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Oct 20

SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce Self-Play Critic (SPC), a novel approach where a critic model evolves its ability to assess reasoning steps through adversarial self-play games, eliminating the need for manual step-level annotation. SPC involves fine-tuning two copies of a base model to play two roles, namely a "sneaky generator" that deliberately produces erroneous steps designed to be difficult to detect, and a "critic" that analyzes the correctness of reasoning steps. These two models engage in an adversarial game in which the generator aims to fool the critic, while the critic model seeks to identify the generator's errors. Using reinforcement learning based on the game outcomes, the models iteratively improve; the winner of each confrontation receives a positive reward and the loser receives a negative reward, driving continuous self-evolution. Experiments on three reasoning process benchmarks (ProcessBench, PRM800K, DeltaBench) demonstrate that our SPC progressively enhances its error detection capabilities (e.g., accuracy increases from 70.8% to 77.7% on ProcessBench) and surpasses strong baselines, including distilled R1 model. Furthermore, applying SPC to guide the test-time search of diverse LLMs significantly improves their mathematical reasoning performance on MATH500 and AIME2024, outperforming state-of-the-art process reward models.

  • 8 authors
·
Apr 27, 2025 2

Disentangling Intent from Role: Adversarial Self-Play for Persona-Invariant Safety Alignment

The growing capabilities of large language models (LLMs) have driven their widespread deployment across diverse domains, even in potentially high-risk scenarios. Despite advances in safety alignment techniques, current models remain vulnerable to emerging persona-based jailbreak attacks. Existing research on persona-based jailbreak has primarily focused on attack iterations, yet it lacks systemic and mechanistic constraints on the defense side. To address this challenge, we propose Persona-Invariant Alignment (PIA), an adversarial self-play framework that achieves co-evolution through Persona Lineage Evolution (PLE) on the attack side and Persona-Invariant Consistency Learning (PICL) on the defense side. Theoretically, PICL is grounded in the structural separation hypothesis, using a unilateral KL-divergence constraint to enable the structural decoupling of safety decisions from persona context, thereby maintaining safe behavior under persona-based jailbreak attacks. Experimental results demonstrate that PLE efficiently explores high-risk persona spaces by leveraging lineage-based credit propagation. Meanwhile, the PICL defense method significantly reduces the Attack Success Rate (ASR) while preserving the model's general capability, thereby validating the superiority and robustness of this alignment paradigm. Codes are available at https://github.com/JiajiaLi-1130/PIA.

  • 6 authors
·
May 2

DuoGuard: A Two-Player RL-Driven Framework for Multilingual LLM Guardrails

The rapid advancement of large language models (LLMs) has increased the need for guardrail models to ensure responsible use, particularly in detecting unsafe and illegal content. While substantial safety data exist in English, multilingual guardrail modeling remains underexplored due to the scarcity of open-source safety data in other languages. To address this gap, we propose a novel two-player Reinforcement Learning (RL) framework, where a generator and a guardrail model co-evolve adversarially to produce high-quality synthetic data for multilingual guardrail training. We theoretically formalize this interaction as a two-player game, proving convergence to a Nash equilibrium. Empirical evaluations show that our model \ours outperforms state-of-the-art models, achieving nearly 10% improvement over LlamaGuard3 (8B) on English benchmarks while being 4.5x faster at inference with a significantly smaller model (0.5B). We achieve substantial advancements in multilingual safety tasks, particularly in addressing the imbalance for lower-resource languages in a collected real dataset. Ablation studies emphasize the critical role of synthetic data generation in bridging the imbalance in open-source data between English and other languages. These findings establish a scalable and efficient approach to synthetic data generation, paving the way for improved multilingual guardrail models to enhance LLM safety. Code, model, and data will be open-sourced at https://github.com/yihedeng9/DuoGuard.

  • 5 authors
·
Feb 7, 2025 2

CPMobius: Iterative Coach-Player Reasoning for Data-Free Reinforcement Learning

Large Language Models (LLMs) have demonstrated strong potential in complex reasoning, yet their progress remains fundamentally constrained by reliance on massive high-quality human-curated tasks and labels, either through supervised fine-tuning (SFT) or reinforcement learning (RL) on reasoning-specific data. This dependence renders supervision-heavy training paradigms increasingly unsustainable, with signs of diminishing scalability already evident in practice. To overcome this limitation, we introduce CPMöbius (CPMobius), a collaborative Coach-Player paradigm for data-free reinforcement learning of reasoning models. Unlike traditional adversarial self-play, CPMöbius, inspired by real world human sports collaboration and multi-agent collaboration, treats the Coach and Player as independent but cooperative roles. The Coach proposes instructions targeted at the Player's capability and receives rewards based on changes in the Player's performance, while the Player is rewarded for solving the increasingly instructive tasks generated by the Coach. This cooperative optimization loop is designed to directly enhance the Player's mathematical reasoning ability. Remarkably, CPMöbius achieves substantial improvement without relying on any external training data, outperforming existing unsupervised approaches. For example, on Qwen2.5-Math-7B-Instruct, our method improves accuracy by an overall average of +4.9 and an out-of-distribution average of +5.4, exceeding RENT by +1.5 on overall accuracy and R-zero by +4.2 on OOD accuracy.

  • 10 authors
·
Feb 2

UniGame: Turning a Unified Multimodal Model Into Its Own Adversary

Unified Multimodal Models (UMMs) have shown impressive performance in both understanding and generation with a single architecture. However, UMMs still exhibit a fundamental inconsistency: understanding favors compact embeddings, whereas generation favors reconstruction-rich representations. This structural trade-off produces misaligned decision boundaries, degraded cross-modal coherence, and heightened vulnerability under distributional and adversarial shifts. In this paper, we present UniGame, a self-adversarial post-training framework that directly targets the inconsistencies. By applying a lightweight perturber at the shared token interface, UniGame enables the generation branch to actively seek and challenge fragile understanding, turning the model itself into its own adversary. Experiments demonstrate that UniGame significantly improves the consistency (+4.6%). Moreover, it also achieves substantial improvements in understanding (+3.6%), generation (+0.02), out-of-distribution and adversarial robustness (+4.8% and +6.2% on NaturalBench and AdVQA). The framework is architecture-agnostic, introduces less than 1% additional parameters, and is complementary to existing post-training methods. These results position adversarial self-play as a general and effective principle for enhancing the coherence, stability, and unified competence of future multimodal foundation models. The official code is available at: https://github.com/AIFrontierLab/UniGame

  • 5 authors
·
Nov 24, 2025 2

Better LLM Reasoning via Dual-Play

Large Language Models (LLMs) have achieved remarkable progress through Reinforcement Learning with Verifiable Rewards (RLVR), yet still rely heavily on external supervision (e.g., curated labels). Adversarial learning, particularly through self-play, offers a promising alternative that enables models to iteratively learn from themselves - thus reducing reliance on external supervision. Dual-play extends adversarial learning by assigning specialized roles to two models and training them against each other, fostering sustained competition and mutual evolution. Despite its promise, adapting dual-play training to LLMs remains limited, largely due to their susceptibility to reward hacking and training instability. In this paper, we introduce PasoDoble, a novel LLM dual-play framework. PasoDoble adversarially trains two models initialized from the same base model: a Proposer, which generates challenging questions with ground-truth answers, and a Solver, which attempts to solve them. We enrich the Proposer with knowledge from a pre-training dataset to ensure the questions' quality and diversity. To avoid reward hacking, the Proposer is rewarded for producing only valid questions that push the Solver's limit, while the Solver is rewarded for solving them correctly, and both are updated jointly. To further enhance training stability, we introduce an optional offline paradigm that decouples Proposer and Solver updates, alternately updating each for several steps while holding the other fixed. Notably, PasoDoble operates without supervision during training. Experimental results show that PasoDoble can improve the reasoning performance of LLMs. Our project page is available at https://hcy123902.github.io/PasoDoble.

  • 4 authors
·
Nov 14, 2025

Adversarial Stress Testing of Role-Playing Language Agents using Multi-Agent Evaluation

Role-Playing Language Agents (RPLAs) are increasingly deployed in high-stakes applications such as healthcare assistance, customer support, and education, where maintaining consistent personas, ethical constraints, and behavioral coherence under adversarial pressure is critical. Existing evaluation approaches rely on static benchmarks or isolated single-turn prompts that fail to capture cumulative behavioral failures emerging over extended interactions. We present a modular multi-agent platform for adversarially stress-testing RPLAs through structured, multi-turn dialogue. The system coordinates three agents: a strategy-driven Interrogator Agent that applies six progressive adversarial strategies, a Target Agent representing the RPLA under evaluation, and an automated Judging Agent that scores behavior across role fidelity, drift, ethical deviation, and consistency dimensions. Through experiments across three personas and three LLM families, we demonstrate that multi-strategy adversarial evaluation reveals failure modes invisible to single-strategy testing, reducing overall robustness scores by 0.17--0.20 points on average. Cross-model validation confirms consistent degradation patterns across Llama-3.3-70B, GPT-4o-mini, and Claude-3.5-Haiku, with Authority Challenge and Emotional Manipulation emerging as the most effective attack strategies. Automated judging achieves strong human alignment (r = 0.82, Fleiss' κ= 0.71). This work is released as an open-source platform to support AI safety and reproducible RPLA benchmarking. While the framework enables systematic discovery of failure modes, we acknowledge potential ethical risks associated with adversarial testing methodologies and emphasize responsible usage for improving AI safety.

