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Nov 2

Inference-Time Scaling of Verification: Self-Evolving Deep Research Agents via Test-Time Rubric-Guided Verification

Recent advances in Deep Research Agents (DRAs) are transforming automated knowledge discovery and problem-solving. While the majority of existing efforts focus on enhancing policy capabilities via post-training, we propose an alternative paradigm: self-evolving the agent's ability by iteratively verifying the policy model's outputs, guided by meticulously crafted rubrics. This approach gives rise to the inference-time scaling of verification, wherein an agent self-improves by evaluating its generated answers to produce iterative feedback and refinements. We derive the rubrics based on an automatically constructed DRA Failure Taxonomy, which systematically classifies agent failures into five major categories and thirteen sub-categories. We present DeepVerifier, a rubrics-based outcome reward verifier that leverages the asymmetry of verification and outperforms vanilla agent-as-judge and LLM judge baselines by 12%-48% in meta-evaluation F1 score. To enable practical self-evolution, DeepVerifier integrates as a plug-and-play module during test-time inference. The verifier produces detailed rubric-based feedback, which is fed back to the agent for iterative bootstrapping, refining responses without additional training. This test-time scaling delivers 8%-11% accuracy gains on challenging subsets of GAIA and XBench-DeepResearch when powered by capable closed-source LLMs. Finally, to support open-source advancement, we release DeepVerifier-4K, a curated supervised fine-tuning dataset of 4,646 high-quality agent steps focused on DRA verification. These examples emphasize reflection and self-critique, enabling open models to develop robust verification capabilities.

tencent Tencent
·
Jan 22 3

GenRubric: Self-Evolving Rubric Generation for Scalable LLM Evaluation

Large language models are increasingly used as scalable evaluators for open-ended tasks. However, many LLM judges derive query-specific criteria during scoring, leaving the evaluation requirements insufficiently specified and their coverage difficult to audit. Query-specific rubrics make these requirements explicit, but expert-written rubrics are costly to construct, while existing automatic methods typically rely on inference-time refinement or external supervision. We introduce GenRubric, a self-evolving framework that improves rubric generation from unlabeled queries without requiring additional human annotations during self-evolution. Our approach is based on rubric-induced self-consistency: independently sampled rubrics for the same query provide partial views of its latent evaluation requirements, and a comprehensive rubric should induce a response that generalizes across these complementary evaluation views. We implement this principle through reinforcement learning, combining a cross-rubric comprehensiveness signal with group-level and criterion-level rewards for rubric quality. We train GenRubric models at 4B, 8B, and 14B scales across multiple domains. Experiments on human-annotated rubric benchmarks show that self-evolution improves the agreement between evaluations induced by generated rubrics and those induced by expert-written rubrics. The improvements further generalize to held-out domains, demonstrating the potential of self-evolving rubric generation for scalable and query-specific LLM evaluation. Code and models are publicly available at https://github.com/foggpoy/GenRubric.

  • 7 authors
·
Aug 29

RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling

Reinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.

tencent Tencent
·
Sep 18 2

HarnessRL: Co-Evolving Policies with a Just-in-Time Training Harness for Open-Ended RL

Rubric-based reinforcement learning (RL) trains policies for open-ended generation with natural-language criteria as rewards, but these rewards can become ineffective as training progresses. We identify two failure modes. Under non-discriminative rewards, scores collapse to uniformly low or high values due to insufficient exploration or a mismatch between task difficulty and policy capability. Under spurious rewards, higher scores do not correspond to better responses. Both reflect a training configuration whose task sampling, exploration, and evaluation stay fixed as the policy evolves. We introduce HarnessRL, a training-time harness that co-evolves with the policy through three interfaces for task sampling, rollout guidance, and rubric criteria. HarnessRL maintains a training-time memory from which a harness evolver retrieves within-task history and cross-task evidence. Using this evidence, the evolver attributes each reward failure to the interface whose update can address it. It then runs a proposer and just-in-time critic loop in which the critic accepts a candidate update only after measuring its effect on the current frozen policy, returning rejected candidates for revision. We also curate Rubric-Mix-10k, a five-domain training and evaluation suite for open-ended RL across medical, science, writing, role-play, and instruction-following tasks. On Rubric-Mix-10k, HarnessRL outperforms the strongest baselines by 2.8 to 3.1 points across both 4B and 9B model scales and nearly halves the training steps to its best checkpoint. Code and data are available at https://github.com/Tongyi-ConvAI/Qwen-Character/tree/main/HarnessRL.

From Holistic Evaluation to Structured Criteria: Rubrics Across the Evolving LLM Landscape

As Large Language Models (LLMs) advance toward open-ended autonomous agents, the mechanisms used to evaluate and guide their behavior must evolve accordingly. This work introduces the rubric as a unifying framework capturing this evolution, characterizing rubrics as a dynamic response to successive LLM paradigm shifts that recurs across otherwise independent efforts in evaluation, reinforcement learning, and safety alignment. We define rubrics as explicit criteria sets that transform complex quality judgments into structured and actionable standards, and demonstrate that their recurrence across these research threads is not coincidental. We systematically organize existing rubric designs, examine their construction and optimization, and analyze their role across evaluation and training. Rubrics manifest at three progressively deeper levels: at the evaluative level, they decompose holistic judgments into verifiable dimensions; at the training level, they serve as dense feedback signals providing process-level guidance where scalar rewards fall short; at the intrinsic level, they emerge dynamically from model behaviors, driving self-improvement. We further assess rubric reliability across generation quality, execution fidelity, theoretical constraints, and security threats, before surveying rubric-based benchmarks across diverse domains. By rendering assessment transparent and decomposable, rubrics translate human value expectations into machine-learnable signals, serving as the enduring bridge between human intentions and machine behavior.

  • 6 authors
·
Jun 30

RARE: Reinforcement Learning with Adaptive Rubric Evolution for Open-Ended Generation

Verifiable rewards have advanced reinforcement learning in mathematics and code. However, many valuable open-ended tasks share three properties: no automatic verifier of overall quality, multiple requirements to satisfy jointly, and multiple valid responses to each query. Training therefore needs feedback on requirement satisfaction across different valid responses. Rubric-based reinforcement learning provides this feedback by aggregating scores from explicit criteria. As learning progresses unevenly, some criteria become fully satisfied and lose discrimination while others remain informative. Dynamic methods revise shared rubrics or select evolving criteria to restore discrimination, but may also change useful criteria. To address this, we propose Reinforcement Learning with Adaptive Rubric Evolution (RARE). The core idea is to use current policy feedback to guide both which criteria change and what their replacements assess. Sample-level updates replace criteria fully satisfied across current outputs with checks of remaining quality differences, retaining all other criteria and scores. Within this rule, we compare rewarding desirable qualities with penalizing observed flaws. Video script generation exemplifies these properties and supports content production. Its demands for coherent, executable narratives under constraints make it a challenging testbed. Targeting flaws performs best across three video types with a mean gain of 3.82 points over matched static rubrics. Model and human preferences support these gains. Improvements also extend to writing and general generation benchmarks.

  • 12 authors
·
Oct 17

EvoRubric: Self-Evolving Rubric-Driven RL for Open-Ended Generation

Reinforcement Learning (RL) has significantly advanced Large Language Models (LLMs) in verifiable domains, but aligning models for open-ended generation remains profoundly challenging due to the lack of definitive rewards. Current rubric-based RL methods mitigate this by employing explicit criteria; however, they rely heavily on static, human-annotated rubrics that inevitably cause policy lag, or expensive external proprietary models for dynamic updates. In this paper, we propose EvoRubric, a novel single-policy co-evolutionary RL framework that eliminates the reliance on static criteria and on external rubric generators. By unifying response generation and rubric generation under a single parameterized policy, EvoRubric dynamically alternates between a Reasoner and a Rubric Generator. To prevent reward hacking and ensure the reliability of generated signals, we introduce a multi-level verification pipeline featuring a meta-verifier, zero-variance pruning, and a Leave-One-Out peer consensus mechanism. Validated criteria are dynamically archived into a memory pool, yielding dense, multi-objective rewards to continuously co-optimize both roles. Extensive experiments across Medical, Writing, and Science domains demonstrate that EvoRubric consistently outperforms traditional static and external-LLM-driven alignment methods. Notably, our framework is compatible with human-expert priors. When initialized with expert-annotated rubrics, EvoRubric can further uncover novel, discriminative dimensions, achieving better performance than relying solely on static expert annotations.

  • 9 authors
·
May 27

RISE-RL: Rubric-Informed Selective Exploration for Open-Ended Reinforcement Learning

Aligning Large Language Models (LLMs) for open-ended tasks is challenging because responses must satisfy multidimensional criteria without following a single correct generation trajectory. Existing rubric-based reinforcement learning (RL) methods compress fine-grained criterion-level feedback into scalar rewards, making persistent capability gaps difficult to target under limited on-policy exploration. We propose RISE-RL (Rubric-Informed Selective Exploration), which uses repeatedly missed rubric criteria to elicit privileged trajectories that are difficult to discover through unguided exploration alone. RISE-RL retains only trajectories whose complete-rubric reward exceeds the mean reward of natural rollouts, and then re-evaluates them under the original prompt to emphasize behaviors that remain weakly supported by the natural policy. The resulting guidance signal is optimized through a separate auxiliary objective and removed once its additional benefit diminishes. Experiments with 4B and 14B models across writing, chat, health, and science show that RISE-RL achieves the highest mean score on every evaluated benchmark under guidance-free evaluation. Compared with standard Rubric-RL, it improves the average score by 1.3 points at the 4B scale and 3.3 points at the 14B scale, including a 6.0-point gain on CreativeWriting-V3. It also improves creative-writing diversity and yields gains on objectively scored medical and scientific benchmarks. These results indicate that selective internalization through reward filtering and policy support shaping is effective for open-ended reinforcement learning.

  • 6 authors
·
Aug 9

DecoEvo: Score-Decoupled Co-Evolution of Solver and Rubric-Generator Skills in Text Space

Text-space optimization adapts large language models (LLMs) by editing external natural-language artifacts rather than model weights, so the optimized artifacts remain inspectable and the model can be treated as a black box. However, most existing text-space methods keep evaluation fixed. On open-ended tasks, this can become a bottleneck: once the solver improves on the criteria a rubric measures, omitted dimensions remain invisible to the optimization signal. Simply evolving the rubric is also unreliable when updates are selected by the current solver's score, because apparent progress can come from making the rubric easier to satisfy. We introduce DecoEvo (Decoupled Co-Evolution), which co-evolves a solver skill and a rubric-generator skill under decoupled objectives without using gold rubrics during optimization. The solver skill is updated using criterion-level feedback, while the rubric-generator skill is revised through complementary audits of requirement coverage and response discrimination that are independent of aggregate solver score. This separation focuses generator updates on newly exposed solver weaknesses, reducing repeated emphasis on criteria the solver already satisfies. Under each benchmark's official evaluation, DecoEvo outperforms all compared methods across five benchmarks and three LLM backbones, yielding 2.8--5.0\% relative gains over SkillOpt in the five-benchmark average.

