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Oct 20

GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.

  • 18 authors
·
Jun 3, 2025 3

CapVector: Learning Transferable Capability Vectors in Parametric Space for Vision-Language-Action Models

This paper proposes a novel approach to address the challenge that pretrained VLA models often fail to effectively improve performance and reduce adaptation costs during standard supervised finetuning (SFT). Some advanced finetuning methods with auxiliary training objectives can improve performance and reduce the number of convergence steps. However, they typically incur significant computational overhead due to the additional losses from auxiliary objectives. To simultaneously achieve the enhanced capabilities of auxiliary training with the simplicity of standard SFT, we decouple the two objectives of auxiliary-objective SFT within the parameter space, namely, enhancing general capabilities and fitting task-specific action distributions. To deliver the goal, we only need to train the model to converge on a small-scale task set using two distinct training strategies, resulting in two finetuned models. The parameters' difference between the two models can then be interpreted as capability vectors provided by auxiliary objectives. These vectors are then merged with pretrained parameters to form a capability-enhanced meta model. Moreover, when standard SFT is augmented with a lightweight orthogonal regularization loss, the merged model attains performance comparable to auxiliary finetuned baselines with reduced computational overhead. Internal and external experiments demonstrate that our capability vectors (1) are effective and versatile across diverse models, (2) can generalize to novel environments and embodiments out of the box.

RotVLA: Rotational Latent Action for Vision-Language-Action Model

Latent Action Models (LAMs) have emerged as an effective paradigm for handling heterogeneous datasets during Vision-Language-Action (VLA) model pretraining, offering a unified action space across embodiments. However, existing LAMs often rely on discrete quantization encode and decode pipelines, which can lead to trivial frame reconstruction behavior, limited representational capacity, and a lack of physically meaningful structure. We introduce RotVLA, a VLA framework built on a continuous rotational latent action representation. Latent actions are modeled as elements of SO(n), providing continuity, compositionality, and structured geometry aligned with real-world action dynamics. A triplet frame learning framework further enforces meaningful temporal dynamics while avoiding degeneration. RotVLA consists of a VLM backbone and a flow-matching action head, pretrained on large-scale cross-embodiment robotic datasets and human videos with latent-action supervision. For downstream robot control, the flow-matching head is extended into a unified action expert that jointly denoises latent and robot actions. Here, latent actions serve as a latent planner, providing high-level guidance that conditions action generation. With only 1.7B parameters and 1700+ hours of pretraining data, RotVLA achieves 98.2% on LIBERO and 89.6% / 88.5% on RoboTwin2.0 under clean and randomized settings, respectively. It also demonstrates strong real-world performance on manipulation tasks, consistently outperforming existing VLA models.

  • 8 authors
·
May 12

UNITAS: A 3D-Native World Action Model for Embodied Manipulation

World action models (WAMs) aim to answer a coupled physical question: given a task instruction, what motion should the robot execute, and how will that motion change the surrounding world? Most existing WAMs build on pretrained video generators and represent world evolution through images or visual latents. Robotic interaction, however, takes place in metric three-dimensional space, while images are view-dependent projections whose pixel distances do not directly encode physical distances. We introduce UNITAS, to our knowledge the first 3D-native world action model that unifies observations, actions, and scene dynamics in a shared metric 3D frame within each interaction, using a common representation across robot embodiments and human hands. Action flow represents human hands and robot grippers as 3D point trajectories, while scene flow describes scene-point displacements conditioned on these trajectories. World-aligned 3D positional embeddings ground visual tokens with or without depth input, and a physical-time trajectory tokenizer encodes each point trajectory as one token anchored at its current 3D position. This interface supports both direct action execution and action-conditioned scene prediction. With 1.7B parameters, UNITAS achieves the best action-conditioned scene prediction on RoboTwin among the compared methods, with up to 49% lower displacement errors than PointWorld, and state-of-the-art manipulation success, including 99.8% on LIBERO and an average of 85% across real-world tasks. The code is available at https://github.com/DexForce/UNITAS.

Action-On-Item Preference Flow: A Shared Event Schema for Predictive and Generative Personalization

A user's movie, news, and dialogue histories differ in their native actions and outputs, yet each interaction supplies evidence that can update user memory. We study whether these histories can train one reusable update mechanism. An action-on-item schema pairs a mapped interaction role with a content embedding, allowing shared update parameters to operate on separate user states. We establish invariance to native relabeling, bounded state changes under item-embedding perturbations, and a pooled-training bound under explicit compatibility conditions. The Multi-Timescale State Hypothesis (MTSH) specifies how this evidence enters, persists, and is consumed; PerTIDE implements it with action gating, three state-space traces, fusion, and command-conditioned readout. On PENS, the same history encoder supports both next-news prediction and personalized headline generation. In a controlled PENS-to-MovieLens experiment, a frozen source-trained core exceeds an identically structured random core by 15.23 MRR points after fitting the same target consumer. On MIND, PerTIDE retains a 4.12-point MRR advantage over a same-input three-branch state-space control. Action, readout, and trace interventions identify complementary contributions to these gains. Together, the theory and experiments support learning history updates across compatible sources and reusing them through predictive and generative consumers.

  • 5 authors
·
Sep 30

V-JEPA Policy: Building Effective World-Action Models on Predictive Visual Latents

World-action models (WAMs) couple future visual-state prediction with action generation. By adapting video generators or image-editing models pretrained at scale, a prominent line of recent WAMs inherits both predictive knowledge and the models in which it was learned. We ask whether a predictive visual latent space induced by large-scale predictive pretraining can instead provide a sufficient foundation for effective WAM learning without inheriting a complete pretrained visual generative model. To answer this question, we introduce V-JEPA Policy, a simple framework that builds a WAM on the latent space of a frozen V-JEPA 2.1 encoder. An instruction-conditioned future-latent predictor and a flow-matching action expert are jointly learned from scratch in a single downstream stage, with the predictor's future-informed context key--value states conditioning action generation. With 0.9B total parameters, of which 0.6B are trainable, V-JEPA Policy achieves competitive performance with representative WAM and vision-language-action baselines across LIBERO, LIBERO-Plus, and RoboCasa-GR1. Comparing visual foundations under the same downstream framework and training budget identifies V-JEPA latents as more effective than the discriminative, reconstructive, and video-understanding-oriented alternatives, particularly under distribution shifts. Beyond task-specific learning, pretraining the predictor on DROID video--instruction pairs without action labels and adapting it into a WAM yields substantial gains in downstream control and out-of-distribution generalization. Together, these findings establish predictive visual latents as a foundation for effective WAM learning from task-specific demonstrations and for transferring future-modeling knowledge acquired from broader in-the-wild videos. Our code is available at https://github.com/breez3young/VJEPA-Policy.

  • 7 authors
·
Sep 28

MiniWAM: Learning Compact Future Targets for Efficient World-Action Modeling

World modeling has emerged as an effective co-training objective for robot policies, giving rise to World Action Models (WAMs) that jointly predict actions and future states. However, most WAMs predict future states in the native representation space of pretrained visual backbones, resulting in high-dimensional targets with substantial training cost. We introduce MiniWAM, which instead predicts compact future representations learned from privileged current-future transitions. To construct these targets, we propose Predictive Representations via Inverse Spatiotemporal Modeling (PRISM), which combines inverse-dynamics supervision with feature reconstruction to emphasize control-relevant transition information while preserving useful future-state information. With the learned PRISM encoder frozen, MiniWAM is trained to jointly predict the resulting targets and robot actions from current observations. With 65times fewer native future feature tokens, MiniWAM consistently outperforms native future-feature prediction with both DINOv3 and WAN2.1 VAE features, while achieving up to an 8times speedup in world-action training. At 0.25B parameters, MiniWAM is already competitive with substantially larger WAMs on LIBERO, LIBERO-Plus, and RoboTwin 2.0 simulation benchmarks. Representation analyses further show that PRISM contributes behavioral structure beyond feature reconstruction alone. These results demonstrate that effective world-action modeling does not require predicting native visual futures, and that compact predictive representations provide a strong and substantially more efficient target for policy learning. The project page is available at: https://j1dan.github.io/MiniWAM.

  • 8 authors
·
Oct 7

Vision-Predictor-Action: Towards Efficient Embodied AI via Neuro-Symbolic JEPA Predictors

Vision-Language-Action (VLA) models commonly generate robot actions token by token through Large Language Model (LLM) decoders, causing inference latency to grow with action sequence length and limiting closed-loop control frequency. We present Goal-Conditioned Vision-Predictor-Action (VPA), which replaces autoregressive decoders with a lightweight latent control loop. A shared vision encoder and a frozen text encoder embed observations, goal images, and instructions; a neuro-symbolic selector chooses a discrete skill; a Joint-Embedding Predictive Architecture (JEPA) predictor forecasts the next latent state; and a flow-matching solver generates an entire action chunk in a few integration steps, so that sequential network evaluations per decision step do not depend on the action horizon. We analyze inference complexity, regularization against representation collapse, and conditions under which latent sub-goal thresholding limits error accumulation across task phases. As an initial proof of concept, we evaluated VPA on the LIBERO-10 suite. The trainable model has under 20M parameters (checkpoint under 75 MB, excluding a frozen 63.4M-parameter CLIP text encoder); a decision step of a single-camera reference configuration takes 10-14 ms on an Apple M4; and trained only on LIBERO-10 demonstrations in under three hours on a single GPU, a two-camera policy succeeded in 40.0% of 200 evaluation episodes. These preliminary results from a single training run suggest the approach is workable. Code and weights are available at https://github.com/ylee-sling/Vision-Predictor-Action and https://huggingface.co/ylee-sling/vpa-libero10, and archived at https://doi.org/10.5281/zenodo.22960920.

  • 1 authors
·
Oct 10

PASTA: Pretrained Action-State Transformer Agents

Self-supervised learning has brought about a revolutionary paradigm shift in various computing domains, including NLP, vision, and biology. Recent approaches involve pre-training transformer models on vast amounts of unlabeled data, serving as a starting point for efficiently solving downstream tasks. In the realm of reinforcement learning, researchers have recently adapted these approaches by developing models pre-trained on expert trajectories, enabling them to address a wide range of tasks, from robotics to recommendation systems. However, existing methods mostly rely on intricate pre-training objectives tailored to specific downstream applications. This paper presents a comprehensive investigation of models we refer to as Pretrained Action-State Transformer Agents (PASTA). Our study uses a unified methodology and covers an extensive set of general downstream tasks including behavioral cloning, offline RL, sensor failure robustness, and dynamics change adaptation. Our goal is to systematically compare various design choices and provide valuable insights to practitioners for building robust models. Key highlights of our study include tokenization at the action and state component level, using fundamental pre-training objectives like next token prediction, training models across diverse domains simultaneously, and using parameter efficient fine-tuning (PEFT). The developed models in our study contain fewer than 10 million parameters and the application of PEFT enables fine-tuning of fewer than 10,000 parameters during downstream adaptation, allowing a broad community to use these models and reproduce our experiments. We hope that this study will encourage further research into the use of transformers with first-principles design choices to represent RL trajectories and contribute to robust policy learning.