  • 4 authors
·
Aug 3

Sparse Autoencoders as Plug-and-Play Firewalls for Adversarial Attack Detection in VLMs

Vision-language models (VLMs) have advanced rapidly and are increasingly deployed in real-world applications, especially with the rise of agent-based systems. However, their safety has received relatively limited attention. Even the latest proprietary and open-weight VLMs remain highly vulnerable to adversarial attacks, leaving downstream applications exposed to significant risks. In this work, we propose a novel and lightweight adversarial attack detection framework based on sparse autoencoders (SAEs), termed SAEgis. By inserting an SAE module into a pretrained VLM and training it with standard reconstruction objectives, we find that the learned sparse latent features naturally capture attack-relevant signals. These features enable reliable classification of whether an input image has been adversarially perturbed, even for previously unseen samples. Extensive experiments show that SAEgis achieves strong performance across in-domain, cross-domain, and cross-attack settings, with particularly large improvements in cross-domain generalization compared to existing baselines. In addition, combining signals from multiple layers further improves robustness and stability. To the best of our knowledge, this is the first work to explore SAE as a plug-and-play mechanism for adversarial attack detection in VLMs. Our method requires no additional adversarial training, introduces minimal overhead, and provides a practical approach for improving the safety of real-world VLM systems.

mtri-admin MTRI
·
May 7 2

Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition

Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversarial Heuristic Learning (AHL), a paradigm that uses AI agents as learning engines to refine game policies and supporting software while keeping model weights fixed. We introduce AAArena, a benchmark comprising 12 authentic adversarial games and 1,920 archived human programs, with an evaluation protocol modeled on real-world game competitions. Agents interpret rules, choose opponents, analyze replays, and revise game agents to achieve their highest ranking within fixed match and evaluation budgets. We evaluate completedmodels model and harness configurations: Opus5.5 with Claude Code earns 6 gold medals, while no evaluated configuration tops the remaining 6 human ladders. Performance is generally weaker in games with more complex rule specifications. Further experiments show that opponent selection and dense feedback support policy improvement, and that agents learn from both on-policy replays of their own matches and off-policy replays of other players' matches. These results highlight HL's potential in adversarial games and identify persistent challenges in game understanding, strategy implementation, and long-horizon policy development.

THU-CST-SAST THU-CST-SAST
·
Oct 7 2

URLBERT:A Contrastive and Adversarial Pre-trained Model for URL Classification

URLs play a crucial role in understanding and categorizing web content, particularly in tasks related to security control and online recommendations. While pre-trained models are currently dominating various fields, the domain of URL analysis still lacks specialized pre-trained models. To address this gap, this paper introduces URLBERT, the first pre-trained representation learning model applied to a variety of URL classification or detection tasks. We first train a URL tokenizer on a corpus of billions of URLs to address URL data tokenization. Additionally, we propose two novel pre-training tasks: (1) self-supervised contrastive learning tasks, which strengthen the model's understanding of URL structure and the capture of category differences by distinguishing different variants of the same URL; (2) virtual adversarial training, aimed at improving the model's robustness in extracting semantic features from URLs. Finally, our proposed methods are evaluated on tasks including phishing URL detection, web page classification, and ad filtering, achieving state-of-the-art performance. Importantly, we also explore multi-task learning with URLBERT, and experimental results demonstrate that multi-task learning model based on URLBERT exhibit equivalent effectiveness compared to independently fine-tuned models, showing the simplicity of URLBERT in handling complex task requirements. The code for our work is available at https://github.com/Davidup1/URLBERT.

  • 6 authors
·
Feb 18, 2024

Improving the Shortest Plank: Vulnerability-Aware Adversarial Training for Robust Recommender System

Recommender systems play a pivotal role in mitigating information overload in various fields. Nonetheless, the inherent openness of these systems introduces vulnerabilities, allowing attackers to insert fake users into the system's training data to skew the exposure of certain items, known as poisoning attacks. Adversarial training has emerged as a notable defense mechanism against such poisoning attacks within recommender systems. Existing adversarial training methods apply perturbations of the same magnitude across all users to enhance system robustness against attacks. Yet, in reality, we find that attacks often affect only a subset of users who are vulnerable. These perturbations of indiscriminate magnitude make it difficult to balance effective protection for vulnerable users without degrading recommendation quality for those who are not affected. To address this issue, our research delves into understanding user vulnerability. Considering that poisoning attacks pollute the training data, we note that the higher degree to which a recommender system fits users' training data correlates with an increased likelihood of users incorporating attack information, indicating their vulnerability. Leveraging these insights, we introduce the Vulnerability-aware Adversarial Training (VAT), designed to defend against poisoning attacks in recommender systems. VAT employs a novel vulnerability-aware function to estimate users' vulnerability based on the degree to which the system fits them. Guided by this estimation, VAT applies perturbations of adaptive magnitude to each user, not only reducing the success ratio of attacks but also preserving, and potentially enhancing, the quality of recommendations. Comprehensive experiments confirm VAT's superior defensive capabilities across different recommendation models and against various types of attacks.

  • 6 authors
·
Sep 25, 2024

Digital Red Queen: Adversarial Program Evolution in Core War with LLMs

Large language models (LLMs) are increasingly being used to evolve solutions to problems in many domains, in a process inspired by biological evolution. However, unlike biological evolution, most LLM-evolution frameworks are formulated as static optimization problems, overlooking the open-ended adversarial dynamics that characterize real-world evolutionary processes. Here, we study Digital Red Queen (DRQ), a simple self-play algorithm that embraces these so-called "Red Queen" dynamics via continual adaptation to a changing objective. DRQ uses an LLM to evolve assembly-like programs, called warriors, which compete against each other for control of a virtual machine in the game of Core War, a Turing-complete environment studied in artificial life and connected to cybersecurity. In each round of DRQ, the model evolves a new warrior to defeat all previous ones, producing a sequence of adapted warriors. Over many rounds, we observe that warriors become increasingly general (relative to a set of held-out human warriors). Interestingly, warriors also become less behaviorally diverse across independent runs, indicating a convergence pressure toward a general-purpose behavioral strategy, much like convergent evolution in nature. This result highlights a potential value of shifting from static objectives to dynamic Red Queen objectives. Our work positions Core War as a rich, controllable sandbox for studying adversarial adaptation in artificial systems and for evaluating LLM-based evolution methods. More broadly, the simplicity and effectiveness of DRQ suggest that similarly minimal self-play approaches could prove useful in other more practical multi-agent adversarial domains, like real-world cybersecurity or combating drug resistance.

  • 7 authors
·
Jan 6

Adversarial Watermarking for Face Recognition

Watermarking is an essential technique for embedding an identifier (i.e., watermark message) within digital images to assert ownership and monitor unauthorized alterations. In face recognition systems, watermarking plays a pivotal role in ensuring data integrity and security. However, an adversary could potentially interfere with the watermarking process, significantly impairing recognition performance. We explore the interaction between watermarking and adversarial attacks on face recognition models. Our findings reveal that while watermarking or input-level perturbation alone may have a negligible effect on recognition accuracy, the combined effect of watermarking and perturbation can result in an adversarial watermarking attack, significantly degrading recognition performance. Specifically, we introduce a novel threat model, the adversarial watermarking attack, which remains stealthy in the absence of watermarking, allowing images to be correctly recognized initially. However, once watermarking is applied, the attack is activated, causing recognition failures. Our study reveals a previously unrecognized vulnerability: adversarial perturbations can exploit the watermark message to evade face recognition systems. Evaluated on the CASIA-WebFace dataset, our proposed adversarial watermarking attack reduces face matching accuracy by 67.2% with an ell_infty norm-measured perturbation strength of {2}/{255} and by 95.9% with a strength of {4}/{255}.

  • 3 authors
·
Sep 24, 2024

Playing Along: Learning a Double-Agent Defender for Belief Steering via Theory of Mind

As large language models (LLMs) become the engine behind conversational systems, their ability to reason about the intentions and states of their dialogue partners (i.e., form and use a theory-of-mind, or ToM) becomes increasingly critical for safe interaction with potentially adversarial partners. We propose a novel privacy-themed ToM challenge, ToM for Steering Beliefs (ToM-SB), in which a defender must act as a Double Agent to steer the beliefs of an attacker with partial prior knowledge within a shared universe. To succeed on ToM-SB, the defender must engage with and form a ToM of the attacker, with a goal of fooling the attacker into believing they have succeeded in extracting sensitive information. We find that strong frontier models like Gemini3-Pro and GPT-5.4 struggle on ToM-SB, often failing to fool attackers in hard scenarios with partial attacker prior knowledge, even when prompted to reason about the attacker's beliefs (ToM prompting). To close this gap, we train models on ToM-SB to act as AI Double Agents using reinforcement learning, testing both fooling and ToM rewards. Notably, we find a bidirectionally emergent relationship between ToM and attacker-fooling: rewarding fooling success alone improves ToM, and rewarding ToM alone improves fooling. Across four attackers with different strengths, six defender methods, and both in-distribution and out-of-distribution (OOD) evaluation, we find that gains in ToM and attacker-fooling are well-correlated, highlighting belief modeling as a key driver of success on ToM-SB. AI Double Agents that combine both ToM and fooling rewards yield the strongest fooling and ToM performance, outperforming Gemini3-Pro and GPT-5.4 with ToM prompting on hard scenarios. We also show that ToM-SB and AI Double Agents can be extended to stronger attackers, demonstrating generalization to OOD settings and the upgradability of our task.

