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Oct 29

RSI Arena: Towards Recursive Self-Improvement with Human Feedback

Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.

RSIArena RSI Arena
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Oct 23 2

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

Moonworks Lunara: Modeling Artistic Intelligence

We formulate Artistic Intelligence as exploration driven world realization, leaving space for creative possibility while preserving the semantic, artistic, and compositional structure that must remain true. Moonworks Lunara, a text-to-image model, implements this framework with a novel Diffusion Mixture Transformer architecture. A new training algorithm iteratively evolves the data distribution through informative sample acquisition and targeted injection of human-created art. We benchmark Lunara against seven image-generation models, including FLUX.2-Klein-4B, Qwen-Image (20B), and GPT-Image-1-Mini. With GPT-5.6 Sol as evaluator, Lunara ranks first in Aesthetic Quality (8.473 vs. 8.457 GPT-Image-1-mini), second in Emotional Resonance, and remains competitive in Content Integrity. A blind human evaluation over the same evaluation set corroborates the automated metrics, ranking Lunara first. It also stays among the strongest models under conventional measures including CLIPScore and LAION Aesthetic Predictor. On GenEval, Lunara achieves competitive performance against a broader set of 16 models, including GPT Image 2 and Seedream 4.0. These results place Lunara at the frontier with Artistic Intelligence while maintaining a sub-10B active-parameter footprint and sub-10-second inference latency. Lunara advances the general visual intelligence frontier by shifting the question from whether models can get images right to how deeply they can interpret meaning and realize it as imaginative, expressive worlds.

  • 8 authors
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Sep 10

Matrix-Game: Interactive World Foundation Model

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.

  • 11 authors
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Jun 23, 2025 2

Who Speaks Matters: Authority-Aware Multi-View RAG over Italian Parliamentary Proceedings

Parliamentary proceedings are a primary record of democratic deliberation, yet their volume and fragmentation make multi-perspective access difficult for citizens, journalists, and researchers. Applying Retrieval-Augmented Generation (RAG) to parliamentary transcripts introduces three specific risks: dominance of the most frequent speakers, inability to weight speakers according to topical expertise, and citation misattribution in politically sensitive text. We present ParliamentRAG, a RAG system for the Italian Chamber of Deputies that addresses these risks jointly. Its core contribution is a topic-dependent authority model that estimates each speaker's authority as a function of the current query, combining interpretable components such as profession, education, and previous interventions. Given a user query, the system retrieves relevant speech chunks, identifies topic-relevant experts across parliamentary groups, and generates a summary synthesizing their perspectives, accompanied by supporting quotations. ParliamentRAG is evaluated against Google NotebookLM on 15 policy topics via a two-level protocol combining automated metrics and blind A/B human evaluation by six domain experts. The system achieves higher coverage across political groups (0.97 vs. 0.95), perfect quotation faithfulness (1.00 vs. 0.95), and stronger expert preferences on source-related dimensions, while NotebookLM remains stronger on prose-oriented dimensions.

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only 10 paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.

  • 12 authors
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Aug 22

In the Blind: Building Pseudo-References for MT Evaluation

The WMT26 General MT task evaluates systems on 10 language pairs that have no human references (neither translated from scratch nor post-edited from MT output by humans). We describe how we built the pseudo-references for these pairs and six other language pairs (in which some forms of human references are available): seven models translate the 3,277 official documents under up to five prompt conditions, giving a total of 26 system-prompt combinations; then three reference-free quality estimation (QE) models score every candidate; and a per-document selector picks one translation, which GPT-5.5 post-edits where needed. Working without references exposed a failure mode of QE-guided selection: the metrics rank fluent output in the wrong language above correct translations. Adding a confidence-scaled language identification penalty to the score fusion drives the wrong-language count to zero, and the resulting selector still scores better on MetricX than the rank-fusion baseline it replaces. Since no references were available for these pairs while we were building them, we calibrate every selection decision on last year's WMT25 human judgments. The human evaluation, released after construction, shows the cost of getting selection wrong: our references stand with the strongest participating systems when the selector kept a frontier-model candidate, and fall up to 17 ESA points below them when it did not. We release the selection method and the provenance of every reference (https://github.com/surrey-nlp/PseudoRef)

  • 6 authors
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Sep 10

Towards a Medical AI Scientist

Autonomous systems that generate scientific hypotheses, conduct experiments, and draft manuscripts have recently emerged as a promising paradigm for accelerating discovery. However, existing AI Scientists remain largely domain-agnostic, limiting their applicability to clinical medicine, where research is required to be grounded in medical evidence with specialized data modalities. In this work, we introduce Medical AI Scientist, the first autonomous research framework tailored to clinical autonomous research. It enables clinically grounded ideation by transforming extensively surveyed literature into actionable evidence through clinician-engineer co-reasoning mechanism, which improves the traceability of generated research ideas. It further facilitates evidence-grounded manuscript drafting guided by structured medical compositional conventions and ethical policies. The framework operates under 3 research modes, namely paper-based reproduction, literature-inspired innovation, and task-driven exploration, each corresponding to a distinct level of automated scientific inquiry with progressively increasing autonomy. Comprehensive evaluations by both large language models and human experts demonstrate that the ideas generated by the Medical AI Scientist are of substantially higher quality than those produced by commercial LLMs across 171 cases, 19 clinical tasks, and 6 data modalities. Meanwhile, our system achieves strong alignment between the proposed method and its implementation, while also demonstrating significantly higher success rates in executable experiments. Double-blind evaluations by human experts and the Stanford Agentic Reviewer suggest that the generated manuscripts approach MICCAI-level quality, while consistently surpassing those from ISBI and BIBM. The proposed Medical AI Scientist highlights the potential of leveraging AI for autonomous scientific discovery in healthcare.

  • 8 authors
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Mar 30 4

Mind the Blind Spots: A Focus-Level Evaluation Framework for LLM Reviews

Peer review underpins scientific progress, but it is increasingly strained by reviewer shortages and growing workloads. Large Language Models (LLMs) can automatically draft reviews now, but determining whether LLM-generated reviews are trustworthy requires systematic evaluation. Researchers have evaluated LLM reviews at either surface-level (e.g., BLEU and ROUGE) or content-level (e.g., specificity and factual accuracy). Yet it remains uncertain whether LLM-generated reviews attend to the same critical facets that human experts weigh -- the strengths and weaknesses that ultimately drive an accept-or-reject decision. We introduce a focus-level evaluation framework that operationalizes the focus as a normalized distribution of attention across predefined facets in paper reviews. Based on the framework, we developed an automatic focus-level evaluation pipeline based on two sets of facets: target (e.g., problem, method, and experiment) and aspect (e.g., validity, clarity, and novelty), leveraging 676 paper reviews (https://figshare.com/s/d5adf26c802527dd0f62) from OpenReview that consists of 3,657 strengths and weaknesses identified from human experts. The comparison of focus distributions between LLMs and human experts showed that the off-the-shelf LLMs consistently have a more biased focus towards examining technical validity while significantly overlooking novelty assessment when criticizing papers.

  • 9 authors
·
Nov 6, 2025

CuBEs: Culturally-Situated Behavioral Evaluations and the Limitations of Culture-Blind LLM Judges

Evaluating the occurrence and triggers of large language model (LLM) behaviors - such as sycophancy, self-preference, or over-confidence - is critical for predicting real-world model deployment risks. However, existing situated behavioral evaluations typically ignore cultural context, limiting their generalizability across an increasingly global user base. To address this gap, we propose CuBEs - Culturally-situated Behavior Evaluations that probe for response patterns across diverse user cultures. We first extend an automated testing pipeline to inject cultural context into behavioral test scenarios and subsequent evaluation. We assess the cultural adaptability of this pipeline by building a human-labeled dataset that captures nuanced dimensions of behavior understanding across 12 distinct cultures. Our dataset reveals significant cross-cultural variations that one-size-fits all judgments fail to capture. Through evaluating 13 open- and closed-source LLMs, we find that introducing cultural situatedness in the evaluation scenario creates significant variation in the presence of a behavior. For example, while our baseline experiments testing for political bias capture localized Western political dimensions like the American conservative-progressive divide, non-Western culturally situated evaluations surface entirely different axes of bias such as religious and colonial political issues. Our findings demonstrate that standard, culturally-agnostic evaluations fail to capture these shifts, highlighting the necessity of culturally situated behavioral testing for global deployments.