CoMAS: Co-Evolving Multi-Agent Systems via Interaction Rewards

Self-evolution is a central research topic in enabling large language model (LLM)-based agents to continually improve their capabilities after pretraining. Recent research has witnessed a transition from reinforcement learning (RL)-free to RL-based methods. Current RL-based methods either rely on dense external reward signals or extract intrinsic reward signals from LLMs themselves. However, these approaches diverge from the self-evolution mechanisms observed in human intelligence, where individuals learn and improve through mutual discussion and collaboration. In this work, we introduce Co-Evolving Multi-Agent Systems (CoMAS), a novel framework that enables agents to improve autonomously by learning from inter-agent interactions without external supervision. CoMAS generates intrinsic rewards from rich discussion dynamics, employs an LLM-as-a-judge mechanism to formulate these rewards, and optimizes each agent's policy through RL, thereby enabling decentralized and scalable co-evolution. Experimental results demonstrate that CoMAS consistently outperforms untrained agents and achieves state-of-the-art performance across most evaluation settings. Ablation studies confirm the necessity of interaction-based reward signals and reveal promising scalability as the number and diversity of agents increase. These findings establish CoMAS as a novel and effective paradigm for self-evolution in LLM-based agents.

  • 10 authors
·
Oct 9, 2025 2

Enhancing Rubric-based RL via Self-Distillation

Rubric-based RL has recently shown promise in improving LLMs on open-ended tasks. A widely recognized limitation of rubric-based RL is limited exploration: criteria that no rollout manages to satisfy (Unexplored Criteria, UC) receive no optimization signal. Recent methods address this by incorporating rubric information as external guidance during rollout, yet they introduce a train-inference mismatch: the policy is optimized on rollouts produced under external guidance while this guidance is absent at inference time, causing error accumulation through autoregressive decoding. Moreover, these exploration-focused approaches overlook a fundamentally different failure mode that we term Suppressed Criteria (SC) -- criteria that are satisfied by some rollouts yet whose learning signals are lost during optimization because scalar reward aggregation assigns them non-positive aggregate advantages. Our analysis reveals that SC are remarkably prevalent: over 57% of samples exhibit this failure mode throughout training, with an average of 1.8 SC per sample. To simultaneously address both UC and SC without introducing training-inference mismatch, we propose Criterion-Distilled Policy Optimization (CriPO), which enhances rubric-based RL via on-policy self-distillation. For UC, CriPO constructs a criterion-injection self-teacher and computes a localized forward-KL loss to inject missing behaviors into the policy. For SC, CriPO employs a counterfactual self-teacher to locate criterion-relevant tokens in negative-advantage rollouts and flips their token-level advantages to positive values, preserving useful patterns that would otherwise be suppressed. Experiments on medicine and science benchmarks demonstrate that CriPO consistently outperforms rubric-based RL, achieving stronger final performance with approximately 2times fewer optimization steps.

  • 10 authors
·
Jul 20 2

Efficient Test-Time Adaptation through Human-AI Interaction

AI agents are trained on population-scale data to encode broad capabilities spanning those of many practitioners. Yet the artifacts they produce rarely meet the personal bar professionals need to stake their reputation on. On realistic, open-ended tasks where success criteria are heterogeneous and insufficiently documented, individual expertise lives precisely in the elevation and departure from the average. In practice, iterative human-agent interaction surfaces criteria that users cannot fully specify up front, yet apply repeatedly across tasks. We argue this cross-session interaction data is a rich, underused signal for closing the gap to individual expertise. In this work, we propose test-time adaptation through human-agent interaction (TAHI), which integrates these signals into agent context and weights, and crystallizes each user's training and evaluation criteria via an evolving rubric module. We adapt agents to 30 individuals in two high-utility domains, writing and visual creation, on a total of 600 tasks. Our agents improve solo task success by 4.5-20.9% within only tens of tasks. Meanwhile, our evolving rubric module serves as a scalable annotation tool, creating evaluation rubrics that catch 16.0-22.3% more failures than those from LMs or humans alone. While agents are adapted towards individuals, we show these personalized agents also produce improvements in success of up to 8.8% that generalize across users.

  • 25 authors
·
Sep 2

RubricEM: Meta-RL with Rubric-guided Policy Decomposition beyond Verifiable Rewards

Training deep research agents, namely systems that plan, search, evaluate evidence, and synthesize long-form reports, pushes reinforcement learning beyond the regime of verifiable rewards. Their outputs lack ground-truth answers, their trajectories span many tool-augmented decisions, and standard post-training offers little mechanism for turning past attempts into reusable experience. In this work, we argue that rubrics should serve not merely as final-answer evaluators, but as the shared interface that structures policy execution, judge feedback, and agent memory. Based on this view, we introduce RubricEM, a rubric-guided reinforcement learning framework that combines stagewise policy decomposition with reflection-based meta-policy evolution. RubricEM first makes research trajectories stage-aware by conditioning planning, evidence gathering, review, and synthesis on self-generated rubrics. It then assigns credit with Stage-Structured GRPO, which uses stagewise rubric judgments to provide denser semantic feedback for long-horizon optimization. In parallel, RubricEM trains a shared-backbone reflection meta-policy that distills judged trajectories into reusable rubric-grounded guidance for future attempts. The resulting RubricEM-8B achieves strong performance across four long-form research benchmarks, outperforming comparable open models and approaching proprietary deep-research systems. Beyond final performance, we perform thorough analyses to understand the key ingredients of RubricEM.

google Google
·
May 10 3

OPD Before RL: Warm-Starting Rubric-Based RL with On-Policy Distillation

Many useful language-model tasks cannot be evaluated by exact outcome verification. Rubric-based reinforcement learning (RL) addresses this issue by scoring open-ended responses against explicit criteria. However, because the reward is assigned after the complete response, the training signal does not directly identify which individual decisions contributed to the final score. We propose a two-stage training framework that uses rubrics first as privileged teacher context for dense token-level supervision, then as rewards for further RL. In the first stage, rubric-privileged on-policy distillation (RP-OPD), a student without access to the rubric matches a rubric-aware teacher's next-token distributions at student-generated prefixes. In the second stage, RL directly optimizes the rubric reward and improves beyond the observed distillation plateau. We evaluate the framework on health and science tasks using open-weight models. Across HealthBench, ResearchQA, and RubricHub Science, we compare post-training methods and vary the amount of SFT or RP-OPD training before RL, finding that our two-stage framework achieves the highest scores among the methods evaluated. RP-OPD + RL shows limited signs of reward hacking on RubricHub Science, whereas the SFT + RL baseline increasingly receives high rewards for claims of rubric compliance without providing the required content. These findings support using rubrics to guide on-policy distillation before applying rubric-based RL.

meta Meta
·
Oct 1 2

Agent0: Unleashing Self-Evolving Agents from Zero Data via Tool-Integrated Reasoning

Large Language Model (LLM) Agents, often trained with Reinforcement Learning (RL), are constrained by a dependency on human-curated data, limiting scalability and tethering AI to human knowledge. Existing self-evolution frameworks offer an alternative but are typically restricted by the model's inherent capabilities and single-round interactions, hindering the development of complex curricula involving tool use or dynamic reasoning. We introduce Agent0, a fully autonomous framework that evolves high-performing agents without external data through multi-step co-evolution and seamless tool integration. Agent0 establishes a symbiotic competition between two agents initialized from the same base LLM: a curriculum agent that proposes increasingly challenging frontier tasks, and an executor agent that learns to solve them. We integrate external tools to enhance the executor's problem-solving capacity; this improvement, in turn, pressures the curriculum agent to construct more complex, tool-aware tasks. Through this iterative process, Agent0 establishes a self-reinforcing cycle that continuously produces high-quality curricula. Empirically, Agent0 substantially boosts reasoning capabilities, improving the Qwen3-8B-Base model by 18% on mathematical reasoning and 24% on general reasoning benchmarks. Code is available at https://github.com/aiming-lab/Agent0.

OpenRubrics: Towards Scalable Synthetic Rubric Generation for Reward Modeling and LLM Alignment

Reward modeling lies at the core of reinforcement learning from human feedback (RLHF), yet most existing reward models rely on scalar or pairwise judgments that fail to capture the multifaceted nature of human preferences. Recent studies have explored rubrics-as-rewards (RaR) that uses structured natural language criteria that capture multiple dimensions of response quality. However, producing rubrics that are both reliable and scalable remains a key challenge. In this work, we introduce OpenRubrics, a diverse, large-scale collection of (prompt, rubric) pairs for training rubric-generation and rubric-based reward models. To elicit discriminative and comprehensive evaluation signals, we introduce Contrastive Rubric Generation (CRG), which derives both hard rules (explicit constraints) and principles (implicit qualities) by contrasting preferred and rejected responses. We further improve reliability by enforcing preference-label consistency via rejection sampling to remove noisy rubrics. Across multiple reward-modeling benchmarks, our rubric-based reward model, Rubric-RM, surpasses strong size-matched baselines by 6.8%. These gains transfer to policy models on instruction-following and biomedical benchmarks. Our results show that rubrics provide scalable alignment signals that narrow the gap between costly human evaluation and automated reward modeling, enabling a new principle-driven paradigm for LLM alignment.

OpenRubrics OpenRubrics
·
Oct 8, 2025 2

Auto-Rubric as Reward: From Implicit Preferences to Explicit Multimodal Generative Criteria

Aligning multimodal generative models with human preferences demands reward signals that respect the compositional, multi-dimensional structure of human judgment. Prevailing RLHF approaches reduce this structure to scalar or pairwise labels, collapsing nuanced preferences into opaque parametric proxies and exposing vulnerabilities to reward hacking. While recent Rubrics-as-Reward (RaR) methods attempt to recover this structure through explicit criteria, generating rubrics that are simultaneously reliable, scalable, and data-efficient remains an open problem. We introduce Auto-Rubric as Reward (ARR), a framework that reframes reward modeling from implicit weight optimization to explicit, criteria-based decomposition. Before any pairwise comparison, ARR externalizes a VLM's internalized preference knowledge as prompt-specific rubrics, translating holistic intent into independently verifiable quality dimensions. This conversion of implicit preference structure into inspectable, interpretable constraints substantially suppresses evaluation biases including positional bias, enabling both zero-shot deployment and few-shot conditioning on minimal supervision. To extend these gains into generative training, we propose Rubric Policy Optimization (RPO), which distills ARR's structured multi-dimensional evaluation into a robust binary reward, replacing opaque scalar regression with rubric-conditioned preference decisions that stabilize policy gradients. On text-to-image generation and image editing benchmarks, ARR-RPO outperforms pairwise reward models and VLM judges, demonstrating that explicitly externalizing implicit preference knowledge into structured rubrics achieves more reliable, data-efficient multimodal alignment, revealing that the bottleneck is the absence of a factorized interface, not a deficit of knowledge.

OpenEnvisionLab OpenEnvision
·
May 7 2

InfiMed-ORBIT: Aligning LLMs on Open-Ended Complex Tasks via Rubric-Based Incremental Training

Large Language Models (LLMs) have shown substantial advances through reinforcement learning (RL), particularly in domains where rewards can be programmatically verified, such as mathematics and code. In these areas, models benefit from a well-defined operational base guided by explicit rule-based objectives. However, this progress reveals a significant limitation: in open-ended domains where rewards are ambiguous, subjective, or context-dependent, such as creative writing, scientific reasoning, and notably medical consultation, robust reward functions are lacking, making these areas challenging for current RL strategies. To bridge this gap, we introduce ORBIT, an open-ended rubric-based incremental training framework specifically designed for high-stakes medical dialogue. ORBIT integrates syn- thetic dialogue generation with the dynamic creation of rubrics, employing these rubrics to direct an incremental RL process. In particular, this approach does not depend on external medical knowledge or manual rules, instead utilizing rubric-guided feedback to shape learning. When implemented on the Qwen3-4B-Instruct model, our method can greatly enhance its performance on the HealthBench-Hard benchmark from 7.0 to 27.2 using only 2k samples, thus achieving state-of-the-art results for models of this scale. Our analysis confirms that rubric-driven RL fos-ters consistent performance gains across diverse consultation scenarios, going beyond simple numerical improvements. These findings underscore rubric-based feedback as a scalable strategy for advancing LLMs in intricate, open-ended tasks.

