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Oct 29

WorldCup Arena: Prospective, Leakage-Free Evaluation of Frontier LLMs on a Live Tournament

Benchmarks that measure the forecasting ability of large language models are almost always retrospective: the event has happened, the answer is somewhere on the Web, and the evaluation must defend itself against memorisation. We report the opposite design. Over the 39 days of the 2026 FIFA World Cup, six frontier LLMs -- all with extended thinking and native server-side web search -- were asked before every kickoff, one match at a time, to fill in a seven-market prediction card for all 104 matches, plus 12 group winners and a pre-tournament outright pool; no answer existed when the question was asked, so the evaluation is leakage-free by construction rather than by filtering, and the frozen archive holds 4,494 scored predictions. What the tournament establishes is a set of behaviours the six systems share. On match outcome they average 63.9%, level with backing the bookmaker's favourite -- which is in fact what they usually do. They agree with one another far more often than they are right, so a majority vote adds nothing. They under-commit to draws and to goals, and crowd their scoreline picks onto a single prototypical result. Accuracy tracks how lopsided a fixture is rather than how much is known about it: it collapses in the closest ties, where the dossiers are richest, while questions about the tournament as a whole are answered well. On this task the current generation of frontier systems is not sharply differentiated: the standings hold up at the top and the bottom across the run and churn in the middle, and the margins stay narrow throughout. The briefing dossiers, fixtures and official results are released as a benchmark, together with the scoring code.

  • 4 authors
·
Aug 3

AI World Cup 2026: Benchmarking Large Language Models for End-to-End Football Tournament Prediction

Large language models (LLMs) are now regularly asked to forecast real-world events, but comparisons are often difficult because models receive different information, use different tools, and are evaluated under different rules. This paper reports the completed AI World Cup benchmark, in which ten LLM-based assistants made a single pre-tournament forecast of the entire 2026 FIFA World Cup. Every submission used the same tournament snapshot, prompt, JSON schema, and scoring procedure. The forecasts covered group-stage scores, group rankings, the knockout bracket, final placings, confidence values, and short explanations. After all 104 matches had been played, GPT-5.5 Thinking finished first with 744 points, followed by GPT-5.5 with 717, Gemini with 699, and Qwen 3.7 with 687. GPT-5.5 Thinking was also the only model to select Spain, which defeated Argentina 1--0 in the final, as champion. The final ranking was driven mainly by knockout performance: total score was strongly correlated with knockout points (r=0.986), but showed little relationship with group-stage match points (r=0.055), group-standing points (r=-0.103), or their combined pre-knockout score (r=-0.054). Match-level accuracy produced a different ordering. Claude Sonnet 4.6 correctly predicted the largest number of group-stage outcomes (63.89\%) but placed sixth overall. Average self-reported confidence was also unrelated to either outcome accuracy (r=-0.060) or total score (r=-0.067). The results suggest that forecasting a complete tournament tests something different from predicting matches one at a time, while also showing how strongly a bracket-based leaderboard can depend on scoring design. The benchmark materials, raw responses, and scoring code are released to support replication and future extensions.

  • 2 authors
·
Aug 3

Rethinking Evaluation Metric for Probability Estimation Models Using Esports Data

Probability estimation models play an important role in various fields, such as weather forecasting, recommendation systems, and sports analysis. Among several models estimating probabilities, it is difficult to evaluate which model gives reliable probabilities since the ground-truth probabilities are not available. The win probability estimation model for esports, which calculates the win probability under a certain game state, is also one of the fields being actively studied in probability estimation. However, most of the previous works evaluated their models using accuracy, a metric that only can measure the performance of discrimination. In this work, we firstly investigate the Brier score and the Expected Calibration Error (ECE) as a replacement of accuracy used as a performance evaluation metric for win probability estimation models in esports field. Based on the analysis, we propose a novel metric called Balance score which is a simple yet effective metric in terms of six good properties that probability estimation metric should have. Under the general condition, we also found that the Balance score can be an effective approximation of the true expected calibration error which has been imperfectly approximated by ECE using the binning technique. Extensive evaluations using simulation studies and real game snapshot data demonstrate the promising potential to adopt the proposed metric not only for the win probability estimation model for esports but also for evaluating general probability estimation models.

  • 3 authors
·
Sep 12, 2023