  • 3 authors
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Oct 1

AIssistant: An Agentic Approach for Human--AI Collaborative Scientific Work on Reviews and Perspectives in Machine Learning

Advances in AI-assisted research have introduced powerful tools for literature retrieval, hypothesis generation, experimentation, and manuscript preparation. However, systems remain fragmented and lack human-centred workflows. To address these gaps, we introduce AIssistant, an agentic, open-source Human-AI collaborative framework designed to simplify the end-to-end creation of scientific workflows. Since our development is still in an early stage, we present here the first experiments with AIssistant for perspective and review research papers in machine learning. Our system integrates modular tools and agents for literature synthesis, section-wise experimentation, citation management, and automatic LaTeX paper text generation, while maintaining human oversight at every stage to ensure accuracy, coherence, and scholarly rigour. We conducted a comprehensive evaluation across three layers: (1) Independent Human Review, following NeurIPS double-blind standards; (2) Automated LLM Review, using GPT-5 as a scalable human review proxy; and (3) Program Chair Oversight, where the chair monitors the entire review process and makes final validation and acceptance decisions. The results demonstrate that AIssistant improves drafting efficiency and thematic consistency. Nonetheless, Human-AI collaboration remains essential for maintaining factual correctness, methodological soundness, and ethical compliance. Despite its effectiveness, we identify key limitations, including hallucinated citations, difficulty adapting to dynamic paper structures, and incomplete integration of multimodal content.

  • 4 authors
·
Sep 14, 2025

compar:IA: The French Government's LLM arena to collect French-language human prompts and preference data

Large Language Models (LLMs) often show reduced performance, cultural alignment, and safety robustness in non-English languages, partly because English dominates both pre-training data and human preference alignment datasets. Training methods like Reinforcement Learning from Human Feedback (RLHF) and Direct Preference Optimization (DPO) require human preference data, which remains scarce and largely non-public for many languages beyond English. To address this gap, we introduce compar:IA, an open-source digital public service developed inside the French government and designed to collect large-scale human preference data from a predominantly French-speaking general audience. The platform uses a blind pairwise comparison interface to capture unconstrained, real-world prompts and user judgments across a diverse set of language models, while maintaining low participation friction and privacy-preserving automated filtering. As of 2026-02-07, compar:IA has collected over 600,000 free-form prompts and 250,000 preference votes, with approximately 89% of the data in French. We release three complementary datasets -- conversations, votes, and reactions -- under open licenses, and present initial analyses, including a French-language model leaderboard and user interaction patterns. Beyond the French context, compar:IA is evolving toward an international digital public good, offering reusable infrastructure for multilingual model training, evaluation, and the study of human-AI interaction.

Can LLMs Generate Novel Research Ideas? A Large-Scale Human Study with 100+ NLP Researchers

Recent advancements in large language models (LLMs) have sparked optimism about their potential to accelerate scientific discovery, with a growing number of works proposing research agents that autonomously generate and validate new ideas. Despite this, no evaluations have shown that LLM systems can take the very first step of producing novel, expert-level ideas, let alone perform the entire research process. We address this by establishing an experimental design that evaluates research idea generation while controlling for confounders and performs the first head-to-head comparison between expert NLP researchers and an LLM ideation agent. By recruiting over 100 NLP researchers to write novel ideas and blind reviews of both LLM and human ideas, we obtain the first statistically significant conclusion on current LLM capabilities for research ideation: we find LLM-generated ideas are judged as more novel (p < 0.05) than human expert ideas while being judged slightly weaker on feasibility. Studying our agent baselines closely, we identify open problems in building and evaluating research agents, including failures of LLM self-evaluation and their lack of diversity in generation. Finally, we acknowledge that human judgements of novelty can be difficult, even by experts, and propose an end-to-end study design which recruits researchers to execute these ideas into full projects, enabling us to study whether these novelty and feasibility judgements result in meaningful differences in research outcome.

  • 3 authors
·
Sep 6, 2024 3

OmniScientist: Toward a Co-evolving Ecosystem of Human and AI Scientists

With the rapid development of Large Language Models (LLMs), AI agents have demonstrated increasing proficiency in scientific tasks, ranging from hypothesis generation and experimental design to manuscript writing. Such agent systems are commonly referred to as "AI Scientists." However, existing AI Scientists predominantly formulate scientific discovery as a standalone search or optimization problem, overlooking the fact that scientific research is inherently a social and collaborative endeavor. Real-world science relies on a complex scientific infrastructure composed of collaborative mechanisms, contribution attribution, peer review, and structured scientific knowledge networks. Due to the lack of modeling for these critical dimensions, current systems struggle to establish a genuine research ecosystem or interact deeply with the human scientific community. To bridge this gap, we introduce OmniScientist, a framework that explicitly encodes the underlying mechanisms of human research into the AI scientific workflow. OmniScientist not only achieves end-to-end automation across data foundation, literature review, research ideation, experiment automation, scientific writing, and peer review, but also provides comprehensive infrastructural support by simulating the human scientific system, comprising: (1) a structured knowledge system built upon citation networks and conceptual correlations; (2) a collaborative research protocol (OSP), which enables seamless multi-agent collaboration and human researcher participation; and (3) an open evaluation platform (ScienceArena) based on blind pairwise user voting and Elo rankings. This infrastructure empowers agents to not only comprehend and leverage human knowledge systems but also to collaborate and co-evolve, fostering a sustainable and scalable innovation ecosystem.

  • 20 authors
·
Nov 20, 2025 3

Beyond Direct Generation: A Decomposed Approach to Well-Crafted Screenwriting with LLMs

The screenplay serves as the foundation for television production, defining narrative structure, character development, and dialogue. While Large Language Models (LLMs) show great potential in creative writing, direct end-to-end generation approaches often fail to produce well-crafted screenplays. We argue this failure stems from forcing a single model to simultaneously master two disparate capabilities: creative narrative construction and rigid format adherence. The resulting outputs may mimic superficial style but lack the deep structural integrity and storytelling substance required for professional use. To enable LLMs to generate high-quality screenplays, we introduce Dual-Stage Refinement (DSR), a decomposed framework that decouples creative narrative generation from format conversion. The first stage transforms a brief outline into rich, novel-style prose. The second stage refines this narrative into a professionally formatted screenplay. This separation enables the model to specialize in one distinct capability at each stage. A key challenge in implementing DSR is the scarcity of paired outline-to-novel training data. We address this through hybrid data synthesis: reverse synthesis deconstructs existing screenplays into structured inputs, while forward synthesis leverages these inputs to generate high-quality narrative texts as training targets. Blind evaluations by professional screenwriters show that DSR achieves a 75% win rate against strong baselines like Gemini-2.5-Pro and reaches 82.7% of human-level performance. Our work demonstrates that decomposed generation architecture with tailored data synthesis effectively specializes LLMs in complex creative domains.

  • 5 authors
·
Oct 27, 2025

SpatialUAV: Benchmarking Spatial Intelligence for Low-Altitude UAV Perception, Collaboration, and Motion

Spatial intelligence is essential for low-altitude unmanned aerial vehicle (UAV) perception, collaboration, and navigation. However, existing UAV benchmarks often emphasize image-level recognition, single-view understanding, or narrow answer formats, leaving 3D spatial inference, multi-view collaboration, scene dynamics, and diverse task formulations insufficiently evaluated. To address these gaps, we introduce SpatialUAV, a real low-altitude UAV benchmark comprising 4,331 curated instances across 14 fine-grained task types, covering semantic discrimination, spatial relation, aerial--aerial collaboration, aerial--ground collaboration, and motion understanding. SpatialUAV organizes all samples into a unified visual-input--question--answer schema, while supporting seven input configurations and nine answer formats, including option labels, region identifiers, geometric values, cross-view correspondences, and free-form motion descriptions. To ensure reliable and grounded evaluation, our data construction pipeline integrates detector-assisted regions, depth supervision, metadata-derived rules, extensive manual annotation, blind filtering, and multi-turn human validation, together with task-specific metrics for heterogeneous outputs. Evaluating representative vision-language models across three categories, we show that current models remain far from human-level performance, with pronounced bottlenecks in cross-view association, structured grounding, geometric reasoning, and temporal viewpoint understanding. These results offer empirical guidance for advancing low-altitude UAV spatial intelligence. Code and data are available at https://github.com/Hyu-Zhang/SpatialUAV.

