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Oct 16

Archer: Adaptive Reuse of Cached Hidden States for Efficient Rollback in Diffusion Language Models

Diffusion language models (DLMs) iteratively refine a sequence, allowing earlier predictions to be revised as context evolves. This rollback capability distinguishes them from irreversible autoregressive generation, but makes inference costly. Every denoising update alters the global context, forcing both prompt and response states to be recomputed even though only response tokens are revisable. Key-value (KV) caching could reduce this cost, yet conventional caching assumes immutable historical states and is therefore difficult to reconcile with rollback. In this paper, we introduce Adaptive Reuse of Cached Hidden States for Efficient Rollback (Archer), a training-free KV caching method for rollback-capable DLMs. Archer asymmetrically keeps the mutable response synchronized with the current hypothesis while reusing prompt K/V within a bounded state neighborhood. Although prompt representations also change under bidirectional attention, their token identities remain fixed; bounded reuse therefore amortizes repeated prompt computation without caching mutable response states. It also delays feedback from tentative tokens, reducing premature reinforcement of transient high-confidence errors and giving rollback more opportunity to correct them. Our analysis characterizes prompt reuse as a reversibility-aligned cache boundary, bounds its state-dependent approximation error, and gives a decoder-margin condition for preserving full-refresh decisions. Existing DLM acceleration often trades quality for speed. Archer shifts this frontier, attaining the best mean performance of 33.63% together with a 2.57x mean speedup on the main suite. Across evaluated settings, it improves Pass@1 by up to 3.05 points and reaches up to 2.95x speedup. Controlled analyses connect the quality gain to delayed prompt feedback and validate state-aware refresh. Our code is available at https://github.com/Hxnng/Archer.

  • 7 authors
·
Aug 10

Capability from Access Structure, Not Scale: Lower Bounds and Pre-Registered Tests for Hybrid Sequence Models

The Platonic Representation Hypothesis (PRH) holds that as models scale, representations of heterogeneous networks converge toward a shared model of reality. We propose its sequel and boundary, the Capability Convergence Hypothesis (CCH): under a fixed per-token inference budget, representational convergence does not entail capability convergence. Capability instead converges toward a class, the access-complete hybrid: any architecture holding both a compressive O(1)-state channel and a scalable verbatim-index channel. We anchor it on a witness task, the Newton's-apple problem in an infinite stream, and name three resource walls: a Shannon wall barring any o(Nb)-state architecture, a horizon wall barring any fixed window, and a circuit wall barring fixed-depth attention-only composition (conditional on TC0 != NC1). Under an explicit separability assumption a hybrid crosses all three by paying each wall's price, so capability is strictly super-additive under composition. We separate what we prove from what we conjecture: the access-completeness principle rests on information-theoretic lower bounds and pre-registered experiments, while the field-level convergence trend is an economics-motivated conjecture. We report the first pre-registered small-scale tests under criteria frozen before the data: the predicted scissors gap is measured (exact-retrieval error 0.994 vs. 0.000 once a 64-scalar state gains one global-attention layer), the state-tracking bifurcation lands at the registered boundary, and a conjunction witness shows an irreducibly two-channel solution; one prediction failed with its direction reversed and is reported as such. Representational convergence is given freely by scale; capability convergence must be purchased by access structure.

  • 4 authors
·
Jul 13 1

Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation

Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.

  • 4 authors
·
Aug 10

Beyond the Parameter Monolith: Reconstructive Memories, Executable Skills, and Residual Assembly for Language Models

Language-model systems can separate contextual computation, persistent storage, and exact execution instead of updating all capabilities through one shared parameter system. We investigate FEM-ASM, a finite-element-method-inspired organization in which independently constructed document states and deterministic executable skills contribute typed proposals to a shared language-model state. An explicit residual operator reconciles proposals attached to common interface nodes. We evaluate this organization through controlled experiments and negative results rather than claiming a physical finite-element formulation of language. An attention-free Multi-Mesh prototype learns causal language modeling but does not establish competitive general capability. A versioned store contains 52,809 reconstructive memory elements near a 1.7-billion-floating-value budget; reconstruction is incomplete, with approximately 75\% token accuracy. Support-aware lexical indices make these elements addressable under provenance-controlled query construction. For executable arithmetic, positional result observations substantially improve neural rendering relative to a repeated global result vector, and output substitutions change the model's preferred answer. A bounded attachment demonstration further measures the effect of making selected evidence available, without establishing the utility of loading an entire multi-billion-value store. The results support a separation of storage, execution, and neural coordination, while identifying unresolved limitations in question-only retrieval, unrestricted answer generation, and end-to-end efficiency.

  • 1 authors
·
Oct 1 2

Adaptive Regularization of Representation Rank as an Implicit Constraint of Bellman Equation

Representation rank is an important concept for understanding the role of Neural Networks (NNs) in Deep Reinforcement learning (DRL), which measures the expressive capacity of value networks. Existing studies focus on unboundedly maximizing this rank; nevertheless, that approach would introduce overly complex models in the learning, thus undermining performance. Hence, fine-tuning representation rank presents a challenging and crucial optimization problem. To address this issue, we find a guiding principle for adaptive control of the representation rank. We employ the Bellman equation as a theoretical foundation and derive an upper bound on the cosine similarity of consecutive state-action pairs representations of value networks. We then leverage this upper bound to propose a novel regularizer, namely BEllman Equation-based automatic rank Regularizer (BEER). This regularizer adaptively regularizes the representation rank, thus improving the DRL agent's performance. We first validate the effectiveness of automatic control of rank on illustrative experiments. Then, we scale up BEER to complex continuous control tasks by combining it with the deterministic policy gradient method. Among 12 challenging DeepMind control tasks, BEER outperforms the baselines by a large margin. Besides, BEER demonstrates significant advantages in Q-value approximation. Our code is available at https://github.com/sweetice/BEER-ICLR2024.