  • 5 authors
·
Jul 20, 2023

Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail

End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. To address this, we introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning to enhance decision-making in complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a Vision-Language Model pre-trained for Physical AI applications, with a diffusion-based trajectory decoder that generates dynamically feasible plans in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to optimize reasoning quality via large reasoning model feedback and enforce reasoning-action consistency. Evaluation shows AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in off-road rate and 25% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% as measured by a large reasoning model critic and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. We plan to release AR1 models and a subset of the CoC in a future update.

  • 43 authors
·
Oct 29, 2025

MergeVLA: Cross-Skill Model Merging Toward a Generalist Vision-Language-Action Agent

Recent Vision-Language-Action (VLA) models reformulate vision-language models by tuning them with millions of robotic demonstrations. While they perform well when fine-tuned for a single embodiment or task family, extending them to multi-skill settings remains challenging: directly merging VLA experts trained on different tasks results in near-zero success rates. This raises a fundamental question: what prevents VLAs from mastering multiple skills within one model? With an empirical decomposition of learnable parameters during VLA fine-tuning, we identify two key sources of non-mergeability: (1) Finetuning drives LoRA adapters in the VLM backbone toward divergent, task-specific directions beyond the capacity of existing merging methods to unify. (2) Action experts develop inter-block dependencies through self-attention feedback, causing task information to spread across layers and preventing modular recombination. To address these challenges, we present MergeVLA, a merging-oriented VLA architecture that preserves mergeability by design. MergeVLA introduces sparsely activated LoRA adapters via task masks to retain consistent parameters and reduce irreconcilable conflicts in the VLM. Its action expert replaces self-attention with cross-attention-only blocks to keep specialization localized and composable. When the task is unknown, it uses a test-time task router to adaptively select the appropriate task mask and expert head from the initial observation, enabling unsupervised task inference. Across LIBERO, LIBERO-Plus, RoboTwin, and multi-task experiments on the real SO101 robotic arm, MergeVLA achieves performance comparable to or even exceeding individually finetuned experts, demonstrating robust generalization across tasks, embodiments, and environments.

  • 6 authors
·
Nov 24, 2025

Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignment

Vision-Language-Action (VLA) models have emerged as a powerful framework that unifies perception, language, and control, enabling robots to perform diverse tasks through multimodal understanding. However, current VLA models typically contain massive parameters and rely heavily on large-scale robot data pretraining, leading to high computational costs during training, as well as limited deployability for real-time inference. Moreover, most training paradigms often degrade the perceptual representations of the vision-language backbone, resulting in overfitting and poor generalization to downstream tasks. In this work, we present Evo-1, a lightweight VLA model that reduces computation and improves deployment efficiency, while maintaining strong performance without pretraining on robot data. Evo-1 builds on a native multimodal Vision-Language model (VLM), incorporating a novel cross-modulated diffusion transformer along with an optimized integration module, together forming an effective architecture. We further introduce a two-stage training paradigm that progressively aligns action with perception, preserving the representations of the VLM. Notably, with only 0.77 billion parameters, Evo-1 achieves state-of-the-art results on the Meta-World and RoboTwin suite, surpassing the previous best models by 12.4% and 6.9%, respectively, and also attains a competitive result of 94.8% on LIBERO. In real-world evaluations, Evo-1 attains a 78% success rate with high inference frequency and low memory overhead, outperforming all baseline methods. We release code, data, and model weights to facilitate future research on lightweight and efficient VLA models.

  • 14 authors
·
Dec 4, 2025

MAMMA: Markerless & Automatic Multi-Person Motion Action Capture

We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video of two-person interaction sequences. Traditional motion-capture systems rely on physical markers. Although they offer high accuracy, their requirements of specialized hardware, manual marker placement, and extensive post-processing make them costly and time-consuming. Recent learning-based methods attempt to overcome these limitations, but most are designed for single-person capture, rely on sparse keypoints, or struggle with occlusions and physical interactions. In this work, we introduce a method that predicts dense 2D contact-aware surface landmarks conditioned on segmentation masks, enabling person-specific correspondence estimation even under heavy occlusion. We employ a novel architecture that exploits learnable queries for each landmark. We demonstrate that our approach can handle complex person--person interaction and offers greater accuracy than existing methods. To train our network, we construct a large, synthetic multi-view dataset combining human motions from diverse sources, including extreme poses, hand motions, and close interactions. Our dataset yields high-variability synthetic sequences with rich body contact and occlusion, and includes SMPL-X ground-truth annotations with dense 2D landmarks. The result is a system capable of capturing human motion without the need for markers. Our approach offers competitive reconstruction quality compared to commercial marker-based motion-capture solutions, without the extensive manual cleanup. Finally, we address the absence of common benchmarks for dense-landmark prediction and markerless motion capture by introducing two evaluation settings built from real multi-view sequences. Our dataset is available in https://mamma.is.tue.mpg.de for research purposes.

  • 10 authors
·
Apr 6

World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the world modeling interface to learn from extensive egocentric videos as in the world-action model (WAM) and the language reasoning capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an autoregressive (AR) Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the next state, comprising the semantic-level textual intention and complementary fine-grained physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction implicitly impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94\% success rate on RoboTwin2.0 Clean and 56.5\% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from cross-embodiment robot videos without action annotations.

  • 12 authors
·
Jun 3 1

Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies

Vision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy. We revisit a decoupled alternative for multi-task manipulation: separate vision and language encoders whose representations condition a compact action head. We run a standardized comparison that varies the vision encoder, the language encoder, and the action head while holding the demonstrations, the training-step budget, the tasks, the evaluation protocol, and the measurement platform fixed, against seven VLA baselines. The resulting Decoupled Embodiment Model (DEM) combines a fine-tuned DINOv3 vision encoder, a frozen NeoBERT language encoder, and a MeanFlow head that generates an action chunk in one forward pass. On 18 RoboCasa tasks evaluated with held-out instruction paraphrases and randomized scenes, DEM reaches 55.6\% mean success against 56.9\% for GR00T N1.7 and 54.6\% for π_{0.5}, and on three real-robot tasks it reaches 66.0\% against 68.0\% for GR00T N1.7. On the same workstation, DEM needs 6.1\,ms per policy forward pass, a maximum throughput of 162.7 policy calls per second, and draws an estimated 2.07\,J of GPU energy per call, eight to seventeen times the throughput and six to fifteen times less energy than these VLM-backbone policies. Within this trained-task regime, DEM sits on the observed success--latency--energy frontier and provides a strong, efficient baseline for language-conditioned robot skills.

  • 8 authors
·
Sep 16

Counterfactual Action Evaluation, Observation Bottlenecks, and Representation Geometry in Joint-Embedding Predictive World Models

Low latent prediction error does not establish that a world model distinguishes the consequences of its actions. We introduce an evaluation protocol that traces the same intervention through simulator state, raster observations, target embeddings, and predictor outputs. Exact simulator-state forks in a controlled deformable-physics testbed reveal distinct bottlenecks. Changed commands alter particle motion, yet 41.5% of one-step raster pairs are identical. Observation loss is not the whole explanation: among 579 high-visibility counterfactuals, median predictor-to-target response is 0.0051 and 0.0217 across two seeds, falling to 0.0027 and 0.0116 after variance normalization. An isotropic state perturbation matched to the target counterfactual embedding shift produces 190x and 53x larger predictor changes on the same visible pairs, isolating action-path under-use rather than a dead or globally shrunk predictor. MSE-only training gives 8.36x lower 10-step latent error in matched seeds, but in spectrally concentrated spaces; one VICReg target encoder is also strongly concentrated, so neither error nor rank alone certifies physical state. Finally, stiffness remains near chance even from full-resolution rasters and mechanical state while privileged material parameters decode perfectly, indicating weak identifiability under this excitation rather than encoder discard. These results motivate auditing physical effect, observation visibility, representation geometry, and action dependence separately.

  • 1 authors
·
Oct 1

Multi-Task Zero-Shot Action Recognition with Prioritised Data Augmentation

Zero-Shot Learning (ZSL) promises to scale visual recognition by bypassing the conventional model training requirement of annotated examples for every category. This is achieved by establishing a mapping connecting low-level features and a semantic description of the label space, referred as visual-semantic mapping, on auxiliary data. Reusing the learned mapping to project target videos into an embedding space thus allows novel-classes to be recognised by nearest neighbour inference. However, existing ZSL methods suffer from auxiliary-target domain shift intrinsically induced by assuming the same mapping for the disjoint auxiliary and target classes. This compromises the generalisation accuracy of ZSL recognition on the target data. In this work, we improve the ability of ZSL to generalise across this domain shift in both model- and data-centric ways by formulating a visual-semantic mapping with better generalisation properties and a dynamic data re-weighting method to prioritise auxiliary data that are relevant to the target classes. Specifically: (1) We introduce a multi-task visual-semantic mapping to improve generalisation by constraining the semantic mapping parameters to lie on a low-dimensional manifold, (2) We explore prioritised data augmentation by expanding the pool of auxiliary data with additional instances weighted by relevance to the target domain. The proposed new model is applied to the challenging zero-shot action recognition problem to demonstrate its advantages over existing ZSL models.

  • 3 authors
·
Nov 26, 2016

INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models

Forward latent world models predict how actions change a scene, but recover actions for a desired change only through expensive test-time search. We introduce INTACT (INtent-To-ACTion), an end-to-end JEPA that turns action-labeled, reward-free trajectories into a deployable intent-to-action interface. Each transition supplies physical intent z_{t+1}-z_t, while a future goal supplies deployment intent sg(z_g)-z_t. The architecture is isomorphic between the local and goal motion-intent backbone-input graphs through an identical four-slot grammar and shared parameters, and between supported local and goal motion-intent families through action-law semantics induced by the same predictor rather than pointwise latent equality. INTACT also provides intact transfer from RGB evidence to action-effective latent intent coordinates and from intent families to their corresponding action-law families. Asymmetric endpoint gradients ground physical successors and fix future goals as anchors, joining representation learning and control without pointwise latent matching or globally linear dynamics. The resulting coordinates support a robust distributional action law: its conditional mean serves directly as a search-free policy, while sampling remains available for diversity or optional verification. On the four official LeWM tasks, one-epoch, zero-search models reach 85.78\%, 100.00\%, 97.67\%, and 97.89\% success. Optional local CEM centered on the Direct plan reaches 96.86\% macro success using 384 instead of 9,000 candidate sequences, reducing sampling by 23.44times while improving pure CEM by 16.00 points. One shared four-task encoder reaches 89.39\% E5 Direct macro and improves every task over jointly trained LeWM, while predicted--expert action-family kNN tracks Direct success at r=0.954. Direct inference takes 2.9--5.5 ms.

SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well. Project Website: https://slowfast-vgen.github.io

  • 12 authors
·
Oct 30, 2024 3

DriveMoE: Mixture-of-Experts for Vision-Language-Action Model in End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) demands effective processing of multi-view sensory data and robust handling of diverse and complex driving scenarios, particularly rare maneuvers such as aggressive turns. Recent success of Mixture-of-Experts (MoE) architecture in Large Language Models (LLMs) demonstrates that specialization of parameters enables strong scalability. In this work, we propose DriveMoE, a novel MoE-based E2E-AD framework, with a Scene-Specialized Vision MoE and a Skill-Specialized Action MoE. DriveMoE is built upon our pi_0 Vision-Language-Action (VLA) baseline (originally from the embodied AI field), called Drive-pi_0. Specifically, we add Vision MoE to Drive-pi_0 by training a router to select relevant cameras according to the driving context dynamically. This design mirrors human driving cognition, where drivers selectively attend to crucial visual cues rather than exhaustively processing all visual information. In addition, we add Action MoE by training another router to activate specialized expert modules for different driving behaviors. Through explicit behavioral specialization, DriveMoE is able to handle diverse scenarios without suffering from modes averaging like existing models. In Bench2Drive closed-loop evaluation experiments, DriveMoE achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of combining vision and action MoE in autonomous driving tasks. We will release our code and models of DriveMoE and Drive-pi_0.

  • 8 authors
·
May 22, 2025 1

Learning to Generalize without Bias for Open-Vocabulary Action Recognition

Leveraging the effective visual-text alignment and static generalizability from CLIP, recent video learners adopt CLIP initialization with further regularization or recombination for generalization in open-vocabulary action recognition in-context. However, due to the static bias of CLIP, such video learners tend to overfit on shortcut static features, thereby compromising their generalizability, especially to novel out-of-context actions. To address this issue, we introduce Open-MeDe, a novel Meta-optimization framework with static Debiasing for Open-vocabulary action recognition. From a fresh perspective of generalization, Open-MeDe adopts a meta-learning approach to improve known-to-open generalizing and image-to-video debiasing in a cost-effective manner. Specifically, Open-MeDe introduces a cross-batch meta-optimization scheme that explicitly encourages video learners to quickly generalize to arbitrary subsequent data via virtual evaluation, steering a smoother optimization landscape. In effect, the free of CLIP regularization during optimization implicitly mitigates the inherent static bias of the video meta-learner. We further apply self-ensemble over the optimization trajectory to obtain generic optimal parameters that can achieve robust generalization to both in-context and out-of-context novel data. Extensive evaluations show that Open-MeDe not only surpasses state-of-the-art regularization methods tailored for in-context open-vocabulary action recognition but also substantially excels in out-of-context scenarios.Code is released at https://github.com/Mia-YatingYu/Open-MeDe.

  • 4 authors
·
Feb 27, 2025

LiquidTAD: Efficient Temporal Action Detection via Parallel Liquid-Inspired Temporal Relaxation

Temporal Action Detection (TAD) requires precise localization of action boundaries within long, untrimmed video sequences. While current high-performing methods achieve strong accuracy, they are often characterized by excessive parameter counts, substantial computational overhead, and a reliance on specialized operators that hinder deployment across diverse hardware platforms. This paper presents LiquidTAD, a framework that distills the exponential relaxation prior of liquid neural dynamics into a parallel temporal operator, rather than reproducing full Liquid Neural Network (LNN) dynamics. By introducing a Parallel Liquid-inspired Relaxation mechanism, sequential ODE solving is avoided through a fully vectorized, non-recursive formulation built entirely upon standard neural operations, enabling hardware-agnostic deployment with linear complexity with respect to the temporal length. A complementary Hierarchical Decay-Rate Sharing Strategy further adapts this relaxation prior across feature pyramid levels, stabilizing optimization and implicitly compensating for temporal compression in deeper layers. Experimental evaluations on THUMOS-14 and ActivityNet-1.3 demonstrate that LiquidTAD achieves accuracy competitive with strong baselines while substantially lowering the model footprint. Specifically, on THUMOS-14, LiquidTAD achieves 69.46\% average mAP with only 10.82M parameters and 27.17G FLOPs, reducing the parameter count by over 60\% compared with ActionFormer.

  • 6 authors
·
Apr 26

Knowledge Insulating Vision-Language-Action Models: Train Fast, Run Fast, Generalize Better

Vision-language-action (VLA) models provide a powerful approach to training control policies for physical systems, such as robots, by combining end-to-end learning with transfer of semantic knowledge from web-scale vision-language model (VLM) training. However, the constraints of real-time control are often at odds with the design of VLMs: the most powerful VLMs have tens or hundreds of billions of parameters, presenting an obstacle to real-time inference, and operate on discrete tokens rather than the continuous-valued outputs that are required for controlling robots. To address this challenge, recent VLA models have used specialized modules for efficient continuous control, such as action experts or continuous output heads, which typically require adding new untrained parameters to the pretrained VLM backbone. While these modules improve real-time and control capabilities, it remains an open question whether they preserve or degrade the semantic knowledge contained in the pretrained VLM, and what effect they have on the VLA training dynamics. In this paper, we study this question in the context of VLAs that include a continuous diffusion or flow matching action expert, showing that naively including such experts significantly harms both training speed and knowledge transfer. We provide an extensive analysis of various design choices, their impact on performance and knowledge transfer, and propose a technique for insulating the VLM backbone during VLA training that mitigates this issue. Videos are available at https://pi.website/research/knowledge_insulation.

  • 11 authors
·
May 28, 2025

TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM

Vision-language-action (VLA) models commonly adopt an LLM-centric V to L to A pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional V to L to A pathway as a direct V + L to A mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.

H-EmbodVis H-EmbodVis
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Jul 28 2

RoboMamba: Efficient Vision-Language-Action Model for Robotic Reasoning and Manipulation

A fundamental objective in robot manipulation is to enable models to comprehend visual scenes and execute actions. Although existing Vision-Language-Action (VLA) models for robots can handle a range of basic tasks, they still face challenges in two areas: (1) insufficient reasoning ability to tackle complex tasks, and (2) high computational costs for VLA model fine-tuning and inference. The recently proposed state space model (SSM) known as Mamba demonstrates promising capabilities in non-trivial sequence modeling with linear inference complexity. Inspired by this, we introduce RoboMamba, an end-to-end robotic VLA model that leverages Mamba to deliver both robotic reasoning and action capabilities, while maintaining efficient fine-tuning and inference. Specifically, we first integrate the vision encoder with Mamba, aligning visual tokens with language embedding through co-training, empowering our model with visual common sense and robotic-related reasoning. To further equip RoboMamba with SE(3) pose prediction abilities, we explore an efficient fine-tuning strategy with a simple policy head. We find that once RoboMamba possesses sufficient reasoning capability, it can acquire manipulation skills with minimal fine-tuning parameters (0.1\% of the model) and time. In experiments, RoboMamba demonstrates outstanding reasoning capabilities on general and robotic evaluation benchmarks. Meanwhile, our model showcases impressive pose prediction results in both simulation and real-world experiments, achieving inference speeds 3 times faster than existing VLA models. Our project web page: https://sites.google.com/view/robomamba-web

  • 10 authors
·
Dec 13, 2024

Latent evolving World Action Model

World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations.With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28\% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.

Recovering Aggressively Pruned Vision-Language-Action Models with Offline Hidden-State Distillation

Vision-language-action (VLA) models let robots follow language instructions, but their language backbones of several billion parameters are the main obstacle to running them on robot hardware. Structured pruning reduces that backbone, and removing 63% of it from OpenVLA-OFT drops LIBERO-Long success from 93.2% to 0.8%. A recent approach restores such a model with supervised fine-tuning followed by reinforcement learning, which needs online rollouts and hundreds of GPU-hours. We recover most of the lost success entirely offline. Width pruning narrows the blocks but keeps the residual stream at its original size, so teacher and student hidden states have the same shape and are matched directly, without a projector. Training against a cache built in one teacher pass lifts the 63%-reduced student to within 3.5 points of the teacher in about 8 GPU-hours. A sweep over nine ratios locates where the recovery objective starts to matter. Up to 45% reduction the two do not differ significantly on OpenVLA-OFT. Hidden-state distillation then adds +2.1 to +4.5 points there between 63% and 87%, and +9.4 to +22.1 points on CogACT from 63% onward. At 81% on CogACT, a tripled recovery budget narrows the distilled student's gap to the teacher to 3.9 points on average, while supervised recovery stays more than 20 points below. At matched compression, width pruning yields higher success and depth pruning lower latency. On a 6-DoF manipulator, the distilled student at 72% reduction reaches 77.5% success against 59.5% for supervised recovery, runs 2.23x faster on-board than the teacher, and uses 62% less memory.

  • 3 authors
·
Sep 16

AttenA+: Rectifying Action Inequality in Robotic Foundation Models

Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.

  • 10 authors
·
May 12

SpikePoint: An Efficient Point-based Spiking Neural Network for Event Cameras Action Recognition

Event cameras are bio-inspired sensors that respond to local changes in light intensity and feature low latency, high energy efficiency, and high dynamic range. Meanwhile, Spiking Neural Networks (SNNs) have gained significant attention due to their remarkable efficiency and fault tolerance. By synergistically harnessing the energy efficiency inherent in event cameras and the spike-based processing capabilities of SNNs, their integration could enable ultra-low-power application scenarios, such as action recognition tasks. However, existing approaches often entail converting asynchronous events into conventional frames, leading to additional data mapping efforts and a loss of sparsity, contradicting the design concept of SNNs and event cameras. To address this challenge, we propose SpikePoint, a novel end-to-end point-based SNN architecture. SpikePoint excels at processing sparse event cloud data, effectively extracting both global and local features through a singular-stage structure. Leveraging the surrogate training method, SpikePoint achieves high accuracy with few parameters and maintains low power consumption, specifically employing the identity mapping feature extractor on diverse datasets. SpikePoint achieves state-of-the-art (SOTA) performance on four event-based action recognition datasets using only 16 timesteps, surpassing other SNN methods. Moreover, it also achieves SOTA performance across all methods on three datasets, utilizing approximately 0.3\% of the parameters and 0.5\% of power consumption employed by artificial neural networks (ANNs). These results emphasize the significance of Point Cloud and pave the way for many ultra-low-power event-based data processing applications.