  • 6 authors
·
Jun 25

VibeVideoBench: Evaluating Multimodal Agents on Code-Driven Video Generation

Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a rule-consistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox with no image or video generation model, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, scored by three VLM judge panels. Across nine frontier agent systems and 2,151 scored rollouts, GPT-6 Astra and Claude Opus 5.5 rank first and second with both the judges and human annotators, and the strongest system satisfies every core requirement on 76.3% of tasks. Delivery is a second axis: counting missing videos as zero changes the ranking, and three quarters of the lost videos are final renders that started too late, ran too slowly or never started, a failure of how agents plan their hour. Agents build their own rendering pipelines and inspect their own frames, yet how much they look does not predict quality. The judges' ranking of the systems closely matches blind human preferences.

  • 24 authors
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Oct 26 2

Ideation Arena: Evaluating LLM Generated Research Ideas with Battle-style Human Expert Assessment

Evaluating research ideas generated by LLMs is difficult because their scientific value cannot be fully determined by objective criteria, and no single reference answer specifies what counts as a good idea. To address this challenge, we introduce Ideation Arena, a battle style platform that evaluates research ideas through pairwise human assessment. Ideation Arena evaluates ideas generated by 14 frontier LLMs and 5 research agent architectures built on 2 base models. To ensure a common starting point, Ideation Arena builds shared literature contexts from papers familiar to the participating researchers and provides the same contexts to all LLMs and agents. We collect over 6,000 double blind pairwise comparisons from 105 active computer science researchers and construct an Elo rating leaderboard of proposal-stage expert preferences in computer science under a shared closed-context protocol. We validate the rankings through interrater agreement and robustness analyses, showing that the leaderboard remains stable under changes in annotator composition and domain coverage. Our results show substantial variation in agent effectiveness, with some frameworks improving ideation quality over their backbones and others offering little benefit or even underperforming their base models. We further construct Ideation Arena Eval, a benchmark for assessing whether automated evaluators align with human preferences in research ideation. Experiments with current LLM judges show that they still cannot reliably reproduce expert preferences, with the best judge reaching 72.56% Soft Accuracy on Overall Quality. Our code, data, and leaderboards are available at https://github.com/foss12138/Research-Ideation-Arena.

  • 11 authors
·
Aug 29

Looking Complete Is Not Being Grounded: Evaluating LLM Sitreps Against Human-Authored Situation Reports

Evaluation for automatic crisis reporting should measure what practitioners need, not what is convenient to compare. Through LLM-assisted, author-approved content analysis, we derive a 15-slot information schema from professional humanitarian situation reports using qualitative content analysis, then evaluate 121 human and 261 LLM-generated reports across five disasters and three hazard types. Under google/gemini-3.7-flash on Cyclone Idai, the best machine arm is nominally above the empirical human ceiling (0.827 vs. 0.821), but the difference is statistically indistinguishable from zero (95\% bootstrap CI [-.049,.059]; permutation p=.852), and the ordering does not replicate under openai/gpt-5.6-luna. On a blind 100-item Idai sample, the author agrees with the Gemini judge at 0.910 accuracy and unweighted Cohen's κ=.799. All four judges clear the plan's raw-agreement criterion of .7; only Gemini reaches .7 on chance-corrected κ. Across the three primary events, machine reports reproduce 5.4-11.0% of same-day official figures. Across those same events, raw exact-number matching links 14.3-19.6% of official figures and 85.4-90.1% of machine figures to the social stream; manual audit confirms 45/50 declared absences, 4/25 official matches, and 24/25 machine matches semantically. The issuing-provenance gap is positive in all 12 observed event-judge cells: report date, organisation, series, and authority were not supplied at professional-report coverage in any cell. On the three primary events, ROUGE-L is uninformative, BERTScore is negatively associated with completeness after multiplicity correction, and a generic LLM judge changes sign.

  • 1 authors
·
Oct 13 2

AI-based Wearable Vision Assistance System for the Visually Impaired: Integrating Real-Time Object Recognition and Contextual Understanding Using Large Vision-Language Models

Visual impairment affects the ability of people to live a life like normal people. Such people face challenges in performing activities of daily living, such as reading, writing, traveling and participating in social gatherings. Many traditional approaches are available to help visually impaired people; however, these are limited in obtaining contextually rich environmental information necessary for independent living. In order to overcome this limitation, this paper introduces a novel wearable vision assistance system that has a hat-mounted camera connected to a Raspberry Pi 4 Model B (8GB RAM) with artificial intelligence (AI) technology to deliver real-time feedback to a user through a sound beep mechanism. The key features of this system include a user-friendly procedure for the recognition of new people or objects through a one-click process that allows users to add data on new individuals and objects for later detection, enhancing the accuracy of the recognition over time. The system provides detailed descriptions of objects in the user's environment using a large vision language model (LVLM). In addition, it incorporates a distance sensor that activates a beeping sound using a buzzer as soon as the user is about to collide with an object, helping to ensure safety while navigating their environment. A comprehensive evaluation is carried out to evaluate the proposed AI-based solution against traditional support techniques. Comparative analysis shows that the proposed solution with its innovative combination of hardware and AI (including LVLMs with IoT), is a significant advancement in assistive technology that aims to solve the major issues faced by the community of visually impaired people

  • 6 authors
·
Dec 28, 2024

VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance

Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.

Can Large Language Models Be an Alternative to Human Evaluations?

Human evaluation is indispensable and inevitable for assessing the quality of texts generated by machine learning models or written by humans. However, human evaluation is very difficult to reproduce and its quality is notoriously unstable, hindering fair comparisons among different natural language processing (NLP) models and algorithms. Recently, large language models (LLMs) have demonstrated exceptional performance on unseen tasks when only the task instructions are provided. In this paper, we explore if such an ability of the LLMs can be used as an alternative to human evaluation. We present the LLMs with the exact same instructions, samples to be evaluated, and questions used to conduct human evaluation, and then ask the LLMs to generate responses to those questions; we dub this LLM evaluation. We use human evaluation and LLM evaluation to evaluate the texts in two NLP tasks: open-ended story generation and adversarial attacks. We show that the result of LLM evaluation is consistent with the results obtained by expert human evaluation: the texts rated higher by human experts are also rated higher by the LLMs. We also find that the results of LLM evaluation are stable over different formatting of the task instructions and the sampling algorithm used to generate the answer. We are the first to show the potential of using LLMs to assess the quality of texts and discuss the limitations and ethical considerations of LLM evaluation.

  • 2 authors
·
May 3, 2023

Development of an NLP-driven computer-based test guide for visually impaired students

In recent years, advancements in Natural Language Processing (NLP) techniques have revolutionized the field of accessibility and exclusivity of testing, particularly for visually impaired students (VIS). CBT has shown in years back its relevance in terms of administering exams electronically, making the test process easier, providing quicker and more accurate results, and offering greater flexibility and accessibility for candidates. Yet, its relevance was not felt by the visually impaired students as they cannot access printed documents. Hence, in this paper, we present an NLP-driven Computer-Based Test guide for visually impaired students. It employs a speech technology pre-trained methods to provide real-time assistance and support to visually impaired students. The system utilizes NLP technologies to convert the text-based questions and the associated options in a machine-readable format. Subsequently, the speech technology pre-trained model processes the converted text enabling the VIS to comprehend and analyze the content. Furthermore, we validated that this pre-trained model is not perverse by testing for accuracy using sample audio datasets labels (A, B, C, D, E, F, G) to compare with the voice recordings obtained from 20 VIS which is been predicted by the system to attain values for precision, recall, and F1-scores. These metrics are used to assess the performance of the pre-trained model and have indicated that it is proficient enough to give its better performance to the evaluated system. The methodology adopted for this system is Object Oriented Analysis and Design Methodology (OOADM) where Objects are discussed and built by modeling real-world instances.