  • 6 authors
·
Apr 12 2

Defensive Unlearning with Adversarial Training for Robust Concept Erasure in Diffusion Models

Diffusion models (DMs) have achieved remarkable success in text-to-image generation, but they also pose safety risks, such as the potential generation of harmful content and copyright violations. The techniques of machine unlearning, also known as concept erasing, have been developed to address these risks. However, these techniques remain vulnerable to adversarial prompt attacks, which can prompt DMs post-unlearning to regenerate undesired images containing concepts (such as nudity) meant to be erased. This work aims to enhance the robustness of concept erasing by integrating the principle of adversarial training (AT) into machine unlearning, resulting in the robust unlearning framework referred to as AdvUnlearn. However, achieving this effectively and efficiently is highly nontrivial. First, we find that a straightforward implementation of AT compromises DMs' image generation quality post-unlearning. To address this, we develop a utility-retaining regularization on an additional retain set, optimizing the trade-off between concept erasure robustness and model utility in AdvUnlearn. Moreover, we identify the text encoder as a more suitable module for robustification compared to UNet, ensuring unlearning effectiveness. And the acquired text encoder can serve as a plug-and-play robust unlearner for various DM types. Empirically, we perform extensive experiments to demonstrate the robustness advantage of AdvUnlearn across various DM unlearning scenarios, including the erasure of nudity, objects, and style concepts. In addition to robustness, AdvUnlearn also achieves a balanced tradeoff with model utility. To our knowledge, this is the first work to systematically explore robust DM unlearning through AT, setting it apart from existing methods that overlook robustness in concept erasing. Codes are available at: https://github.com/OPTML-Group/AdvUnlearn

  • 9 authors
·
May 24, 2024

Be Your Own Red Teamer: Safety Alignment via Self-Play and Reflective Experience Replay

Large Language Models (LLMs) have achieved remarkable capabilities but remain vulnerable to adversarial ``jailbreak'' attacks designed to bypass safety guardrails. Current safety alignment methods depend heavily on static external red teaming, utilizing fixed defense prompts or pre-collected adversarial datasets. This leads to a rigid defense that overfits known patterns and fails to generalize to novel, sophisticated threats. To address this critical limitation, we propose empowering the model to be its own red teamer, capable of achieving autonomous and evolving adversarial attacks. Specifically, we introduce Safety Self- Play (SSP), a system that utilizes a single LLM to act concurrently as both the Attacker (generating jailbreaks) and the Defender (refusing harmful requests) within a unified Reinforcement Learning (RL) loop, dynamically evolving attack strategies to uncover vulnerabilities while simultaneously strengthening defense mechanisms. To ensure the Defender effectively addresses critical safety issues during the self-play, we introduce an advanced Reflective Experience Replay Mechanism, which uses an experience pool accumulated throughout the process. The mechanism employs a Upper Confidence Bound (UCB) sampling strategy to focus on failure cases with low rewards, helping the model learn from past hard mistakes while balancing exploration and exploitation. Extensive experiments demonstrate that our SSP approach autonomously evolves robust defense capabilities, significantly outperforming baselines trained on static adversarial datasets and establishing a new benchmark for proactive safety alignment.

  • 5 authors
·
Jan 14

Adversarial Style Augmentation for Domain Generalization

It is well-known that the performance of well-trained deep neural networks may degrade significantly when they are applied to data with even slightly shifted distributions. Recent studies have shown that introducing certain perturbation on feature statistics (\eg, mean and standard deviation) during training can enhance the cross-domain generalization ability. Existing methods typically conduct such perturbation by utilizing the feature statistics within a mini-batch, limiting their representation capability. Inspired by the domain generalization objective, we introduce a novel Adversarial Style Augmentation (ASA) method, which explores broader style spaces by generating more effective statistics perturbation via adversarial training. Specifically, we first search for the most sensitive direction and intensity for statistics perturbation by maximizing the task loss. By updating the model against the adversarial statistics perturbation during training, we allow the model to explore the worst-case domain and hence improve its generalization performance. To facilitate the application of ASA, we design a simple yet effective module, namely AdvStyle, which instantiates the ASA method in a plug-and-play manner. We justify the efficacy of AdvStyle on tasks of cross-domain classification and instance retrieval. It achieves higher mean accuracy and lower performance fluctuation. Especially, our method significantly outperforms its competitors on the PACS dataset under the single source generalization setting, \eg, boosting the classification accuracy from 61.2\% to 67.1\% with a ResNet50 backbone. Our code will be available at https://github.com/YBZh/AdvStyle.

  • 5 authors
·
Jan 29, 2023

When Layers Play the Lottery, all Tickets Win at Initialization

Pruning is a standard technique for reducing the computational cost of deep networks. Many advances in pruning leverage concepts from the Lottery Ticket Hypothesis (LTH). LTH reveals that inside a trained dense network exists sparse subnetworks (tickets) able to achieve similar accuracy (i.e., win the lottery - winning tickets). Pruning at initialization focuses on finding winning tickets without training a dense network. Studies on these concepts share the trend that subnetworks come from weight or filter pruning. In this work, we investigate LTH and pruning at initialization from the lens of layer pruning. First, we confirm the existence of winning tickets when the pruning process removes layers. Leveraged by this observation, we propose to discover these winning tickets at initialization, eliminating the requirement of heavy computational resources for training the initial (over-parameterized) dense network. Extensive experiments show that our winning tickets notably speed up the training phase and reduce up to 51% of carbon emission, an important step towards democratization and green Artificial Intelligence. Beyond computational benefits, our winning tickets exhibit robustness against adversarial and out-of-distribution examples. Finally, we show that our subnetworks easily win the lottery at initialization while tickets from filter removal (the standard structured LTH) hardly become winning tickets.

  • 4 authors
·
Jan 25, 2023

Be Your Own Neighborhood: Detecting Adversarial Example by the Neighborhood Relations Built on Self-Supervised Learning

Deep Neural Networks (DNNs) have achieved excellent performance in various fields. However, DNNs' vulnerability to Adversarial Examples (AE) hinders their deployments to safety-critical applications. This paper presents a novel AE detection framework, named BEYOND, for trustworthy predictions. BEYOND performs the detection by distinguishing the AE's abnormal relation with its augmented versions, i.e. neighbors, from two prospects: representation similarity and label consistency. An off-the-shelf Self-Supervised Learning (SSL) model is used to extract the representation and predict the label for its highly informative representation capacity compared to supervised learning models. For clean samples, their representations and predictions are closely consistent with their neighbors, whereas those of AEs differ greatly. Furthermore, we explain this observation and show that by leveraging this discrepancy BEYOND can effectively detect AEs. We develop a rigorous justification for the effectiveness of BEYOND. Furthermore, as a plug-and-play model, BEYOND can easily cooperate with the Adversarial Trained Classifier (ATC), achieving the state-of-the-art (SOTA) robustness accuracy. Experimental results show that BEYOND outperforms baselines by a large margin, especially under adaptive attacks. Empowered by the robust relation net built on SSL, we found that BEYOND outperforms baselines in terms of both detection ability and speed. Our code will be publicly available.

  • 5 authors
·
Aug 31, 2022

Self-Adversarial One Step Generation via Condition Shifting

The push for efficient text to image synthesis has moved the field toward one step sampling, yet existing methods still face a three way tradeoff among fidelity, inference speed, and training efficiency. Approaches that rely on external discriminators can sharpen one step performance, but they often introduce training instability, high GPU memory overhead, and slow convergence, which complicates scaling and parameter efficient tuning. In contrast, regression based distillation and consistency objectives are easier to optimize, but they typically lose fine details when constrained to a single step. We present APEX, built on a key theoretical insight: adversarial correction signals can be extracted endogenously from a flow model through condition shifting. Using a transformation creates a shifted condition branch whose velocity field serves as an independent estimator of the model's current generation distribution, yielding a gradient that is provably GAN aligned, replacing the sample dependent discriminator terms that cause gradient vanishing. This discriminator free design is architecture preserving, making APEX a plug and play framework compatible with both full parameter and LoRA based tuning. Empirically, our 0.6B model surpasses FLUX-Schnell 12B (20times more parameters) in one step quality. With LoRA tuning on Qwen-Image 20B, APEX reaches a GenEval score of 0.89 at NFE=1 in 6 hours, surpassing the original 50-step teacher (0.87) and providing a 15.33times inference speedup. Code is available https://github.com/LINs-lab/APEX.

