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Oct 16

Enhanced Multi-Object Tracking Using Pose-based Virtual Markers in 3x3 Basketball

Multi-object tracking (MOT) is crucial for various multi-agent analyses such as evaluating team sports tactics and player movements and performance. While pedestrian tracking has advanced with Tracking-by-Detection MOT, team sports like basketball pose unique challenges. These challenges include players' unpredictable movements, frequent close interactions, and visual similarities that complicate pose labeling and lead to significant occlusions, frequent ID switches, and high manual annotation costs. To address these challenges, we propose a novel pose-based virtual marker (VM) MOT method for team sports, named Sports-vmTracking. This method builds on the vmTracking approach developed for multi-animal tracking with active learning. First, we constructed a 3x3 basketball pose dataset for VMs and applied active learning to enhance model performance in generating VMs. Then, we overlaid the VMs on video to identify players, extract their poses with unique IDs, and convert these into bounding boxes for comparison with automated MOT methods. Using our 3x3 basketball dataset, we demonstrated that our VM configuration has been highly effective, and reduced the need for manual corrections and labeling during pose model training while maintaining high accuracy. Our approach achieved an average HOTA score of 72.3%, over 10 points higher than other state-of-the-art methods without VM, and resulted in 0 ID switches. Beyond improving performance in handling occlusions and minimizing ID switches, our framework could substantially increase the time and cost efficiency compared to traditional manual annotation.

  • 7 authors
·
Dec 8, 2024

EgoTraj-Bench: Towards Robust Trajectory Prediction Under Ego-view Noisy Observations

Reliable trajectory prediction from an ego-centric perspective is crucial for robotic navigation in human-centric environments. However, existing methods typically assume noiseless observation histories, failing to account for the perceptual artifacts inherent in first-person vision, such as occlusions, ID switches, and tracking drift. This discrepancy between training assumptions and deployment reality severely limits model robustness. To bridge this gap, we introduce EgoTraj-Bench, built upon TBD dataset, which is the first real-world benchmark that aligns noisy, first-person visual histories with clean, bird's-eye-view future trajectories, enabling robust learning under realistic perceptual constraints. Building on this benchmark, we propose BiFlow, a dual-stream flow matching model that concurrently denoises historical observations and forecasts future motion. To better model agent intent, BiFlow incorporates our EgoAnchor mechanism, which conditions the prediction decoder on distilled historical features via feature modulation. Extensive experiments show that BiFlow achieves state-of-the-art performance, reducing minADE and minFDE by 10-15% on average and demonstrating superior robustness. We anticipate that our benchmark and model will provide a critical foundation for robust real-world ego-centric trajectory prediction. The benchmark library is available at: https://github.com/zoeyliu1999/EgoTraj-Bench.

  • 6 authors
·
Mar 4

Source Known Identifiers: A Three-Tier Identity System for Distributed Applications

Distributed applications need identifiers that satisfy storage efficiency, chronological sortability, origin metadata embedding, zero-lookup verifiability, confidentiality for external consumers, and multi-century addressability. Based on our literature survey, no existing scheme provides all six of these identifier properties within a unified system. This paper introduces Source Known Identifiers (SKIDs), a three-tier identity system that projects a single entity identity across trust boundaries, addressing all six properties. The first tier, Source Known ID (SKID), is a 64-bit signed integer embedding a timestamp with a 250-millisecond precision, application topology, and a per-entity-type sequence counter. It serves as the database primary key, providing compact storage (8 bytes) and natural B-tree ordering for optimized database indexing. The second tier, Source Known Entity ID (SKEID), extends the SKID into a 128-bit Universally Unique Identifier (UUID) compatible value by adding an entity type discriminator, an epoch selector, and a BLAKE3 keyed message authentication code (MAC). SKEIDs enable zero-lookup verification of identifier origin, integrity, and entity type within trusted environments, with a big-endian byte layout that preserves chronological ordering in lexicographic UUID string comparisons. The third tier, Secure SKEID, encrypts the entire SKEID using AES-256 symmetric encryption as a single-block pseudorandom permutation, producing ciphertext indistinguishable from random bytes while remaining compatible with standard UUID data-type parsers in string representation. Deterministic bidirectional transformations connect all three tiers.

  • 1 authors
·
Mar 30