  • 3 authors
·
Jan 22, 2024

Seeing Isn't Believing: Uncovering Blind Spots in Evaluator Vision-Language Models

Large Vision-Language Models (VLMs) are increasingly used to evaluate outputs of other models, for image-to-text (I2T) tasks such as visual question answering, and text-to-image (T2I) generation tasks. Despite this growing reliance, the reliability of these Evaluator VLMs remains under explored. In this work, we systematically evaluate the reliability of Evaluator VLMs across both I2T and T2I tasks. We introduce targeted perturbations that degrade output quality along key error dimensions, including object hallucinations, spatial reasoning, factual grounding, and visual fidelity. These perturbations test whether Evaluator VLMs can reliably account for these quality degrading errors in their evaluations. Using a comprehensive benchmark of over 4000 perturbed instances spanning 40 perturbation dimensions, we evaluate 4 prominent VLMs using single-answer scoring, pairwise comparison, and reference-guided paradigms. Our findings reveal that current VLM evaluators exhibit substantial blind spots: they often fail to detect perturbed outputs - in some cases exceeding 50%, struggle particularly with fine-grained compositional and spatial errors, and are often insensitive to hallucinated content that contradicts the input image. Pairwise comparison proves more reliable, though failure rates persist. These results highlight the unreliable nature of current Evaluator VLMs and urge caution in their deployment for benchmarking and development decisions. Code and data have been made publicly available.

ai4bharat AI4Bharat
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Apr 22 2

WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models

Evaluating generative video models remains an open problem. Reference-based metrics such as Structural Similarity Index Measure (SSIM) and Peak Signal to Noise Ratio (PSNR) reward pixel fidelity over semantic correctness, while Frechet Video Distance (FVD) favors distributional textures over physical plausibility. Binary Visual Question Answering (VQA) based benchmarks like VBench~2.0 are prone to yes-bias and rely on low-resolution auditors that miss temporal failures. Moreover, their prompts target a single dimension at a time, multiplying the number of videos required while still not guaranteeing reliable results. WorldJen addresses these limitations directly. Binary VQA is replaced with Likert-scale questionnaires graded by a VLM that receives frames at native video resolution. Video generation costs are addressed by using adversarially curated prompts that are designed to exercise up to 16 quality dimensions simultaneously. The framework is built around two interlocking contributions. First, A blind human preference study is conducted, accumulating (2,696 pairwise annotations from 7 annotators with 100% pair coverage over 50 of the curated prompts times 6 state-of-the-art video models. A mean inter-annotator agreement of 66.9% is achieved and the study establishes a human ground-truth Bradley-Terry (BT) rating with a three-tier structure. Second, A VLM-as-a-judge evaluation engine using prompt-specific, dimension-specific Likert questionnaires (10 questions per dimension, 47,160 scored responses) judges the videos and reproduces the human-established three-tier BT rating structure independently. The VLM achieves a Spearman hatρ=1.000,~p=0.0014 that is interpreted as tier agreement with the human results. Six focused ablation studies validate the robustness of the VLM evaluation framework.

  • 3 authors
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May 4

Evaluation Blindness: How Silent Measurement Failures Corrupt AI Systems from Training to Deployment

AI systems can fail silently. The failure propagates through training loops, evaluation pipelines, and production monitoring stacks until downstream harm makes it visible. This paper introduces evaluation blindness: a measurement function M exhibits evaluation blindness with respect to failure class F when it produces readings indistinguishable from a healthy state while the system is actually failing, with no auxiliary signal flagging the gap. The problem surfaces at two lifecycle stages the literature has treated separately. At training time, reward models are gamed, importance-sampling corrections are silently miscalculated, and benchmark contamination inflates fine-tuning evaluations, all while loss curves look healthy and gradient updates proceed normally. At deployment time, monitoring fails to catch six classes of production failure, including an Operational category that is 100% silent by structural definition. We provide a formal detectability predicate unifying both stages. Four training-time case studies trace concrete breakdowns, including a real implementation bug in TRL PR #6594 where gradients are corrupted as loss decreases normally. A six-class taxonomy validated against 50 real-world incidents from court documents and regulatory filings finds that 53% of verifiable public failures were silent. A failure budget framework ties acceptable failure rates to use-case risk class. The implication is direct: measurement infrastructure is a correctness concern across the full AI lifecycle, not just at evaluation time. Data, code, and taxonomy schema are at https://github.com/priyanka25aug/llm-failure-taxonomy.

  • 1 authors
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Aug 2

What Do Evolutionary Coding Agents Evolve?

Recent work pairs LLMs with evolutionary search to iteratively generate, modify, and select code using task-specific feedback. These systems have produced strong results in mathematical discovery and algorithm design, yet a fundamental question remains: what do they actually evolve? Progress is typically summarized by the best score a run reaches under a task-specific evaluator, but that score can reflect several different mechanisms: new algorithmic structure, re-tuning an existing strategy, recombining ideas already in the model's internal knowledge, or overfitting to the evaluator. Distinguishing these mechanisms requires inspecting the search process itself, not only its final outcome. We introduce EvoTrace, a dataset of evolutionary coding traces spanning four evolutionary frameworks, reasoning and non-reasoning models, and 16 tasks across mathematics and algorithm design. To analyze these traces, we develop EvoReplay, a replay-based methodology that reconstructs the local search states behind high-scoring solutions and tests controlled interventions, including adjusting constants, removing program components and substituting models or prompting contexts. We annotate every code edit in EvoTrace with one of nine recurring edit types using an LLM-as-judge pipeline validated against blind human re-annotation. Across EvoTrace, most score gains come from a small subset of these edit types. We further find a deterministic cycling pattern: about 30% of code lines added during search are byte-identical re-introductions of previously-deleted lines, present throughout nearly every run. These results show that benchmark gains in evolutionary coding agents can arise from qualitatively different mechanisms, only some of which correspond to new algorithmic structure. EvoTrace enables more diagnostic evaluation of evolutionary coding agents beyond final benchmark scores.

  • 7 authors
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May 18

One Token Away from Collapse: The Fragility of Instruction-Tuned Helpfulness

Instruction-tuned large language models produce helpful, structured responses, but how robust is this helpfulness under trivial constraints? We show that simple lexical constraints (banning a single punctuation character or common word) cause instruction-tuned LLMs to collapse their responses, losing 14--48\% of comprehensiveness across seven models spanning five families (7B--70B, open- and closed-weight). A blinded human evaluation with 10 STEM-trained evaluators confirms genuine content loss, with information criteria degrading 1.5--2.3times more than surface criteria, a finding corroborated by over 4,100 automated pairwise comparisons (77--100\% baseline preference) across three LLM judges from two model families. Diagnostic analysis identifies this as a planning failure: two-pass generation recovers 59--96\% of response length, and linear probes on prompt representations predict response length with R^2 = 0.51--0.94 before generation begins. The same probes yield negative R^2 on base models, confirming that instruction tuning introduces the representational structure underlying the collapse. Base models show no systematic degradation under identical constraints, demonstrating that instruction tuning couples task competence to narrow surface-form templates. The effect extends to realistic deployment constraints (preamble suppression, corporate tone guidelines, legal compliance hedging, accessibility requirements) causing comparable degradation (-22\% to -34\%), with suppressing the conversational opener alone (``Certainly!'') causing 40\% collapse on our most fragile model despite restricting only the opening tokens. We further show that standard independent LLM-as-judge evaluation detects only a 3.5\% quality drop where pairwise evaluation reveals 23\%, exposing a methodological blind spot in current evaluation practice.

  • 4 authors
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Apr 26

Rethinking MUSHRA: Addressing Modern Challenges in Text-to-Speech Evaluation

Despite rapid advancements in TTS models, a consistent and robust human evaluation framework is still lacking. For example, MOS tests fail to differentiate between similar models, and CMOS's pairwise comparisons are time-intensive. The MUSHRA test is a promising alternative for evaluating multiple TTS systems simultaneously, but in this work we show that its reliance on matching human reference speech unduly penalises the scores of modern TTS systems that can exceed human speech quality. More specifically, we conduct a comprehensive assessment of the MUSHRA test, focusing on its sensitivity to factors such as rater variability, listener fatigue, and reference bias. Based on our extensive evaluation involving 471 human listeners across Hindi and Tamil we identify two primary shortcomings: (i) reference-matching bias, where raters are unduly influenced by the human reference, and (ii) judgement ambiguity, arising from a lack of clear fine-grained guidelines. To address these issues, we propose two refined variants of the MUSHRA test. The first variant enables fairer ratings for synthesized samples that surpass human reference quality. The second variant reduces ambiguity, as indicated by the relatively lower variance across raters. By combining these approaches, we achieve both more reliable and more fine-grained assessments. We also release MANGO, a massive dataset of 47,100 human ratings, the first-of-its-kind collection for Indian languages, aiding in analyzing human preferences and developing automatic metrics for evaluating TTS systems.