  • 4 authors
·
Apr 19, 2024

DREAMSTATE: Diffusing States and Parameters for Recurrent Large Language Models

Modern Recurrent Neural Networks (RNNs), such as RWKV, are distinguished by their powerful short-range modeling capabilities and efficient fixed-size states, which constitute a core advantage over standard Transformers. However, there is a significant lack of research into their internal state as an editable knowledge representation. To fill this gap, we first explore the representational properties of the RWKV state by proposing the DREAMSTATE framework. This framework utilizes a conditional Diffusion Transformer (DiT) to directly model the probability manifold of the state, enabling its generation and editing. The structural nature of this representation is validated through t-SNE visualizations and controlled generation experiments. After successfully uncovering and modeling the state's representational potential, we further propose a novel hybrid architecture that combines the local advantages of RNNs with global context adaptability. This architecture features a parallel DiT that processes a variable-length global context to dynamically generate and adjust the core recurrent module's WKV parameters, transforming the fixed recurrence mechanism into a context-aware dynamic function. Experiments demonstrate that this hybrid model can be trained stably via a multi-objective loss, validating its design feasibility. Our work not only opens a new research direction for RNN state representation but also provides a concrete architectural reference for future model design. The code is publicly available at: https://huggingface.co/2dgx41s/DreamState.

  • 1 authors
·
Jan 26

Data-Efficient Reinforcement Learning with Self-Predictive Representations

While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an agent can learn more efficiently if we augment reward maximization with self-supervised objectives based on structure in its visual input and sequential interaction with the environment. Our method, Self-Predictive Representations(SPR), trains an agent to predict its own latent state representations multiple steps into the future. We compute target representations for future states using an encoder which is an exponential moving average of the agent's parameters and we make predictions using a learned transition model. On its own, this future prediction objective outperforms prior methods for sample-efficient deep RL from pixels. We further improve performance by adding data augmentation to the future prediction loss, which forces the agent's representations to be consistent across multiple views of an observation. Our full self-supervised objective, which combines future prediction and data augmentation, achieves a median human-normalized score of 0.415 on Atari in a setting limited to 100k steps of environment interaction, which represents a 55% relative improvement over the previous state-of-the-art. Notably, even in this limited data regime, SPR exceeds expert human scores on 7 out of 26 games. The code associated with this work is available at https://github.com/mila-iqia/spr

  • 6 authors
·
Jul 12, 2020

Multiple-basis representation of quantum states

Classical simulation of quantum physics is a central approach to investigating physical phenomena. Quantum computers enhance computational capabilities beyond those of classical resources, but it remains unclear to what extent existing limited quantum computers can contribute to this enhancement. In this work, we explore a new hybrid, efficient quantum-classical representation of quantum states, the multiple-basis representation. This representation consists of a linear combination of states that are sparse in some given and different bases, specified by quantum circuits. Such representation is particularly appealing when considering depth-limited quantum circuits within reach of current hardware. We analyze the expressivity of multiple-basis representation states depending on the classical simulability of their quantum circuits. In particular, we show that multiple-basis representation states include, but are not restricted to, both matrix-product states and stabilizer states. Furthermore, we find cases in which this representation can be used, namely approximation of ground states, simulation of deeper computations by specifying bases with shallow circuits, and a tomographical protocol to describe states as multiple-basis representations. We envision this work to open the path of simultaneous use of several hardware-friendly bases, a natural description of hybrid computational methods accessible for near-term hardware.

  • 4 authors
·
Jan 26, 2025

StaMo: Unsupervised Learning of Generalizable Robot Motion from Compact State Representation

A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding representations that are either overly redundant or lacking in task-critical information. We propose an unsupervised approach that learns a highly compressed two-token state representation using a lightweight encoder and a pre-trained Diffusion Transformer (DiT) decoder, capitalizing on its strong generative prior. Our representation is efficient, interpretable, and integrates seamlessly into existing VLA-based models, improving performance by 14.3% on LIBERO and 30% in real-world task success with minimal inference overhead. More importantly, we find that the difference between these tokens, obtained via latent interpolation, naturally serves as a highly effective latent action, which can be further decoded into executable robot actions. This emergent capability reveals that our representation captures structured dynamics without explicit supervision. We name our method StaMo for its ability to learn generalizable robotic Motion from compact State representation, which is encoded from static images, challenging the prevalent dependence to learning latent action on complex architectures and video data. The resulting latent actions also enhance policy co-training, outperforming prior methods by 10.4% with improved interpretability. Moreover, our approach scales effectively across diverse data sources, including real-world robot data, simulation, and human egocentric video.

ZhejiangUniversity Zhejiang University
·
Oct 6, 2025 3

Provable General Function Class Representation Learning in Multitask Bandits and MDPs

While multitask representation learning has become a popular approach in reinforcement learning (RL) to boost the sample efficiency, the theoretical understanding of why and how it works is still limited. Most previous analytical works could only assume that the representation function is already known to the agent or from linear function class, since analyzing general function class representation encounters non-trivial technical obstacles such as generalization guarantee, formulation of confidence bound in abstract function space, etc. However, linear-case analysis heavily relies on the particularity of linear function class, while real-world practice usually adopts general non-linear representation functions like neural networks. This significantly reduces its applicability. In this work, we extend the analysis to general function class representations. Specifically, we consider an agent playing M contextual bandits (or MDPs) concurrently and extracting a shared representation function phi from a specific function class Phi using our proposed Generalized Functional Upper Confidence Bound algorithm (GFUCB). We theoretically validate the benefit of multitask representation learning within general function class for bandits and linear MDP for the first time. Lastly, we conduct experiments to demonstrate the effectiveness of our algorithm with neural net representation.