  • 6 authors
·
Oct 17, 2025 2

Experience is the Best Teacher: Motivating Effective Exploration in Reinforcement Learning for LLMs

Reinforcement Learning (RL) with rubric-based rewards has recently shown remarkable progress in enhancing general reasoning capabilities of Large Language Models (LLMs), yet still suffers from ineffective exploration confined to curent policy distribution. In fact, RL optimization can be viewed as steering the policy toward an ideal distribution that maximizes the rewards, while effective exploration should align efforts with desired target. Leveraging this insight, we propose HeRL, a Hindsight experience guided Reinforcement Learning framework to bootstrap effective exploration by explicitly telling LLMs the desired behaviors specified in rewards. Concretely, HeRL treats failed trajectories along with their unmet rubrics as hindsight experience, which serves as in-context guidance for the policy to explore desired responses beyond its current distribution. Additionally, we introduce a bonus reward to incentivize responses with greater potential for improvement under such guidance. HeRL facilitates effective learning from desired high quality samples without repeated trial-and-error from scratch, yielding a more accurate estimation of the expected gradient theoretically. Extensive experiments across various benchmarks demonstrate that HeRL achieves superior performance gains over baselines, and can further benefit from experience guided self-improvement at test time. Our code is available at https://github.com/sikelifei/HeRL.

  • 5 authors
·
Mar 19

Evolving to Match Capabilities: Improving Harness Self-Evolution via Skill Adaptation

Harness self-evolution offers a practical route for LLM agents to improve from execution experience without updating model parameters. Its effectiveness depends on whether models can successfully act on the guidance provided by their harnesses. However, we find that harness benefits are not uniform across model capabilities: skills that improve stronger models can provide little benefit or even degrade performance for weaker ones. Across seven models and three benchmarks, we identify 103 task-skill pairs where skills improve GPT-5.6-luna by 31.1 points but degrade Gemma-4-E4B by 8.8 points. In 86% of failed weak-model runs, the violated requirement is already stated in the skill. This motivates skill adaptation: reformulating existing skills to match the executor's capabilities and make their guidance easier to execute. To achieve this, we diagnose failures in tool execution, context management, instruction following, and verification, and distill these diagnoses into a fixed meta-skill that guides adaptation during harness self-evolution. Guided by the meta-skill, a capable external rewriter, Kimi-K3, adapts skills without execution evidence, improving the three weak executors by 5.1-14.1 points over the original skills. We then incorporate this adaptation into a five-round self-evolution loop, where each model revises its own skill from execution trajectories and verifier feedback. Across seven executors, from Gemma-4-E4B to Kimi-K2.5, the meta-skill consistently improves final scores by 2.0-5.1 points over the same loop without the meta-skill. Our findings provide practical design guidance for developing more effective harness self-evolution methods.

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.

SELF: Language-Driven Self-Evolution for Large Language Model

Large Language Models (LLMs) have showcased remarkable versatility across diverse domains. However, the pathway toward autonomous model development, a cornerstone for achieving human-level learning and advancing autonomous AI, remains largely uncharted. We introduce an innovative approach, termed "SELF" (Self-Evolution with Language Feedback). This methodology empowers LLMs to undergo continual self-evolution. Furthermore, SELF employs language-based feedback as a versatile and comprehensive evaluative tool, pinpointing areas for response refinement and bolstering the stability of self-evolutionary training. Initiating with meta-skill learning, SELF acquires foundational meta-skills with a focus on self-feedback and self-refinement. These meta-skills are critical, guiding the model's subsequent self-evolution through a cycle of perpetual training with self-curated data, thereby enhancing its intrinsic abilities. Given unlabeled instructions, SELF equips the model with the capability to autonomously generate and interactively refine responses. This synthesized training data is subsequently filtered and utilized for iterative fine-tuning, enhancing the model's capabilities. Experimental results on representative benchmarks substantiate that SELF can progressively advance its inherent abilities without the requirement of human intervention, thereby indicating a viable pathway for autonomous model evolution. Additionally, SELF can employ online self-refinement strategy to produce responses of superior quality. In essence, the SELF framework signifies a progressive step towards autonomous LLM development, transforming the LLM from a mere passive recipient of information into an active participant in its own evolution.

  • 9 authors
·
Sep 30, 2023

Co-ReAct: Rubrics as Step-Level Collaborators for ReAct Agents

ReAct-style agents for search-intensive, multi-step reasoning tasks rely largely on their own internal judgment to decide what evidence to seek, which reasoning or action step to take next, and when to stop, often producing shallow, redundant, or poorly targeted trajectories. Prior work has explored rubrics as external quality signals, but existing uses are mostly evaluative rather than action-guiding: rubrics typically serve as training-time rewards or post-hoc evaluators of completed outputs, and in deep-research settings they are often coarse-grained and report-level rather than step-level. We introduce Co-ReAct, a rubric-guided action-selection framework that uses rubrics as step-level guidance during inference. At each decision step, Co-ReAct injects a rubric into the agent's context to guide the next Reason-or-Act decision, specifying what the agent should target in evidence seeking, search, reasoning, or self-evaluation. To make this guidance reliable, we train a dedicated rubric generator with GRPO. Unlike prior pairwise or binary preference formulations, our objective optimizes a list-wise Spearman rank-correlation reward against multi-judge expert consensus rankings, encouraging rubrics that are discriminative rather than merely plausible. On DeepResearchBench and SQA-CS-V2, Co-ReAct consistently improves over ReAct and representative test-time compute baselines across search agents built on both 8B/14B open-source and frontier closed-source base models. The trained rubric generator can also serve as a drop-in component that improves these baselines without changing their underlying decision mechanisms. Our code is publicly available at https://github.com/ZBWpro/Co-ReAct.

  • 7 authors
·
May 21

Self-Evolving Curriculum for LLM Reasoning

Reinforcement learning (RL) has proven effective for fine-tuning large language models (LLMs), significantly enhancing their reasoning abilities in domains such as mathematics and code generation. A crucial factor influencing RL fine-tuning success is the training curriculum: the order in which training problems are presented. While random curricula serve as common baselines, they remain suboptimal; manually designed curricula often rely heavily on heuristics, and online filtering methods can be computationally prohibitive. To address these limitations, we propose Self-Evolving Curriculum (SEC), an automatic curriculum learning method that learns a curriculum policy concurrently with the RL fine-tuning process. Our approach formulates curriculum selection as a non-stationary Multi-Armed Bandit problem, treating each problem category (e.g., difficulty level or problem type) as an individual arm. We leverage the absolute advantage from policy gradient methods as a proxy measure for immediate learning gain. At each training step, the curriculum policy selects categories to maximize this reward signal and is updated using the TD(0) method. Across three distinct reasoning domains: planning, inductive reasoning, and mathematics, our experiments demonstrate that SEC significantly improves models' reasoning capabilities, enabling better generalization to harder, out-of-distribution test problems. Additionally, our approach achieves better skill balance when fine-tuning simultaneously on multiple reasoning domains. These findings highlight SEC as a promising strategy for RL fine-tuning of LLMs.

  • 9 authors
·
May 20, 2025

Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric

Scalar reward models compress multi-dimensional human preferences into a single opaque score, creating an information bottleneck that often leads to brittleness and reward hacking in open-ended alignment. We argue that robust alignment for non-verifiable tasks is fundamentally a principle generalization problem: reward should not be a learned function internalized into a judge, but an explicit reasoning process executed under inspectable principles. To operationalize this view, we present the Open Rubric System (OpenRS), a plug-and-play, rubrics-based LLM-as-a-Judge framework built around Pairwise Adaptive Meta-Rubrics (PAMR) and lightweight Pointwise Verifiable Rubrics (PVRs), which provide both hard-constraint guardrails and verifiable reward components when ground-truth or programmatic checks are available. OpenRS uses an explicit meta-rubric -- a constitution-like specification that governs how rubrics are instantiated, weighted, and enforced -- and instantiates adaptive rubrics on the fly by conditioning on the semantic differences between two candidate responses. It then performs criterion-wise pairwise comparisons and aggregates criterion-level preferences externally, avoiding pointwise weighted scalarization while improving discriminability in open-ended settings. To keep principles consistent yet editable across various domains, we introduce a two-level meta-rubric refinement pipeline (automated evolutionary refinement for general principles and a reproducible human-in-the-loop procedure for domain principles), complemented with pointwise verifiable rubrics that act as both guardrails against degenerate behaviors and a source of verifiable reward for objective sub-tasks. Finally, we instantiate OpenRS as reward supervision in pairwise RL training.

  • 9 authors
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Feb 15

Learning to Evaluate Before Improving: Automatic Rubric Induction for Automatic Research Agents

Autonomous scientific research agents are increasingly applied to end-to-end scientific workflows, including literature review, data analysis, experimentation, and report generation. However, open-ended research tasks often do not clearly specify the analyses, methods, and success criteria required to complete the task. As a result, agents may miss important analyses, use inappropriate methods, or draw conclusions that are insufficiently supported by evidence. To address the problem, we present AutoSciRub, an evaluation-first framework that induces a task-specific executable rubric before research execution, and uses it to guide execution, criterion-level verification as well as iterative revision. AutoSciRub decomposes an underspecified instruction into atomic scientific goals, grounds them in relevant literature and task-visible data, and synthesizes specific, actionable, and verifiable criteria. The resulting rubric makes implicit experimental and evidential requirements explicit, providing guidance for experiments and analyses. During revision, rubric-guided verification identifies unmet criteria and enables targeted refinement of the research report and its supporting artifacts. On ResearchClawBench, AutoSciRub consistently improves all tested configurations, with an average gain of 2.08 points across three backbone LLMs under the fixed Codex harness and 2.95 points across three agent harnesses using a fixed DeepSeek-V4-Flash backbone. On a randomly sampled 20-task subset of AstaBench E2E Discovery, AutoSciRub further achieves an average improvement of 16.8 points across three agent harnesses, while maintaining or increasing the number of successfully completed tasks. These results demonstrate that evaluation-first guidance provides an effective and generalizable control mechanism for autonomous scientific research (Code: https://github.com/zjunlp/AutoSciRub).

zjunlp ZJUNLP
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Aug 30 2

Code Is the Body: Agent-Owned Software Bodies for Recursive Evolution and Descent

Personalized AI agents are often configurable without giving users control over the artifacts that determine their future behavior. We present OurArk, an architecture for persistent personal agents centered on an agent-owned software body: an identity-bearing, inspectable, and versioned artifact under human custody. The body contains behavior-defining code, prompts, tools, skills, policies, tests, and evolution mechanisms. Memories and credentials remain private instance state, while model inference is treated as a replaceable external service. OurArk defines governed self-evolution and recursive descent over the same body. Self-evolution produces isolated candidate changes that are validated, reviewed, and merged under human control, enabling human-agent co-development of the agent's software body. Descent creates an independently versioned descendant with a distinct identity, mission, history, and fresh private-state boundary; compatible descendants can themselves source further descent. After divergence, direct-parent changes and peer skills can be inspected for selective local adaptation. We implement the architecture in the open-source Genesis creation engine and Enoch reference agent. A four-agent, three-descent linear lineage and executable regression tests demonstrate recursive creation, inherited validation contracts, isolated body changes, human-controlled review, and failed-update recovery. OurArk provides a concrete substrate for personal agents that people can possess, govern, specialize, and evolve over time.