Robust Adversarial Reinforcement Learning via Bounded Rationality Curricula

Robustness against adversarial attacks and distribution shifts is a long-standing goal of Reinforcement Learning (RL). To this end, Robust Adversarial Reinforcement Learning (RARL) trains a protagonist against destabilizing forces exercised by an adversary in a competitive zero-sum Markov game, whose optimal solution, i.e., rational strategy, corresponds to a Nash equilibrium. However, finding Nash equilibria requires facing complex saddle point optimization problems, which can be prohibitive to solve, especially for high-dimensional control. In this paper, we propose a novel approach for adversarial RL based on entropy regularization to ease the complexity of the saddle point optimization problem. We show that the solution of this entropy-regularized problem corresponds to a Quantal Response Equilibrium (QRE), a generalization of Nash equilibria that accounts for bounded rationality, i.e., agents sometimes play random actions instead of optimal ones. Crucially, the connection between the entropy-regularized objective and QRE enables free modulation of the rationality of the agents by simply tuning the temperature coefficient. We leverage this insight to propose our novel algorithm, Quantal Adversarial RL (QARL), which gradually increases the rationality of the adversary in a curriculum fashion until it is fully rational, easing the complexity of the optimization problem while retaining robustness. We provide extensive evidence of QARL outperforming RARL and recent baselines across several MuJoCo locomotion and navigation problems in overall performance and robustness.

  • 5 authors
·
Nov 2, 2023

Bayesian Robust Financial Trading with Adversarial Synthetic Market Data

Algorithmic trading relies on machine learning models to make trading decisions. Despite strong in-sample performance, these models often degrade when confronted with evolving real-world market regimes, which can shift dramatically due to macroeconomic changes-e.g., monetary policy updates or unanticipated fluctuations in participant behavior. We identify two challenges that perpetuate this mismatch: (1) insufficient robustness in existing policy against uncertainties in high-level market fluctuations, and (2) the absence of a realistic and diverse simulation environment for training, leading to policy overfitting. To address these issues, we propose a Bayesian Robust Framework that systematically integrates a macro-conditioned generative model with robust policy learning. On the data side, to generate realistic and diverse data, we propose a macro-conditioned GAN-based generator that leverages macroeconomic indicators as primary control variables, synthesizing data with faithful temporal, cross-instrument, and macro correlations. On the policy side, to learn robust policy against market fluctuations, we cast the trading process as a two-player zero-sum Bayesian Markov game, wherein an adversarial agent simulates shifting regimes by perturbing macroeconomic indicators in the macro-conditioned generator, while the trading agent-guided by a quantile belief network-maintains and updates its belief over hidden market states. The trading agent seeks a Robust Perfect Bayesian Equilibrium via Bayesian neural fictitious self-play, stabilizing learning under adversarial market perturbations. Extensive experiments on 9 financial instruments demonstrate that our framework outperforms 9 state-of-the-art baselines. In extreme events like the COVID, our method shows improved profitability and risk management, offering a reliable solution for trading under uncertain and shifting market dynamics.

  • 10 authors
·
Jan 13

Self-Calibrated Consistency can Fight Back for Adversarial Robustness in Vision-Language Models

Pre-trained vision-language models (VLMs) such as CLIP have demonstrated strong zero-shot capabilities across diverse domains, yet remain highly vulnerable to adversarial perturbations that disrupt image-text alignment and compromise reliability. Existing defenses typically rely on adversarial fine-tuning with labeled data, limiting their applicability in zero-shot settings. In this work, we identify two key weaknesses of current CLIP adversarial attacks -- lack of semantic guidance and vulnerability to view variations -- collectively termed semantic and viewpoint fragility. To address these challenges, we propose Self-Calibrated Consistency (SCC), an effective test-time defense. SCC consists of two complementary modules: Semantic consistency, which leverages soft pseudo-labels from counterattack warm-up and multi-view predictions to regularize cross-modal alignment and separate the target embedding from confusable negatives; and Spatial consistency, aligning perturbed visual predictions via augmented views to stabilize inference under adversarial perturbations. Together, these modules form a plug-and-play inference strategy. Extensive experiments on 22 benchmarks under diverse attack settings show that SCC consistently improves the zero-shot robustness of CLIP while maintaining accuracy, and can be seamlessly integrated with other VLMs for further gains. These findings highlight the great potential of establishing an adversarially robust paradigm from CLIP, with implications extending to broader vision-language domains such as BioMedCLIP.

  • 5 authors
·
Oct 25, 2025

Dual-Modality Multi-Stage Adversarial Safety Training: Robustifying Multimodal Web Agents Against Cross-Modal Attacks

Multimodal web agents that process both screenshots and accessibility trees are increasingly deployed to interact with web interfaces, yet their dual-stream architecture opens an underexplored attack surface: an adversary who injects content into the webpage DOM simultaneously corrupts both observation channels with a consistent deceptive narrative. Our vulnerability analysis on MiniWob++ reveals that attacks including a visual component far outperform text-only injections, exposing critical gaps in text-centric VLM safety training. Motivated by this finding, we propose Dual-Modality Multi-Stage Adversarial Safety Training (DMAST), a framework that formalizes the agent-attacker interaction as a two-player zero-sum Markov game and co-trains both players through a three-stage pipeline: (1) imitation learning from a strong teacher model, (2) oracle-guided supervised fine-tuning that uses a novel zero-acknowledgment strategy to instill task-focused reasoning under adversarial noise, and (3) adversarial reinforcement learning via Group Relative Policy Optimization (GRPO) self-play. On out-of-distribution tasks, DMAST substantially mitigates adversarial risks while simultaneously doubling task completion efficiency. Our approach significantly outperforms established training-based and prompt-based defenses, demonstrating genuine co-evolutionary progress and robust generalization to complex, unseen environments.

  • 4 authors
·
Mar 3

ARMs: Adaptive Red-Teaming Agent against Multimodal Models with Plug-and-Play Attacks

As vision-language models (VLMs) gain prominence, their multimodal interfaces also introduce new safety vulnerabilities, making the safety evaluation challenging and critical. Existing red-teaming efforts are either restricted to a narrow set of adversarial patterns or depend heavily on manual engineering, lacking scalable exploration of emerging real-world VLM vulnerabilities. To bridge this gap, we propose ARMs, an adaptive red-teaming agent that systematically conducts comprehensive risk assessments for VLMs. Given a target harmful behavior or risk definition, ARMs automatically optimizes diverse red-teaming strategies with reasoning-enhanced multi-step orchestration, to effectively elicit harmful outputs from target VLMs. We propose 11 novel multimodal attack strategies, covering diverse adversarial patterns of VLMs (e.g., reasoning hijacking, contextual cloaking), and integrate 17 red-teaming algorithms into ARMs via model context protocol (MCP). To balance the diversity and effectiveness of the attack, we design a layered memory with an epsilon-greedy attack exploration algorithm. Extensive experiments on instance- and policy-based benchmarks show that ARMs achieves SOTA attack success rates, exceeding baselines by an average of 52.1% and surpassing 90% on Claude-4-Sonnet. We show that the diversity of red-teaming instances generated by ARMs is significantly higher, revealing emerging vulnerabilities in VLMs. Leveraging ARMs, we construct ARMs-Bench, a large-scale multimodal safety dataset comprising over 30K red-teaming instances spanning 51 diverse risk categories, grounded in both real-world multimodal threats and regulatory risks. Safety fine-tuning with ARMs-Bench substantially improves the robustness of VLMs while preserving their general utility, providing actionable guidance to improve multimodal safety alignment against emerging threats.

  • 7 authors
·
Oct 2, 2025

Understanding the Impact of Adversarial Robustness on Accuracy Disparity

While it has long been empirically observed that adversarial robustness may be at odds with standard accuracy and may have further disparate impacts on different classes, it remains an open question to what extent such observations hold and how the class imbalance plays a role within. In this paper, we attempt to understand this question of accuracy disparity by taking a closer look at linear classifiers under a Gaussian mixture model. We decompose the impact of adversarial robustness into two parts: an inherent effect that will degrade the standard accuracy on all classes due to the robustness constraint, and the other caused by the class imbalance ratio, which will increase the accuracy disparity compared to standard training. Furthermore, we also show that such effects extend beyond the Gaussian mixture model, by generalizing our data model to the general family of stable distributions. More specifically, we demonstrate that while the constraint of adversarial robustness consistently degrades the standard accuracy in the balanced class setting, the class imbalance ratio plays a fundamentally different role in accuracy disparity compared to the Gaussian case, due to the heavy tail of the stable distribution. We additionally perform experiments on both synthetic and real-world datasets to corroborate our theoretical findings. Our empirical results also suggest that the implications may extend to nonlinear models over real-world datasets. Our code is publicly available on GitHub at https://github.com/Accuracy-Disparity/AT-on-AD.

  • 4 authors
·
Nov 28, 2022

Semantic Stealth: Adversarial Text Attacks on NLP Using Several Methods

In various real-world applications such as machine translation, sentiment analysis, and question answering, a pivotal role is played by NLP models, facilitating efficient communication and decision-making processes in domains ranging from healthcare to finance. However, a significant challenge is posed to the robustness of these natural language processing models by text adversarial attacks. These attacks involve the deliberate manipulation of input text to mislead the predictions of the model while maintaining human interpretability. Despite the remarkable performance achieved by state-of-the-art models like BERT in various natural language processing tasks, they are found to remain vulnerable to adversarial perturbations in the input text. In addressing the vulnerability of text classifiers to adversarial attacks, three distinct attack mechanisms are explored in this paper using the victim model BERT: BERT-on-BERT attack, PWWS attack, and Fraud Bargain's Attack (FBA). Leveraging the IMDB, AG News, and SST2 datasets, a thorough comparative analysis is conducted to assess the effectiveness of these attacks on the BERT classifier model. It is revealed by the analysis that PWWS emerges as the most potent adversary, consistently outperforming other methods across multiple evaluation scenarios, thereby emphasizing its efficacy in generating adversarial examples for text classification. Through comprehensive experimentation, the performance of these attacks is assessed and the findings indicate that the PWWS attack outperforms others, demonstrating lower runtime, higher accuracy, and favorable semantic similarity scores. The key insight of this paper lies in the assessment of the relative performances of three prevalent state-of-the-art attack mechanisms.