  • 7 authors
·
Oct 11, 2023

SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation

While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new action categories, diverse performers, and varied skeleton layouts, leading to significant performance degeneration. Additionally, the high cost and difficulty of collecting skeleton data make large-scale data collection impractical. This paper studies one-shot and limited-scale learning settings to enable efficient adaptation with minimal data. Existing approaches often overlook the rich mutual information between labeled samples, resulting in sub-optimal performance in low-data scenarios. To boost the utility of labeled data, we identify the variability among performers and the commonality within each action as two key attributes. We present SkeletonX, a lightweight training pipeline that integrates seamlessly with existing GCN-based skeleton action recognizers, promoting effective training under limited labeled data. First, we propose a tailored sample pair construction strategy on two key attributes to form and aggregate sample pairs. Next, we develop a concise and effective feature aggregation module to process these pairs. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and PKU-MMD with various GCN backbones, demonstrating that the pipeline effectively improves performance when trained from scratch with limited data. Moreover, it surpasses previous state-of-the-art methods in the one-shot setting, with only 1/10 of the parameters and much fewer FLOPs. The code and data are available at: https://github.com/zzysteve/SkeletonX

  • 4 authors
·
Apr 16, 2025

Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining

A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games with 6 billion tokens data to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through a shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose a provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data (approximately 4 trajectories) per game, demonstrating superior generalization. We will release codes and model weights at https://github.com/CJReinforce/JOWA

  • 8 authors
·
Oct 1, 2024

EZ-CLIP: Efficient Zeroshot Video Action Recognition

Recent advancements in large-scale pre-training of visual-language models on paired image-text data have demonstrated impressive generalization capabilities for zero-shot tasks. Building on this success, efforts have been made to adapt these image-based visual-language models, such as CLIP, for videos extending their zero-shot capabilities to the video domain. While these adaptations have shown promising results, they come at a significant computational cost and struggle with effectively modeling the crucial temporal aspects inherent to the video domain. In this study, we present EZ-CLIP, a simple and efficient adaptation of CLIP that addresses these challenges. EZ-CLIP leverages temporal visual prompting for seamless temporal adaptation, requiring no fundamental alterations to the core CLIP architecture while preserving its remarkable generalization abilities. Moreover, we introduce a novel learning objective that guides the temporal visual prompts to focus on capturing motion, thereby enhancing its learning capabilities from video data. We conducted extensive experiments on five different benchmark datasets, thoroughly evaluating EZ-CLIP for zero-shot learning and base-to-novel video action recognition, and also demonstrating its potential for few-shot generalization.Impressively, with a mere 5.2 million learnable parameters (as opposed to the 71.1 million in the prior best model), EZ-CLIP can be efficiently trained on a single GPU, outperforming existing approaches in several evaluations.

  • 3 authors
·
Dec 13, 2023

DySL-VLA: Efficient Vision-Language-Action Model Inference via Dynamic-Static Layer-Skipping for Robot Manipulation

Vision-Language-Action (VLA) models have shown remarkable success in robotic tasks like manipulation by fusing a language model's reasoning with a vision model's 3D understanding. However, their high computational cost remains a major obstacle for real-world applications that require real-time performance. We observe that the actions within a task have varying levels of importance: critical steps demand high precision, while less important ones can tolerate more variance. Leveraging this insight, we propose DySL-VLA, a novel framework that addresses computational cost by dynamically skipping VLA layers based on each action's importance. DySL-VLA categorizes its layers into two types: informative layers, which are consistently executed, and incremental layers, which can be selectively skipped. To intelligently skip layers without sacrificing accuracy, we invent a prior-post skipping guidance mechanism to determine when to initiate layer-skipping. We also propose a skip-aware two-stage knowledge distillation algorithm to efficiently train a standard VLA into a DySL-VLA. Our experiments indicate that DySL-VLA achieves 2.1% improvement in success length over Deer-VLA on the Calvin dataset, while simultaneously reducing trainable parameters by a factor of 85.7 and providing a 3.75x speedup relative to the RoboFlamingo baseline at iso-accuracy. Our code is available on https://github.com/PKU-SEC-Lab/DYSL_VLA.

  • 6 authors
·
Feb 26

LDA-1B: Scaling Latent Dynamics Action Model via Universal Embodied Data Ingestion

Recent robot foundation models largely rely on large-scale behavior cloning, which imitates expert actions but discards transferable dynamics knowledge embedded in heterogeneous embodied data. While the Unified World Model (UWM) formulation has the potential to leverage such diverse data, existing instantiations struggle to scale to foundation-level due to coarse data usage and fragmented datasets. We introduce LDA-1B, a robot foundation model that scales through universal embodied data ingestion by jointly learning dynamics, policy, and visual forecasting, assigning distinct roles to data of varying quality. To support this regime at scale, we assemble and standardize EI-30k, an embodied interaction dataset comprising over 30k hours of human and robot trajectories in a unified format. Scalable dynamics learning over such heterogeneous data is enabled by prediction in a structured DINO latent space, which avoids redundant pixel-space appearance modeling. Complementing this representation, LDA-1B employs a multi-modal diffusion transformer to handle asynchronous vision and action streams, enabling stable training at the 1B-parameter scale. Experiments in simulation and the real world show LDA-1B outperforms prior methods (e.g., π_{0.5}) by up to 21\%, 48\%, and 23\% on contact-rich, dexterous, and long-horizon tasks, respectively. Notably, LDA-1B enables data-efficient fine-tuning, gaining 10\% by leveraging 30\% low-quality trajectories typically harmful and discarded.

  • 23 authors
·
Feb 12

Scaling the Horizon, Not the Parameters: Reaching Trillion-Parameter Performance with a 35B Agent

We introduce Agents-A1, a 35B Mixture-of-Experts Agentic Model that reaches trillion-parameter-level performance by scaling the agent horizon. We investigate agent-horizon scaling from two perspectives: scaling long-horizon trajectories and scaling heterogeneous agent abilities. To support this goal, we build a long-horizon knowledge-action infrastructure that connects external knowledge, actions, observations, and verifier outcomes, producing agentic trajectories with an average length of 45K tokens. Based on this, we train Agents-A1 with a three-stage recipe. First, we perform full-domain supervised fine-tuning to align the base model with broad agentic behaviors. Second, we train domain-level teacher models to capture specialized expertise in each domain. Third, we propose a multi-teacher domain-routed on-policy distillation with salient vocabulary alignment to improve knowledge transfer efficiency across different domains, unifying six heterogeneous domains into one deployable student model. Agents-A1 achieves strong and broad performance for long-horizon agent benchmarks. Compared with 1T-parameter model such as Kimi-K2.6 and DeepSeek-V4-pro, Agents-A1 achieves leading results on SEAL-0 (56.4), IFBench (80.6), HiPhO (46.4), FrontierScience-Olympiad (79.0), and MolBench-Bind (56.8), and remains highly competitive on SciCode (44.3), HLE (47.6) and BrowseComp (75.5). We hope this work provides the community with a practical path for scaling the horizon using a 35B agent that can reach or match the performance of 1T models on long-horizon tasks.

Juno: Taming Predictive Latents for Vision-Language-Action Models

Joint-embedding predictive architectures (JEPAs) predict masked or future observations in representation space, offering a natural source of predictive latents for vision-language-action (VLA) models. Yet making these latents useful across pretraining, policy learning, and deployment requires addressing three failures: mismatch with embodiment-specific control, interference with action learning, and teacher miscalibration under distribution shifts. We introduce Juno, a unified framework built around one action-conditioned JEPA that serves as a control-aligned representation backbone, a predictive teacher, and an adaptable dynamics model. During pretraining, we train it on embodiment-matched trajectories and use a dynamic CLS loss to transfer motion-weighted patch dynamics to a compact global state. During policy learning, we fuse current-frame JEPA patches into VLA perception and use a decoupled reasoning branch with separate transformation parameters to distill future latent states for action generation. During deployment, we adapt the world model on all observed transitions, including failed rollouts, freeze the adapted teacher, and re-align the policy on verified executions using LoRA adapters and a trainable action head, without expert corrections or task rewards. On SimplerEnv, Juno raises average success from 60.9% to 68.5% over Qwen3GR00T, the strongest baseline, and test-time adaptation further reaches 72.7%; on a real robot, it retains 70%--75% success under background, height, and object shifts where the base policy collapses to 0%.

  • 5 authors
·
Oct 10

PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition

Pose-based action recognition is predominantly tackled by approaches which treat the input skeleton in a monolithic fashion, i.e. joints in the pose tree are processed as a whole. However, such approaches ignore the fact that action categories are often characterized by localized action dynamics involving only small subsets of part joint groups involving hands (e.g. `Thumbs up') or legs (e.g. `Kicking'). Although part-grouping based approaches exist, each part group is not considered within the global pose frame, causing such methods to fall short. Further, conventional approaches employ independent modality streams (e.g. joint, bone, joint velocity, bone velocity) and train their network multiple times on these streams, which massively increases the number of training parameters. To address these issues, we introduce PSUMNet, a novel approach for scalable and efficient pose-based action recognition. At the representation level, we propose a global frame based part stream approach as opposed to conventional modality based streams. Within each part stream, the associated data from multiple modalities is unified and consumed by the processing pipeline. Experimentally, PSUMNet achieves state of the art performance on the widely used NTURGB+D 60/120 dataset and dense joint skeleton dataset NTU 60-X/120-X. PSUMNet is highly efficient and outperforms competing methods which use 100%-400% more parameters. PSUMNet also generalizes to the SHREC hand gesture dataset with competitive performance. Overall, PSUMNet's scalability, performance and efficiency makes it an attractive choice for action recognition and for deployment on compute-restricted embedded and edge devices. Code and pretrained models can be accessed at https://github.com/skelemoa/psumnet

  • 2 authors
·
Aug 11, 2022

Self-Supervised Bootstrapping of Action-Predictive Embodied Reasoning

Embodied Chain-of-Thought (CoT) reasoning has significantly enhanced Vision-Language-Action (VLA) models, yet current methods rely on rigid templates to specify reasoning primitives (e.g., objects in the scene, high-level plans, structural affordances). These templates can force policies to process irrelevant information that distracts from critical action-prediction signals. This creates a bottleneck: without successful policies, we cannot verify reasoning quality; without quality reasoning, we cannot build robust policies. We introduce R&B-EnCoRe, which enables models to bootstrap embodied reasoning from internet-scale knowledge through self-supervised refinement. By treating reasoning as a latent variable within importance-weighted variational inference, models can generate and distill a refined reasoning training dataset of embodiment-specific strategies without external rewards, verifiers, or human annotation. We validate R&B-EnCoRe across manipulation (Franka Panda in simulation, WidowX in hardware), legged navigation (bipedal, wheeled, bicycle, quadruped), and autonomous driving embodiments using various VLA architectures with 1B, 4B, 7B, and 30B parameters. Our approach achieves 28% gains in manipulation success, 101% improvement in navigation scores, and 21% reduction in collision-rate metric over models that indiscriminately reason about all available primitives. R&B-EnCoRe enables models to distill reasoning that is predictive of successful control, bypassing manual annotation engineering while grounding internet-scale knowledge in physical execution.