  • 2 authors
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Jul 29 1

Dr. Zero: Self-Evolving Search Agents without Training Data

As high-quality data becomes increasingly difficult to obtain, data-free self-evolution has emerged as a promising paradigm. This approach allows large language models (LLMs) to autonomously generate and solve complex problems, thereby improving their reasoning capabilities. However, multi-turn search agents struggle in data-free self-evolution due to the limited question diversity and the substantial compute required for multi-step reasoning and tool using. In this work, we introduce Dr. Zero, a framework enabling search agents to effectively self-evolve without any training data. In particular, we design a self-evolution feedback loop where a proposer generates diverse questions to train a solver initialized from the same base model. As the solver evolves, it incentivizes the proposer to produce increasingly difficult yet solvable tasks, thus establishing an automated curriculum to refine both agents. To enhance training efficiency, we also introduce hop-grouped relative policy optimization (HRPO). This method clusters structurally similar questions to construct group-level baselines, effectively minimizing the sampling overhead in evaluating each query's individual difficulty and solvability. Consequently, HRPO significantly reduces the compute requirements for solver training without compromising performance or stability. Extensive experiment results demonstrate that the data-free Dr. Zero matches or surpasses fully supervised search agents, proving that complex reasoning and search capabilities can emerge solely through self-evolution.

  • 8 authors
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Jan 11 3

SE-Bench: Benchmarking Self-Evolution with Knowledge Internalization

True self-evolution requires agents to act as lifelong learners that internalize novel experiences to solve future problems. However, rigorously measuring this foundational capability is hindered by two obstacles: the entanglement of prior knowledge, where ``new'' knowledge may appear in pre-training data, and the entanglement of reasoning complexity, where failures may stem from problem difficulty rather than an inability to recall learned knowledge. We introduce SE-Bench, a diagnostic environment that obfuscates the NumPy library and its API doc into a pseudo-novel package with randomized identifiers. Agents are trained to internalize this package and evaluated on simple coding tasks without access to documentation, yielding a clean setting where tasks are trivial with the new API doc but impossible for base models without it. Our investigation reveals three insights: (1) the Open-Book Paradox, where training with reference documentation inhibits retention, requiring "Closed-Book Training" to force knowledge compression into weights; (2) the RL Gap, where standard RL fails to internalize new knowledge completely due to PPO clipping and negative gradients; and (3) the viability of Self-Play for internalization, proving models can learn from self-generated, noisy tasks when coupled with SFT, but not RL. Overall, SE-Bench establishes a rigorous diagnostic platform for self-evolution with knowledge internalization. Our code and dataset can be found at https://github.com/thunlp/SE-Bench.

  • 6 authors
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Feb 4 2

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

  • 12 authors
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Jul 30

StudyBench: Can Self-Evolution Squeeze Textbooks for Olympiad Capability?

Humans need to study only a handful of well-written textbooks to master a discipline and attempt its hardest problems. We argue that an ideal self-evolution method should share the same property, that is autonomously learning from raw training material for transferable problem-solving capability. However, we still lack a direct measurement for it. We introduce StudyBench, a controlled physics benchmark that directly measures how efficiently a self-evolution method converts training material into capability. We organise the test set into an Application Set, consisting of difficult textbook problems and evaluating absorption ability, and a Transfer Set, consisting of olympiad-level problems and evaluating transfer ability. Benchmarking representative self-evolution methods across three base models, we find that improvements on the Application Set rarely translate to the harder Transfer Set. A guidance ablation exposes a Guidance Gap: even the strongest method closes only a small fraction of what the same material unlocks when supplied as in-context guidance. Besides, every method hits a Compute Plateau, saturating well before exhausting its compute budget. The remaining gap is therefore a method problem rather than a data or compute problem. By offering a clean and controlled benchmark, StudyBench turns self-evolution progress from an open-ended pursuit into a measurable target for future research. Our code is released at https://github.com/thunlp/StudyBench.

The Red Queen Gödel Machine: Co-Evolving Agents and Their Evaluators

Self-improving agents are state-of-the-art (SOTA) on agentic coding benchmarks and have recently been extended to general domains. However, their search methods generally assume a stationary evaluation criterion: a fixed verifier, benchmark, or labeled dataset that remains valid as the agent improves. This ignores a central feature of evolution: species adapt as their environments change with them. We aim to bring the same principle to recursive self-improvement, making evaluation part of the improvement loop and opening search to evolving evaluators, adversarial objectives, and dynamic utilities that may surpass static benchmarks. We introduce the Red Queen Godel Machine (RQGM), an evolutionary framework for recursive self-improvement under non-stationary utilities. The RQGM makes this possible through controlled utility evolution: search is organized into epochs with a fixed within-epoch evaluation criterion, while the utility can be updated at epoch boundaries, so self-improvement guarantees hold per epoch as the objective evolves across them. We begin by showing that even on verifiable coding tasks, the RQGM improves test pass rate over the prior SOTA by adding a complementary agent-as-a-judge code-review signal. This signal is cheaper and the RQGM uses 1.35x-1.72x fewer tokens. We then turn to scientific paper writing and reviewing, and Olympiad-level proof writing and grading, where the RQGM improves performance over prior self-improving agents: co-evolved writers reach 1.78x-1.86x higher acceptance rates under a diverse agent-as-a-judge panel, while co-evolved graders reach 9% higher ground-truth accuracy. In paper reviewing, the strongest baseline reviewer over-accepts AI-generated papers at up to 1.91x the human rate. The RQGM corrects this by introducing an adversarial objective that discovers reviewers equally stringent on AI and human work.

  • 13 authors
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Jun 28

SkillAdam: Stable and Efficient Skill Evolution for Agents

Agent skills provide a lightweight way to equip frozen language-model agents with domain knowledge and procedural guidance, yet obtaining high-quality skills remains costly and difficult to scale. Expert-written skills require substantial human effort. Recent skill self-evolution methods automate an iterative loop that uses execution feedback to revise skills, but their heuristic update strategies often yield unstable optimization and low iteration efficiency. We identify two challenges in realizing stable and efficient skill self-evolution. Direction Stability requires effective corrections to accumulate rather than be overwritten by iteration-local feedback. Update Adaptivity requires the scope of each revision to reflect the consistency of recent case-level improvements. We introduce SkillAdam, an Adam-inspired framework for optimizing discrete and non-differentiable skill documents. As a functional analogue of Adam's first moment, an optimization memory records identified problems and the outcomes of prior solution attempts to stabilize the update direction. As a functional analogue of Adam's second moment, a volatility-driven edit budget tracks the history-weighted variation of recent case-level improvements and adaptively controls the update magnitude. Across seven benchmarks that span short- and long-horizon tasks, SkillAdam achieves state-of-the-art performance with more stable optimization dynamics. It also obtains stronger skills with substantially fewer optimization iterations and lower cost than prior methods. Code repository: https://github.com/ruc-datalab/SkillAdam

  • 10 authors
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Sep 7 1

ARCANE: A Multi-Agent Framework for Interpretable and Configurable Alignment

As agents based on large language models are increasingly deployed to long-horizon tasks, maintaining their alignment with stakeholder preferences becomes critical. Effective alignment in such settings requires reward models that are interpretable so that stakeholders can understand and audit model objectives. Moreover, reward models must be capable of steering agents at interaction time, allowing preference shifts to be incorporated without retraining. We introduce ARCANE, a framework that frames alignment as a multi-agent collaboration problem that dynamically represents stakeholder preferences as natural-language rubrics: weighted sets of verifiable criteria that can be generated on-the-fly from task context. Inspired by utility theory, we formulate rubric learning as a reconstruction problem and apply a regularized Group-Sequence Policy Optimization (GSPO) procedure that balances interpretability, faithfulness, and computational efficiency. Using a corpus of 219 labeled rubrics derived from the GDPVal benchmark, we evaluate ARCANE on challenging tasks requiring multi-step reasoning and tool use. The learned rubrics produce compact, legible evaluations and enable configurable trade-offs (e.g., correctness vs. conciseness) without retraining. Our results show that rubric-based reward models offer a promising path toward interpretable, test-time adaptive alignment for complex, long-horizon AI systems.

  • 3 authors
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Dec 5, 2025

Questioning the Questions: Sustaining Self-Evolution in Reasoning Models

Self-evolving reasoning models learn from their own generated questions, yet repeated self-training can lead to performance collapse. In this paper, we investigate why performance deteriorates over successive rounds and how to sustain self-evolution. Our analysis identifies two recurring quality problems in self-generated questions: invalid questions and repeated variants of the same mathematical questions. First, invalid questions become more prevalent across rounds, and answer-consistency filtering further increases their proportion in training data. Second, existing question diversity controls based on lexical similarity can miss mathematically equivalent questions expressed in different ways, which leads to question diversity collapse in later training rounds. Building on these findings, we introduce R-Quest, which uses question validity and novelty feedback to guide self-evolution. We first train the solver to recognize and reject invalid questions, then use its judgments to guide questioner rewards and filter solver training data. To avoid question repetition, we use a frozen base model to compare sampled question pairs and provide novelty feedback. Empirically, our method consistently achieves the highest average performance on 12 benchmarks in mathematical reasoning, general-domain reasoning, and code generation across two model families. Additionally, R-Quest maintains stable performance gains over ten rounds of self-evolution, peaking in the final round and outperforming R-Zero by 17.32 points.

Rethinking Rubric Generation for Improving LLM Judge and Reward Modeling for Open-ended Tasks

Recently, rubrics have been used to guide LLM judges in capturing subjective, nuanced, multi-dimensional human preferences, and have been extended from evaluation to reward signals for reinforcement fine-tuning (RFT). However, rubric generation remains hard to control: rubrics often lack coverage, conflate dimensions, misalign preference direction, and contain redundant or highly correlated criteria, degrading judge accuracy and producing suboptimal rewards during RFT. We propose RRD, a principled framework for rubric refinement built on a recursive decompose-filter cycle. RRD decomposes coarse rubrics into fine-grained, discriminative criteria, expanding coverage while sharpening separation between responses. A complementary filtering mechanism removes misaligned and redundant rubrics, and a correlation-aware weighting scheme prevents over-representing highly correlated criteria, yielding rubric sets that are informative, comprehensive, and non-redundant. Empirically, RRD delivers large, consistent gains across both evaluation and training: it improves preference-judgment accuracy on JudgeBench and PPE for both GPT-4o and Llama3.1-405B judges, achieving top performance in all settings with up to +17.7 points on JudgeBench. When used as the reward source for RFT on WildChat, it yields substantially stronger and more stable learning signals, boosting reward by up to 160% (Qwen3-4B) and 60% (Llama3.1-8B) versus 10-20% for prior rubric baselines, with gains that transfer to HealthBench-Hard and BiGGen Bench. Overall, RRD establishes recursive rubric refinement as a scalable and interpretable foundation for LLM judging and reward modeling in open-ended domains.