  • 4 authors
·
May 31, 2022

Bounded Reachability & Jailbreak Detection via Contraction-Constrained State Space Models

Safety heads are lightweight classifiers attached to pretrained language models for flagging harmful inputs before generation. Their empirical detection performance has been studied, but their formal robustness properties remain largely unexplored. We ask when a State Space Model (SSM)-based safety head can be certified to produce the same prediction for all inputs within a bounded embedding-space perturbation. We prove that the answer turns on a single condition: the l_infty norm of the state transition matrix must satisfy A_infty<1 (the contraction condition), which enables exact interval bound propagation (IBP) certification for linear time-invariant classifiers. When the contraction condition holds, the reachable output interval has bounded steady-state width and examples can be certified as robustly classified. When it fails, the interval grows exponentially with sequence length and certification is impossible at any practical perturbation radius. We enforce contraction with a hinge penalty and show on toxic comment data that certified fraction improves from 41\% to 59\%, with a sharp empirical phase transition at A_infty=1 matching the theory. Applying a contraction-regularized S4 head to jailbreak detection on JailbreakBench, we achieve a zero-shot transfer to AdvBench (DR=0.994) and HarmBench (DR=0.988). A logistic regression on mean-pooled Mamba-130M embeddings matches or exceeds the S4 head on every detection metric, confirming that harmful intent is already linearly separable in the embedding space. The S4 safety head's contribution is not superior discrimination but the formal certification that no probe-based approach provides.

  • 1 authors
·
Oct 1

MaRK: Markov-adapted Recurrent Kernels for Dynamic Operator Conditioning in State Space Models

State Space Models (SSMs) offer an efficient alternative to Transformers for sequence modeling, yet conditioning pre-trained SSMs for iterative generation typically operates outside the recurrent operator, through input injection or activation modulation. While such mechanisms expose the model to conditioning information, they leave the underlying temporal dynamics fixed. We introduce MaRK (Markov-adapted Recurrent Kernels), a dynamic operator-conditioning framework that maps context vectors directly into bounded modulations of a frozen SSM's recurrence (A), read-in (B), read-out (C), skip (D), and discretization (Δ) parameters. Viewed through the lens of LPV-SSM systems, MaRK induces a context-indexed family of Markov parameter sequences, allowing each diffusion timestep to reshape the model's input-output memory kernel. We instantiate MaRK on a frozen 111M-parameter Hydra SSM backbone and study three adapter geometries: Hypernet, Chebyshev polynomial, and Discrete Cosine Transform kernels. Since these adapters modify the Markov parameter sequence through low-rank auxiliary maps on the frozen backbone, parameter-efficient fine-tuning arises as a structural consequence of the adaptation mechanism itself, requiring only 6.3--11M trainable auxiliary parameters to transition from a bidirectional objective to an iterative diffusion regime. The bounded recurrence parameterization further yields an analytic Affine Quadratic Stability certificate for the modulated recurrence. Through synthetic LPV recovery experiments and Markov-operator diagnostics, we show that MaRK recovers coordinate-invariant temporal operators under matched assumptions and produces distinct, stable timestep-conditioned memory profiles. Empirically, the Chebyshev variant yields the strongest performance, achieving an average validation loss of 2.55, followed by the DCT (2.59) and Hypernet (3.77) geometries.

  • 3 authors
·
Oct 7

When "Must" Becomes "Maybe": Constraint Weakening in LLM Agent Workflows

Large language model (LLM) agents coordinate complex tasks through multi-role and multi-stage workflows. Upstream state is repeatedly transformed into intermediate language artifacts, such as summaries, plans, tickets, memories, and handoff notes, from which downstream components act. For action-constraining state, topical retention is insufficient: an artifact may mention an unresolved condition while changing it from a requirement that must be resolved before execution into information that may merely inform the next action. We study this action-binding role as operational state preservation. Safety blockers provide a controlled instance because each source state has an explicit prerequisite, authority, fallback, and execution consequence. We condition on correct upstream identification, vary the handoff transformation, and evaluate an executor restricted to the resulting artifact. Across 1,296 controlled synthetic episodes, direct-handoff controls preserve every blocker, whereas compression, plan assimilation, convergence, ownership deferral, and precedent substitution repeatedly turn binding state into caveats or non-binding considerations. Normal handoff compression produces 100.0% deactivation and 54.2% forbidden action. Restoring all four state fields raises preservation to 100.0% and reduces forbidden action to 0.0%. Fixed-artifact interventions further separate preservation from containment: downstream verification eliminates forbidden action while artifact deactivation remains 95.3%. These results identify a state-transmission failure between information extraction and action. Handoff transformations can retain state content while weakening its constraints on downstream action. Semantic availability does not guarantee operational preservation.

