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Oct 20

Learning While Acting: A Skill-Enhanced Test-Time Co-Evolution Framework for Online Lifelong Learning Agents

Lifelong learning is essential for Large Language Model (LLM) agents operating in dynamic, interactive environments. However, existing lifelong learning agents for long-horizon tasks typically depend on discrete skill or past experiences retrieval with static parameters during inference, which prevents them from continuously internalizing test-time feedback like human learners. To bridge this gap, we propose Skill-enhanced Test-Time Co-Evolution (LifeSkill), a two-stage reinforcement learning framework for Online Lifelong Learning Agents. Specifically, we design Verifier-Guided Skill Learning that addresses the lack of direct supervision for skill extraction by rewarding candidate skills according to the average verifier success of multiple skill-conditioned policy rollouts, encouraging the model to generate skills that are useful for solving tasks rather than merely plausible in text. Furthermore, we introduce Online Skill Internalization, which continuously improves the policy model during test-time interaction by transforming skill-conditioned trajectories into reward signals. This enables the agent to directly internalize reasoning capabilities into its parameters, avoiding the context bloat of experience retrieval. Experiments on LifelongAgentBench show that LifeSkill improves average performance by 7 absolute points by comparing with existing lifelong agent baselines.

  • 8 authors
·
Jun 18

Remembering Has a Price: Learning Memory Worth under Resource Constraints

Lifelong agents continually accumulate and reuse experience to improve after deployment, yet in practice they often operate under tight generation, interaction, and memory budgets. Under such stringent joint constraints, we find that existing lifelong-memory methods can become ineffective, with several sophisticated approaches offering little advantage over simple retrieval or even no-memory agents. This reveals a more fundamental problem: resource scarcity makes each memory decision more consequential. When only a small amount of past experience can be retained or reused and opportunities for reasoning and recovery are limited, retrieving a relevant but ineffective memory can consume scarce context and hinder downstream execution. The key challenge is therefore not simply to retrieve relevant experience, but to determine which experiences are actually worth retaining and reusing. To address this challenge, we propose TokenWorth, a lightweight online memory framework that learns query-dependent memory worth from sparse execution feedback and applies it consistently to memory retrieval and bounded memory management. Across three LifelongAgentBench environments and both local and API-based deployments, TokenWorth achieves the highest task success rate while using the fewest output tokens among the evaluated methods. These results suggest that effective lifelong adaptation under resource constraints depends not on remembering more, but on learning what is worth remembering. Our code is publicly available at https://github.com/AIGNLAI/TokenWorth.

RoMeRL: Balancing Feedback Coverage and the Memory-Reward Trap in Self-Evolving Agent Memory via Reduced-Order Utility States

Learning-based memory systems for self-evolving LLM agents face two tightly coupled challenges. First, trajectory-indexed utilities grow with the interaction history, thereby dispersing limited feedback over an ever-expanding state space. Second, because trajectory-level rewards are jointly assigned to co-retrieved memories, irrelevant experiences may receive misleading utility updates and consequently enter the memory-reward trap. To address these challenges, we introduce Reduced-Order Memory Reinforcement Learning (RoMeRL), which represents the growing trajectory-indexed utility space using a fixed-dimensional per-task memory state factorized by outcome polarity and memory dynamics. RoMeRL incorporates new experiences through a fixed set of semantic coordinates whose contents are updated or replaced over time, thereby concentrating feedback over a bounded utility support. Theoretically, we show that this reduced-order parameterization increases the average feedback received by each utility coordinate and characterize the steady-state occupancy of erroneous coordinates under a generic coordinate-transition model. Empirically, across ALFWorld and LifelongAgentBench, RoMeRL improves task performance, reduces the Cold-Q ratio by 80.0%, increases feedback density by approximately 6.0 times, reduces the maintained memory size by 84.4%, and cuts LLM calls by 21.1%. These results show that reduced-order utility states support efficient self-evolving agent memory while limiting persistent reward contamination. Code is available at: https://github.com/YOUNG-fnxm/RoMeRL

  • 8 authors
·
Aug 9 2