  • 9 authors
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Feb 4

rStar-Math: Small LLMs Can Master Math Reasoning with Self-Evolved Deep Thinking

We present rStar-Math to demonstrate that small language models (SLMs) can rival or even surpass the math reasoning capability of OpenAI o1, without distillation from superior models. rStar-Math achieves this by exercising "deep thinking" through Monte Carlo Tree Search (MCTS), where a math policy SLM performs test-time search guided by an SLM-based process reward model. rStar-Math introduces three innovations to tackle the challenges in training the two SLMs: (1) a novel code-augmented CoT data sythesis method, which performs extensive MCTS rollouts to generate step-by-step verified reasoning trajectories used to train the policy SLM; (2) a novel process reward model training method that avoids na\"ive step-level score annotation, yielding a more effective process preference model (PPM); (3) a self-evolution recipe in which the policy SLM and PPM are built from scratch and iteratively evolved to improve reasoning capabilities. Through 4 rounds of self-evolution with millions of synthesized solutions for 747k math problems, rStar-Math boosts SLMs' math reasoning to state-of-the-art levels. On the MATH benchmark, it improves Qwen2.5-Math-7B from 58.8% to 90.0% and Phi3-mini-3.8B from 41.4% to 86.4%, surpassing o1-preview by +4.5% and +0.9%. On the USA Math Olympiad (AIME), rStar-Math solves an average of 53.3% (8/15) of problems, ranking among the top 20% the brightest high school math students. Code and data will be available at https://github.com/microsoft/rStar.

  • 8 authors
·
Jan 8, 2025 44

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.

  • 15 authors
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Jul 10

PaperGym: Rubric-Centered Evolution for Research-Plan Generation

Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.

  • 9 authors
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Aug 30 2

Reinforcement Learning with Rubric Anchors

Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a powerful paradigm for enhancing Large Language Models (LLMs), exemplified by the success of OpenAI's o-series. In RLVR, rewards are derived from verifiable signals-such as passing unit tests in code generation or matching correct answers in mathematical reasoning. While effective, this requirement largely confines RLVR to domains with automatically checkable outcomes. To overcome this, we extend the RLVR paradigm to open-ended tasks by integrating rubric-based rewards, where carefully designed rubrics serve as structured, model-interpretable criteria for automatic scoring of subjective outputs. We construct, to our knowledge, the largest rubric reward system to date, with over 10,000 rubrics from humans, LLMs, or a hybrid human-LLM collaboration. Implementing rubric-based RL is challenging; we tackle these issues with a clear framework and present an open-sourced Qwen-30B-A3B model with notable gains: 1) With only 5K+ samples, our system improves by +5.2% on open-ended benchmarks (especially humanities), outperforming a 671B DeepSeek-V3 model by +2.4%, while preserving general and reasoning abilities. 2) Our method provides fine-grained stylistic control, using rubrics as anchors to mitigate the "AI-like" tone and produce more human-like, expressive responses. We share key lessons in rubric construction, data selection, and training, and discuss limitations and future releases.

  • 21 authors
·
Aug 18, 2025 2

Evaluating Rubric Generation with Interventional Transfer

Instance-specific rubrics are common in AI benchmarks where reliable evaluation requires specific expert knowledge. This approach is difficult to scale, prompting research into the generation of rubrics with large language models (LLMs). However, even when expert rubrics are available as references, it is unclear how to productively evaluate the quality of generated rubrics at scale. In this paper, we introduce a method for the evaluation of rubric generation, which we call Interventional Transfer (IT), based on the idea that two rubrics are similar if they move together when a response is perturbed to pass/fail one of them. In contrast to existing approaches for evaluation of rubric generation, we argue that different forms of interventional transfer can be used to evaluate the utility of generated rubrics for different tasks. For instance, we apply this approach in a case study on HealthBench, where we demonstrate an asymmetry in rubrics generated by Qwen3.8-27B, Deepseek-V4-Flash, and Opus-5, used to evaluate responses from GPT-5.6-Terra. Perturbations that degrade responses according to the generated/expert rubric transfer into lower scores on the corresponding expert/generated rubric, but perturbations that improve on one rubric do not reliably transfer into higher scores on the other. We argue that this finding has implications for the usage of LLM-generated rubrics for performance monitoring and hill-climbing. We contrast our approach with existing approaches for rubric evaluation, which do not surface the same asymmetry that we observe.

  • 4 authors
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Oct 6

Yunjue Agent Tech Report: A Fully Reproducible, Zero-Start In-Situ Self-Evolving Agent System for Open-Ended Tasks

Conventional agent systems often struggle in open-ended environments where task distributions continuously drift and external supervision is scarce. Their reliance on static toolsets or offline training lags behind these dynamics, leaving the system's capability boundaries rigid and unknown. To address this, we propose the In-Situ Self-Evolving paradigm. This approach treats sequential task interactions as a continuous stream of experience, enabling the system to distill short-term execution feedback into long-term, reusable capabilities without access to ground-truth labels. Within this framework, we identify tool evolution as the critical pathway for capability expansion, which provides verifiable, binary feedback signals. Within this framework, we develop Yunjue Agent, a system that iteratively synthesizes, optimizes, and reuses tools to navigate emerging challenges. To optimize evolutionary efficiency, we further introduce a Parallel Batch Evolution strategy. Empirical evaluations across five diverse benchmarks under a zero-start setting demonstrate significant performance gains over proprietary baselines. Additionally, complementary warm-start evaluations confirm that the accumulated general knowledge can be seamlessly transferred to novel domains. Finally, we propose a novel metric to monitor evolution convergence, serving as a function analogous to training loss in conventional optimization. We open-source our codebase, system traces, and evolved tools to facilitate future research in resilient, self-evolving intelligence.

DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations

Agent harness evolution improves frozen language-model agents by modifying the executable structures around them. We study this paradigm as a form of sample-efficient fast adaptation: instead of updating model weights, an agent can acquire task-specific competence by changing its external harness, while leaving the base model's general capabilities intact. Prior work shows that self-generated rollouts can support harness search, suggesting that agents may acquire new task competence through practice. Yet in long-horizon stochastic environments, self-practice becomes fragile: rewards are sparse, outcomes are high-variance, and failures are hard to attribute to concrete harness mechanisms. We introduce DemoEvolve, a demonstration-bootstrapped approach to harness evolution. When reward-only search is too broad and noisy, competent human trajectories serve as expert reference experience for the coding proposer, guiding harness-level diagnosis and editing. Experiments on Liar's Dice show that self-rollout evolution can work when episodes are short and failures are attributable. In contrast, Balatro exposes a harder long-horizon stochastic regime, where self-rollout evolution is misled by sparse feedback and candidate-selection noise, while tutorial-like textual knowledge alone does not yield stable improvement. Under the same limited budget, DemoEvolve produces more effective and auditable harness edits and achieves better performance. Overall, demonstrations make sparse-feedback harness evolution more diagnosable, localizable, and stable.

  • 6 authors
·
May 22

Aspire: Can Models Self-Evolve from Vague Goals?

Many important forms of human learning begin with a vague goal, such as "become a better physicist" or "improve at research." Learners must interpret the goal, identify capability gaps, decide how to learn, and determine whether they have actually improved. In contrast, existing work on LLM self-evolution typically begins with tasks and evaluation metrics specified by humans, reducing self-evolution to optimizing an explicit objective rather than deciding what and how to learn. We introduce ASPIRE, a benchmark for vague-goal-driven self-evolution. ASPIRE provides only a natural-language capability goal while downstream evaluation tasks remain hidden. The agent must operationalize the goal by choosing data and update methods, constructing training and validation signals, and deciding when to evaluate. ASPIRE supports both model-weight and agent-harness evolution in a unified interactive environment and evaluates the resulting systems on a hidden, expert-authored set of 520 items spanning six goals. Our experiments show that vague goals redirect search effort toward goal interpretation. Current agents routinely complete training and harness-editing loops, but weight-level gains remain sparse and unstable, and the strongest evolved harness remains below the engineered Qwen-Agent reference. Agents often train on mismatched data and trust narrow self-evaluations, so local gains fail to transfer to hidden evaluation and continued search and training can erase earlier improvements.

HarnessEvolve: Learning from Reference Trajectories for Reliable Agent Self-Evolution

Self-evolving agents advance toward autonomy by optimizing their harness---prompts, skills, tools, and execution logic---based on environmental feedback. This paradigm, however, is hampered by three challenges: credit assignment failure, where terminal success/failure feedback makes it ambiguous which step caused the error; shortcut learning, where agents memorize task-specific patterns rather than acquire generalizable capabilities; and catastrophic forgetting, where unguarded updates degrade previously acquired competence. In this paper, we introduce HarnessEvolve, a self-evolving framework that learns from reference trajectories to achieve reliable agent self-evolution. HarnessEvolve decouples the execution agent from the evolutionary pipeline, assigning execution, evaluation, optimization, and gating to independent agent modules, enabling generalizable and stable harness improvements. Specifically, HarnessEvolve overcomes credit assignment failure by generating reference trajectories (execution paths produced when given the ground-truth answers) and aligning failed executions against them to extract error signals, which are clustered to reveal systematic failure patterns. To prevent shortcut learning and catastrophic forgetting, candidate harness updates must pass two gates: a quality gate that filters data leakage and prompt bloat, and a performance gate that accepts each update if it improves on the current batch without degrading recent batches, with epoch-end validation on a held-out set selecting the best-performing accepted agent snapshot. We conduct extensive experiments on several benchmarks spanning open-domain and enterprise scenarios, using different models and agent frameworks. Results demonstrate that HarnessEvolve consistently outperforms state-of-the-art baselines across all benchmarks and settings, confirming reliability across task domains.

  • 9 authors
·
Aug 31

RLAC: Reinforcement Learning with Adversarial Critic for Free-Form Generation Tasks

Open-ended generation tasks require outputs to satisfy diverse and often implicit task-specific evaluation rubrics. The sheer number of relevant rubrics leads to prohibitively high verification costs and incomplete assessments of a response, making reinforcement learning (RL) post-training with rubric-based rewards difficult to scale. This problem is exacerbated by the fact that often the best way to combine these rubrics into one single reward is also highly prompt-specific. We propose Reinforcement Learning with Adversarial Critic (RLAC), a post-training approach that addresses these challenges via dynamic rubric verification. Our approach employs a large language model (LLM) as a critic that dynamically identifies only the most likely failure modes (e.g., a factual error or unhandled edge case), which are then verified by an external validator to optimize both generator and critic jointly. By training both the generator and the critic, this game enhances the critic's error detection and the generator's output quality while reducing required verifications. Our experiments demonstrate that RLAC improves factual accuracy in text generation and correctness in code generation, while also outperforming exhaustive verification and reward model methods. We show that dynamic critics are more effective than fixed critics, showcasing the potential of RLAC for scaling RL post-training to free-form generation tasks.

  • 5 authors
·
Nov 3, 2025

SedarEval: Automated Evaluation using Self-Adaptive Rubrics

The evaluation paradigm of LLM-as-judge gains popularity due to its significant reduction in human labor and time costs. This approach utilizes one or more large language models (LLMs) to assess the quality of outputs from other LLMs. However, existing methods rely on generic scoring rubrics that fail to consider the specificities of each question and its problem-solving process, compromising precision and stability in assessments. Inspired by human examination scoring processes, we propose a new evaluation paradigm based on self-adaptive rubrics. Specifically, we create detailed scoring rubrics for each question, capturing the primary and secondary criteria in a structured format of scoring and deduction points that mimic a human evaluator's analytical process. Building on this paradigm, we further develop a novel benchmark called SedarEval, which covers a range of domains including long-tail knowledge, mathematics, coding, and logical reasoning. SedarEval consists of 1,000 meticulously crafted questions, each with its own self-adaptive rubric. To further streamline the evaluation, we train a specialized evaluator language model (evaluator LM) to supplant human graders. Using the same training data, our evaluator LM achieves a higher concordance rate with human grading results than other paradigms, including GPT-4, highlighting the superiority and efficiency of our approach. We release our dataset at https://github.com/wwn1233/sedareval.