  • 6 authors
·
Aug 24 2

When Reasoning Models Hurt Behavioral Simulation: A Solver-Sampler Mismatch in Multi-Agent LLM Negotiation

Large language models are increasingly used as agents in social, economic, and policy simulations. A common assumption is that stronger reasoning should improve simulation fidelity. We argue that this assumption can fail when the objective is not to solve a strategic problem, but to sample plausible boundedly rational behavior. In such settings, reasoning-enhanced models can become better solvers and worse simulators: they can over-optimize for strategically dominant actions, collapse compromise-oriented terminal behavior, and sometimes exhibit a diversity-without-fidelity pattern in which local variation survives without outcome-level fidelity. We study this solver-sampler mismatch in three multi-agent negotiation environments adapted from earlier simulation work: an ambiguous fragmented-authority trading-limits scenario, an ambiguous unified-opposition trading-limits scenario, and a new-domain grid-curtailment case in emergency electricity management. We compare three reflection conditions, no reflection, bounded reflection, and native reasoning, across two primary model families and then extend the same protocol to direct OpenAI runs with GPT-4.1 and GPT-5.2. Across all three experiments, bounded reflection produces substantially more diverse and compromise-oriented trajectories than either no reflection or native reasoning. In the direct OpenAI extension, GPT-5.2 native ends in authority decisions in 45 of 45 runs across the three experiments, while GPT-5.2 bounded recovers compromise outcomes in every environment. The contribution is not a claim that reasoning is generally harmful. It is a methodological warning: model capability and simulation fidelity are different objectives, and behavioral simulation should qualify models as samplers, not only as solvers.

  • 1 authors
·
Apr 11 2

Imagine Beyond! Distributionally Robust Auto-Encoding for State Space Coverage in Online Reinforcement Learning

Goal-Conditioned Reinforcement Learning (GCRL) enables agents to autonomously acquire diverse behaviors, but faces major challenges in visual environments due to high-dimensional, semantically sparse observations. In the online setting, where agents learn representations while exploring, the latent space evolves with the agent's policy, to capture newly discovered areas of the environment. However, without incentivization to maximize state coverage in the representation, classical approaches based on auto-encoders may converge to latent spaces that over-represent a restricted set of states frequently visited by the agent. This is exacerbated in an intrinsic motivation setting, where the agent uses the distribution encoded in the latent space to sample the goals it learns to master. To address this issue, we propose to progressively enforce distributional shifts towards a uniform distribution over the full state space, to ensure a full coverage of skills that can be learned in the environment. We introduce DRAG (Distributionally Robust Auto-Encoding for GCRL), a method that combines the β-VAE framework with Distributionally Robust Optimization. DRAG leverages an adversarial neural weighter of training states of the VAE, to account for the mismatch between the current data distribution and unseen parts of the environment. This allows the agent to construct semantically meaningful latent spaces beyond its immediate experience. Our approach improves state space coverage and downstream control performance on hard exploration environments such as mazes and robotic control involving walls to bypass, without pre-training nor prior environment knowledge.

  • 3 authors
·
Nov 3, 2025

On the Parameterization and Initialization of Diagonal State Space Models

State space models (SSM) have recently been shown to be very effective as a deep learning layer as a promising alternative to sequence models such as RNNs, CNNs, or Transformers. The first version to show this potential was the S4 model, which is particularly effective on tasks involving long-range dependencies by using a prescribed state matrix called the HiPPO matrix. While this has an interpretable mathematical mechanism for modeling long dependencies, it introduces a custom representation and algorithm that can be difficult to implement. On the other hand, a recent variant of S4 called DSS showed that restricting the state matrix to be fully diagonal can still preserve the performance of the original model when using a specific initialization based on approximating S4's matrix. This work seeks to systematically understand how to parameterize and initialize such diagonal state space models. While it follows from classical results that almost all SSMs have an equivalent diagonal form, we show that the initialization is critical for performance. We explain why DSS works mathematically, by showing that the diagonal restriction of S4's matrix surprisingly recovers the same kernel in the limit of infinite state dimension. We also systematically describe various design choices in parameterizing and computing diagonal SSMs, and perform a controlled empirical study ablating the effects of these choices. Our final model S4D is a simple diagonal version of S4 whose kernel computation requires just 2 lines of code and performs comparably to S4 in almost all settings, with state-of-the-art results for image, audio, and medical time-series domains, and averaging 85\% on the Long Range Arena benchmark.

  • 4 authors
·
Jun 23, 2022

How to Capture Higher-order Correlations? Generalizing Matrix Softmax Attention to Kronecker Computation

In the classical transformer attention scheme, we are given three n times d size matrices Q, K, V (the query, key, and value tokens), and the goal is to compute a new n times d size matrix D^{-1} exp(QK^top) V where D = diag( exp(QK^top) {bf 1}_n ). In this work, we study a generalization of attention which captures triple-wise correlations. This generalization is able to solve problems about detecting triple-wise connections that were shown to be impossible for transformers. The potential downside of this generalization is that it appears as though computations are even more difficult, since the straightforward algorithm requires cubic time in n. However, we show that in the bounded-entry setting (which arises in practice, and which is well-studied in both theory and practice), there is actually a near-linear time algorithm. More precisely, we show that bounded entries are both necessary and sufficient for quickly performing generalized computations: bullet On the positive side, if all entries of the input matrices are bounded above by o(sqrt[3]{log n}) then we show how to approximate the ``tensor-type'' attention matrix in n^{1+o(1)} time. bullet On the negative side, we show that if the entries of the input matrices may be as large as Omega(sqrt[3]{log n}), then there is no algorithm that runs faster than n^{3-o(1)} (assuming the Strong Exponential Time Hypothesis from fine-grained complexity theory). We also show that our construction, algorithms, and lower bounds naturally generalize to higher-order tensors and correlations. Interestingly, the higher the order of the tensors, the lower the bound on the entries needs to be for an efficient algorithm. Our results thus yield a natural tradeoff between the boundedness of the entries, and order of the tensor one may use for more expressive, efficient attention computation.

