·
Sep 2, 2024

How Hard Can It Be? Hardness-Aware Multi-Objective Unlearning

Machine unlearning aims to remove the influence of specific forget training data due to privacy, copyright or bias concerns while maintaining the model performance on the remaining retain data. Existing unlearning algorithms, such as optimizing a weighted combination of losses, have tried to achieve these objectives of improving forget quality and maintaining retain utility. However, they do not guarantee that these objectives can be improved by a specified extent for all forget and retain data. In this work, we address this limitation with a novel and theoretically-grounded approach from a constrained optimization perspective. Firstly, we identify that the hardness of reconciling both objectives can be quantified by the similarity between the forget data and the retain data. Next, we derive an unlearning algorithm (HAMU) with the overall goal of guaranteeing a specified improvement in forget quality while minimizing the retain utility cost/degradation by updating the model weights based on our hardness measure. Our hardness measure also informs users when retain utility degradation is unavoidable, i.e., both objectives cannot be improved simultaneously, and stopping should be considered. Our algorithm is applicable to non-convex models and is easily parallelizable, making it readily deployable in real-world scenarios. We empirically demonstrate HAMU's superior performance over baselines on both image and text datasets using large models. Our code is available at https://github.com/aoi3142/HAMU.

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.

Parallelized Autoregressive Decoding for Omni-Modal Dense Video Captioning

Dense video captioning aims to generate temporally grounded descriptions of video events, benefiting both event-level video understanding and generation. In this domain, autoregressive video large language models have emerged as a prevalent paradigm due to their strong generative and cross-modal modeling capacity. However, generating dense captions under the token-by-token paradigm severely limits inference efficiency and hinders scalability as video length and event density increase. In this work, we propose a parallelized autoregressive framework that not only improves generation efficiency but also enhances temporally grounded captioning performance. Our key insight is to exploit the weak local dependencies across temporally distinct events to restructure the causal dependency graph, thereby enabling lossless parallel generation. Specifically, tokens with weak cross-event dependencies can be decoded in parallel, while tightly coupled tokens within each event retain sequential decoding to preserve local semantic coherence. To realize this insight, we introduce two key components for lossless parallel decoding: (1) a latent global planning mechanism that automatically learns the event-level structure and produces compact tokens encoding global inter-event causality while adaptively aggregating event-level audio-visual semantics, guiding subsequent dependency restructuring and parallel decoding; and (2) an event-factorized parallel decoding mechanism that effectively balances local focus with global inter-event awareness. Experiments on various benchmarks demonstrate the clear advantage of our approach in both efficiency and performance in omni-modal event grounding and captioning. Project website: https://github.com/showlab/PadCaptioner.

FocusUI: Efficient UI Grounding via Position-Preserving Visual Token Selection

Vision-Language Models (VLMs) have shown remarkable performance in User Interface (UI) grounding tasks, driven by their ability to process increasingly high-resolution screenshots. However, screenshots are tokenized into thousands of visual tokens (e.g., about 4700 for 2K resolution), incurring significant computational overhead and diluting attention. In contrast, humans typically focus on regions of interest when interacting with UI. In this work, we pioneer the task of efficient UI grounding. Guided by practical analysis of the task's characteristics and challenges, we propose FocusUI, an efficient UI grounding framework that selects patches most relevant to the instruction while preserving positional continuity for precise grounding. FocusUI addresses two key challenges: (1) Eliminating redundant tokens in visual encoding. We construct patch-level supervision by fusing an instruction-conditioned score with a rule-based UI-graph score that down-weights large homogeneous regions to select distinct and instruction-relevant visual tokens. (2) Preserving positional continuity during visual token selection. We find that general visual token pruning methods suffer from severe accuracy degradation on UI grounding tasks due to broken positional information. We introduce a novel PosPad strategy, which compresses each contiguous sequence of dropped visual tokens into a single special marker placed at the sequence's last index to preserve positional continuity. Comprehensive experiments on four grounding benchmarks demonstrate that FocusUI surpasses GUI-specific baselines. On the ScreenSpot-Pro benchmark, FocusUI-7B achieves a performance improvement of 3.7% over GUI-Actor-7B. Even with only 30% visual token retention, FocusUI-7B drops by only 3.2% while achieving up to 1.44x faster inference and 17% lower peak GPU memory.