  • 4 authors
·
Jan 25, 2025

Self-Evaluating Recursive Agents

Recursive language-model agents decompose tasks and delegate subtasks to child instances of the same policy, forming a tree of work. Training them, however, is hard: the final outcome is verifiable, but the self-invented intermediate subtasks are numerous and carry no ground truth. Existing methods score each node with a verifier or judge, which is costly at scale and blind to decomposition quality. We argue that a recursive agent must learn three coupled capabilities within one set of weights: decomposing problems into subtasks, solving them, and evaluating the outcomes, each requiring its own training signal. SERA (Self-Evaluating Recursive Agents) turns evaluation into a learned capability of the policy itself. Before delegating, the parent writes a rubric of weighted success criteria for each child subtask; a ranking objective against verified outcomes then trains rubric generation so that the criteria track genuine subtask success. In addition, a complementary leaf-coverage signal provides direct credit for task decomposition. Our central finding is that training the policy to generate aligned rubrics is what drives the gains: because the same weights both evaluate and execute, learning to judge subtasks sharpens the agent's ability to solve them. Notably, external supervision is also reduced: the judge is consulted only to train the rubric generator, while solving is trained against the agent's own rubric scores, which outperform direct use of the judge. Beyond training, the learned rubric doubles as an inference-time selector for tree search. On TextCraft-Synth and TextWorld-Sync, SERA improves over strong recursive-agent baselines by 5.38 and 13.14 points on average, and rubric-guided tree search at inference adds a further 2.43 points on TextWorld-Sync.

Curing Miracle Steps in LLM Mathematical Reasoning with Rubric Rewards

Large language models for mathematical reasoning are typically trained with outcome-based rewards, which credit only the final answer. In our experiments, we observe that this paradigm is highly susceptible to reward hacking, leading to a substantial overestimation of a model's reasoning ability. This is evidenced by a high incidence of false positives - solutions that reach the correct final answer through an unsound reasoning process. Through a systematic analysis with human verification, we establish a taxonomy of these failure modes, identifying patterns like Miracle Steps - abrupt jumps to a correct output without a valid preceding derivation. Probing experiments suggest a strong association between these Miracle Steps and memorization, where the model appears to recall the answer directly rather than deriving it. To mitigate this systemic issue, we introduce the Rubric Reward Model (RRM), a process-oriented reward function that evaluates the entire reasoning trajectory against problem-specific rubrics. The generative RRM provides fine-grained, calibrated rewards (0-1) that explicitly penalize logical flaws and encourage rigorous deduction. When integrated into a reinforcement learning pipeline, RRM-based training consistently outperforms outcome-only supervision across four math benchmarks. Notably, it boosts Verified Pass@1024 on AIME2024 from 26.7% to 62.6% and reduces the incidence of Miracle Steps by 71%. Our work demonstrates that rewarding the solution process is crucial for building models that are not only more accurate but also more reliable.

  • 10 authors
·
Oct 9, 2025

MetaSkill-Evolve: Recursive Self-Improvement of LLM Agents via Two-Timescale Meta-Skill Evolution

Recent LLM agents tackle increasingly long-horizon, open-ended tasks, and external skills, reusable procedural knowledge supplied to the agent, further extend this capability. However, a fixed, hand-authored skill is rarely optimal, and cannot adapt to the diversity of tasks an agent encounters. Self-improving agents address this by rewriting their own skill files from execution traces, yielding meaningful gains on challenging benchmarks. Yet such self-evolution remains non-recursive: it improves only the task skill (what the agent does) while the improvement procedure (how it improves) is authored once and held fixed. We introduce MetaSkill-Evolve, a two-timescale framework that makes agentic skill improvement recursive: every branch carries both a task skill s and a branch-local meta-skill m=(ψ,σ,α,π,varepsilon) whose five components parameterise the Analyzer, Retriever, Allocator, Proposer, and Evolver agents of the improvement pipeline. Task skills evolve on a fast loop while the meta-skill evolves on a slower one under the same pipeline applied to itself, with no additional model or objective. With all five pipeline agents sharing a single frozen backbone, MetaSkill-Evolve outperforms no-skill, static-skill, and single-level evolution baselines on three agentic benchmarks (OfficeQA, SealQA, ALFWorld), improving held-out test accuracy over the raw backbone by +23.54, +16.09, and +1.92 points respectively.

  • 6 authors
·
Jul 5

Metacognition as Reward: Reinforcing LLM Reasoning via Knowledge and Regulation Signals

Recent RL methods have substantially improved the reasoning abilities of LLMs. Existing reward designs mainly follow two paradigms: (1) Reinforcement learning with verifiable rewards (RLVR) derives outcome signals from executable checks or ground-truth answers, but provides limited guidance for intermediate reasoning behaviors. (2) Rubrics-as-reward (RaR) goes beyond final-answer checking by using natural-language rubrics to assess reasoning quality and task compliance, but often requires instance-specific rubrics and substantial design effort. To address these issues, we introduce Metacognition-as-Reward (MaR), a metacognition-inspired RL framework that guides LLM reasoning through two general process dimensions: i) metacognitive knowledge, which identifies task-relevant information without hand-crafted instance-specific rubrics, and ii) metacognitive regulation, which plans and adjusts the reasoning process to provide reward guidance beyond final-answer outcomes. MaR scaffolds model rollouts into explicit metacognitive components and optimizes them with a trajectory-level reward over task knowledge coverage, regulation fidelity, and final-answer correctness. In this way, MaR extends reward feedback to reasoning trajectories while grounding the reward signals in general metacognitive dimensions. Experiments on 22 benchmarks show that MaR consistently improves model performance, achieving up to a 7.7% gain over the base model and up to an 11.0% gain over vanilla DAPO. Notably, Qwen3.5-9B + MaR narrows the gap to frontier models, surpassing GPT-OSS-120B on overall average and outperforming stronger models on several individual benchmarks. Process-level analysis further shows substantial improvements in reasoning process quality. MaR also generalizes to out-of-domain datasets, where MaR-trained models improve over their corresponding base models on average.

  • 9 authors
·
May 21

Reward Hacking in Rubric-Based Reinforcement Learning

Reinforcement learning with verifiable rewards has enabled strong post-training gains in domains such as math and coding, though many open-ended settings rely on rubric-based rewards. We study reward hacking in rubric-based RL, where a policy is optimized against a training verifier but evaluated against a cross-family panel of three frontier judges, reducing dependence on any single evaluator. Our framework separates two sources of divergence: verifier failure, where the training verifier credits rubric criteria that reference verifiers reject, and rubric-design limitations, where even strong rubric-based verifiers favor responses that rubric-free judges rate worse overall. Across medical and science domains, weak verifiers produce large proxy-reward gains that do not transfer to the reference verifiers; exploitation grows over training and concentrates in recurring failures such as partial satisfaction of compound criteria, treating implicit content as explicit, and imprecise topical matching. Stronger verifiers substantially reduce, but do not eliminate, verifier exploitation. We also introduce a self-internalization gap, a verifier-free diagnostic based on policy log-probabilities, which tracks reference-verifier quality, detecting when the policy trained using the weak verifier stops improving. Finally, in our setting, stronger verification does not prevent reward hacking when the rubric leaves important failure modes unspecified: rubric-based verifiers prefer the RL checkpoint, while rubric-free judges prefer the base model. These disagreements coincide with gains concentrated in completeness and presence-based criteria, alongside declines in factual correctness, conciseness, relevance, and overall quality. Together, these results suggest that stronger verification reduces reward hacking, but does not by itself ensure that rubric gains correspond to broader quality gains.

  • 6 authors
·
May 11

From VLM Planners to Robotic Agents: Self-Evolving Harnesses for History-Dependent Manipulation

Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-level execution. We organize the high-level VLM as a robotic agent through an editable harness to maintain task context and improve planning through execution experience. We instantiate this approach as SERA (Self-Evolving Robotic Agent), with a fixed VLA executor providing low-level control. The harness maintains and updates task context using observations and execution feedback to guide subsequent planning. Self-evolution uses environment rollouts to propose and evaluate harness revisions, with the selected configuration fixed before held-out testing. On RoboMME, SERA achieves 51.38% overall success with autonomous selection, compared with 44.38% without self-evolution. Our exploration suggests that agentic planning is a promising direction for history-dependent robotic manipulation.

  • 12 authors
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Oct 20 1

Teaching Models to Teach Themselves: Reasoning at the Edge of Learnability

Can a model learn to escape its own learning plateau? Reinforcement learning methods for finetuning large reasoning models stall on datasets with low initial success rates, and thus little training signal. We investigate a fundamental question: Can a pretrained LLM leverage latent knowledge to generate an automated curriculum for problems it cannot solve? To explore this, we design SOAR: A self-improvement framework designed to surface these pedagogical signals through meta-RL. A teacher copy of the model proposes synthetic problems for a student copy, and is rewarded with its improvement on a small subset of hard problems. Critically, SOAR grounds the curriculum in measured student progress rather than intrinsic proxy rewards. Our study on the hardest subsets of mathematical benchmarks (0/128 success) reveals three core findings. First, we show that it is possible to realize bi-level meta-RL that unlocks learning under sparse, binary rewards by sharpening a latent capacity of pretrained models to generate useful stepping stones. Second, grounded rewards outperform intrinsic reward schemes used in prior LLM self-play, reliably avoiding the instability and diversity collapse modes they typically exhibit. Third, analyzing the generated questions reveals that structural quality and well-posedness are more critical for learning progress than solution correctness. Our results suggest that the ability to generate useful stepping stones does not require the preexisting ability to actually solve the hard problems, paving a principled path to escape reasoning plateaus without additional curated data.

facebook AI at Meta
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Jan 26 3

Ouroboros: A Self-Developing Frontier Coding Agent with Reviewed Core Evolution

We present Ouroboros, a self-developing agent harness whose tools, prompts, context assembly, and core implementation improve through reviewed commits that become the runtime for later work. Core evolution proceeds in two modes. In recursive free evolution, improvement is itself a task, and completing one evolution cycle can schedule the next. In experience-driven core evolution, ordinary work and social interaction expose bugs, rough edges, and inefficient context construction that lead to reviewed structural changes. On Terminal-Bench 2.1, an Opus 5 run scores 86.74%, the best result reported on the benchmark. On OSWorld-Verified, an Opus 5 run reaches 90.69%, exceeding the best previously reported score. A five-rollout CL-Bench campaign achieves a normalized reward of 0.2301, setting a new state of the art. Hope is the longest-running publicly documented Ouroboros deployment. It is a 161-day living agent experiment in free evolution under governed human communication across seven surfaces. Human interaction surfaces faults and generates proposals, but the agent decides which changes to pursue. Because a self-developing agent may rewrite its own code and select new model APIs, operational safety becomes a primary design problem: guardrails must remain authoritative under evolutionary and public social pressure. Benchmark campaigns use frozen system snapshots, while Hope continues live evolution on a separate lineage.

  • 6 authors
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Aug 7 4

INFUSER: Influence-Guided Self-Evolution Improves Reasoning

Self-evolution offers a scalable path to stronger reasoning: a pretrained language model improves itself with only minimal external supervision. Yet existing methods either depend on extensively curated or teacher-generated training data, or, when the generator runs unsupervised, reward it by a difficulty heuristic that need not improve the solver. We introduce INFUSER, an iterative co-training framework with two co-evolving roles: a Generator that drafts questions and reference golden answers from a pool of unstructured, automatically collected documents, and a Solver that improves by training on them. The solver is trained with standard correctness rewards against the generator-provided answers, while the generator is rewarded by an optimizer-aware influence score that measures whether each proposed question would actually improve the solver on the target distribution. Because this continuous, noisy influence score is poorly served by standard GRPO, we propose DuGRPO, a dual-normalized variant of GRPO, for generator training. Together, these turn the document pool into an adaptive curriculum that favors questions useful to the current solver, not just hard ones. On Qwen3-8B-Base, INFUSER outperforms strong self-evolution baselines with over 20% relative improvement on Olympiad and SuperGPQA benchmarks, and an 8B INFUSER co-evolving generator outperforms a frozen 32B thinking generator on math and coding. Ablations confirm each design choice is necessary, and two extensions, applying INFUSER to an instruction-finetuned anchor and augmenting it with rule-verifiable RLVR data, further demonstrate the flexibility and generalizability of the framework. Code is available at https://github.com/FFishy-git/INFUSER.