  • 7 authors
·
Apr 7, 2024

DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video Generation

Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in constructing accurate 3D facial structures and suppressing complex background noises for generation. However, dense 3D annotations for facial videos is prohibitively costly to obtain. In this work, firstly, we present a novel self-supervised method for learning dense 3D facial geometry (ie, depth) from face videos, without requiring camera parameters and 3D geometry annotations in training. We further propose a strategy to learn pixel-level uncertainties to perceive more reliable rigid-motion pixels for geometry learning. Secondly, we design an effective geometry-guided facial keypoint estimation module, providing accurate keypoints for generating motion fields. Lastly, we develop a 3D-aware cross-modal (ie, appearance and depth) attention mechanism, which can be applied to each generation layer, to capture facial geometries in a coarse-to-fine manner. Extensive experiments are conducted on three challenging benchmarks (ie, VoxCeleb1, VoxCeleb2, and HDTF). The results demonstrate that our proposed framework can generate highly realistic-looking reenacted talking videos, with new state-of-the-art performances established on these benchmarks. The codes and trained models are publicly available on the GitHub project page at https://github.com/harlanhong/CVPR2022-DaGAN

  • 3 authors
·
May 10, 2023

Efficient Online RFT with Plug-and-Play LLM Judges: Unlocking State-of-the-Art Performance

Reward-model training is the cost bottleneck in modern Reinforcement Learning Human Feedback (RLHF) pipelines, often requiring tens of billions of parameters and an offline preference-tuning phase. In the proposed method, a frozen, instruction-tuned 7B LLM is augmented with only a one line JSON rubric and a rank-16 LoRA adapter (affecting just 0.8% of the model's parameters), enabling it to serve as a complete substitute for the previously used heavyweight evaluation models. The plug-and-play judge achieves 96.2% accuracy on RewardBench, outperforming specialized reward networks ranging from 27B to 70B parameters. Additionally, it allows a 7B actor to outperform the top 70B DPO baseline, which scores 61.8%, by achieving 92% exact match accuracy on GSM-8K utilizing online PPO. Thorough ablations indicate that (i) six in context demonstrations deliver the majority of the zero-to-few-shot improvements (+2pp), and (ii) the LoRA effectively addresses the remaining disparity, particularly in the safety and adversarial Chat-Hard segments. The proposed model introduces HH-Rationales, a subset of 10,000 pairs from Anthropic HH-RLHF, to examine interpretability, accompanied by human generated justifications. GPT-4 scoring indicates that our LoRA judge attains approximately = 9/10 in similarity to human explanations, while zero-shot judges score around =5/10. These results indicate that the combination of prompt engineering and tiny LoRA produces a cost effective, transparent, and easily adjustable reward function, removing the offline phase while achieving new state-of-the-art outcomes for both static evaluation and online RLHF.

  • 2 authors
·
Jun 6, 2025

Chasing Moving Targets with Online Self-Play Reinforcement Learning for Safer Language Models

Conventional language model (LM) safety alignment relies on a reactive, disjoint procedure: attackers exploit a static model, followed by defensive fine-tuning to patch exposed vulnerabilities. This sequential approach creates a mismatch -- attackers overfit to obsolete defenses, while defenders perpetually lag behind emerging threats. To address this, we propose Self-RedTeam, an online self-play reinforcement learning algorithm where an attacker and defender agent co-evolve through continuous interaction. We cast safety alignment as a two-player zero-sum game, where a single model alternates between attacker and defender roles -- generating adversarial prompts and safeguarding against them -- while a reward LM adjudicates outcomes. This enables dynamic co-adaptation. Grounded in the game-theoretic framework of zero-sum games, we establish a theoretical safety guarantee which motivates the design of our method: if self-play converges to a Nash Equilibrium, the defender will reliably produce safe responses to any adversarial input. Empirically, Self-RedTeam uncovers more diverse attacks (+21.8% SBERT) compared to attackers trained against static defenders and achieves higher robustness on safety benchmarks (e.g., +65.5% on WildJailBreak) than defenders trained against static attackers. We further propose hidden Chain-of-Thought, allowing agents to plan privately, which boosts adversarial diversity and reduces over-refusals. Our results motivate a shift from reactive patching to proactive co-evolution in LM safety training, enabling scalable, autonomous, and robust self-improvement of LMs via multi-agent reinforcement learning (MARL).

  • 7 authors
·
Jun 9, 2025

Adversarial Cheap Talk

Adversarial attacks in reinforcement learning (RL) often assume highly-privileged access to the victim's parameters, environment, or data. Instead, this paper proposes a novel adversarial setting called a Cheap Talk MDP in which an Adversary can merely append deterministic messages to the Victim's observation, resulting in a minimal range of influence. The Adversary cannot occlude ground truth, influence underlying environment dynamics or reward signals, introduce non-stationarity, add stochasticity, see the Victim's actions, or access their parameters. Additionally, we present a simple meta-learning algorithm called Adversarial Cheap Talk (ACT) to train Adversaries in this setting. We demonstrate that an Adversary trained with ACT still significantly influences the Victim's training and testing performance, despite the highly constrained setting. Affecting train-time performance reveals a new attack vector and provides insight into the success and failure modes of existing RL algorithms. More specifically, we show that an ACT Adversary is capable of harming performance by interfering with the learner's function approximation, or instead helping the Victim's performance by outputting useful features. Finally, we show that an ACT Adversary can manipulate messages during train-time to directly and arbitrarily control the Victim at test-time. Project video and code are available at https://sites.google.com/view/adversarial-cheap-talk

  • 4 authors
·
Nov 20, 2022

Feature-Guided Black-Box Safety Testing of Deep Neural Networks

Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. Most existing approaches for crafting adversarial examples necessitate some knowledge (architecture, parameters, etc.) of the network at hand. In this paper, we focus on image classifiers and propose a feature-guided black-box approach to test the safety of deep neural networks that requires no such knowledge. Our algorithm employs object detection techniques such as SIFT (Scale Invariant Feature Transform) to extract features from an image. These features are converted into a mutable saliency distribution, where high probability is assigned to pixels that affect the composition of the image with respect to the human visual system. We formulate the crafting of adversarial examples as a two-player turn-based stochastic game, where the first player's objective is to minimise the distance to an adversarial example by manipulating the features, and the second player can be cooperative, adversarial, or random. We show that, theoretically, the two-player game can con- verge to the optimal strategy, and that the optimal strategy represents a globally minimal adversarial image. For Lipschitz networks, we also identify conditions that provide safety guarantees that no adversarial examples exist. Using Monte Carlo tree search we gradually explore the game state space to search for adversarial examples. Our experiments show that, despite the black-box setting, manipulations guided by a perception-based saliency distribution are competitive with state-of-the-art methods that rely on white-box saliency matrices or sophisticated optimization procedures. Finally, we show how our method can be used to evaluate robustness of neural networks in safety-critical applications such as traffic sign recognition in self-driving cars.

  • 3 authors
·
Oct 21, 2017

AgentGarten: Code Worlds for Evolving Agents

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.

MirroS-Lab MirroS
·
Oct 7 4

Learning Generalizable Visual Representations via Interactive Gameplay

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making, and socialization. Comparatively little is known regarding the impact of embodied gameplay upon artificial agents. While recent work has produced agents proficient in abstract games, these environments are far removed from the real world and thus these agents can provide little insight into the advantages of embodied play. Hiding games, such as hide-and-seek, played universally, provide a rich ground for studying the impact of embodied gameplay on representation learning in the context of perspective taking, secret keeping, and false belief understanding. Here we are the first to show that embodied adversarial reinforcement learning agents playing Cache, a variant of hide-and-seek, in a high fidelity, interactive, environment, learn generalizable representations of their observations encoding information such as object permanence, free space, and containment. Moving closer to biologically motivated learning strategies, our agents' representations, enhanced by intentionality and memory, are developed through interaction and play. These results serve as a model for studying how facets of vision develop through interaction, provide an experimental framework for assessing what is learned by artificial agents, and demonstrates the value of moving from large, static, datasets towards experiential, interactive, representation learning.

  • 10 authors
·
Feb 24, 2021

Ferret: Faster and Effective Automated Red Teaming with Reward-Based Scoring Technique

In today's era, where large language models (LLMs) are integrated into numerous real-world applications, ensuring their safety and robustness is crucial for responsible AI usage. Automated red-teaming methods play a key role in this process by generating adversarial attacks to identify and mitigate potential vulnerabilities in these models. However, existing methods often struggle with slow performance, limited categorical diversity, and high resource demands. While Rainbow Teaming, a recent approach, addresses the diversity challenge by framing adversarial prompt generation as a quality-diversity search, it remains slow and requires a large fine-tuned mutator for optimal performance. To overcome these limitations, we propose Ferret, a novel approach that builds upon Rainbow Teaming by generating multiple adversarial prompt mutations per iteration and using a scoring function to rank and select the most effective adversarial prompt. We explore various scoring functions, including reward models, Llama Guard, and LLM-as-a-judge, to rank adversarial mutations based on their potential harm to improve the efficiency of the search for harmful mutations. Our results demonstrate that Ferret, utilizing a reward model as a scoring function, improves the overall attack success rate (ASR) to 95%, which is 46% higher than Rainbow Teaming. Additionally, Ferret reduces the time needed to achieve a 90% ASR by 15.2% compared to the baseline and generates adversarial prompts that are transferable i.e. effective on other LLMs of larger size. Our codes are available at https://github.com/declare-lab/ferret.