  • 2 authors
·
Oct 6, 2023

Scaling Linear Attention with Sparse State Expansion

The Transformer architecture, despite its widespread success, struggles with long-context scenarios due to quadratic computation and linear memory growth. While various linear attention variants mitigate these efficiency constraints by compressing context into fixed-size states, they often degrade performance in tasks such as in-context retrieval and reasoning. To address this limitation and achieve more effective context compression, we propose two key innovations. First, we introduce a row-sparse update formulation for linear attention by conceptualizing state updating as information classification. This enables sparse state updates via softmax-based top-k hard classification, thereby extending receptive fields and reducing inter-class interference. Second, we present Sparse State Expansion (SSE) within the sparse framework, which expands the contextual state into multiple partitions, effectively decoupling parameter size from state capacity while maintaining the sparse classification paradigm. Our design, supported by efficient parallelized implementations, yields effective classification and discriminative state representations. We extensively validate SSE in both pure linear and hybrid (SSE-H) architectures across language modeling, in-context retrieval, and mathematical reasoning benchmarks. SSE demonstrates strong retrieval performance and scales favorably with state size. Moreover, after reinforcement learning (RL) training, our 2B SSE-H model achieves state-of-the-art mathematical reasoning performance among small reasoning models, scoring 64.7 on AIME24 and 51.3 on AIME25, significantly outperforming similarly sized open-source Transformers. These results highlight SSE as a promising and efficient architecture for long-context modeling.

  • 9 authors
·
Jul 22, 2025

Action-On-Item Preference Flow: A Shared Event Schema for Predictive and Generative Personalization

A user's movie, news, and dialogue histories differ in their native actions and outputs, yet each interaction supplies evidence that can update user memory. We study whether these histories can train one reusable update mechanism. An action-on-item schema pairs a mapped interaction role with a content embedding, allowing shared update parameters to operate on separate user states. We establish invariance to native relabeling, bounded state changes under item-embedding perturbations, and a pooled-training bound under explicit compatibility conditions. The Multi-Timescale State Hypothesis (MTSH) specifies how this evidence enters, persists, and is consumed; PerTIDE implements it with action gating, three state-space traces, fusion, and command-conditioned readout. On PENS, the same history encoder supports both next-news prediction and personalized headline generation. In a controlled PENS-to-MovieLens experiment, a frozen source-trained core exceeds an identically structured random core by 15.23 MRR points after fitting the same target consumer. On MIND, PerTIDE retains a 4.12-point MRR advantage over a same-input three-branch state-space control. Action, readout, and trace interventions identify complementary contributions to these gains. Together, the theory and experiments support learning history updates across compatible sources and reusing them through predictive and generative consumers.

  • 5 authors
·
Sep 30

From Discovery to Decision: Finite-Budget Recoverability in LLM Voting

Voting over multiple LLM responses is a common primitive in test-time scaling and ensemble inference. Collecting more responses can expand the candidate pool and increase the chance that a correct answer is discovered. Under a fixed call budget, a discovered answer still needs to accumulate enough support within the remaining calls to become the final plurality winner, creating a discovery-to-decision gap. In this work, we characterize this gap through the realized vote state and remaining call budget. We derive a sharp recoverability threshold and show that, as sampling proceeds, the observed candidate set can only expand while the set of reachable endpoint winners can only contract, inducing a candidate-level conversion window. Under a specified iid response law, the same state yields exact finite-horizon endpoint probabilities. We further show that merging wrong-answer identities preserves single-call correctness and cannot improve plurality accuracy, and that the effect of redistributing wrong-answer probability depends on the realized vote state. Singleton reachability yields a gold-free exact locking certificate. For a known answer universe, its first trigger is the earliest prefix at which all admissible continuations yield the same fixed-budget output. Empirically, most discovered-but-unselected correct answers lose reachability only after discovery. In a controlled Word16 study, input permutation improves raw-plurality accuracy by 21.1 points with essentially unchanged single-call correctness. Exact locking saves 28-30% of calls at a 16-call budget while preserving every fixed-budget output.

  • 2 authors
·
Sep 30

Bounded Behavioral Indistinguishability for Black-Box LLM Distillation

Black-box LLM distillation is usually evaluated as an output-matching problem: a student is considered successful when its responses are semantically similar to, or task-consistent with, those of a teacher. However, output similarity does not imply that the student is behaviorally indistinguishable from the model it imitates. We introduce bounded behavioral indistinguishability, formalized as (ε,q,t,A)-behavioral indistinguishability over an explicit prompt distribution, where ε bounds distinguishing advantage, q bounds oracle queries, t bounds computation, and A denotes the adversary class. We instantiate this notion on Qwen and Llama teacher-student pairs using a controlled 5,000-prompt behavioral probe suite. For each family, we compare the teacher with both the base student and the LoRA-distilled student, measuring whether distillation reduces distinguishability rather than merely improving similarity. LoRA raises semantic similarity from 0.788 to 0.862 for Qwen and from 0.814 to 0.874 for Llama. Yet adversarial evaluation reveals remaining behavioral differences: learned discriminators retain nonzero advantage, and pairwise category analysis shows artifacts concentrated in style/format, robustness, and domain-technical prompts. A pairwise teacher-identification adversary confirms this trend. With a different-family Llama judge and A/B-swap consistency filtering, Qwen distinguishing advantage drops from 0.158 for the base student to 0.081 after LoRA distillation. Query-budget experiments show that disagreement-guided acquisition does not consistently outperform stratified random sampling, indicating that coverage and diversity remain strong baselines. Our results show that semantic fidelity is useful but insufficient: black-box LLM distillation requires bounded, adversarial, and category-aware evaluation.