  • 10 authors
·
Jun 8

C2: Scalable Rubric-Augmented Reward Modeling from Binary Preferences

Rubric-augmented verification guides reward models with explicit evaluation criteria, yielding more reliable judgments than single-model verification. However, most existing methods require costly rubric annotations, limiting scalability. Moreover, we find that rubric generation is vulnerable to a failure of cooperation; low-quality rubrics actively mislead reward models rather than help. Inspired by the principle of cooperative communication, we propose Cooperative yet Critical reward modeling (C2), a framework that significantly improves reward model judgments by having the reward model critically collaborate with a rubric generator trained solely from binary preferences. In C2, we synthesize helpful and misleading rubric pairs by measuring how each rubric shifts the reward model toward or away from the correct preference. Using these contrastive pairs, we train a cooperative rubric generator to propose helpful rubrics, and a critical verifier to assess rubric validity before making its judgment, following only rubrics it deems helpful at inference time. C2 outperforms reasoning reward models trained on the same binary preferences, with gains of up to 6.5 points on RM-Bench and 6.0 points length-controlled win rate on AlpacaEval 2.0. Without external rubric annotations, C2 enables an 8B reward model to match performance achieved with rubrics from a 4times larger model. Overall, our work demonstrates that eliciting deliberate cooperation in rubric-augmented verification makes reward models more trustworthy in a scalable way.

  • 2 authors
·
Apr 14 2

Reward and Guidance through Rubrics: Promoting Exploration to Improve Multi-Domain Reasoning

Recent advances in reinforcement learning (RL) have significantly improved the complex reasoning capabilities of large language models (LLMs). Despite these successes, existing methods mainly focus on single-domain RL (e.g., mathematics) with verifiable rewards (RLVR), and their reliance on purely online RL frameworks restricts the exploration space, thereby limiting reasoning performance. In this paper, we address these limitations by leveraging rubrics to provide both fine-grained reward signals and offline guidance. We propose RGR-GRPO (Reward and Guidance through Rubrics), a rubric-driven RL framework for multi-domain reasoning. RGR-GRPO enables LLMs to receive dense and informative rewards while exploring a larger solution space during GRPO training. Extensive experiments across 14 benchmarks spanning multiple domains demonstrate that RGR-GRPO consistently outperforms RL methods that rely solely on alternative reward schemes or offline guidance. Compared with verifiable online RL baseline, RGR-GRPO achieves average improvements of +7.0%, +5.4%, +8.4%, and +6.6% on mathematics, physics, chemistry, and general reasoning tasks, respectively. Notably, RGR-GRPO maintains stable entropy fluctuations during off-policy training and achieves superior pass@k performance, reflecting sustained exploration and effective breakthrough beyond existing performance bottlenecks.

  • 9 authors
·
Nov 15, 2025

Evo^2: Evolving the Evolver through Weight-Harness Co-Evolution

Self-evolving agents are increasingly used to improve language model systems without human intervention through either weight updates or harness improvements. Existing approaches typically pursue these directions separately: some methods update model weights using self-generated experience, while others rewrite the harness that defines how an agent uses prompts, tools, context, and execution feedback. However, these approaches overlook the relationship between model weights and the agent harness. To connect these processes and ensure effective and smooth agent self-evolving, we propose Evo^2, a framework for weight-harness co-evolution. For harness updates, we design a unified dual-role pipeline that a single policy serves as both a Proposer, which writes harness edits, and a Reflector, which diagnoses their effects and guides revision. For weight updates, harness modifications and their execution outcomes guide the training of both the Proposer and the Reflector. We further develop EvoTIDE, a training pipeline that recovers usable trajectories through edit extraction and prefix continuation, then combines SFT with interleaved GRPO across the two roles. Extensive experiments across three coding benchmarks demonstrate that Evo^2 significantly outperforms existing self-evolution methods. It achieves 82.1% on Polyglot and 48.3% on SWE-bench Verified, compared with 62.6% and 41.0% for the strongest baseline, respectively. We also show that the evolved harnesses transfer to different tasks without further evolution and rank first in cross-benchmark evaluations. Our dual-role harness improvement framework is also able to extend to self-evolution with proprietary models, improving a GPT-5-mini agent's performance from 24.4% to 48.3%. These results demonstrate the applicability of the framework Evo^2 across domains and its broad transferability across models and tasks.

  • 8 authors
·
Oct 8

Evolving with Open Worlds: Towards Recursive Self-Improvement for Future Forecasting

Most contemporary artificial intelligence (AI) systems are released with frozen parameters and improve through external updates, whereas an ideal system would keep improving from its own experience, a capacity we call recursive self-improvement (RSI). Yet studying RSI requires an environment that is continuously changing, objectively verifiable, and naturally grounded, posing a fundamental challenge for agent evolution. Here we introduce DeepEvolve, a sustainable evolution agent system grounded in future event prediction, in which agents continuously interact with a dynamically evolving environment and improve by internalizing and externalizing the experience gained through these interactions. A living environment synthesizes verifiable tasks, and a recursive-evolution engine turns the reasoning trajectory behind each prediction back into capability: decoupling search from prediction adapts parameter-level evolution to the contamination-prone live environment, while distilling reusable skills lets the agent evolve from the limited live trajectories such an environment affords. On the external FutureX leaderboard, which evaluates predictions against real-world outcomes and is updated weekly, our self-improved forecaster ranked first across all systems over three consecutive weeks, achieving up to a 195% improvement in rating. On our synthesized evaluation, it ranked among the top three across four base LLMs, outperforming the strongest baseline by up to 10.7 Bradley--Terry points. More broadly, these results suggest that a system built for self-improvement is best understood as an agent that co-evolves with a genuinely living, open-ended environment, pointing to a shift in AI from training static models on fixed data toward cultivating agents that grow stronger from their own experience, with such an open world as the indispensable basis of that growth.

  • 15 authors
·
Oct 20 2

MemoGen: Can Past Experience Improve Future Text-to-Image Generation?

Modern text-to-image models have achieved strong visual synthesis, yet remain unreliable when prompts require implicit visual constraints, relational reasoning, or external knowledge. Existing retrieval-augmented and agentic generation methods mitigate this issue by acquiring external knowledge, references, or refined prompts for the current request, yet they typically treat each generation as an isolated episode and do not systematically preserve past successes or failures for future use. In this work, we ask whether a text-to-image system can continually improve from its own generation experience without updating the underlying generator. We propose MemoGen, a training-free framework that augments existing image generators with an agentic evolution layer. For each task, MemoGen explicitly infers visual requirements, retrieves external evidence and references when necessary, translates them into executable generation constraints, evaluates the generated result, and stores task understanding, reference choices, visual feedback, successful strategies, and failure lessons as reusable experience memory. Across evolution rounds, the agent retrieves relevant experience to improve similar future generations, selectively repairing previously failed cases while preserving successful ones, thereby enabling test-time self-evolution without parameter updates. Extensive experiments on knowledge-intensive and reasoning-oriented benchmarks demonstrate the effectiveness of this paradigm: after only two evolution rounds, MemoGen built upon the open-source Qwen-Image backbone surpasses strong proprietary systems such as Nano Banana Pro and GPT-Image-1 on WISE and Mind-Bench, showing that explicit experience memory can serve as a powerful continual learning signal for reliable text-to-image generation.

  • 13 authors
·
Jun 1

Rationale Matters: Learning Transferable Rubrics via Proxy-Guided Critique for VLM Reward Models

Generative reward models (GRMs) for vision-language models (VLMs) often evaluate outputs via a three-stage pipeline: rubric generation, criterion-based scoring, and a final verdict. However, the intermediate rubric is rarely optimized directly. Prior work typically either treats rubrics as incidental or relies on expensive LLM-as-judge checks that provide no differentiable signal and limited training-time guidance. We propose Proxy-GRM, which introduces proxy-guided rubric verification into Reinforcement Learning (RL) to explicitly enhance rubric quality. Concretely, we train lightweight proxy agents (Proxy-SFT and Proxy-RL) that take a candidate rubric together with the original query and preference pair, and then predict the preference ordering using only the rubric as evidence. The proxy's prediction accuracy serves as a rubric-quality reward, incentivizing the model to produce rubrics that are internally consistent and transferable. With ~50k data samples, Proxy-GRM reaches state-of-the-art results on the VL-Reward Bench, Multimodal Reward Bench, and MM-RLHF-Reward Bench, outperforming the methods trained on four times the data. Ablations show Proxy-SFT is a stronger verifier than Proxy-RL, and implicit reward aggregation performs best. Crucially, the learned rubrics transfer to unseen evaluators, improving reward accuracy at test time without additional training. Our code is available at https://github.com/Qwen-Applications/Proxy-GRM.

  • 9 authors
·
Mar 17

AutoRubric-T2I: Robust Rule-Based Reward Model for Text-to-Image Alignment

Aligning Text-to-Image (T2I) generation models with human preferences increasingly relies on image reward models that score or rank generated images according to prompt alignment and perceptual quality. Existing reward models are commonly trained as Bradley-Terry (BT) preference models on large-scale human preference corpora, making them costly to train, difficult to adapt, and opaque in their evaluation criteria. Meanwhile, Vision-Language Model (VLM) judges can provide more fine-grained assessments through textual rubrics, but their manually designed or heuristically generated scoring rules may fail to reliably reflect human preferences. In this paper, we propose AutoRubric-T2I, the first rubric learning framework in T2I that automatically synthesizes and selects explicit rubrics for guiding VLM judges. AutoRubric-T2I first synthesizes reasoning traces from preference pairs into candidate rubrics, then uses a VLM judge to score paired images under each rubric, producing pairwise rubric-score differences for preference learning. To remove noisy and redundant rules, we further employ a ell_1-Regularized Logistic Regression Refiner, which selects the Top-N most discriminative rubrics. Extensive evaluations show that AutoRubric-T2I produces high-quality, interpretable reward signals using less than 0.01% of the annotated preference data, substantially reducing the need for large-scale reward-model training. On image reward benchmarks such as MMRB2, AutoRubric-T2I outperforms strong reward model baselines. We further validate AutoRubric-T2I as an RL reward on downstream T2I tasks, including TIIF and UniGenBench++, where it improves generation quality over scalar reward models using the Flow-GRPO pipeline on diffusion models.

lmarena-ai Arena
·
May 19 1

RSIPO: Recursive Self-Improving Policy Optimization for Agentic Reinforcement Learning via Skill-Policy Co-Evolution

Recent focus in agentic reinforcement learning (RL) seeks to improve credit assignment in long-horizon tasks. One promising direction combines reinforcement learning with verifiable rewards (RLVR) and on-policy self-distillation (OPSD), integrating trajectory-level advantages with dense token-level supervision. This line of work often conditions a teacher model on privileged context, such as agentic skills, to score tokens generated by the student policy. Despite their progress, they largely overlook the on-policy evolution of agentic skills and the reliability of teacher supervision. Towards this end, we introduce Recursive Self-Improving Policy Optimization (RSIPO), a self-evolving agentic RL framework that enables agentic skills and the policy model to co-evolve throughout the training process. Specifically, RSIPO enables the policy itself to extract skills from completed trajectories and explicitly optimizes its skill-generation capability through trajectory replay. It further employs empirical Bayes shrinkage to dynamically calibrate the student's trust in teacher scores, accounting for the fact that skill-enhanced teacher guidance can sometimes be less reliable. Experiments with Qwen-family models on embodied interaction and search-based agentic tasks demonstrate that RSIPO outperforms all the compared baseline approaches. With Qwen2.5-7B as the base model, RSIPO achieves an average success rate of 98.6\% on ALFWorld, yielding absolute improvements of 2.5\% and 17.4\% over the second-best baseline and standard GRPO, respectively.