  • 4 authors
·
Aug 20, 2024 2

DEI: Diversity in Evolutionary Inference for Quality-Diversity Search

We present DEI: Diversity in Evolutionary Inference, a distributed Quality-Diversity (QD) search framework that assigns heterogeneous large language models (LLMs) as mutation operators across peer nodes communicating with non-blocking collective operations. Unlike homogeneous parallel search, which replicates a single model's inductive biases across all workers, DEI treats each LLM's distinct creative prior as a complementary source of behavioral novelty. Extending the Digital Red Queen framework with DEI, nodes share local optimal solutions at the end of each round to seed the next round's population. This creates cross-model adversarial pressure that drives robustness beyond intra-model self-play. Evaluated on the Core War domain, a competitive programming benchmark in which Redcode warrior programs battle inside a simulated machine, a four-node heterogeneous ensemble (GPT-5.4-mini, Claude Sonnet 4.6, GPT-5.2, and Claude Haiku 4.5) achieves 124 percent higher merged-archive QD-Score (45.90 vs. 20.46) and 28 percent higher coverage (80.6 percent vs. 63.0 percent of cells) than a single-node baseline at equal total LLM-call budget. The heterogeneous ensemble also outperforms an equally-budgeted homogeneous ensemble on QD-Score, coverage, and held-out solution generality across all four model families. These results provide the first empirical evidence that model diversity, not merely parallelism, is the key driver of gain in distributed LLM-based QD search.

Gensyn Gensyn
·
May 25 2

AttackSeqBench: Benchmarking Large Language Models' Understanding of Sequential Patterns in Cyber Attacks

The observations documented in Cyber Threat Intelligence (CTI) reports play a critical role in describing adversarial behaviors, providing valuable insights for security practitioners to respond to evolving threats. Recent advancements of Large Language Models (LLMs) have demonstrated significant potential in various cybersecurity applications, including CTI report understanding and attack knowledge graph construction. While previous works have proposed benchmarks that focus on the CTI extraction ability of LLMs, the sequential characteristic of adversarial behaviors within CTI reports remains largely unexplored, which holds considerable significance in developing a comprehensive understanding of how adversaries operate. To address this gap, we introduce AttackSeqBench, a benchmark tailored to systematically evaluate LLMs' capability to understand and reason attack sequences in CTI reports. Our benchmark encompasses three distinct Question Answering (QA) tasks, each task focuses on the varying granularity in adversarial behavior. To alleviate the laborious effort of QA construction, we carefully design an automated dataset construction pipeline to create scalable and well-formulated QA datasets based on real-world CTI reports. To ensure the quality of our dataset, we adopt a hybrid approach of combining human evaluation and systematic evaluation metrics. We conduct extensive experiments and analysis with both fast-thinking and slow-thinking LLMs, while highlighting their strengths and limitations in analyzing the sequential patterns in cyber attacks. The overarching goal of this work is to provide a benchmark that advances LLM-driven CTI report understanding and fosters its application in real-world cybersecurity operations. Our dataset and code are available at https://github.com/Javiery3889/AttackSeqBench .

  • 6 authors
·
Mar 4, 2025

MIGA: Mutual Information-Guided Attack on Denoising Models for Semantic Manipulation

Deep learning-based denoising models have been widely employed in vision tasks, functioning as filters to eliminate noise while retaining crucial semantic information. Additionally, they play a vital role in defending against adversarial perturbations that threaten downstream tasks. However, these models can be intrinsically susceptible to adversarial attacks due to their dependence on specific noise assumptions. Existing attacks on denoising models mainly aim at deteriorating visual clarity while neglecting semantic manipulation, rendering them either easily detectable or limited in effectiveness. In this paper, we propose Mutual Information-Guided Attack (MIGA), the first method designed to directly attack deep denoising models by strategically disrupting their ability to preserve semantic content via adversarial perturbations. By minimizing the mutual information between the original and denoised images, a measure of semantic similarity. MIGA forces the denoiser to produce perceptually clean yet semantically altered outputs. While these images appear visually plausible, they encode systematically distorted semantics, revealing a fundamental vulnerability in denoising models. These distortions persist in denoised outputs and can be quantitatively assessed through downstream task performance. We propose new evaluation metrics and systematically assess MIGA on four denoising models across five datasets, demonstrating its consistent effectiveness in disrupting semantic fidelity. Our findings suggest that denoising models are not always robust and can introduce security risks in real-world applications.

  • 7 authors
·
Mar 10, 2025

Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL

Most existing works focus on direct perturbations to the victim's state/action or the underlying transition dynamics to demonstrate the vulnerability of reinforcement learning agents to adversarial attacks. However, such direct manipulations may not be always realizable. In this paper, we consider a multi-agent setting where a well-trained victim agent nu is exploited by an attacker controlling another agent alpha with an adversarial policy. Previous models do not account for the possibility that the attacker may only have partial control over alpha or that the attack may produce easily detectable "abnormal" behaviors. Furthermore, there is a lack of provably efficient defenses against these adversarial policies. To address these limitations, we introduce a generalized attack framework that has the flexibility to model to what extent the adversary is able to control the agent, and allows the attacker to regulate the state distribution shift and produce stealthier adversarial policies. Moreover, we offer a provably efficient defense with polynomial convergence to the most robust victim policy through adversarial training with timescale separation. This stands in sharp contrast to supervised learning, where adversarial training typically provides only empirical defenses. Using the Robosumo competition experiments, we show that our generalized attack formulation results in much stealthier adversarial policies when maintaining the same winning rate as baselines. Additionally, our adversarial training approach yields stable learning dynamics and less exploitable victim policies.

  • 4 authors
·
May 26, 2023

Large Language Model-Powered Smart Contract Vulnerability Detection: New Perspectives

This paper provides a systematic analysis of the opportunities, challenges, and potential solutions of harnessing Large Language Models (LLMs) such as GPT-4 to dig out vulnerabilities within smart contracts based on our ongoing research. For the task of smart contract vulnerability detection, achieving practical usability hinges on identifying as many true vulnerabilities as possible while minimizing the number of false positives. Nonetheless, our empirical study reveals contradictory yet interesting findings: generating more answers with higher randomness largely boosts the likelihood of producing a correct answer but inevitably leads to a higher number of false positives. To mitigate this tension, we propose an adversarial framework dubbed GPTLens that breaks the conventional one-stage detection into two synergistic stages - generation and discrimination, for progressive detection and refinement, wherein the LLM plays dual roles, i.e., auditor and critic, respectively. The goal of auditor is to yield a broad spectrum of vulnerabilities with the hope of encompassing the correct answer, whereas the goal of critic that evaluates the validity of identified vulnerabilities is to minimize the number of false positives. Experimental results and illustrative examples demonstrate that auditor and critic work together harmoniously to yield pronounced improvements over the conventional one-stage detection. GPTLens is intuitive, strategic, and entirely LLM-driven without relying on specialist expertise in smart contracts, showcasing its methodical generality and potential to detect a broad spectrum of vulnerabilities. Our code is available at: https://github.com/git-disl/GPTLens.

  • 5 authors
·
Oct 2, 2023

Contrast and Mix: Temporal Contrastive Video Domain Adaptation with Background Mixing

Unsupervised domain adaptation which aims to adapt models trained on a labeled source domain to a completely unlabeled target domain has attracted much attention in recent years. While many domain adaptation techniques have been proposed for images, the problem of unsupervised domain adaptation in videos remains largely underexplored. In this paper, we introduce Contrast and Mix (CoMix), a new contrastive learning framework that aims to learn discriminative invariant feature representations for unsupervised video domain adaptation. First, unlike existing methods that rely on adversarial learning for feature alignment, we utilize temporal contrastive learning to bridge the domain gap by maximizing the similarity between encoded representations of an unlabeled video at two different speeds as well as minimizing the similarity between different videos played at different speeds. Second, we propose a novel extension to the temporal contrastive loss by using background mixing that allows additional positives per anchor, thus adapting contrastive learning to leverage action semantics shared across both domains. Moreover, we also integrate a supervised contrastive learning objective using target pseudo-labels to enhance discriminability of the latent space for video domain adaptation. Extensive experiments on several benchmark datasets demonstrate the superiority of our proposed approach over state-of-the-art methods. Project page: https://cvir.github.io/projects/comix

  • 5 authors
·
Oct 28, 2021

AJAR: Adaptive Jailbreak Architecture for Red-teaming

As Large Language Models (LLMs) evolve from static chatbots into autonomous agents capable of tool execution, the landscape of AI safety is shifting from content moderation to action security. However, existing red-teaming frameworks remain bifurcated: they either focus on rigid, script-based text attacks or lack the architectural modularity to simulate complex, multi-turn agentic exploitations. In this paper, we introduce AJAR (Adaptive Jailbreak Architecture for Red-teaming), a proof-of-concept framework designed to bridge this gap through Protocol-driven Cognitive Orchestration. Built upon the robust runtime of Petri, AJAR leverages the Model Context Protocol (MCP) to decouple adversarial logic from the execution loop, encapsulating state-of-the-art algorithms like X-Teaming as standardized, plug-and-play services. We validate the architectural feasibility of AJAR through a controlled qualitative case study, demonstrating its ability to perform stateful backtracking within a tool-use environment. Furthermore, our preliminary exploration of the "Agentic Gap" reveals a complex safety dynamic: while tool usage introduces new injection vectors via code execution, the cognitive load of parameter formatting can inadvertently disrupt persona-based attacks. AJAR is open-sourced to facilitate the standardized, environment-aware evaluation of this emerging attack surface. The code and data are available at https://github.com/douyipu/ajar.