  • 11 authors
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Nov 19, 2024

KOFFVQA: An Objectively Evaluated Free-form VQA Benchmark for Large Vision-Language Models in the Korean Language

The recent emergence of Large Vision-Language Models(VLMs) has resulted in a variety of different benchmarks for evaluating such models. Despite this, we observe that most existing evaluation methods suffer from the fact that they either require the model to choose from pre-determined responses, sacrificing open-endedness, or evaluate responses using a judge model, resulting in subjective and unreliable evaluation. In addition, we observe a lack of benchmarks for VLMs in the Korean language, which are necessary as a separate metric from more common English language benchmarks, as the performance of generative language models can differ significantly based on the language being used. Therefore, we present KOFFVQA, a general-purpose free-form visual question answering benchmark in the Korean language for the evaluation of VLMs. Our benchmark consists of 275 carefully crafted questions each paired with an image and grading criteria covering 10 different aspects of VLM performance. The grading criteria eliminate the problem of unreliability by allowing the judge model to grade each response based on a pre-determined set of rules. By defining the evaluation criteria in an objective manner, even a small open-source model can be used to evaluate models on our benchmark reliably. In addition to evaluating a large number of existing VLMs on our benchmark, we also experimentally verify that our method of using pre-existing grading criteria for evaluation is much more reliable than existing methods. Our evaluation code is available at https://github.com/maum-ai/KOFFVQA

  • 2 authors
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Mar 31, 2025 2

Can you hear me now? Sensitive comparisons of human and machine perception

The rise of machine-learning systems that process sensory input has brought with it a rise in comparisons between human and machine perception. But such comparisons face a challenge: Whereas machine perception of some stimulus can often be probed through direct and explicit measures, much of human perceptual knowledge is latent, incomplete, or unavailable for explicit report. Here, we explore how this asymmetry can cause such comparisons to misestimate the overlap in human and machine perception. As a case study, we consider human perception of adversarial speech -- synthetic audio commands that are recognized as valid messages by automated speech-recognition systems but that human listeners reportedly hear as meaningless noise. In five experiments, we adapt task designs from the human psychophysics literature to show that even when subjects cannot freely transcribe such speech commands (the previous benchmark for human understanding), they often can demonstrate other forms of understanding, including discriminating adversarial speech from closely matched non-speech (Experiments 1--2), finishing common phrases begun in adversarial speech (Experiments 3--4), and solving simple math problems posed in adversarial speech (Experiment 5) -- even for stimuli previously described as unintelligible to human listeners. We recommend the adoption of such "sensitive tests" when comparing human and machine perception, and we discuss the broader consequences of such approaches for assessing the overlap between systems.

  • 2 authors
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Aug 2, 2022

Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content

Natural language descriptions sometimes accompany visualizations to better communicate and contextualize their insights, and to improve their accessibility for readers with disabilities. However, it is difficult to evaluate the usefulness of these descriptions, and how effectively they improve access to meaningful information, because we have little understanding of the semantic content they convey, and how different readers receive this content. In response, we introduce a conceptual model for the semantic content conveyed by natural language descriptions of visualizations. Developed through a grounded theory analysis of 2,147 sentences, our model spans four levels of semantic content: enumerating visualization construction properties (e.g., marks and encodings); reporting statistical concepts and relations (e.g., extrema and correlations); identifying perceptual and cognitive phenomena (e.g., complex trends and patterns); and elucidating domain-specific insights (e.g., social and political context). To demonstrate how our model can be applied to evaluate the effectiveness of visualization descriptions, we conduct a mixed-methods evaluation with 30 blind and 90 sighted readers, and find that these reader groups differ significantly on which semantic content they rank as most useful. Together, our model and findings suggest that access to meaningful information is strongly reader-specific, and that research in automatic visualization captioning should orient toward descriptions that more richly communicate overall trends and statistics, sensitive to reader preferences. Our work further opens a space of research on natural language as a data interface coequal with visualization.

  • 2 authors
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Oct 7, 2021

Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humans

Human visual search is serial: the fovea must land on a candidate to confirm it, and those landings form a scanpath. Whether multimodal large language models (MLLMs), given the same foveated input, search as humans do bears on their use as models of human vision and on attention-alignment scores. We compare three general-purpose MLLMs with human eye-movement scanpaths on goal-directed search (COCO-Search18), driving each model fixation by fixation through an identical, human-matched foveated view and assessing it along three axes: the decision of target presence, the efficiency of reaching the target, and the gaze process itself. The axes dissociate. On the decision and on target acquisition the models match or exceed humans, detecting present targets near ceiling and reaching them on the first saccade more often than people do. The gaze process is not human. Under the human-matched condition, all three share one signature: low-entropy, large-amplitude, self-consistent scanpaths that agree with themselves far more closely than two humans agree with each other. That is consistent with a single-pass, non-serial architecture rather than a limit of acuity. Matched retinal input reproduces where humans look but not how the looking unfolds in time, and no degradation regime recovers human-like search at human-like success. The gap sits on a process axis that answer-alignment and saliency metrics do not measure. Because they miss it, such metrics cannot certify human-like vision, and zero-shot models suit outcome and spatial questions but not temporal, process-level ones.

  • 5 authors
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Aug 16

AI-Powered Assistive Technologies for Visual Impairment

Artificial Intelligence (AI) is revolutionizing assistive technologies. It offers innovative solutions to enhance the quality of life for individuals with visual impairments. This review examines the development, applications, and impact of AI-powered tools in key domains, such as computer vision, natural language processing (NLP), and wearable devices. Specific advancements include object recognition for identifying everyday items, scene description for understanding surroundings, and NLP-driven text-to-speech systems for accessing digital information. Assistive technologies like smart glasses, smartphone applications, and AI-enabled navigation aids are discussed, demonstrating their ability to support independent travel, facilitate social interaction, and increase access to education and employment opportunities. The integration of deep learning models, multimodal interfaces, and real-time data processing has transformed the functionality and usability of these tools, fostering inclusivity and empowerment. This article also addresses critical challenges, including ethical considerations, affordability, and adaptability in diverse environments. Future directions highlight the need for interdisciplinary collaboration to refine these technologies, ensuring equitable access and sustainable innovation. By providing a comprehensive overview, this review underscores AI's transformative potential in promoting independence, enhancing accessibility, and fostering social inclusion for visually impaired individuals.

  • 5 authors
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Jan 13, 2025

ImagenHub: Standardizing the evaluation of conditional image generation models

Recently, a myriad of conditional image generation and editing models have been developed to serve different downstream tasks, including text-to-image generation, text-guided image editing, subject-driven image generation, control-guided image generation, etc. However, we observe huge inconsistencies in experimental conditions: datasets, inference, and evaluation metrics - render fair comparisons difficult. This paper proposes ImagenHub, which is a one-stop library to standardize the inference and evaluation of all the conditional image generation models. Firstly, we define seven prominent tasks and curate high-quality evaluation datasets for them. Secondly, we built a unified inference pipeline to ensure fair comparison. Thirdly, we design two human evaluation scores, i.e. Semantic Consistency and Perceptual Quality, along with comprehensive guidelines to evaluate generated images. We train expert raters to evaluate the model outputs based on the proposed metrics. Our human evaluation achieves a high inter-worker agreement of Krippendorff's alpha on 76% models with a value higher than 0.4. We comprehensively evaluated a total of around 30 models and observed three key takeaways: (1) the existing models' performance is generally unsatisfying except for Text-guided Image Generation and Subject-driven Image Generation, with 74% models achieving an overall score lower than 0.5. (2) we examined the claims from published papers and found 83% of them hold with a few exceptions. (3) None of the existing automatic metrics has a Spearman's correlation higher than 0.2 except subject-driven image generation. Moving forward, we will continue our efforts to evaluate newly published models and update our leaderboard to keep track of the progress in conditional image generation.