  • 5 authors
·
May 15

StreamPI: Streaming Multimodal Temporal Modeling for Vision-Language-Action Models

Vision-Language-Action (VLA) models have demonstrated effectiveness in robot manipulation, yet state-of-the-art models such as pi0.5 operate under a single-frame paradigm, limiting their ability to retain past observations and develop precise spatial perception. In this paper, we propose StreamPI, a streaming multimodal temporal modeling framework that equips single-frame VLA with temporal reasoning capability without introducing any additional parameters. One core design is instruction-anchored temporal modeling. It treats each (visual observation, language instruction) pair as an atomic temporal unit: bidirectional attention within each pair enables cross-modal fusion, while causal attention across pairs preserves autoregressive streaming inference. This ensures the language instruction serves as a persistent semantic anchor throughout task execution. To bridge the gap between synchronous training and asynchronous real-robot deployment, we introduce a andom-interval streaming training strategy: a proper inter-frame interval (e.g., every 3 frames) enables faster and smoother action execution. Beyond this, randomizing the interval further improves robustness to frame-timing perturbations, supporting asynchronous deployment in practice. Furthermore, by leveraging the length extrapolation capability of the LLM backbone, StreamPI seamlessly inherits pretrained single-frame weights and supports flexible single-frame and multi-frame inference. Experiments on real-robot tasks spanning memory-dependent and precise perception scenarios, as well as the simulation benchmark LIBERO, demonstrate that StreamPI outperforms pi0.5 across diverse tasks.

  • 10 authors
·
Aug 25 2

Evaluating Multimodal LLMs as Generalist Vision-Language-Action Agents for Drone Control: Commanding, Approaching, Tracking and Searching

Multimodal Large Language Models (MLLMs) are strong perceivers of images and video. We ask how far that reach extends into acting: dropping an MLLM directly into a drone's control loop, with its entire action space declared solely in the prompt. Recent systems approach this setting but increasingly narrow the model's decision-making. We widen it back. We introduce DroneCATS-Agent, an architecture where the MLLM is a swappable component, and DroneCATS, a benchmark treating the model as the independent variable. Beyond merely flying toward a pixel, our agent entrusts the model to yaw and search, deliberate when unsure, and self-declare arrival---all without fine-tuning or function-calling schemas. Evaluating frontier and open models across four core capabilities---approaching a visible target, tracking a moving one, searching outside the initial view, and commanding a multi-drone fleet---reveals that even the simplest embodied settings are far from solved. Crucially, to identify what breaks first at the edge, our roster scales down to 2B parameters. The findings expose a stark paradox: it is not the flying that fails. Small open models often navigate into the success radius more reliably than frontier models, yet lose the episode by declaring arrival prematurely or not at all. Multi-drone commanding amplifies this divide, with small models failing by blindly copying a single coordinate across distinct views. Viewed as vision-language-action agents, the models' spatial perception holds up, but their action protocol does not. What separates a deployable edge model from a frontier model is not navigation, but the discipline to sustain a declared protocol and emit the correct terminating action. The open problem is closing this gap at onboard compute costs---yielding a fast model that plans persistently and knows exactly when it is done---and DroneCATS is built to measure that distance.

naver-hyperclovax HyperCLOVA X
·
Aug 31 3

MemBodied: Recurrent Associative Memory for Vision-Language-Action Models

Vision-Language-Action models provide a strong foundation for general-purpose robot control, yet a vast majority of policies do not preserve and leverage episode-level information beyond the current observation. This limitation is consequential in history-dependent manipulation tasks that depend on information available only in past observations. Retaining past observations in context can aid in recovering this information, but at the significant cost of ever-growing, bloated context and inference latency. We thus introduce MemBodied, a fixed-size episodic memory with two complementary components: an associative state that records interactions across policy calls and an episode anchor that preserves a compact representation of the initial scene as a reference. At each policy call, the model conditions action generation on the current input and the memory components, rather than directly using past observations. Across five evaluated RMBench tasks requiring memory, MemBodied achieves 7.81times the mean success rate of a stateless policy and 2.98times of vanilla recurrent memory, while outperforming the strongest memory-augmented baseline by 1.3times with 10times fewer added parameters. On the fully observable LIBERO-Long suite, it reached 90.6%, a 5.4% improvement over the stateless π_0 policy. These findings support MemBodied as a practical alternative to expanding the policy context for history-dependent manipulation.

  • 7 authors
·
Sep 22 3

VLM4VLA: Revisiting Vision-Language-Models in Vision-Language-Action Models

Vision-Language-Action (VLA) models, which integrate pretrained large Vision-Language Models (VLM) into their policy backbone, are gaining significant attention for their promising generalization capabilities. This paper revisits a fundamental yet seldom systematically studied question: how VLM choice and competence translate to downstream VLA policies performance? We introduce VLM4VLA, a minimal adaptation pipeline that converts general-purpose VLMs into VLA policies using only a small set of new learnable parameters for fair and efficient comparison. Despite its simplicity, VLM4VLA proves surprisingly competitive with more sophisticated network designs. Through extensive empirical studies on various downstream tasks across three benchmarks, we find that while VLM initialization offers a consistent benefit over training from scratch, a VLM's general capabilities are poor predictors of its downstream task performance. This challenges common assumptions, indicating that standard VLM competence is necessary but insufficient for effective embodied control. We further investigate the impact of specific embodied capabilities by fine-tuning VLMs on seven auxiliary embodied tasks (e.g., embodied QA, visual pointing, depth estimation). Contrary to intuition, improving a VLM's performance on specific embodied skills does not guarantee better downstream control performance. Finally, modality-level ablations identify the visual module in VLM, rather than the language component, as the primary performance bottleneck. We demonstrate that injecting control-relevant supervision into the vision encoder of the VLM yields consistent gains, even when the encoder remains frozen during downstream fine-tuning. This isolates a persistent domain gap between current VLM pretraining objectives and the requirements of embodied action-planning.

  • 10 authors
·
Jan 6

Re^2TAL: Rewiring Pretrained Video Backbones for Reversible Temporal Action Localization

Temporal action localization (TAL) requires long-form reasoning to predict actions of various durations and complex content. Given limited GPU memory, training TAL end to end (i.e., from videos to predictions) on long videos is a significant challenge. Most methods can only train on pre-extracted features without optimizing them for the localization problem, consequently limiting localization performance. In this work, to extend the potential in TAL networks, we propose a novel end-to-end method Re2TAL, which rewires pretrained video backbones for reversible TAL. Re2TAL builds a backbone with reversible modules, where the input can be recovered from the output such that the bulky intermediate activations can be cleared from memory during training. Instead of designing one single type of reversible module, we propose a network rewiring mechanism, to transform any module with a residual connection to a reversible module without changing any parameters. This provides two benefits: (1) a large variety of reversible networks are easily obtained from existing and even future model designs, and (2) the reversible models require much less training effort as they reuse the pre-trained parameters of their original non-reversible versions. Re2TAL, only using the RGB modality, reaches 37.01% average mAP on ActivityNet-v1.3, a new state-of-the-art record, and mAP 64.9% at tIoU=0.5 on THUMOS-14, outperforming all other RGB-only methods.

  • 4 authors
·
Nov 25, 2022

GaussianWAM: Distilling Geometry and Semantics from 3D Gaussian Fields into World-Action Models

World-Action Models (WAMs) jointly learn future visual prediction and action generation, using video dynamics as a representation-learning signal for robotic manipulation. However, their video latents are primarily optimized for visual prediction and are not explicitly encouraged to preserve cross-view geometric structure or spatially localized, object-relevant semantics. We propose GaussianWAM, a training-time representation-enhancement framework that organizes geometric and semantic supervision through a 3D Gaussian field. Given synchronized multi-view observations, frozen geometry and vision foundation models provide depth, camera parameters, and dense semantic features. GaussianWAM binds these heterogeneous signals to shared Gaussian primitives and renders spatially aligned semantic, depth, and coverage targets, which are distilled into the current-observation representations of the WAM. All teacher models, Gaussian components, and auxiliary prediction heads are removed after training, leaving the original WAM inference path without additional modules or forward computation. On LIBERO-Plus, GaussianWAM improves FastWAM from 52.05\% to 71.29\% and Cosmos Policy from 71.52\% to 77.30\%. Direct CLIP and VGGT distillation already establishes a strong FastWAM baseline of 69.37\%, while Gaussian-field unification further improves it to 71.29\%, supporting the benefit of spatially organizing heterogeneous teacher signals. GaussianWAM also improves performance on standard LIBERO and shows positive transfer trends on RoboTwin and real-world manipulation. These results suggest that training-time Gaussian distillation provides a practical way to inject geometry- and semantics-related supervision into WAM representations without changing their deployment architecture.

  • 9 authors
·
Aug 24

Arm-wise Compositional Generalization in Dual-Arm Vision-Language-Action Models

Generalization in multi-arm collaboration can be studied as composing familiar atomic skills in new ways across arms. However, existing evaluations offer limited insight into which training and architectural choices support this ability under different coordination requirements. We introduce ACG-Bench, a benchmark for Arm-wise Compositional Generalization that provides a common testbed for studying skill recomposition in dual-arm policies. It contains 23 task--condition pairs across 8 task families, with 6 in-domain conditions and 17 unseen compositions covering reordering, synchronization, their combination, and cross-task composition. All methods receive the same per-arm atomic prompts, and success requires achieving the task goal while satisfying physical milestones and specified order or timing constraints. Using π_{0.5} as a common vision-language-action backbone, we compare representative data-augmentation and architectural strategies with shared source data and a common evaluation protocol. Our architectural study examines arm-token grouping, skill-specific LoRA adapters (SkillLoRA), and arm-wise attention (AWA), highlighting the complementarity of skill-conditioned parameters and attention structure. Combining these choices yields AE-VLA, which achieves 21.53\% generalization success in simulation, compared with 2.94\% for Single π_{0.5}, 3.06\% for MA-VLA, and 5.53\% for two independently controlled π_{0.5} policies. On physical SO101 robots, AE-VLA reaches 39.00\% mean success across five unseen conditions, compared with 10.00\% for the strongest baseline. These findings provide empirical guidance for designing dual-arm policies that generalize beyond fixed training routines.

  • 13 authors
·
Oct 4 1

OpenVLA: An Open-Source Vision-Language-Action Model

Large policies pretrained on a combination of Internet-scale vision-language data and diverse robot demonstrations have the potential to change how we teach robots new skills: rather than training new behaviors from scratch, we can fine-tune such vision-language-action (VLA) models to obtain robust, generalizable policies for visuomotor control. Yet, widespread adoption of VLAs for robotics has been challenging as 1) existing VLAs are largely closed and inaccessible to the public, and 2) prior work fails to explore methods for efficiently fine-tuning VLAs for new tasks, a key component for adoption. Addressing these challenges, we introduce OpenVLA, a 7B-parameter open-source VLA trained on a diverse collection of 970k real-world robot demonstrations. OpenVLA builds on a Llama 2 language model combined with a visual encoder that fuses pretrained features from DINOv2 and SigLIP. As a product of the added data diversity and new model components, OpenVLA demonstrates strong results for generalist manipulation, outperforming closed models such as RT-2-X (55B) by 16.5% in absolute task success rate across 29 tasks and multiple robot embodiments, with 7x fewer parameters. We further show that we can effectively fine-tune OpenVLA for new settings, with especially strong generalization results in multi-task environments involving multiple objects and strong language grounding abilities, and outperform expressive from-scratch imitation learning methods such as Diffusion Policy by 20.4%. We also explore compute efficiency; as a separate contribution, we show that OpenVLA can be fine-tuned on consumer GPUs via modern low-rank adaptation methods and served efficiently via quantization without a hit to downstream success rate. Finally, we release model checkpoints, fine-tuning notebooks, and our PyTorch codebase with built-in support for training VLAs at scale on Open X-Embodiment datasets.