  • 2 authors
·
Jan 15

EQ-Negotiator: Dynamic Emotional Personas Empower Small Language Models for Edge-Deployable Credit Negotiation

The deployment of large language models (LLMs) in automated negotiation has set a high performance benchmark, but their computational cost and data privacy requirements render them unsuitable for many privacy-sensitive, on-device applications such as mobile assistants, embodied AI agents or private client interactions. While small language models (SLMs) offer a practical alternative, they suffer from a significant performance gap compared to LLMs in playing emotionally charged complex personas, especially for credit negotiation. This paper introduces EQ-Negotiator, a novel framework that bridges this capability gap using emotional personas. Its core is a reasoning system that integrates game theory with a Hidden Markov Model(HMM) to learn and track debtor emotional states online, without pre-training. This allows EQ-Negotiator to equip SLMs with the strategic intelligence to counter manipulation while de-escalating conflict and upholding ethical standards. Through extensive agent-to-agent simulations across diverse credit negotiation scenarios, including adversarial debtor strategies like cheating, threatening, and playing the victim, we show that a 7B parameter language model with EQ-Negotiator achieves better debt recovery and negotiation efficiency than baseline LLMs more than 10 times its size. This work advances persona modeling from descriptive character profiles to dynamic emotional architectures that operate within privacy constraints. Besides, this paper establishes that strategic emotional intelligence, not raw model scale, is the critical factor for success in automated negotiation, paving the way for effective, ethical, and privacy-preserving AI negotiators that can operate on the edge.

  • 3 authors
·
Nov 5, 2025

Automated Red Teaming with GOAT: the Generative Offensive Agent Tester

Red teaming assesses how large language models (LLMs) can produce content that violates norms, policies, and rules set during their safety training. However, most existing automated methods in the literature are not representative of the way humans tend to interact with AI models. Common users of AI models may not have advanced knowledge of adversarial machine learning methods or access to model internals, and they do not spend a lot of time crafting a single highly effective adversarial prompt. Instead, they are likely to make use of techniques commonly shared online and exploit the multiturn conversational nature of LLMs. While manual testing addresses this gap, it is an inefficient and often expensive process. To address these limitations, we introduce the Generative Offensive Agent Tester (GOAT), an automated agentic red teaming system that simulates plain language adversarial conversations while leveraging multiple adversarial prompting techniques to identify vulnerabilities in LLMs. We instantiate GOAT with 7 red teaming attacks by prompting a general-purpose model in a way that encourages reasoning through the choices of methods available, the current target model's response, and the next steps. Our approach is designed to be extensible and efficient, allowing human testers to focus on exploring new areas of risk while automation covers the scaled adversarial stress-testing of known risk territory. We present the design and evaluation of GOAT, demonstrating its effectiveness in identifying vulnerabilities in state-of-the-art LLMs, with an ASR@10 of 97% against Llama 3.1 and 88% against GPT-4 on the JailbreakBench dataset.

  • 10 authors
·
Oct 2, 2024

Adversarial Data Collection: Human-Collaborative Perturbations for Efficient and Robust Robotic Imitation Learning

The pursuit of data efficiency, where quality outweighs quantity, has emerged as a cornerstone in robotic manipulation, especially given the high costs associated with real-world data collection. We propose that maximizing the informational density of individual demonstrations can dramatically reduce reliance on large-scale datasets while improving task performance. To this end, we introduce Adversarial Data Collection, a Human-in-the-Loop (HiL) framework that redefines robotic data acquisition through real-time, bidirectional human-environment interactions. Unlike conventional pipelines that passively record static demonstrations, ADC adopts a collaborative perturbation paradigm: during a single episode, an adversarial operator dynamically alters object states, environmental conditions, and linguistic commands, while the tele-operator adaptively adjusts actions to overcome these evolving challenges. This process compresses diverse failure-recovery behaviors, compositional task variations, and environmental perturbations into minimal demonstrations. Our experiments demonstrate that ADC-trained models achieve superior compositional generalization to unseen task instructions, enhanced robustness to perceptual perturbations, and emergent error recovery capabilities. Strikingly, models trained with merely 20% of the demonstration volume collected through ADC significantly outperform traditional approaches using full datasets. These advances bridge the gap between data-centric learning paradigms and practical robotic deployment, demonstrating that strategic data acquisition, not merely post-hoc processing, is critical for scalable, real-world robot learning. Additionally, we are curating a large-scale ADC-Robotics dataset comprising real-world manipulation tasks with adversarial perturbations. This benchmark will be open-sourced to facilitate advancements in robotic imitation learning.

  • 8 authors
·
Mar 14, 2025 2

Verification of the Implicit World Model in a Generative Model via Adversarial Sequences

Generative sequence models are typically trained on sample sequences from natural or formal languages. It is a crucial question whether -- or to what extent -- sample-based training is able to capture the true structure of these languages, often referred to as the ``world model''. Theoretical results indicate that we can hope for soundness at best, that is, generating valid sequences, but not necessarily all of them. However, it is still important to have practical tools that are able to verify whether a given sequence model is sound. In this study, we focus on chess, as it is a domain that provides enough complexity while having a simple rule-based world model. We propose adversarial sequence generation for verifying the soundness of the sequence model. Our adversaries generate valid sequences so as to force the sequence model to generate an invalid next move prediction. Apart from the falsification of soundness, this method is also suitable for a more fine-grained analysis of the failure modes and the effects of different choices during training. To demonstrate this, we propose a number of methods for adversarial sequence generation and evaluate the approach on a large set of chess models. We train models on random as well as high-quality chess games, using several training recipes. We find that none of the models are sound, but some training techniques and dataset choices are able to improve soundness remarkably. We also investigate the potential application of board state probes in both our training and attack methods. Our findings indicate that the extracted board states have no causal role in next token prediction in most of the models.

  • 2 authors
·
Feb 5

Improving Human-AI Coordination through Online Adversarial Training and Generative Models

Being able to cooperate with diverse humans is an important component of many economically valuable AI tasks, from household robotics to autonomous driving. However, generalizing to novel humans requires training on data that captures the diversity of human behaviors. Adversarial training is a promising method that allows dynamic data generation and ensures that agents are robust. It creates a feedback loop where the agent's performance influences the generation of new adversarial data, which can be used immediately to train the agent. However, adversarial training is difficult to apply in a cooperative task; how can we train an adversarial cooperator? We propose a novel strategy that combines a pretrained generative model to simulate valid cooperative agent policies with adversarial training to maximize regret. We call our method GOAT: Generative Online Adversarial Training. In this framework, the GOAT dynamically searches the latent space of the generative model for coordination strategies where the learning policy, the Cooperator agent, underperforms. GOAT enables better generalization by exposing the Cooperator to various challenging interaction scenarios. We maintain realistic coordination strategies by keeping the generative model frozen, thus avoiding adversarial exploitation. We evaluate GOAT with real human partners, and the results demonstrate state of the art performance on the Overcooked benchmark, highlighting its effectiveness in generalizing to diverse human behaviors.

  • 5 authors
·
Oct 20, 2025

Adversarial Déjà Vu: Jailbreak Dictionary Learning for Stronger Generalization to Unseen Attacks

Large language models remain vulnerable to jailbreak attacks that bypass safety guardrails to elicit harmful outputs. Defending against novel jailbreaks represents a critical challenge in AI safety. Adversarial training -- designed to make models robust against worst-case perturbations -- has been the dominant paradigm for adversarial robustness. However, due to optimization challenges and difficulties in defining realistic threat models, adversarial training methods often fail on newly developed jailbreaks in practice. This paper proposes a new paradigm for improving robustness against unseen jailbreaks, centered on the Adversarial Déjà Vu hypothesis: novel jailbreaks are not fundamentally new, but largely recombinations of adversarial skills from previous attacks. We study this hypothesis through a large-scale analysis of 32 attack papers published over two years. Using an automated pipeline, we extract and compress adversarial skills into a sparse dictionary of primitives, with LLMs generating human-readable descriptions. Our analysis reveals that unseen attacks can be effectively explained as sparse compositions of earlier skills, with explanatory power increasing monotonically as skill coverage grows. Guided by this insight, we introduce Adversarial Skill Compositional Training (ASCoT), which trains on diverse compositions of skill primitives rather than isolated attack instances. ASCoT substantially improves robustness to unseen attacks, including multi-turn jailbreaks, while maintaining low over-refusal rates. We also demonstrate that expanding adversarial skill coverage, not just data scale, is key to defending against novel attacks. red{\textbf{Warning: This paper contains content that may be harmful or offensive in nature.