  • 1 authors
·
May 27

Beyond Dense Adam States: Adaptive Log-Space Quantization for Memory-Efficient Optimizers

Optimizer-state quantization is commonly designed for Adam's dense, parameter-aligned first- and second-moment arrays. This abstraction breaks for memory-efficient optimizers, whose states may be factored, confidence-modulated, or maintained in a projected space, so similar reconstruction error can produce different update error. We formulate optimizer-state quantization as a joint problem over representation, topology, and update semantics. We then introduce Adaptive Log-Space (AL) quantization for non-negative states. AL fits each block's observed nonzero logarithmic interval and reserves a separate code for exact zero, enforcing q = 0 Leftrightarrow x = 0; signed momentum and state precision remain independently selectable. Controlled probes show that adaptive ranges reduce update error and temporal drift, exact-zero reservation preserves dormant states, and state topology constrains useful block granularity. End-to-end language-model training evaluates the resulting policy across dense, factored, confidence, and projected optimizer states. On TinyLlama-1.1B, AL8 with uniform 8-bit momentum reaches 72.90 perplexity versus 73.54 for bitsandbytes 8-bit AdamW, with comparable optimizer-state storage and higher throughput. CAME matches reference-level final perplexity across three seeds when its non-negative states use AL16, while a semantic grouping-and-protection policy closes most of quantized Adafactor's 100K-step late-loss gap. These results make state topology and update semantics first-class design constraints for optimizer quantization.

  • 1 authors
·
Aug 31

Pre-trained Text-to-Image Diffusion Models Are Versatile Representation Learners for Control

Embodied AI agents require a fine-grained understanding of the physical world mediated through visual and language inputs. Such capabilities are difficult to learn solely from task-specific data. This has led to the emergence of pre-trained vision-language models as a tool for transferring representations learned from internet-scale data to downstream tasks and new domains. However, commonly used contrastively trained representations such as in CLIP have been shown to fail at enabling embodied agents to gain a sufficiently fine-grained scene understanding -- a capability vital for control. To address this shortcoming, we consider representations from pre-trained text-to-image diffusion models, which are explicitly optimized to generate images from text prompts and as such, contain text-conditioned representations that reflect highly fine-grained visuo-spatial information. Using pre-trained text-to-image diffusion models, we construct Stable Control Representations which allow learning downstream control policies that generalize to complex, open-ended environments. We show that policies learned using Stable Control Representations are competitive with state-of-the-art representation learning approaches across a broad range of simulated control settings, encompassing challenging manipulation and navigation tasks. Most notably, we show that Stable Control Representations enable learning policies that exhibit state-of-the-art performance on OVMM, a difficult open-vocabulary navigation benchmark.

  • 7 authors
·
May 9, 2024

PAC learning PDFA from data streams

This is an extended version of our publication Learning state machines from data streams: A generic strategy and an improved heuristic, International Conference on Grammatical Inference (ICGI) 2023, Rabat, Morocco. It has been extended with a formal proof on PAC-bounds, and the discussion and analysis of a similar approach has been moved from the appendix and now has a full dedicated section. State machine models are models that simulate the behavior of discrete event systems, capable of representing systems such as software systems, network interactions, and control systems, and have been researched extensively. The nature of most learning algorithms however is the assumption that all data be available at the beginning of the algorithm, and little research has been done in learning state machines from streaming data. In this paper, we want to close this gap further by presenting a generic method for learning state machines from data streams, as well as a merge heuristic that uses sketches to account for incomplete prefix trees. We implement our approach in an open-source state merging library and compare it with existing methods. We show the effectiveness of our approach with respect to run-time, memory consumption, and quality of results on a well known open dataset. Additionally, we provide a formal analysis of our algorithm, showing that it is capable of learning within the PAC framework, and show a theoretical improvement to increase run-time, without sacrificing correctness of the algorithm in larger sample sizes.

  • 2 authors
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Apr 11

PAC Generalization via Invariant Representations

One method for obtaining generalizable solutions to machine learning tasks when presented with diverse training environments is to find invariant representations of the data. These are representations of the covariates such that the best model on top of the representation is invariant across training environments. In the context of linear Structural Equation Models (SEMs), invariant representations might allow us to learn models with out-of-distribution guarantees, i.e., models that are robust to interventions in the SEM. To address the invariant representation problem in a {\em finite sample} setting, we consider the notion of epsilon-approximate invariance. We study the following question: If a representation is approximately invariant with respect to a given number of training interventions, will it continue to be approximately invariant on a larger collection of unseen SEMs? This larger collection of SEMs is generated through a parameterized family of interventions. Inspired by PAC learning, we obtain finite-sample out-of-distribution generalization guarantees for approximate invariance that holds probabilistically over a family of linear SEMs without faithfulness assumptions. Our results show bounds that do not scale in ambient dimension when intervention sites are restricted to lie in a constant size subset of in-degree bounded nodes. We also show how to extend our results to a linear indirect observation model that incorporates latent variables.