  • 18 authors
·
Jun 13, 2024 1

EPAM-Net: An Efficient Pose-driven Attention-guided Multimodal Network for Video Action Recognition

Existing multimodal-based human action recognition approaches are computationally intensive, limiting their deployment in real-time applications. In this work, we present a novel and efficient pose-driven attention-guided multimodal network (EPAM-Net) for action recognition in videos. Specifically, we propose eXpand temporal Shift (X-ShiftNet) convolutional architectures for RGB and pose streams to capture spatio-temporal features from RGB videos and their skeleton sequences. The X-ShiftNet tackles the high computational cost of the 3D CNNs by integrating the Temporal Shift Module (TSM) into an efficient 2D CNN, enabling efficient spatiotemporal learning. Then skeleton features are utilized to guide the visual network stream, focusing on keyframes and their salient spatial regions using the proposed spatial-temporal attention block. Finally, the predictions of the two streams are fused for final classification. The experimental results show that our method, with a significant reduction in floating-point operations (FLOPs), outperforms and competes with the state-of-the-art methods on NTU RGB-D 60, NTU RGB-D 120, PKU-MMD, and Toyota SmartHome datasets. The proposed EPAM-Net provides up to a 72.8x reduction in FLOPs and up to a 48.6x reduction in the number of network parameters. The code will be available at https://github.com/ahmed-nady/Multimodal-Action-Recognition.

  • 3 authors
·
Aug 9, 2024

NORA: A Small Open-Sourced Generalist Vision Language Action Model for Embodied Tasks

Existing Visual-Language-Action (VLA) models have shown promising performance in zero-shot scenarios, demonstrating impressive task execution and reasoning capabilities. However, a significant challenge arises from the limitations of visual encoding, which can result in failures during tasks such as object grasping. Moreover, these models typically suffer from high computational overhead due to their large sizes, often exceeding 7B parameters. While these models excel in reasoning and task planning, the substantial computational overhead they incur makes them impractical for real-time robotic environments, where speed and efficiency are paramount. To address the limitations of existing VLA models, we propose NORA, a 3B-parameter model designed to reduce computational overhead while maintaining strong task performance. NORA adopts the Qwen-2.5-VL-3B multimodal model as its backbone, leveraging its superior visual-semantic understanding to enhance visual reasoning and action grounding. Additionally, our is trained on 970k real-world robot demonstrations and equipped with the FAST+ tokenizer for efficient action sequence generation. Experimental results demonstrate that NORA outperforms existing large-scale VLA models, achieving better task performance with significantly reduced computational overhead, making it a more practical solution for real-time robotic autonomy.

  • 8 authors
·
Apr 28, 2025 2

SAMoE-VLA: A Scene Adaptive Mixture-of-Experts Vision-Language-Action Model for Autonomous Driving

Recent advances in Vision-Language-Action (VLA) models have shown promising capabilities in autonomous driving by leveraging the understanding and reasoning strengths of Large Language Models(LLMs).However, our empirical analysis reveals that directly applying existing token-level MoE mechanisms--which are inherited from LLM architectures--to VLA models results in unstable performance and safety degradation in autonomous driving, highlighting a misalignment between token-based expert specialization and scene-level decision-making.To address this, we propose SAMoE-VLA, a scene-adaptive Vision-Language-Action framework that conditions expert selection on structured scene representations instead of token embeddings. Our key idea is to derive the MoE routing signal from bird's-eye-view (BEV) features that encapsulates traffic scene context, enabling scenario-dependent expert weighting and merging tailored to distinct driving conditions. Furthermore, to support temporally consistent reasoning across world-knowledge, perception, language, and action, we introduce a Conditional Cross-Modal Causal Attention mechanism that integrates world state, linguistic intent, and action history into a unified causal reasoning process. Extensive experiments on the nuScenes open loop planning dataset and LangAuto closed-loop benchmark demonstrate that SAMoE-VLA achieves state-of-the-art performance, outperforming prior VLA-based and world-model-based approaches with fewer parameters.Our code will be released soon.

  • 7 authors
·
Mar 8

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as a=(k, x_k) (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection o=O(s) of state, and the transition kernel F is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.

  • 3 authors
·
Jun 13

The Better You Learn, The Smarter You Prune: Towards Efficient Vision-language-action Models via Differentiable Token Pruning

We present LightVLA, a simple yet effective differentiable token pruning framework for vision-language-action (VLA) models. While VLA models have shown impressive capability in executing real-world robotic tasks, their deployment on resource-constrained platforms is often bottlenecked by the heavy attention-based computation over large sets of visual tokens. LightVLA addresses this challenge through adaptive, performance-driven pruning of visual tokens: It generates dynamic queries to evaluate visual token importance, and adopts Gumbel softmax to enable differentiable token selection. Through fine-tuning, LightVLA learns to preserve the most informative visual tokens while pruning tokens which do not contribute to task execution, thereby improving efficiency and performance simultaneously. Notably, LightVLA requires no heuristic magic numbers and introduces no additional trainable parameters, making it compatible with modern inference frameworks. Experimental results demonstrate that LightVLA outperforms different VLA models and existing token pruning methods across diverse tasks on the LIBERO benchmark, achieving higher success rates with substantially reduced computational overhead. Specifically, LightVLA reduces FLOPs and latency by 59.1% and 38.2% respectively, with a 2.6% improvement in task success rate. Meanwhile, we also investigate the learnable query-based token pruning method LightVLA* with additional trainable parameters, which also achieves satisfactory performance. Our work reveals that as VLA pursues optimal performance, LightVLA spontaneously learns to prune tokens from a performance-driven perspective. To the best of our knowledge, LightVLA is the first work to apply adaptive visual token pruning to VLA tasks with the collateral goals of efficiency and performance, marking a significant step toward more efficient, powerful and practical real-time robotic systems.

  • 10 authors
·
Sep 20, 2025

UniDriveVLA: Unifying Understanding, Perception, and Action Planning for Autonomous Driving

Vision-Language-Action (VLA) models have recently emerged in autonomous driving, with the promise of leveraging rich world knowledge to improve the cognitive capabilities of driving systems. However, adapting such models for driving tasks currently faces a critical dilemma between spatial perception and semantic reasoning. Consequently, existing VLA systems are forced into suboptimal compromises: directly adopting 2D Vision-Language Models yields limited spatial perception, whereas enhancing them with 3D spatial representations often impairs the native reasoning capacity of VLMs. We argue that this dilemma largely stems from the coupled optimization of spatial perception and semantic reasoning within shared model parameters. To overcome this, we propose UniDriveVLA, a Unified Driving Vision-Language-Action model based on Mixture-of-Transformers that addresses the perception-reasoning conflict via expert decoupling. Specifically, it comprises three experts for driving understanding, scene perception, and action planning, which are coordinated through masked joint attention. In addition, we combine a sparse perception paradigm with a three-stage progressive training strategy to improve spatial perception while maintaining semantic reasoning capability. Extensive experiments show that UniDriveVLA achieves state-of-the-art performance in open-loop evaluation on nuScenes and closed-loop evaluation on Bench2Drive. Moreover, it demonstrates strong performance across a broad range of perception, prediction, and understanding tasks, including 3D detection, online mapping, motion forecasting, and driving-oriented VQA, highlighting its broad applicability as a unified model for autonomous driving. Code and model have been released at https://github.com/xiaomi-research/unidrivevla

Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time

Extending a vision-language-action (VLA) policy to a new task typically requires task-specific teleoperated demonstrations and per-task fine-tuning, making adaptation costly in both data collection and compute. In this paper, we show that this target-side per-task adaptation cost can be replaced by retrieval. Our retrieval-augmented policy is trained once on paired demonstrations from the target embodiment (query) and a cheaper embodiment (pool, e.g., human-hand video), then frozen. New tasks are added at deployment by appending pool-side demonstrations to a retrieval pool. The frozen policy conditions on retrieved trajectories at every control step, so new tasks are absorbed by indexing data rather than updating parameters. Fine-tuning is needed only to take on a new, unseen embodiment, not for each new task. We show that retrieval improves policies beyond a specific backbone, including standard VLA policies, but its effect is especially pronounced in Cosmos Policy, a video-generation-based world-action model (WAM). In this setting, retrieval supplies coarse task progression, while the WAM's future-image objective provides an additional visual consistency signal that strengthens the retrieval-conditioned actions. On PushT, we study how retrieval provides a reusable high-level motion prior for cross-embodiment generalization to unseen goal angles, while on RoboTwin 2.0 our method outperforms cross-embodiment baselines on unseen tasks, and we additionally demonstrate the method on a real robot.

naver-ai NAVER AI Lab
·
Jun 13 1

NEV-NCD: Negative Learning, Entropy, and Variance regularization based novel action categories discovery

Novel Categories Discovery (NCD) facilitates learning from a partially annotated label space and enables deep learning (DL) models to operate in an open-world setting by identifying and differentiating instances of novel classes based on the labeled data notions. One of the primary assumptions of NCD is that the novel label space is perfectly disjoint and can be equipartitioned, but it is rarely realized by most NCD approaches in practice. To better align with this assumption, we propose a novel single-stage joint optimization-based NCD method, Negative learning, Entropy, and Variance regularization NCD (NEV-NCD). We demonstrate the efficacy of NEV-NCD in previously unexplored NCD applications of video action recognition (VAR) with the public UCF101 dataset and a curated in-house partial action-space annotated multi-view video dataset. We perform a thorough ablation study by varying the composition of final joint loss and associated hyper-parameters. During our experiments with UCF101 and multi-view action dataset, NEV-NCD achieves ~ 83% classification accuracy in test instances of labeled data. NEV-NCD achieves ~ 70% clustering accuracy over unlabeled data outperforming both naive baselines (by ~ 40%) and state-of-the-art pseudo-labeling-based approaches (by ~ 3.5%) over both datasets. Further, we propose to incorporate optional view-invariant feature learning with the multiview dataset to identify novel categories from novel viewpoints. Our additional view-invariance constraint improves the discriminative accuracy for both known and unknown categories by ~ 10% for novel viewpoints.

  • 7 authors
·
Apr 14, 2023

SeedPolicy: Horizon Scaling via Self-Evolving Diffusion Policy for Robot Manipulation

Imitation Learning (IL) enables robots to acquire manipulation skills from expert demonstrations. Diffusion Policy (DP) models multi-modal expert behaviors but suffers performance degradation as observation horizons increase, limiting long-horizon manipulation. We propose Self-Evolving Gated Attention (SEGA), a temporal module that maintains a time-evolving latent state via gated attention, enabling efficient recurrent updates that compress long-horizon observations into a fixed-size representation while filtering irrelevant temporal information. Integrating SEGA into DP yields Self-Evolving Diffusion Policy (SeedPolicy), which resolves the temporal modeling bottleneck and enables scalable horizon extension with moderate overhead. On the RoboTwin 2.0 benchmark with 50 manipulation tasks, SeedPolicy outperforms DP and other IL baselines. Averaged across both CNN and Transformer backbones, SeedPolicy achieves 36.8% relative improvement in clean settings and 169% relative improvement in randomized challenging settings over the DP. Compared to vision-language-action models such as RDT with 1.2B parameters, SeedPolicy achieves competitive performance with one to two orders of magnitude fewer parameters, demonstrating strong efficiency and scalability. These results establish SeedPolicy as a state-of-the-art imitation learning method for long-horizon robotic manipulation. Code is available at: https://github.com/Youqiang-Gui/SeedPolicy.