  • 11 authors
·
Mar 1

Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches

The vulnerability of deep neural networks to adversarial patches has motivated numerous defense strategies for boosting model robustness. However, the prevailing defenses depend on single observation or pre-established adversary information to counter adversarial patches, often failing to be confronted with unseen or adaptive adversarial attacks and easily exhibiting unsatisfying performance in dynamic 3D environments. Inspired by active human perception and recurrent feedback mechanisms, we develop Embodied Active Defense (EAD), a proactive defensive strategy that actively contextualizes environmental information to address misaligned adversarial patches in 3D real-world settings. To achieve this, EAD develops two central recurrent sub-modules, i.e., a perception module and a policy module, to implement two critical functions of active vision. These models recurrently process a series of beliefs and observations, facilitating progressive refinement of their comprehension of the target object and enabling the development of strategic actions to counter adversarial patches in 3D environments. To optimize learning efficiency, we incorporate a differentiable approximation of environmental dynamics and deploy patches that are agnostic to the adversary strategies. Extensive experiments demonstrate that EAD substantially enhances robustness against a variety of patches within just a few steps through its action policy in safety-critical tasks (e.g., face recognition and object detection), without compromising standard accuracy. Furthermore, due to the attack-agnostic characteristic, EAD facilitates excellent generalization to unseen attacks, diminishing the averaged attack success rate by 95 percent across a range of unseen adversarial attacks.

  • 6 authors
·
Mar 30, 2024

Physical Adversarial Attack meets Computer Vision: A Decade Survey

Despite the impressive achievements of Deep Neural Networks (DNNs) in computer vision, their vulnerability to adversarial attacks remains a critical concern. Extensive research has demonstrated that incorporating sophisticated perturbations into input images can lead to a catastrophic degradation in DNNs' performance. This perplexing phenomenon not only exists in the digital space but also in the physical world. Consequently, it becomes imperative to evaluate the security of DNNs-based systems to ensure their safe deployment in real-world scenarios, particularly in security-sensitive applications. To facilitate a profound understanding of this topic, this paper presents a comprehensive overview of physical adversarial attacks. Firstly, we distill four general steps for launching physical adversarial attacks. Building upon this foundation, we uncover the pervasive role of artifacts carrying adversarial perturbations in the physical world. These artifacts influence each step. To denote them, we introduce a new term: adversarial medium. Then, we take the first step to systematically evaluate the performance of physical adversarial attacks, taking the adversarial medium as a first attempt. Our proposed evaluation metric, hiPAA, comprises six perspectives: Effectiveness, Stealthiness, Robustness, Practicability, Aesthetics, and Economics. We also provide comparative results across task categories, together with insightful observations and suggestions for future research directions.

  • 9 authors
·
Sep 29, 2022

Adversarially Regularising Neural NLI Models to Integrate Logical Background Knowledge

Adversarial examples are inputs to machine learning models designed to cause the model to make a mistake. They are useful for understanding the shortcomings of machine learning models, interpreting their results, and for regularisation. In NLP, however, most example generation strategies produce input text by using known, pre-specified semantic transformations, requiring significant manual effort and in-depth understanding of the problem and domain. In this paper, we investigate the problem of automatically generating adversarial examples that violate a set of given First-Order Logic constraints in Natural Language Inference (NLI). We reduce the problem of identifying such adversarial examples to a combinatorial optimisation problem, by maximising a quantity measuring the degree of violation of such constraints and by using a language model for generating linguistically-plausible examples. Furthermore, we propose a method for adversarially regularising neural NLI models for incorporating background knowledge. Our results show that, while the proposed method does not always improve results on the SNLI and MultiNLI datasets, it significantly and consistently increases the predictive accuracy on adversarially-crafted datasets -- up to a 79.6% relative improvement -- while drastically reducing the number of background knowledge violations. Furthermore, we show that adversarial examples transfer among model architectures, and that the proposed adversarial training procedure improves the robustness of NLI models to adversarial examples.

  • 2 authors
·
Aug 25, 2018

PubDef: Defending Against Transfer Attacks From Public Models

Adversarial attacks have been a looming and unaddressed threat in the industry. However, through a decade-long history of the robustness evaluation literature, we have learned that mounting a strong or optimal attack is challenging. It requires both machine learning and domain expertise. In other words, the white-box threat model, religiously assumed by a large majority of the past literature, is unrealistic. In this paper, we propose a new practical threat model where the adversary relies on transfer attacks through publicly available surrogate models. We argue that this setting will become the most prevalent for security-sensitive applications in the future. We evaluate the transfer attacks in this setting and propose a specialized defense method based on a game-theoretic perspective. The defenses are evaluated under 24 public models and 11 attack algorithms across three datasets (CIFAR-10, CIFAR-100, and ImageNet). Under this threat model, our defense, PubDef, outperforms the state-of-the-art white-box adversarial training by a large margin with almost no loss in the normal accuracy. For instance, on ImageNet, our defense achieves 62% accuracy under the strongest transfer attack vs only 36% of the best adversarially trained model. Its accuracy when not under attack is only 2% lower than that of an undefended model (78% vs 80%). We release our code at https://github.com/wagner-group/pubdef.

  • 5 authors
·
Oct 26, 2023

Practical Black-Box Attacks against Machine Learning

Machine learning (ML) models, e.g., deep neural networks (DNNs), are vulnerable to adversarial examples: malicious inputs modified to yield erroneous model outputs, while appearing unmodified to human observers. Potential attacks include having malicious content like malware identified as legitimate or controlling vehicle behavior. Yet, all existing adversarial example attacks require knowledge of either the model internals or its training data. We introduce the first practical demonstration of an attacker controlling a remotely hosted DNN with no such knowledge. Indeed, the only capability of our black-box adversary is to observe labels given by the DNN to chosen inputs. Our attack strategy consists in training a local model to substitute for the target DNN, using inputs synthetically generated by an adversary and labeled by the target DNN. We use the local substitute to craft adversarial examples, and find that they are misclassified by the targeted DNN. To perform a real-world and properly-blinded evaluation, we attack a DNN hosted by MetaMind, an online deep learning API. We find that their DNN misclassifies 84.24% of the adversarial examples crafted with our substitute. We demonstrate the general applicability of our strategy to many ML techniques by conducting the same attack against models hosted by Amazon and Google, using logistic regression substitutes. They yield adversarial examples misclassified by Amazon and Google at rates of 96.19% and 88.94%. We also find that this black-box attack strategy is capable of evading defense strategies previously found to make adversarial example crafting harder.

  • 6 authors
·
Feb 8, 2016

RL-ADA: A World-Feedback Framework for Adversarially Robust Enterprise Dialogue Agents

Deploying task-oriented dialogue agents in enterprise customer support faces a persistent annotation bottleneck: robust training requires labelled interaction data at scale, yet enterprise conversational logs are privacy-sensitive and expensive to annotate, while user behaviour evolves faster than labelling pipelines can keep pace. We present RL-ADA (Reinforcement Learning with Adversarial Dialogue Agents), a co-evolutionary training framework that eliminates this bottleneck by replacing human labels with world feedback: consequence-based reward signals derived directly from measurable interaction outcomes. A Customer Support Agent (DA, 3B parameters) and an Adversarial Customer Agent (CA, 7B parameters) co-evolve in an adversarial arena guided by a fixed automated judge: the DA is rewarded for correctly handling multi-turn customer conversations to successful resolution, while the CA is rewarded for producing realistic, intent-concealing utterances that cause misroutes, creating asymmetric adversarial pressure through opposing but independently structured rewards. An isolation gym iteratively retrains the weaker agent on prior-failure transcripts, requiring no human annotation at any stage. In a banking customer support proof of concept, tool-routing errors are eliminated and the strict end-to-end PASS rate doubles over five co-evolutionary cycles, driven solely by automated arena reward with no labelled data. We additionally observe the emergence of Contextual Camouflage, an adversarial strategy in which the CA learns to embed intent within dense realistic customer detail purely from reward pressure, with direct implications for enterprise red-teaming and robustness evaluation.

Adversarial Training for High-Stakes Reliability

In the future, powerful AI systems may be deployed in high-stakes settings, where a single failure could be catastrophic. One technique for improving AI safety in high-stakes settings is adversarial training, which uses an adversary to generate examples to train on in order to achieve better worst-case performance. In this work, we used a safe language generation task (``avoid injuries'') as a testbed for achieving high reliability through adversarial training. We created a series of adversarial training techniques -- including a tool that assists human adversaries -- to find and eliminate failures in a classifier that filters text completions suggested by a generator. In our task, we determined that we can set very conservative classifier thresholds without significantly impacting the quality of the filtered outputs. We found that adversarial training increased robustness to the adversarial attacks that we trained on -- doubling the time for our contractors to find adversarial examples both with our tool (from 13 to 26 minutes) and without (from 20 to 44 minutes) -- without affecting in-distribution performance. We hope to see further work in the high-stakes reliability setting, including more powerful tools for enhancing human adversaries and better ways to measure high levels of reliability, until we can confidently rule out the possibility of catastrophic deployment-time failures of powerful models.

  • 12 authors
·
May 3, 2022

AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation

Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models.

  • 4 authors
·
Jul 12