  • 3 authors
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May 30, 2022

MinMax Recurrent Neural Cascades

We show that the MinMax algebra provides a form of recurrence that is expressively powerful, efficiently implementable, and most importantly it is not affected by vanishing or exploding gradient. We call MinMax Recurrent Neural Cascades (RNCs) the models obtained by cascading several layers of neurons that employ such recurrence. We show that MinMax RNCs enjoy many favourable theoretical properties. First, their formal expressivity includes all regular languages, arguably the maximal expressivity for a finite-memory system. Second, they can be evaluated in parallel with a runtime that is logarithmic in the input length given enough processors; and they can also be evaluated sequentially. Third, their state and activations are bounded uniformly for all input lengths. Fourth, at almost all points, their loss gradient exists and it is bounded. Fifth, they do not exhibit a vanishing state gradient: the gradient of a state w.r.t. a past state can have constant value one regardless of the time distance between the two states. Finally, we find empirical evidence that the favourable theoretical properties of MinMax RNCs are matched by their practical capabilities: they are able to perfectly solve a number of synthetic tasks, showing superior performance compared to the considered state-of-the-art recurrent neural networks; also, we train a MinMax RNC of 127M parameters on next-token prediction, and the obtained model shows competitive performance for its size, providing evidence of the potential of MinMax RNCs on real-world tasks.

  • 1 authors
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May 7

Matryoshka Representation Learning

Learned representations are a central component in modern ML systems, serving a multitude of downstream tasks. When training such representations, it is often the case that computational and statistical constraints for each downstream task are unknown. In this context rigid, fixed capacity representations can be either over or under-accommodating to the task at hand. This leads us to ask: can we design a flexible representation that can adapt to multiple downstream tasks with varying computational resources? Our main contribution is Matryoshka Representation Learning (MRL) which encodes information at different granularities and allows a single embedding to adapt to the computational constraints of downstream tasks. MRL minimally modifies existing representation learning pipelines and imposes no additional cost during inference and deployment. MRL learns coarse-to-fine representations that are at least as accurate and rich as independently trained low-dimensional representations. The flexibility within the learned Matryoshka Representations offer: (a) up to 14x smaller embedding size for ImageNet-1K classification at the same level of accuracy; (b) up to 14x real-world speed-ups for large-scale retrieval on ImageNet-1K and 4K; and (c) up to 2% accuracy improvements for long-tail few-shot classification, all while being as robust as the original representations. Finally, we show that MRL extends seamlessly to web-scale datasets (ImageNet, JFT) across various modalities -- vision (ViT, ResNet), vision + language (ALIGN) and language (BERT). MRL code and pretrained models are open-sourced at https://github.com/RAIVNLab/MRL.

  • 11 authors
·
May 26, 2022 1

Offline RL with Observation Histories: Analyzing and Improving Sample Complexity

Offline reinforcement learning (RL) can in principle synthesize more optimal behavior from a dataset consisting only of suboptimal trials. One way that this can happen is by "stitching" together the best parts of otherwise suboptimal trajectories that overlap on similar states, to create new behaviors where each individual state is in-distribution, but the overall returns are higher. However, in many interesting and complex applications, such as autonomous navigation and dialogue systems, the state is partially observed. Even worse, the state representation is unknown or not easy to define. In such cases, policies and value functions are often conditioned on observation histories instead of states. In these cases, it is not clear if the same kind of "stitching" is feasible at the level of observation histories, since two different trajectories would always have different histories, and thus "similar states" that might lead to effective stitching cannot be leveraged. Theoretically, we show that standard offline RL algorithms conditioned on observation histories suffer from poor sample complexity, in accordance with the above intuition. We then identify sufficient conditions under which offline RL can still be efficient -- intuitively, it needs to learn a compact representation of history comprising only features relevant for action selection. We introduce a bisimulation loss that captures the extent to which this happens, and propose that offline RL can explicitly optimize this loss to aid worst-case sample complexity. Empirically, we show that across a variety of tasks either our proposed loss improves performance, or the value of this loss is already minimized as a consequence of standard offline RL, indicating that it correlates well with good performance.

  • 3 authors
·
Oct 31, 2023

Enfold: Folding World Model Imagination into Predictive Representations for Ultra-Efficient Embodied Control

World generative models are typically used through what they produce: a rendered future, a video-conditioned action, or latent context computed by a costly generative branch. We argue that their more reusable asset is the computation that constructs a future. As a generator transforms a corrupted future into a coherent trajectory, its intermediate states organize appearance, spatial layout, and interaction across levels of abstraction. Can this future-generative computation be internalized in a representation inferred from the present alone? We present Enfold, which transfers this computation into a representation predicted from the current visual context and language instruction. During training, multi-level states exposed as the generator processes the observed future supervise a current-only encoder. The learned representation is fed back to condition future generation and is read by task heads without allowing task gradients to reshape the encoder. At deployment, action prediction no longer executes the generator. Across LIBERO, RoboTwin2.0, and real-robot tasks, Enfold supports strong control while reducing action latency by 3.7times relative to Fast--WAM, Enfold-Flash reaches 10.1times. Representation analyses show that it suppresses nuisance variation and preferentially captures changes that emerge over longer horizons. When the current scene is altered by human intervention, both the generated continuation and the executed actions adapt, which is inconsistent with fixed trajectory replay. These results recast a world generator as a source of predictive control representations: its future need not be materialized at every step if its internal structure can be enfolded into the present.