  • 7 authors
·
Mar 5 2

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.

DexVLA: Vision-Language Model with Plug-In Diffusion Expert for General Robot Control

Enabling robots to perform diverse tasks across varied environments is a central challenge in robot learning. While vision-language-action (VLA) models have shown promise for generalizable robot skills, realizing their full potential requires addressing limitations in action representation and efficient training. Current VLA models often focus on scaling the vision-language model (VLM) component, while the action space representation remains a critical bottleneck. This paper introduces DexVLA, a novel framework designed to enhance the efficiency and generalization capabilities of VLAs for complex, long-horizon tasks across diverse robot embodiments. DexVLA features a novel diffusion-based action expert, scaled to one billion parameters, designed for cross-embodiment learning. A novel embodiment curriculum learning strategy facilitates efficient training: (1) pre-training the diffusion expert that is separable from the VLA on cross-embodiment data, (2) aligning the VLA model to specific embodiments, and (3) post-training for rapid adaptation to new tasks. We conduct comprehensive experiments across multiple embodiments, including single-arm, bimanual, and dexterous hand, demonstrating DexVLA's adaptability to challenging tasks without task-specific adaptation, its ability to learn dexterous skills on novel embodiments with limited data, and its capacity to complete complex, long-horizon tasks using only direct language prompting, such as laundry folding. In all settings, our method demonstrates superior performance compared to state-of-the-art models like Octo, OpenVLA, and Diffusion Policy.

  • 6 authors
·
Feb 9, 2025

$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models

Embodied policies typically map current observations directly to actions, leaving candidate-action consequences implicit. World models provide predictive supervision, representations, or external simulation, but rarely let a policy inspect the imagined consequence of its own proposal before acting. We introduce ω-EVA, a latent interactive world model that realizes an Envision--Verify--Act loop for embodied action generation. Its three-stage framework learns action-conditioned latent dynamics, trains a language-conditioned flow policy on dynamics-aware visual representations, and feeds the policy's proposal back through the world model. A tri-branch refiner jointly reasons over the current state, proposal-conditioned future, and proposed action to produce the final action chunk. Because consequence reasoning remains in latent feature space, ω-EVA avoids generating future videos at inference. Evaluations across diverse single-arm, bimanual, long-horizon, and perturbed simulation settings show that the complete interaction pipeline consistently improves the proposal policy, while latent diagnostics indicate meaningful action-conditioned future structure. With approximately 1.2B parameters and no additional robot-data pretraining, ω-EVA demonstrates a compact and competitive performance--scale--data trade-off, making the world model an active action-feedback module rather than a passive predictor.

  • 4 authors
·
Jun 23

H-RDT: Human Manipulation Enhanced Bimanual Robotic Manipulation

Imitation learning for robotic manipulation faces a fundamental challenge: the scarcity of large-scale, high-quality robot demonstration data. Recent robotic foundation models often pre-train on cross-embodiment robot datasets to increase data scale, while they face significant limitations as the diverse morphologies and action spaces across different robot embodiments make unified training challenging. In this paper, we present H-RDT (Human to Robotics Diffusion Transformer), a novel approach that leverages human manipulation data to enhance robot manipulation capabilities. Our key insight is that large-scale egocentric human manipulation videos with paired 3D hand pose annotations provide rich behavioral priors that capture natural manipulation strategies and can benefit robotic policy learning. We introduce a two-stage training paradigm: (1) pre-training on large-scale egocentric human manipulation data, and (2) cross-embodiment fine-tuning on robot-specific data with modular action encoders and decoders. Built on a diffusion transformer architecture with 2B parameters, H-RDT uses flow matching to model complex action distributions. Extensive evaluations encompassing both simulation and real-world experiments, single-task and multitask scenarios, as well as few-shot learning and robustness assessments, demonstrate that H-RDT outperforms training from scratch and existing state-of-the-art methods, including Pi0 and RDT, achieving significant improvements of 13.9% and 40.5% over training from scratch in simulation and real-world experiments, respectively. The results validate our core hypothesis that human manipulation data can serve as a powerful foundation for learning bimanual robotic manipulation policies.

  • 7 authors
·
Jul 31, 2025

SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum

We propose a new simulator, training approach, and policy architecture, collectively called SOUS VIDE, for end-to-end visual drone navigation. Our trained policies exhibit zero-shot sim-to-real transfer with robust real-world performance using only onboard perception and computation. Our simulator, called FiGS, couples a computationally simple drone dynamics model with a high visual fidelity Gaussian Splatting scene reconstruction. FiGS can quickly simulate drone flights producing photorealistic images at up to 130 fps. We use FiGS to collect 100k-300k image/state-action pairs from an expert MPC with privileged state and dynamics information, randomized over dynamics parameters and spatial disturbances. We then distill this expert MPC into an end-to-end visuomotor policy with a lightweight neural architecture, called SV-Net. SV-Net processes color image, optical flow and IMU data streams into low-level thrust and body rate commands at 20 Hz onboard a drone. Crucially, SV-Net includes a learned module for low-level control that adapts at runtime to variations in drone dynamics. In a campaign of 105 hardware experiments, we show SOUS VIDE policies to be robust to 30% mass variations, 40 m/s wind gusts, 60% changes in ambient brightness, shifting or removing objects from the scene, and people moving aggressively through the drone's visual field. Code, data, and experiment videos can be found on our project page: https://stanfordmsl.github.io/SousVide/.

  • 5 authors
·
Dec 20, 2024

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

nvidia NVIDIA
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Jun 1 1

P-JEPA: Procedural Video Representation Learning via Joint Embedding Predictive Architecture

The increasing maturity of embodied AI platforms has driven a growing interest in procedural video representation learning to support intelligent assistance systems for complex, multi-step tasks. Leveraging large-scale latent predictive training, video foundation models capture video dynamics, enabling downstream tasks such as activity understanding, spatiotemporal localization, and predictive control. However, procedural videos include actions with long-range dependencies that these models do not support, due to the quadratic complexity of self-attention. Distinct actions, for example, may be visually similar despite appearing at different points in the procedure, such as turning the stove on versus off. Here, we propose a backbone-agnostic approach that learns long-duration video representations by reducing the problem to a dense, frame-aligned action space and predicting pooled masked latent vectors. This approach allows our Procedural Joint Embedding Predictive Architecture (P-JEPA) to ingest videos over 30 minutes long, enabling effective long-form understanding of procedural steps. We evaluate P-JEPA using features extracted with VJEPA2.1, TSM, and I3D over the EgoExo4D, EgoProceL, and Assembly101 datasets, finding that it consistently improves linear separability, streaming inference, and temporal action segmentation performance, achieving state-of-the-art results on EgoExo4D fine-grained action classification while using an order of magnitude fewer parameters than LLM-based methods and running in real time.

  • 7 authors
·
Jun 21

EXIMO: VLM Guided Exploration of VLA Policies

How to efficiently finetune robot policies to learn new tasks on the fly? State of the art robotic manipulation policies are based on behaviour cloning of large vision-language-action (VLA) models with billions of parameters on huge teleoperation datasets. While this simple approach has enabled significant advances for robotic manipulation, finetuning of VLA policies for learning new tasks still remains an open problem. In particular, collecting teleoperation datasets requires hundreds of hours of expensive human labour and the alternative, reinforcement learning (RL), can be notoriously sample-inefficient especially for long-horizon tasks. In addition, RL with VLAs imposes several challenges due to the model's size and architectural design. In this work, we propose EXIMO, an efficient algorithm for finetuning of VLA policies. EXIMO operates in three stages: explore, imitate, and optimize. During the explore phase, EXIMO equips the VLA with a vision language model (VLM) that acts as a planner. The VLM thinks and breaks down challenging long-horizon problems into shorter ones for the VLA. The VLM, together with the VLA, is used to collect an orchestrated dataset on new tasks. During the imitate phase, the VLA is finetuned with the orchestrated data. Finally, during the optimize stage, we use residual off-policy RL to further finetune the policy. In our experiments, we ablate all three stages of EXIMO and show that it outperforms existing approaches significantly in terms of sample-efficiency and final performance.

deepmind Deepmind
·
Aug 19 1

Bayesian policy gradient and actor-critic algorithms

Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.

  • 3 authors
·
Apr 29

ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders

Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by stylistic constraints absent from sim-to-real robotics and routinely take the form of creatures with no real-robot counterpart. We introduce ARC-RL, a suite of four MuJoCo continuous-control environments featuring robotic morphologies inspired by the bestiary of ARC Raiders: the 18-DoF tall hexapod Queen, the 12-DoF armoured hexapod Bastion, the 18-DoF compact hexapod Tick, and the 12-DoF quadruped Leaper. All four robots share a unified observation template, action convention, simulation cadence, and a single closed-form multi-component reward function whose only per-morphology variation lives in a small set of weights and parameters. The reward fuses a velocity-tracking tent, a healthy survive bonus, a phase-locked gait-compliance bonus/cost pair, action regularisers, three safety penalties, and a posture anchor; no motion-capture data enters the reward at any point. We additionally provide hand-crafted Central Pattern Generator demonstrators per morphology, which serve both as fixed expert references and as sources of prior data for offline-to-online training. On this playground, we conduct a controlled empirical study comparing standard online algorithms (SAC, SPEQ, SOPE-EO) and methods augmented with prior data (SACfD, SPEQ-O2O, SOPE), and characterise how each paradigm copes with the playground's morphological diversity and animation-style stylistic constraints. Source code is available at https://github.com/CarloRomeo427/ARC_RL.git.

  • 2 authors
·
May 19

EVA: Exploring the Limits of Masked Visual Representation Learning at Scale

We launch EVA, a vision-centric foundation model to explore the limits of visual representation at scale using only publicly accessible data. EVA is a vanilla ViT pre-trained to reconstruct the masked out image-text aligned vision features conditioned on visible image patches. Via this pretext task, we can efficiently scale up EVA to one billion parameters, and sets new records on a broad range of representative vision downstream tasks, such as image recognition, video action recognition, object detection, instance segmentation and semantic segmentation without heavy supervised training. Moreover, we observe quantitative changes in scaling EVA result in qualitative changes in transfer learning performance that are not present in other models. For instance, EVA takes a great leap in the challenging large vocabulary instance segmentation task: our model achieves almost the same state-of-the-art performance on LVISv1.0 dataset with over a thousand categories and COCO dataset with only eighty categories. Beyond a pure vision encoder, EVA can also serve as a vision-centric, multi-modal pivot to connect images and text. We find initializing the vision tower of a giant CLIP from EVA can greatly stabilize the training and outperform the training from scratch counterpart with much fewer samples and less compute, providing a new direction for scaling up and accelerating the costly training of multi-modal foundation models. To facilitate future research, we release all the code and models at https://github.com/baaivision/EVA.