showlab Show Lab
·
Jan 7 2

SlideTailor: Personalized Presentation Slide Generation for Scientific Papers

Automatic presentation slide generation can greatly streamline content creation. However, since preferences of each user may vary, existing under-specified formulations often lead to suboptimal results that fail to align with individual user needs. We introduce a novel task that conditions paper-to-slides generation on user-specified preferences. We propose a human behavior-inspired agentic framework, SlideTailor, that progressively generates editable slides in a user-aligned manner. Instead of requiring users to write their preferences in detailed textual form, our system only asks for a paper-slides example pair and a visual template - natural and easy-to-provide artifacts that implicitly encode rich user preferences across content and visual style. Despite the implicit and unlabeled nature of these inputs, our framework effectively distills and generalizes the preferences to guide customized slide generation. We also introduce a novel chain-of-speech mechanism to align slide content with planned oral narration. Such a design significantly enhances the quality of generated slides and enables downstream applications like video presentations. To support this new task, we construct a benchmark dataset that captures diverse user preferences, with carefully designed interpretable metrics for robust evaluation. Extensive experiments demonstrate the effectiveness of our framework.

Factorized Learning for Temporally Grounded Video-Language Models

Recent video-language models have shown great potential for video understanding, but still struggle with accurate temporal grounding for event-level perception. We observe that two main factors in video understanding (i.e., temporal grounding and textual response) form a logical hierarchy: accurate temporal evidence grounding lays the foundation for reliable textual response. However, existing works typically handle these two tasks in a coupled manner without a clear logical structure, leading to sub-optimal objectives. We address this from a factorized learning perspective. We first propose D^2VLM, a framework that decouples the learning of these two tasks while also emphasizing their inherent dependency. We adopt a "grounding then answering with evidence referencing" paradigm and introduce evidence tokens for evidence grounding, which emphasize event-level visual semantic capture beyond the focus on timestamp representation in existing works. To further facilitate the learning of these two tasks, we introduce a novel factorized preference optimization (FPO) algorithm. Unlike standard preference optimization, FPO explicitly incorporates probabilistic temporal grounding modeling into the optimization objective, enabling preference learning for both temporal grounding and textual response. We also construct a synthetic dataset to address the lack of suitable datasets for factorized preference learning with explicit temporal grounding. Experiments on various tasks demonstrate the clear advantage of our approach. Our source code is available at https://github.com/nusnlp/d2vlm.

PrefixMemory-Tuning: Modernizing Prefix-Tuning by Decoupling the Prefix from Attention

Parameter-Efficient Fine-Tuning (PEFT) methods have become crucial for rapidly adapting large language models (LLMs) to downstream tasks. Prefix-Tuning, an early and effective PEFT technique, demonstrated the ability to achieve performance comparable to full fine-tuning with significantly reduced computational and memory overhead. However, despite its earlier success, its effectiveness in training modern state-of-the-art LLMs has been very limited. In this work, we demonstrate empirically that prefix-tuning underperforms on LLMs because of an inherent tradeoff between the contribution of the input prompt and the parameterized prefix within the attention head. This motivates us to introduce PrefixMemory-Tuning, an architecture that generalizes the principles of prefix-tuning while addressing its shortcomings by shifting the prefix module out of the attention head itself and improving its expressiveness. Our experiments show that, across diverse benchmarks, PrefixMemory-Tuning consistently outperforms existing prefix-tuning methods. Notably, it achieves competitive performance with modern PEFTs on several general benchmarks, highlighting a potential extension of prefix-tuning approaches to become state-of-the-art. Our findings suggest that by overcoming its inherent limitations, prefix-tuning can remain a competitive and relevant research direction in the landscape of parameter-efficient LLM adaptation.

  • 7 authors
·
Apr 18

COBOL-Coder: Domain-Adapted Large Language Models for COBOL Code Generation and Translation

COBOL remains a critical language for mainframe systems, yet existing large language models (LLMs) struggle to generate and translate COBOL code correctly. This paper reports our experience in developing and evaluating domain-adapted LLMs for COBOL and mainframe software engineering. We introduce (1) an automated data curation pipeline that combines compiler-guided validation with multi-stage similarity-based filtering to construct high-quality COBOL training data, and (2) COBOL-Coder, a COBOL-specialized LLM fine-tuned on the curated COBOL domain data. We evaluate COBOL-Coder on two tasks: code generation (on COBOLEval and COBOLCodeBench) and code translation (on COBOL-JavaTrans, our proposed benchmark for bidirectional COBOL-Java translation). In our experiments, COBOL-Coder achieves up to a 73.95 percent compilation success rate and 49.33 Pass-1 on COBOLEval, compared to 41.8 percent and 16.4 for GPT-4o, while most open-source baselines (e.g., CodeGemma, CodeLlama, StarCoder2) fail to produce compilable programs. For Java-to-COBOL translation, COBOL-Coder reaches 34.93 Pass-1, whereas general-purpose LLMs achieve near-zero scores. To assess the usability of LLM-generated code in real-world settings, we conduct a survey with experienced COBOL developers. Participants consistently report that COBOL-Coder exhibits stronger COBOL awareness, has more reliable program structure, and is better aligned with enterprise practices than general-purpose LLMs.