  • 7 authors
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Oct 2, 2023 3

Beyond a Single Judge: The Evidence-Grounded, Social-Weighted Persona Panel for Generative UI Evaluation

Generative UI (GenUI) lets large language models synthesize a complete, renderable interface directly from a natural-language instruction, but evaluating the quality of what they generate remains an open problem. Human evaluation is costly and rater-variant, while LLM-as-a-judge is scalable but reflects only a single implicit viewpoint, unable to capture how different populations of real users actually perceive the same interface. We propose the Evidence-Grounded, Social-Weighted Persona Panel (ESPP), a three-stage GenUI evaluation method in which a panel of psychologically diverse, evidence-grounded personas independently rates a screenshot, exchanges opinions under a trait-derived, semantically-gated bounded-confidence mechanism, and is aggregated via Delphi-inspired social weighting into a single judgment. ESPP tracks human judgment substantially more closely than a naive single-pass judge, raising Pearson r from 0.716 to 0.922, and a prompt-ensemble control recovers only about a third of this gap, isolating genuine persona and evidence grounding as the dominant source of improvement. Beyond this fidelity gain, retaining each panelist's individual rating further reveals that user subgroups agree on overall model rankings yet diverge sharply on specific rating dimensions, a structural disagreement a single homogeneous judge would systematically erase. The codes are available at https://github.com/Wuzheng02/ESPP.

  • 5 authors
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Jul 30

A Novel Evaluation Framework for Image2Text Generation

Evaluating the quality of automatically generated image descriptions is challenging, requiring metrics that capture various aspects such as grammaticality, coverage, correctness, and truthfulness. While human evaluation offers valuable insights, its cost and time-consuming nature pose limitations. Existing automated metrics like BLEU, ROUGE, METEOR, and CIDEr aim to bridge this gap but often show weak correlations with human judgment. We address this challenge by introducing a novel evaluation framework rooted in a modern large language model (LLM), such as GPT-4 or Gemini, capable of image generation. In our proposed framework, we begin by feeding an input image into a designated image captioning model, chosen for evaluation, to generate a textual description. Using this description, an LLM then creates a new image. By extracting features from both the original and LLM-created images, we measure their similarity using a designated similarity metric. A high similarity score suggests that the image captioning model has accurately generated textual descriptions, while a low similarity score indicates discrepancies, revealing potential shortcomings in the model's performance. Human-annotated reference captions are not required in our proposed evaluation framework, which serves as a valuable tool for evaluating the effectiveness of image captioning models. Its efficacy is confirmed through human evaluation.

  • 6 authors
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Aug 3, 2024

AVBench: Human-Aligned and Automated Evaluation Benchmark for Audio-Video Generative Models

Rapid advances in audio-video (AV) generation have enabled high-fidelity synthesis with synchronized sound, particularly for human-related scenarios involving speech and interactions. Yet evaluation for AV generation remains at an early stage, with only a few coarse-grained benchmarks for human-related scenarios and relying on limited preset evaluations with generic multimodal LLMs, leading to inaccurate assessments of model capabilities. To address these issues, we introduce AVBench, a fully automated benchmark tailored for human-centric AV generation. AVBench is built on two key designs for comprehensive and accurate evaluation: (i) Human-centric and fine-grained metrics. AVBench integrates ten evaluation dimensions designed for human-centered real-world scenarios, covering visual quality, audio quality, and multi-level consistency across modalities. These practical metrics capture human-related details that existing benchmarks often overlook. (ii) Specialized evaluators via preference learning. To address the lack of specialized training data, we construct large-scale supervision by transforming real-world videos into diverse training pairs with controlled perturbations. After fine-tuning on this high-quality dataset, the evaluators learn to reliably detect subtle cross-modal inconsistencies. Crucially, instead of producing discrete textual judgment, AVBench derives continuous evaluation scores from the model's prediction confidence on binary decisions. This probabilistic scoring mechanism enables a more reliable assessment than traditional VQA-style evaluation and aligns closely with human judgment. Taken together, AVBench offers automated evaluation for AV generation, demonstrates strong potential for data filtering, and serves as a differentiable reward signal for Reinforcement Learning from Human Feedback (RLHF).

  • 9 authors
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May 22

Latent Compass: Creation by Navigation

In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.

  • 3 authors
·
Dec 19, 2020

Q-Instruct: Improving Low-level Visual Abilities for Multi-modality Foundation Models

Multi-modality foundation models, as represented by GPT-4V, have brought a new paradigm for low-level visual perception and understanding tasks, that can respond to a broad range of natural human instructions in a model. While existing foundation models have shown exciting potentials on low-level visual tasks, their related abilities are still preliminary and need to be improved. In order to enhance these models, we conduct a large-scale subjective experiment collecting a vast number of real human feedbacks on low-level vision. Each feedback follows a pathway that starts with a detailed description on the low-level visual appearance (*e.g. clarity, color, brightness* of an image, and ends with an overall conclusion, with an average length of 45 words. The constructed **Q-Pathway** dataset includes 58K detailed human feedbacks on 18,973 images with diverse low-level appearance. Moreover, to enable foundation models to robustly respond to diverse types of questions, we design a GPT-participated conversion to process these feedbacks into diverse-format 200K instruction-response pairs. Experimental results indicate that the **Q-Instruct** consistently elevates low-level perception and understanding abilities across several foundational models. We anticipate that our datasets can pave the way for a future that general intelligence can perceive, understand low-level visual appearance and evaluate visual quality like a human. Our dataset, model zoo, and demo is published at: https://q-future.github.io/Q-Instruct.

  • 14 authors
·
Nov 12, 2023 2

Just Do It!? Computer-Use Agents Exhibit Blind Goal-Directedness

Computer-Use Agents (CUAs) are an increasingly deployed class of agents that take actions on GUIs to accomplish user goals. In this paper, we show that CUAs consistently exhibit Blind Goal-Directedness (BGD): a bias to pursue goals regardless of feasibility, safety, reliability, or context. We characterize three prevalent patterns of BGD: (i) lack of contextual reasoning, (ii) assumptions and decisions under ambiguity, and (iii) contradictory or infeasible goals. We develop BLIND-ACT, a benchmark of 90 tasks capturing these three patterns. Built on OSWorld, BLIND-ACT provides realistic environments and employs LLM-based judges to evaluate agent behavior, achieving 93.75% agreement with human annotations. We use BLIND-ACT to evaluate nine frontier models, including Claude Sonnet and Opus 4, Computer-Use-Preview, and GPT-5, observing high average BGD rates (80.8%) across them. We show that BGD exposes subtle risks that arise even when inputs are not directly harmful. While prompting-based interventions lower BGD levels, substantial risk persists, highlighting the need for stronger training- or inference-time interventions. Qualitative analysis reveals observed failure modes: execution-first bias (focusing on how to act over whether to act), thought-action disconnect (execution diverging from reasoning), and request-primacy (justifying actions due to user request). Identifying BGD and introducing BLIND-ACT establishes a foundation for future research on studying and mitigating this fundamental risk and ensuring safe CUA deployment.

microsoft Microsoft
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Oct 2, 2025 3

Judge Anything: MLLM as a Judge Across Any Modality

Evaluating generative foundation models on open-ended multimodal understanding (MMU) and generation (MMG) tasks across diverse modalities (e.g., images, audio, video) poses significant challenges due to the complexity of cross-modal interactions. To this end, the idea of utilizing Multimodal LLMs (MLLMs) as automated judges has emerged, with encouraging results in assessing vision-language understanding tasks. Moving further, this paper extends MLLM-as-a-Judge across modalities to a unified manner by introducing two benchmarks, TaskAnything and JudgeAnything, to respectively evaluate the overall performance and judging capabilities of MLLMs across any-to-any modality tasks. Specifically, TaskAnything evaluates the MMU and MMG capabilities across 15 any-to-any modality categories, employing 1,500 queries curated from well-established benchmarks. Furthermore, JudgeAnything evaluates the judging capabilities of 5 advanced (e.g., GPT-4o and Gemini-2.0-Flash) from the perspectives of Pair Comparison and Score Evaluation, providing a standardized testbed that incorporates human judgments and detailed rubrics. Our extensive experiments reveal that while these MLLMs show promise in assessing MMU (i.e., achieving an average of 66.55% in Pair Comparison setting and 42.79% in Score Evaluation setting), they encounter significant challenges with MMG tasks (i.e., averaging only 53.37% in Pair Comparison setting and 30.05% in Score Evaluation setting), exposing cross-modality biases and hallucination issues. To address this, we present OmniArena, an automated platform for evaluating omni-models and multimodal reward models. Our work highlights the need for fairer evaluation protocols and stronger alignment with human preferences. The source code and dataset are publicly available at: https://urrealhero.github.io/judgeanythingweb/.