Diving into Self-Evolving Training for Multimodal Reasoning

Reasoning ability is essential for Large Multimodal Models (LMMs). In the absence of multimodal chain-of-thought annotated data, self-evolving training, where the model learns from its own outputs, has emerged as an effective and scalable approach for enhancing reasoning abilities. Despite its growing usage, a comprehensive understanding of self-evolving training, particularly in the context of multimodal reasoning, remains limited. In this paper, we delve into the intricacies of self-evolving training for multimodal reasoning, pinpointing three key factors: Training Method, Reward Model, and Prompt Variation. We systematically examine each factor and explore how various configurations affect the training's effectiveness. Our analysis leads to a set of best practices for each factor, aimed at optimizing multimodal reasoning. Furthermore, we explore the Self-Evolution Dynamics during training and the impact of automatic balancing mechanisms in boosting performance. After all the investigations, we present a final recipe for self-evolving training in multimodal reasoning, encapsulating these design choices into a framework we call MSTaR (Multimodal Self-evolving Training for Reasoning), which is universally effective for models with different sizes on various benchmarks, e.g., surpassing the pre-evolved model significantly on 5 multimodal reasoning benchmarks without using additional human annotations, as demonstrated on MiniCPM-V-2.5 (8B), Phi-3.5-Vision (4B) and InternVL2 (2B). We believe this study fills a significant gap in the understanding of self-evolving training for multimodal reasoning and offers a robust framework for future research. Our policy and reward models, as well as the collected data, is released to facilitate further investigation in multimodal reasoning.

  • 6 authors
·
Dec 23, 2024 2

Kardia-R1: Unleashing LLMs to Reason toward Understanding and Empathy for Emotional Support via Rubric-as-Judge Reinforcement Learning

As web platforms evolve towards greater personalization and emotional complexity, conversational agents must transcend superficial empathy to demonstrate identity-aware emotional reasoning. However, existing systems face two limitations: (1) reliance on situation-centric datasets lacking persistent user identity, which hampers the capture of personalized affective nuances; and (2) dependence on opaque, coarse reward signals that hinder development of verifiable empathetic reasoning. To address these gaps, we introduce KardiaBench, a large-scale user-grounded benchmark comprising 178,080 QA pairs across 22,080 multi-turn conversations anchored to 671 real-world profiles. The dataset is constructed via a model-in-the-loop pipeline with iterative rubric-guided refinement to ensure psychological plausibility and persona consistency. This progressive empathy pipeline that integrates user comprehension, contextual reasoning, and emotion perception into conversations, followed by iterative critique and rubric-based refinement to ensure psychological plausibility, emotional fidelity, and persona consistency. Building on this, we propose Kardia-R1, a framework that trains models for interpretable, stepwise empathetic cognition. Kardia-R1 leverages Rubric-as-Judge Empathetic Reinforcement Learning (Rubric-ERL), a GRPO-based method that uses explainable, human-aligned rubric rewards to tightly couple user understanding, emotional inference, and supportive response generation. Extensive experiments across four LLM backbones demonstrate that Kardia-R1 consistently outperforms othet methods in emotion accuracy, empathy, relevance, persona consistency, and safety. Our dataset and model will be released at https://github.com/JhCircle/Kardia-R1.

  • 6 authors
·
Nov 30, 2025 1

APTER: Adaptive Post-Training with Expert-Grounded Rubrics

As large language models enter professional domains, they must satisfy domain constraints, include critical evidence, and provide complete reasoning rather than merely produce fluent responses. Existing post-training methods often rely on holistic preferences or outcome-level verification, while recent rubric-based methods usually generate rubrics independently for each query. In specialized domains, such unconstrained rubrics may omit critical requirements and vary across samples, hindering the diagnosis and targeted repair of persistent capability deficiencies. We propose APTER (Adaptive Post-Training with Expert-Grounded Rubrics), a framework that integrates structured domain knowledge into fine-grained evaluation, optimization, and diagnosis for specialized complex reasoning. First, expert-grounded rubric construction starts from an expert criteria framework built by domain experts, where each criterion represents a stable professional capability. For each query, APTER selects relevant criteria and instantiates them into query-level rubrics linked to their source criteria, turning reusable expert criteria into executable query-level supervision without reference answers. Second, adaptive post-training uses rubric verdicts as both optimization and criterion-level diagnostic signals. Aggregating low-scoring verdicts by criterion ID reveals persistent deficiencies and triggers targeted supervised fine-tuning updates during reinforcement learning. Experiments on mathematical reasoning and medical question answering show consistent gains across both domains. Across three model generations, APTER improves the mathematics and medical averages over the corresponding base models by up to 15.86 and 8.04 points, respectively. Code and rubric datasets are available at https://github.com/AntDT-APTER/APTER.

  • 9 authors
·
Aug 13

RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

google Google
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Sep 20 3

ImpossibleRubrics: Stress-Testing Generated Rubrics as Reward Signals

Language model-generated rubrics are increasingly used as reward signals for rubric-based reinforcement learning, LLM-as-a-judge evaluation, and automated grading. Such rubrics are reliable only if they reward honest answers over adversarial answers optimized to exploit them. Yet their robustness to such optimization remains poorly understood. We isolate the hardest regime: impossible tasks, where the prompt pressures the model toward an unsupported conclusion, so the only honest response is to acknowledge the impossibility. We introduce ImpossibleRubrics, a benchmark of 169 impossible tasks spanning six impossibility categories, each paired with a verifiable oracle certificate specifying what an honest answer may and may not claim, together with 48 answerable controls. Rather than providing fixed rubrics, ImpossibleRubrics provides task environments and certificates, allowing rubrics to be generated downstream and then adversarially tested for whether they reward certificate-violating answers. Eleven generators are exploited 8--26% of the time on the unbiased 150-of-169 environment cut; on a deliberately selected stress cut the strongest generator we measured is still exploited 36% while a certificate-faithful rubric is exploited 0%, so what we measure is a rubric-quality gap, not task impossibility. One result runs against intuition. A single generic rubric ("be decisive, penalize hedging") used unchanged for every task is exploited 64% of the time, and seven of the eleven generators are exploited more often than that while writing a rubric tailored to each one. The tailored criteria appear to tell an attacker which claim to fabricate. The problem is not that rubrics are vague; it is that they are specific about the wrong things.

  • 4 authors
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Sep 14 2

SciGen-Verifier: A Multimodal Reasoner for Explainable Verification in Scientific Image Generation

In realistic education, a solution is often expressed not only in words but in a drawing--a circuit, a geometric construction, a function plot--and a teacher must grade the drawing as carefully as the text. Recent advances in unified multimodal models have enabled scientific image generation, yet verifying the correctness of these specialized visual outputs remains a critical bottleneck: errors often arise from intricate domain knowledge, structural reasoning, and multi-step instruction rather than surface-level artifacts. Existing verifiers mainly target natural images and compress judgement into scalar scores, leaving scientific coverage and explainable feedback for error correction underexplored. To bridge this gap, we make three main contributions. (1) We construct SciGen-Verify, a benchmark dedicated to explainable verification of scientific image generation, spanning instruction following, multidisciplinary reasoning, and world knowledge domains. It contains a three-tier hierarchical protocol over the binary judgement, supporting explanation, and corrective editing instruction. (2) We develop SciGen-Verifier, a reasoning-driven multimodal verifier trained via cold-start supervised fine-tuning followed by a curriculum-based two-stage reinforcement learning pipeline. The rubric-guided process rewards first strengthen scientific reasoning exploration and outcome rewards subsequently align output with ground-truth annotation. (3) On SciGen-Verify, SciGen-Verifier achieves competitive performance against much larger proprietary models. It further serves as a practical online critic for iterative image rectification.

  • 9 authors
·
Sep 26 2

Survival is the Only Reward: Sustainable Self-Training Through Environment-Mediated Selection

Self-training systems often degenerate due to the lack of an external criterion for judging data quality, leading to reward hacking and semantic drift. This paper provides a proof-of-concept system architecture for stable self-training under sparse external feedback and bounded memory, and empirically characterises its learning dynamics and failure modes. We introduce a self-training architecture in which learning is mediated exclusively by environmental viability, rather than by reward, objective functions, or externally defined fitness criteria. Candidate behaviours are executed under real resource constraints, and only those whose environmental effects both persist and preserve the possibility of future interaction are propagated. The environment does not provide semantic feedback, dense rewards, or task-specific supervision; selection operates solely through differential survival of behaviours as world-altering events, making proxy optimisation impossible and rendering reward-hacking evolutionarily unstable. Analysis of semantic dynamics shows that improvement arises primarily through the persistence of effective and repeatable strategies under a regime of consolidation and pruning, a paradigm we refer to as negative-space learning (NSL), and that models develop meta-learning strategies (such as deliberate experimental failure in order to elicit informative error messages) without explicit instruction. This work establishes that environment-grounded selection enables sustainable open-ended self-improvement, offering a viable path toward more robust and generalisable autonomous systems without reliance on human-curated data or complex reward shaping.

  • 9 authors
·
Oct 21

Breaking the Exploration Bottleneck: Rubric-Scaffolded Reinforcement Learning for General LLM Reasoning

Recent advances in Large Language Models (LLMs) have underscored the potential of Reinforcement Learning (RL) to facilitate the emergence of reasoning capabilities. Despite the encouraging results, a fundamental dilemma persists as RL improvement relies on learning from high-quality samples, yet the exploration for such samples remains bounded by the inherent limitations of LLMs. This, in effect, creates an undesirable cycle in which what cannot be explored cannot be learned. In this work, we propose Rubric-Scaffolded Reinforcement Learning (RuscaRL), a novel instructional scaffolding framework designed to break the exploration bottleneck for general LLM reasoning. Specifically, RuscaRL introduces checklist-style rubrics as (1) explicit scaffolding for exploration during rollout generation, where different rubrics are provided as external guidance within task instructions to steer diverse high-quality responses. This guidance is gradually decayed over time, encouraging the model to internalize the underlying reasoning patterns; (2) verifiable rewards for exploitation during model training, where we can obtain robust LLM-as-a-Judge scores using rubrics as references, enabling effective RL on general reasoning tasks. Extensive experiments demonstrate the superiority of the proposed RuscaRL across various benchmarks, effectively expanding reasoning boundaries under the best-of-N evaluation. Notably, RuscaRL significantly boosts Qwen-2.5-7B-Instruct from 23.6 to 50.3 on HealthBench-500, surpassing GPT-4.1. Furthermore, our fine-tuned variant on Qwen3-30B-A3B-Instruct achieves 61.1 on HealthBench-500, outperforming leading LLMs including OpenAI-o3.

  • 13 authors
·
Aug 23, 2025 2