  • 5 authors
·
Apr 4

The Low Mass Ratio Overcontact Binary GV Leonis and Its Circumbinary Companion

Photometric and spectroscopic observations of GV Leo were performed from 2017 to 2024. The light curves show a flat bottom at the primary eclipse and the conventional O'Connell effect. The echelle spectra reveal that the effective temperature and rotation velocity of the more massive secondary are T_{rm eff,2} = 5220pm120 K and v_2 sin i = 223pm40 km s^{-1}, respectively. Our binary modeling indicates that the program target is a W-subclass contact binary with a mass ratio of q = 5.48, an inclination angle of i = 81^circ.68, a temperature difference of (T_{rm eff,1}-T_{rm eff,2}) = 154 K, and a filling factor of f = 36 \%. The light asymmetries were reasonably modeled by a dark starspot on the secondary's photosphere. Including our 26 minimum epochs, 84 times of minimum light were used to investigate the orbital period of the system. We found that the eclipse times of GV Leo have varied by a sinusoid with a period of 14.9 years and a semi-amplitude of 0.0076 days superimposed on a downward parabola. The periodic modulation is interpreted as a light time effect produced by an unseen outer tertiary with a minimum mass of 0.26 M_odot, while the parabolic component is thought to be a combination of mass transfer (secondary to primary) and angular momentum loss driven by magnetic braking. The circumbinary tertiary would have caused the eclipsing pair of GV Leo to evolve into its current short-period contact state by removing angular momentum from the primordial widish binary.

  • 5 authors
·
Apr 13, 2025

CaPo: Cooperative Plan Optimization for Efficient Embodied Multi-Agent Cooperation

In this work, we address the cooperation problem among large language model (LLM) based embodied agents, where agents must cooperate to achieve a common goal. Previous methods often execute actions extemporaneously and incoherently, without long-term strategic and cooperative planning, leading to redundant steps, failures, and even serious repercussions in complex tasks like search-and-rescue missions where discussion and cooperative plan are crucial. To solve this issue, we propose Cooperative Plan Optimization (CaPo) to enhance the cooperation efficiency of LLM-based embodied agents. Inspired by human cooperation schemes, CaPo improves cooperation efficiency with two phases: 1) meta-plan generation, and 2) progress-adaptive meta-plan and execution. In the first phase, all agents analyze the task, discuss, and cooperatively create a meta-plan that decomposes the task into subtasks with detailed steps, ensuring a long-term strategic and coherent plan for efficient coordination. In the second phase, agents execute tasks according to the meta-plan and dynamically adjust it based on their latest progress (e.g., discovering a target object) through multi-turn discussions. This progress-based adaptation eliminates redundant actions, improving the overall cooperation efficiency of agents. Experimental results on the ThreeDworld Multi-Agent Transport and Communicative Watch-And-Help tasks demonstrate that CaPo achieves much higher task completion rate and efficiency compared with state-of-the-arts.The code is released at https://github.com/jliu4ai/CaPo.

  • 7 authors
·
Nov 7, 2024

Masked Diffusion with Task-awareness for Procedure Planning in Instructional Videos

A key challenge with procedure planning in instructional videos lies in how to handle a large decision space consisting of a multitude of action types that belong to various tasks. To understand real-world video content, an AI agent must proficiently discern these action types (e.g., pour milk, pour water, open lid, close lid, etc.) based on brief visual observation. Moreover, it must adeptly capture the intricate semantic relation of the action types and task goals, along with the variable action sequences. Recently, notable progress has been made via the integration of diffusion models and visual representation learning to address the challenge. However, existing models employ rudimentary mechanisms to utilize task information to manage the decision space. To overcome this limitation, we introduce a simple yet effective enhancement - a masked diffusion model. The introduced mask acts akin to a task-oriented attention filter, enabling the diffusion/denoising process to concentrate on a subset of action types. Furthermore, to bolster the accuracy of task classification, we harness more potent visual representation learning techniques. In particular, we learn a joint visual-text embedding, where a text embedding is generated by prompting a pre-trained vision-language model to focus on human actions. We evaluate the method on three public datasets and achieve state-of-the-art performance on multiple metrics. Code is available at https://github.com/ffzzy840304/Masked-PDPP.

  • 5 authors
·
Sep 13, 2023