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Oct 15

TCL: Enabling Fast and Efficient Cross-Hardware Tensor Program Optimization via Continual Learning

Deep learning (DL) compilers rely on cost models and auto-tuning to optimize tensor programs for target hardware. However, existing approaches depend on large offline datasets, incurring high collection costs and offering suboptimal transferability across platforms. In this paper, we introduce TCL, a novel efficient and transferable compiler framework for fast tensor program optimization across diverse hardware platforms to address these challenges. Specifically, TCL is built on three core enablers: (1) the RDU Sampler, a data-efficient active learning strategy that selects only 10% of tensor programs by jointly optimizing Representativeness, Diversity, and Uncertainty, substantially reducing data collection costs while maintaining near-original model accuracy; (2) a new Mamba-based cost model that efficiently captures long-range schedule dependencies while achieving a favorable trade-off between prediction accuracy and computational cost through reduced parameterization and lightweight sequence modeling; and (3) a continuous knowledge distillation framework that effectively and progressively transfers knowledge across multiple hardware platforms while avoiding the parameter explosion and data dependency issues typically caused by traditional multi-task learning. Extensive experiments validate the effectiveness of each individual enabler and the holistic TCL framework. When optimizing a range of mainstream DL models on both CPU and GPU platforms, TCL achieves, on average, 16.8x and 12.48x faster tuning time, and 1.20x and 1.13x lower inference latency, respectively, compared to Tenset-MLP.

  • 8 authors
·
Apr 13

TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving

Most 3D Gaussian Splatting (3D-GS) based methods for urban scenes initialize 3D Gaussians directly with 3D LiDAR points, which not only underutilizes LiDAR data capabilities but also overlooks the potential advantages of fusing LiDAR with camera data. In this paper, we design a novel tightly coupled LiDAR-Camera Gaussian Splatting (TCLC-GS) to fully leverage the combined strengths of both LiDAR and camera sensors, enabling rapid, high-quality 3D reconstruction and novel view RGB/depth synthesis. TCLC-GS designs a hybrid explicit (colorized 3D mesh) and implicit (hierarchical octree feature) 3D representation derived from LiDAR-camera data, to enrich the properties of 3D Gaussians for splatting. 3D Gaussian's properties are not only initialized in alignment with the 3D mesh which provides more completed 3D shape and color information, but are also endowed with broader contextual information through retrieved octree implicit features. During the Gaussian Splatting optimization process, the 3D mesh offers dense depth information as supervision, which enhances the training process by learning of a robust geometry. Comprehensive evaluations conducted on the Waymo Open Dataset and nuScenes Dataset validate our method's state-of-the-art (SOTA) performance. Utilizing a single NVIDIA RTX 3090 Ti, our method demonstrates fast training and achieves real-time RGB and depth rendering at 90 FPS in resolution of 1920x1280 (Waymo), and 120 FPS in resolution of 1600x900 (nuScenes) in urban scenarios.

  • 9 authors
·
Apr 2, 2024