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Nov 13

InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners

Multimodal Large Language Models (MLLMs) have powered Graphical User Interface (GUI) Agents, showing promise in automating tasks on computing devices. Recent works have begun exploring reasoning in GUI tasks with encouraging results. However, many current approaches rely on manually designed reasoning templates, which may result in reasoning that is not sufficiently robust and adaptive for complex GUI environments. Meanwhile, some existing agents continue to operate as Reactive Actors, relying primarily on implicit reasoning that may lack sufficient depth for GUI tasks demanding planning and error recovery. We argue that advancing these agents requires a shift from reactive acting towards acting based on deliberate reasoning. To facilitate this transformation, we introduce InfiGUI-R1, an MLLM-based GUI agent developed through our Actor2Reasoner framework, a reasoning-centric, two-stage training approach designed to progressively evolve agents from Reactive Actors to Deliberative Reasoners. The first stage, Reasoning Injection, focuses on establishing a basic reasoner. We employ Spatial Reasoning Distillation to transfer cross-modal spatial reasoning capabilities from teacher models to MLLMs through trajectories with explicit reasoning steps, enabling models to integrate GUI visual-spatial information with logical reasoning before action generation. The second stage, Deliberation Enhancement, refines the basic reasoner into a deliberative one using Reinforcement Learning. This stage introduces two approaches: Sub-goal Guidance, which rewards models for generating accurate intermediate sub-goals, and Error Recovery Scenario Construction, which creates failure-and-recovery training scenarios from identified prone-to-error steps. Experimental results show InfiGUI-R1 achieves strong performance in GUI grounding and trajectory tasks. Resources at https://github.com/Reallm-Labs/InfiGUI-R1.

  • 8 authors
·
Apr 19, 2025 2

SoulAuth: An Actor-native Identity Architecture and Rust Reference Implementation for Humans and Long-lived AI Actors

As AI systems move from transient model invocations toward long-lived actors that persist across credentials, clients, sessions, and runtime instances, identity infrastructure must answer a basic question: where should the canonical continuity boundary be placed? This paper introduces Actor-native Identity and presents SoulAuth, an open-source Rust reference implementation for Humans and long-lived AIActors. We argue that any subject that must persist under its own identity and remain independently attributable should have an ActorIdentity that is not replaced by an Account, Credential, Client, AuthSession, IdentityBinding, or runtime instance. SoulAuth therefore treats Humans and long-lived AIActors as first-class identity subjects while keeping authentication distinct from downstream authority. Methodologically, we use a Philosophical Engineering approach that translates conceptual analysis of subjecthood into identity objects, invariants, lifecycle semantics, system responsibilities, implementation boundaries, and inspectable conformance evidence. Evaluation against the fixed SoulAuth v0.1.0 artifact shows that the implementation realizes core boundaries including Human/AIActor first-class identity status, Client/Actor separation, and Authentication/Authority separation, while gaps remain in unified Credential modeling and historical attribution anchored to ActorIdentity. We therefore report partial, not full, architecture conformance.

  • 7 authors
·
Sep 9