  • 13 authors
·
Mar 21, 2025 2

A Multimodal Assistive System for Product Localization and Retrieval for People who are Blind or have Low Vision

Shopping is a routine activity for sighted individuals, yet for people who are blind or have low vision (pBLV), locating and retrieving products in physical environments remains a challenge. This paper presents a multimodal wearable assistive system that integrates object detection with vision-language models to support independent product or item retrieval, with the goal of enhancing users'autonomy and sense of agency. The system operates through three phases: product search, which identifies target products using YOLO-World detection combined with embedding similarity and color histogram matching; product navigation, which provides spatialized sonification and VLM-generated verbal descriptions to guide users toward the target; and product correction, which verifies whether the user has reached the correct product and provides corrective feedback when necessary. Technical evaluation demonstrated promising performance across all modules, with product detection achieving near-perfect accuracy at close range and high accuracy when facing shelves within 1.5 m. VLM-based navigation achieved up to 94.4% accuracy, and correction accuracy exceeded 86% under optimal model configurations. These results demonstrate the system's potential to address the last-meter problem in assistive shopping. Future work will focus on user studies with pBLV participants and integration with multi-scale navigation ecosystems.

  • 6 authors
·
Jan 17

An Adaptive Fuzzy-Based System to Simulate, Quantify and Compensate Color Blindness

About 8% of the male population of the world are affected by a determined type of color vision disturbance, which varies from the partial to complete reduction of the ability to distinguish certain colors. A considerable amount of color blind people are able to live all life long without knowing they have color vision disabilities and abnormalities. Nowadays the evolution of information technology and computer science, specifically image processing techniques and computer graphics, can be fundamental to aid at the development of adaptive color blindness correction tools. This paper presents a software tool based on Fuzzy Logic to evaluate the type and the degree of color blindness a person suffer from. In order to model several degrees of color blindness, herein this work we modified the classical linear transform-based simulation method by the use of fuzzy parameters. We also proposed four new methods to correct color blindness based on a fuzzy approach: Methods A and B, with and without histogram equalization. All the methods are based on combinations of linear transforms and histogram operations. In order to evaluate the results we implemented a web-based survey to get the best results according to optimize to distinguish different elements in an image. Results obtained from 40 volunteers proved that the Method B with histogram equalization got the best results for about 47% of volunteers.

  • 2 authors
·
Nov 28, 2017

SCOOTER: A Human Evaluation Framework for Unrestricted Adversarial Examples

Unrestricted adversarial attacks aim to fool computer vision models without being constrained by ell_p-norm bounds to remain imperceptible to humans, for example, by changing an object's color. This allows attackers to circumvent traditional, norm-bounded defense strategies such as adversarial training or certified defense strategies. However, due to their unrestricted nature, there are also no guarantees of norm-based imperceptibility, necessitating human evaluations to verify just how authentic these adversarial examples look. While some related work assesses this vital quality of adversarial attacks, none provide statistically significant insights. This issue necessitates a unified framework that supports and streamlines such an assessment for evaluating and comparing unrestricted attacks. To close this gap, we introduce SCOOTER - an open-source, statistically powered framework for evaluating unrestricted adversarial examples. Our contributions are: (i) best-practice guidelines for crowd-study power, compensation, and Likert equivalence bounds to measure imperceptibility; (ii) the first large-scale human vs. model comparison across 346 human participants showing that three color-space attacks and three diffusion-based attacks fail to produce imperceptible images. Furthermore, we found that GPT-4o can serve as a preliminary test for imperceptibility, but it only consistently detects adversarial examples for four out of six tested attacks; (iii) open-source software tools, including a browser-based task template to collect annotations and analysis scripts in Python and R; (iv) an ImageNet-derived benchmark dataset containing 3K real images, 7K adversarial examples, and over 34K human ratings. Our findings demonstrate that automated vision systems do not align with human perception, reinforcing the need for a ground-truth SCOOTER benchmark.

  • 7 authors
·
Jul 10, 2025

IQA-EVAL: Automatic Evaluation of Human-Model Interactive Question Answering

To evaluate Large Language Models (LLMs) for question answering (QA), traditional methods typically focus on directly assessing the immediate responses generated by the models based on the given question and context. In the common use case of humans seeking AI assistant's help in finding information, these non-interactive evaluations do not account for the dynamic nature of human-model conversations, and interaction-aware evaluations have shown that accurate QA models are preferred by humans (Lee et al., 2023). Recent works in human-computer interaction (HCI) have employed human evaluators to conduct interactions and evaluations, but they are often prohibitively expensive and time-consuming to scale. In this work, we introduce an automatic evaluation framework IQA-EVAL to Interactive Question Answering Evaluation. More specifically, we introduce LLM-based Evaluation Agent (LEA) that can: (1) simulate human behaviors to generate interactions with IQA models; (2) automatically evaluate the generated interactions. Moreover, we propose assigning personas to LEAs to better simulate groups of real human evaluators. We show that: (1) our evaluation framework with GPT-4 (or Claude) as the backbone model achieves a high correlation with human evaluations on the IQA task; (2) assigning personas to LEA to better represent the crowd further significantly improves correlations. Finally, we use our automatic metric to evaluate five recent representative LLMs with over 1000 questions from complex and ambiguous question answering tasks, which comes with a substantial cost of $5k if evaluated by humans.

  • 4 authors
·
Aug 24, 2024

Style Over Substance: Evaluation Biases for Large Language Models

As large language models (LLMs) continue to advance, accurately and comprehensively evaluating their performance becomes increasingly challenging. Human evaluations are conventionally considered the gold standard in natural language generation, but recent advancements incorporate state-of-the-art LLMs as proxies for human judges in evaluation processes. However, the extent to which humans and LLMs are capable evaluators remains uncertain. This study investigates the behavior of crowd-sourced and expert annotators, as well as LLMs, when comparing outputs from different models. To achieve this, we curate a dataset of intentionally flawed machine-generated answers. Our findings reveal a concerning bias in the evaluation process, as answers with factual errors are rated more favorably than answers that are too short or contained grammatical errors. To address this issue, we propose independently evaluating machine-generated text across multiple dimensions, rather than merging all the evaluation aspects into a single score. We instantiate this idea with the Elo rating system, resulting in the Multi-Elo Rating System. Empirical results from our study reveal that this proposed approach significantly enhances the quality of LLM-based evaluations, particularly in terms of factual accuracy. However, there is no significant improvement in crowd-sourced-based evaluations, indicating the need for further investigation and refinement.

  • 2 authors
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Jul 6, 2023

GuideDog: A Real-World Egocentric Multimodal Dataset for Blind and Low-Vision Accessibility-Aware Guidance

Mobility remains a significant challenge for the 2.2 billion people worldwide affected by blindness and low vision (BLV), with 7% of visually impaired individuals experiencing falls at least once a month. While recent advances in Multimodal Large Language Models (MLLMs) offer promising opportunities for BLV assistance, their development has been hindered by limited datasets. This limitation stems from the fact that BLV-aware annotation requires specialized domain knowledge and intensive labor. To address this gap, we introduce GuideDog, a novel accessibility-aware guide dataset containing 22K image-description pairs (including 2K human-annotated pairs) that capture diverse real-world scenes from a pedestrian's viewpoint. Our approach shifts the annotation burden from generation to verification through a collaborative human-AI framework grounded in established accessibility standards, significantly improving efficiency while maintaining high-quality annotations. We also develop GuideDogQA, a subset of 818 samples featuring multiple-choice questions designed to evaluate fine-grained visual perception capabilities, specifically object recognition and relative depth perception. Our experimental results highlight the importance of accurate spatial understanding for effective BLV guidance. GuideDog and GuideDogQA will advance research in MLLM-based assistive technologies for BLV individuals while contributing to broader applications in understanding egocentric scenes for robotics and augmented reality. The code and dataset will be publicly available.

  • 8 authors
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Mar 17, 2025

Fine-Grained Detection of Context-Grounded Hallucinations Using LLMs

Context-grounded hallucinations are cases where model outputs contain information not verifiable against the source text. We study the applicability of LLMs for localizing such hallucinations, as a more practical alternative to existing complex evaluation pipelines. In the absence of established benchmarks for meta-evaluation of hallucinations localization, we construct one tailored to LLMs, involving a challenging human annotation of over 1,000 examples. We complement the benchmark with an LLM-based evaluation protocol, verifying its quality in a human evaluation. Since existing representations of hallucinations limit the types of errors that can be expressed, we propose a new representation based on free-form textual descriptions, capturing the full range of possible errors. We conduct a comprehensive study, evaluating four large-scale LLMs, which highlights the benchmark's difficulty, as the best model achieves an F1 score of only 0.67. Through careful analysis, we offer insights into optimal prompting strategies for the task and identify the main factors that make it challenging for LLMs: (1) a tendency to incorrectly flag missing details as inconsistent, despite being instructed to check only facts in the output; and (2) difficulty with outputs containing factually correct information absent from the source - and thus not verifiable - due to alignment with the model's parametric knowledge.

Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark

We review human evaluation practices in automated, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different methods compare, or what the state of the art is. In order to address common shortcomings of evaluation design, and to standardise future user studies in gesture-generation works, we introduce a detailed human evaluation protocol for the widely-used BEAT2 motion-capture dataset. Using this protocol, we conduct large-scale crowdsourced evaluation to rank six recent gesture-generation models -- each trained by its original authors -- across two key evaluation dimensions: motion realism and speech-gesture alignment. Our results provide strong evidence that 1) newer models do not consistently outperform earlier approaches; 2) published claims of high motion realism or speech-gesture alignment may not hold up under rigorous evaluation; and 3) the field must adopt disentangled assessments of motion quality and multimodal alignment for accurate benchmarking in order to make progress. Finally, in order to drive standardisation and enable new evaluation research, we will release five hours of synthetic motion from the benchmarked models; over 750 rendered video stimuli from the user studies -- enabling new evaluations without model reimplementation required -- alongside our open-source rendering script, and the 16,000 pairwise human preference votes collected for our benchmark.

  • 21 authors
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Nov 3, 2025 1

FoMo: Forking Moment in Generative Trajectory as a Perceptual Distance

Reference-based image quality assessment (IQA) metrics aim to reflect how humans perceive the perceptual distance between a pair of images. To learn how the human visual system (HVS) operates, recent reference-based IQA metrics heavily rely on human-annotated data. Mean opinion score (MOS)-based pointwise scoring, which assigns a scalar quality value per image, is preferable for annotation but is prohibitively expensive to collect at scale and is known to be noisy due to inconsistent human judgments. As an alternative, two-alternative forced choice (2AFC) pairwise labels have gained popularity due to their reliability and efficiency, but they capture only relative comparisons between pairs. In this paper, we propose a fully automated data generation pipeline that generates pointwise perceptual distance labels between image pairs without any human annotation. Our approach exploits the generative dynamics of diffusion models as a perceptual distance proxy, where the coarse structure of an image is generated in the early timesteps and the fine details are generated in the later timesteps. Images that fork early in the generation process share only coarse structure and are perceptually far apart; images that fork late differ only in fine detail. We demonstrate that the diffusion trajectory aligns well with the human visual system, and use this forking moment, FoMo, as a reference-grounded distance label to supervise the training of a reference-based IQA metric. The pointwise labels, which support universal comparison between arbitrary image pairs, enable an information-rich training objective. Extensive experiments across diverse backbone architectures confirm the effectiveness of our generation pipeline, outperforming human-annotated datasets in multiple benchmarks.

AXNav: Replaying Accessibility Tests from Natural Language

Developers and quality assurance testers often rely on manual testing to test accessibility features throughout the product lifecycle. Unfortunately, manual testing can be tedious, often has an overwhelming scope, and can be difficult to schedule amongst other development milestones. Recently, Large Language Models (LLMs) have been used for a variety of tasks including automation of UIs, however to our knowledge no one has yet explored their use in controlling assistive technologies for the purposes of supporting accessibility testing. In this paper, we explore the requirements of a natural language based accessibility testing workflow, starting with a formative study. From this we build a system that takes as input a manual accessibility test (e.g., ``Search for a show in VoiceOver'') and uses an LLM combined with pixel-based UI Understanding models to execute the test and produce a chaptered, navigable video. In each video, to help QA testers we apply heuristics to detect and flag accessibility issues (e.g., Text size not increasing with Large Text enabled, VoiceOver navigation loops). We evaluate this system through a 10 participant user study with accessibility QA professionals who indicated that the tool would be very useful in their current work and performed tests similarly to how they would manually test the features. The study also reveals insights for future work on using LLMs for accessibility testing.

  • 6 authors
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Oct 3, 2023

MR-IQA-2: Faithful Image Quality Reflection via Fine-Grained Credit Assignment

Multimodal large language models (MLLMs) have shown strong potential for image quality assessment (IQA) by improving consistency between quality ratings and their underlying reasoning. However, most approaches supervise reasoning through human-provided ratings and rarely examine whether it faithfully reflects image quality. Rating accuracy alone does not ensure faithful reasoning; a shared reward also obscures supervision sources and may reinforce unfaithful reasoning when a correct rating occurs by chance. To improve the faithfulness and reliability of blind IQA, we aim to (1) decouple credit assignment for reasoning and rating and (2) provide verifiable supervision for faithful reasoning. We introduce MR-IQA-2, an actor-editor-judge framework that operationalizes reasoning-editing-reflection. The actor generates quality reasoning for an input image, and the editor revises the image according to the identified quality factors. A frozen judge compares the original and edited images and provides reflective supervision for the actor's reasoning. MR-IQA-2 further uses fine-grained credit assignment to decouple reasoning and rating supervision. Judge feedback supervises reasoning, whereas human ratings supervise the predicted rating. Masked token-specific updates distinguish these signals while preserving the causal relation from reasoning to rating. Across IQA benchmarks, MR-IQA-2 achieves competitive rating alignment with humans. Visual reflection also enables richer and more faithful visual understanding beyond rating, which may inform image-quality optimization and related downstream tasks. Code is available at https://github.com/RobinY99/MR-IQA-2.

  • 4 authors
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Aug 18

Vision-Braille: An End-to-End Tool for Chinese Braille Image-to-Text Translation

Visually impaired people are a large group who can only use braille for reading and writing. However, the lack of special educational resources is the bottleneck for educating them. Educational equity is a reflection of the level of social civilization, cultural equality, and individual dignity. Facilitating and improving lifelong learning channels for the visually impaired is of great significance. Their written braille homework or exam papers cannot be understood by sighted teachers, because of the lack of a highly accurate braille translation system, especially in Chinese which has tone marks. braille writers often omit tone marks to save space, leading to confusion when braille with the same consonants and vowels is translated into Chinese. Previous algorithms were insufficient in extracting contextual information, resulting in low accuracy of braille translations into Chinese. This project informatively fine-tuned the mT5 model with an Encoder-decoder architecture for braille to Chinese character conversion. This research created a training set of braille and corresponding Chinese text from the Leipzig Corpora. This project significantly reduced the confusion in braille, achieving 62.4 and 62.3 BLEU scores in the validation and test sets, with a curriculum learning fine-tuning method. By incorporating the braille recognition algorithm, this project is the first publicly available braille translation system and can benefit lots of visually impaired students and families who are preparing for the Chinese College Test and help to propel their college dreams in the future. There is a demo on our homepage\url{https://vision-braille.com/}.

  • 3 authors
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Jul 8, 2024

UniQA: Unified Vision-Language Pre-training for Image Quality and Aesthetic Assessment

Image Quality Assessment (IQA) and Image Aesthetic Assessment (IAA) aim to simulate human subjective perception of image visual quality and aesthetic appeal. Existing methods typically address these tasks independently due to distinct learning objectives. However, they neglect the underlying interconnectedness of both tasks, which hinders the learning of task-agnostic shared representations for human subjective perception. To confront this challenge, we propose Unified vision-language pre-training of Quality and Aesthetics (UniQA), to learn general perceptions of two tasks, thereby benefiting them simultaneously. Addressing the absence of text in the IQA datasets and the presence of textual noise in the IAA datasets, (1) we utilize multimodal large language models (MLLMs) to generate high-quality text descriptions; (2) the generated text for IAA serves as metadata to purify noisy IAA data. To effectively adapt the pre-trained UniQA to downstream tasks, we further propose a lightweight adapter that utilizes versatile cues to fully exploit the extensive knowledge of the pre-trained model. Extensive experiments demonstrate that our approach attains a new state-of-the-art performance on both IQA and IAA tasks, while concurrently showcasing exceptional zero-shot and few-label image assessment capabilities. The source code will be available at https://github.com/zht8506/UniQA.

  • 7 authors
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Jun 3, 2024