  • 9 authors
·
Nov 14, 2022

AdaptFormer: Adapting Vision Transformers for Scalable Visual Recognition

Pretraining Vision Transformers (ViTs) has achieved great success in visual recognition. A following scenario is to adapt a ViT to various image and video recognition tasks. The adaptation is challenging because of heavy computation and memory storage. Each model needs an independent and complete finetuning process to adapt to different tasks, which limits its transferability to different visual domains. To address this challenge, we propose an effective adaptation approach for Transformer, namely AdaptFormer, which can adapt the pre-trained ViTs into many different image and video tasks efficiently. It possesses several benefits more appealing than prior arts. Firstly, AdaptFormer introduces lightweight modules that only add less than 2% extra parameters to a ViT, while it is able to increase the ViT's transferability without updating its original pre-trained parameters, significantly outperforming the existing 100\% fully fine-tuned models on action recognition benchmarks. Secondly, it can be plug-and-play in different Transformers and scalable to many visual tasks. Thirdly, extensive experiments on five image and video datasets show that AdaptFormer largely improves ViTs in the target domains. For example, when updating just 1.5% extra parameters, it achieves about 10% and 19% relative improvement compared to the fully fine-tuned models on Something-Something~v2 and HMDB51, respectively. Code is available at https://github.com/ShoufaChen/AdaptFormer.

  • 7 authors
·
May 26, 2022

Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Inference

Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels. Published JEPA world models for pixel-based control (PLDM, DINO-WM, LeWM, V-JEPA-2-AC) each commit at training time to a single inference paradigm, trajectory optimisation in a learned dynamics model, so a checkpoint trained to plan cannot be read off as a policy without retraining. Deferring that choice to inference would let the constraints that bind at deployment, per-step latency and whether a goal observation can be supplied, pick the path. We present Qantara, an end-to-end JEPA of about 21M parameters whose joint training objective pairs a Brownian-bridge interpolant between consecutive clean latents on the state axis with noise-to-data flow matching on the action axis. One checkpoint serves three inference paradigms without retraining: latent planning, behaviour-cloning action sampling, and a video-inverse composition that predicts the next latent without action conditioning, then recovers the action bridging the two. Training samples the two noise levels along the edges of the (action-noise, state-noise) square, one edge per inference dispatch, so each path is trained where it is queried. Replacing that sampler with uniform sampling over the square at matched compute drops Push-T planning from 90.1 to 53.3 success rate (SR). On the LeWM control suite at a matched 10-epoch budget, Qantara averages 91.2 SR over the four environments and reaches 93.7 on OGBench-Cube, +7.7 over DINO-WM and +17.0 over LeWM, each measured against the stronger of that baseline's published score and our retrain of it. From the same weights the two goal-blind paths, which receive no goal image, reach 82.1-83.2 SR on Push-T and 70.8-72.8 on Cube at roughly 15-65x lower inference cost, and fall to near-noise on Reacher, whose released training corpus comes from a random policy.

t-tech T-Tech
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Oct 9

RoboTTT: Context Scaling for Robot Policies

Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/

nvidia NVIDIA
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Jul 15 1

HINT: Human-Intent Inception for Long-Horizon Robot Manipulation

Humans can perform complex manipulations given a simple intent through an overall instruction, while continuously adapting to evolving visual observations. However, current vision-language action (VLA) models and other action policies struggle to realize this high-level intelligent behavior under dense, evolving visual inputs and sparse language guidance. Visual correlations can then dominate semantic intent, leading actions to follow visual shortcuts rather than human goals. We present HINT (Human-INTent INcepTion), an agentic framework inspired by the human manipulation principles: semantic intent changes sparsely at manipulation-pattern transitions, whereas continuous control primarily depends on the evolving object-hand relationship. HINT invokes semantic reasoning only at pattern transitions to resolve the current subtask and target, then maintains this commitment through multi-view grounding and visual tracking. We explore two visual interfaces-image-space semantic highlighting and attention-prior injection-to communicate the tracked intent to the action policy without introducing additional trainable parameters into the foundation action model. Experiments across three long-horizon tasks and out-of-distribution variants show that HINT substantially improves intent understanding, task progress, and end-to-end success across two foundation policies while preserving low-latency control. Project page: https://robot-hint.github.io/

  • 12 authors
·
Sep 5

Don&#39;t Mask the Environment: Observation Supervision Changes How Agents Explore Under RL

Agent trajectories record what an agent does and what happens next. Yet standard supervised fine-tuning (SFT) applies loss only to agent-authored action tokens, using environment observations as context but not as prediction targets. We ask whether this convention provides the best initialization for subsequent reinforcement learning. We introduce ActObs, which also supervises the observation tokens already present in each trajectory. Although deployed agents never generate observations, learning to predict them encourages the policy to model action consequences without adding data, parameters, sequence tokens, or forward passes. The methods perform similarly after SFT but diverge after GRPO. On Qwen3-4B, GRPO from ActObs achieves higher pass@k at every evaluated sampling budget than its action-only counterpart on Terminal-Bench 2.0. On Qwen3-8B, it trades some pass@1 reliability for higher pass@k (+3.4 pp at pass@16) and solves more distinct tasks. The advantage extends to cross-domain code editing on aider-polyglot (+4.2 pp at pass@1 at 4B), whose tasks are unseen during SFT and RL. ActObs retains more entropy during RL while requiring less policy movement, leaving the final policy closer to its SFT initialization. Our analysis traces this difference to SFT: action and observation gradients rapidly become orthogonal, while action-only training leaves a large residual observation gradient and degrades environment prediction below the base model. Joint supervision prevents this one-sided specialization, preserving consequence prediction and preparing the policy for downstream exploration.

amazon Amazon
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Sep 16 3

Learning to Explore Hidden Kinematics for Articulated Object Manipulation

The kinematics of an articulated object is often ambiguous from vision alone. Interaction resolves the ambiguity, and active perception methods exploit this by searching for the single action that most sharpens a belief over the kinematic parameters at each step. Such greedy search cannot be extended over a horizon without forward models of the contact and inertial dynamics, which are themselves unknown. We instead amortize action selection into training. We maintain a belief distribution over joint type and parameters, initialized from a generative prior and updated by Bayesian filtering on the observed part motion. To condition the policy on this belief, we render it as a per-point articulation flow field, the motion that the current posterior predicts for every point on the object. Carrying the inductive bias of articulated motion, this representation generalizes better than a latent encoding of the belief or flow tracked from observation. We train the policy with reinforcement learning, rewarding the entropy that each interaction removes from the posterior, so that informative exploration becomes learned behavior rather than a search at every step. Our method outperforms previous approaches across door and drawer manipulation on the PartManip benchmark, and reaches 61.7% success on ArticuRiddle, a new dataset of objects whose appearance implies the wrong articulation, against 44.4% for the best previous method. Project Website: https://hiddenkinematics.github.io/

  • 4 authors
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Sep 28

Bongard: Training Machine Intuition

Human intelligence relies heavily on learned intuition: recognising patterns and judging situations without explicitly unfolding every intermediate step. We introduce Bongard, an open-weight System One model that treats machine intuition as an independent capability to design and train. A T5Gemma 2 4B-4B encoder-decoder separates reading the evidence from making judgments. The encoder reads the state bidirectionally together with the question instructions, and separate decoder branches share this encoding, so many judgments about the same situation require only one reading of the state. A trained head returns probabilities over the supplied candidates without generating text. Training proceeds in three stages, from supervised judgments to semantic relationships to action outcomes, and each stage updates all 7.09 billion trainable parameters on one Blackwell GPU. Joint-embedding post-training raises accuracy on held-out rephrasings from 75.7% to 85.9%. A sandbox stage then learns outcome distributions from action rollouts and exact oracles, raising accuracy on a frozen sandbox panel from 50.6% to 64.8%. On DecisionBench, the final model reaches 78.05% accuracy over 23,900 decisions and ranks fourth of 61 systems in the public comparison. On one RTX PRO 6000, its median latency is 36 ms for short requests, and 32 questions about one state take 221 ms. Bongard demonstrates that machine intuition can be systematically trained via representation learning and outcome feedback, providing an open, efficient alternative for high-throughput decision workloads.

  • 3 authors
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Sep 29

Real-Time Bidding by Reinforcement Learning in Display Advertising

The majority of online display ads are served through real-time bidding (RTB) --- each ad display impression is auctioned off in real-time when it is just being generated from a user visit. To place an ad automatically and optimally, it is critical for advertisers to devise a learning algorithm to cleverly bid an ad impression in real-time. Most previous works consider the bid decision as a static optimization problem of either treating the value of each impression independently or setting a bid price to each segment of ad volume. However, the bidding for a given ad campaign would repeatedly happen during its life span before the budget runs out. As such, each bid is strategically correlated by the constrained budget and the overall effectiveness of the campaign (e.g., the rewards from generated clicks), which is only observed after the campaign has completed. Thus, it is of great interest to devise an optimal bidding strategy sequentially so that the campaign budget can be dynamically allocated across all the available impressions on the basis of both the immediate and future rewards. In this paper, we formulate the bid decision process as a reinforcement learning problem, where the state space is represented by the auction information and the campaign's real-time parameters, while an action is the bid price to set. By modeling the state transition via auction competition, we build a Markov Decision Process framework for learning the optimal bidding policy to optimize the advertising performance in the dynamic real-time bidding environment. Furthermore, the scalability problem from the large real-world auction volume and campaign budget is well handled by state value approximation using neural networks.

  • 7 authors
·
Jan 10, 2017

What does CLIP know about peeling a banana?

Humans show an innate capability to identify tools to support specific actions. The association between objects parts and the actions they facilitate is usually named affordance. Being able to segment objects parts depending on the tasks they afford is crucial to enable intelligent robots to use objects of daily living. Traditional supervised learning methods for affordance segmentation require costly pixel-level annotations, while weakly supervised approaches, though less demanding, still rely on object-interaction examples and support a closed set of actions. These limitations hinder scalability, may introduce biases, and usually restrict models to a limited set of predefined actions. This paper proposes AffordanceCLIP, to overcome these limitations by leveraging the implicit affordance knowledge embedded within large pre-trained Vision-Language models like CLIP. We experimentally demonstrate that CLIP, although not explicitly trained for affordances detection, retains valuable information for the task. Our AffordanceCLIP achieves competitive zero-shot performance compared to methods with specialized training, while offering several advantages: i) it works with any action prompt, not just a predefined set; ii) it requires training only a small number of additional parameters compared to existing solutions and iii) eliminates the need for direct supervision on action-object pairs, opening new perspectives for functionality-based reasoning of models.

  • 4 authors
·
Apr 18, 2024