  • 13 authors
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Aug 5 3

Stationary Representations: Optimally Approximating Compatibility and Implications for Improved Model Replacements

Learning compatible representations enables the interchangeable use of semantic features as models are updated over time. This is particularly relevant in search and retrieval systems where it is crucial to avoid reprocessing of the gallery images with the updated model. While recent research has shown promising empirical evidence, there is still a lack of comprehensive theoretical understanding about learning compatible representations. In this paper, we demonstrate that the stationary representations learned by the d-Simplex fixed classifier optimally approximate compatibility representation according to the two inequality constraints of its formal definition. This not only establishes a solid foundation for future works in this line of research but also presents implications that can be exploited in practical learning scenarios. An exemplary application is the now-standard practice of downloading and fine-tuning new pre-trained models. Specifically, we show the strengths and critical issues of stationary representations in the case in which a model undergoing sequential fine-tuning is asynchronously replaced by downloading a better-performing model pre-trained elsewhere. Such a representation enables seamless delivery of retrieval service (i.e., no reprocessing of gallery images) and offers improved performance without operational disruptions during model replacement. Code available at: https://github.com/miccunifi/iamcl2r.

  • 4 authors
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May 4, 2024

WorldKernel: A World Model is the Coupling Kernel of Admissible Possible Worlds

A common assumption holds that enough observational and interventional data, given to a strong enough predictor, suffices. We report a failure mode that contradicts it. Across hundreds of structural causal models, on identified quantities a strong predictor and a Bayesian baseline both succeed, but on unidentified quantities (the couplings between counterfactual worlds) the predictor collapses to a point, on 28% of models to one no valid model can produce, while the truth is an admissible interval more data never narrows. The gap is structural: prediction cannot represent uncertainty over counterfactual couplings. We cast a world model as a single positive semidefinite coupling kernel K(T,T') over admissible worlds, whose diagonal is the ordinary posterior (what a predictor recovers) and whose off-diagonal is the cross-world coupling it cannot, which every counterfactual reads. The paper is the theory of that off-diagonal. It is real: two states with identical posteriors differ on a cross-world query, and the off-diagonal is the coupling that fixes counterfactuals. It can be bounded: positive semidefiniteness is partial-identifying information the marginals lack, and enforcing it bounds counterfactuals in polynomial time where the exact response-type program is intractable. Logical structure sharpens it: ontology axioms tighten the bound by up to a third, propagating to couplings they never touch. It can be acquired: targeted scars, constraints learned from encountered infeasibilities, close the gap several times faster than untargeted ones. Its full reconstruction is approximate counting of the admissible worlds, tractable below the Sly-Sun threshold and inapproximable above; we do not claim to beat the worst case.

  • 1 authors
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Jun 8

Next-Token Prediction and Regret Minimization

We consider the question of how to employ next-token prediction algorithms in adversarial online decision-making environments. Specifically, if we train a next-token prediction model on a distribution D over sequences of opponent actions, when is it the case that the induced online decision-making algorithm (by approximately best responding to the model's predictions) has low adversarial regret (i.e., when is D a low-regret distribution)? For unbounded context windows (where the prediction made by the model can depend on all the actions taken by the adversary thus far), we show that although not every distribution D is a low-regret distribution, every distribution D is exponentially close (in TV distance) to one low-regret distribution, and hence sublinear regret can always be achieved at negligible cost to the accuracy of the original next-token prediction model. In contrast to this, for bounded context windows (where the prediction made by the model can depend only on the past w actions taken by the adversary, as may be the case in modern transformer architectures), we show that there are some distributions D of opponent play that are Θ(1)-far from any low-regret distribution D' (even when w = Ω(T) and such distributions exist). Finally, we complement these results by showing that the unbounded context robustification procedure can be implemented by layers of a standard transformer architecture, and provide empirical evidence that transformer models can be efficiently trained to represent these new low-regret distributions.

  • 5 authors
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Mar 29

Can We Really Learn One Representation to Optimize All Rewards?

As machine learning has moved towards leveraging large models as priors for downstream tasks, the community has debated the right form of prior for solving reinforcement learning (RL) problems. If one were to try to prefetch as much computation as possible, they would attempt to learn a prior over the policies for some yet-to-be-determined reward function. Recent work (forward-backward (FB) representation learning) has tried this, arguing that an unsupervised representation learning procedure can enable optimal control over arbitrary rewards without further fine-tuning. However, FB's training objective and learning behavior remain mysterious. In this paper, we demystify FB by clarifying when such representations can exist, what its objective optimizes, and how it converges in practice. We draw connections with rank matching, fitted Q-evaluation, and contraction mapping. Our analysis suggests a simplified unsupervised pre-training method for RL that, instead of enabling optimal control, performs one step of policy improvement. We call our proposed method one-step forward-backward representation learning (one-step FB). Experiments in didactic settings, as well as in 10 state-based and image-based continuous control domains, demonstrate that one-step FB converges to errors 10^5 smaller and improves zero-shot performance by +24% on average. Our project website is available at https://chongyi-zheng.github.io/onestep-fb.

  • 3 authors
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Feb 10

Tracing distinguishability through transformer processing with stochastic LayerNorm

Representational similarity is foundational to analyses of deep networks, yet distances between point-valued representations are not intrinsically tied to downstream function: nearby states may produce different behaviors, while distant states may behave similarly. We instead give representations volume, turning similarity into statistical distinguishability. Overlapping stochastic representations necessarily induce overlapping downstream distributions, grounding latent comparison in model function and bringing it under information-theoretic tools such as the data-processing inequality. We realize this idea in pretrained transformers through a light-touch modification to LayerNorm: at each residual-stream read, we normalize the state, add isotropic Gaussian noise, and renormalize. During distillation fine-tuning, one learned allocation parameter per residual-stream read distributes a fixed global rate budget across the processing stack. The resulting model can be viewed as transformer blocks reading the residual stream with learned finite precision under a shared global rate budget. Using the Bhattacharyya coefficient, we trace which counterfactual distinctions are preserved through MLP blocks or selectively exposed to the query, key, and value computations of individual attention heads. Experiments on ViT-S and GPT-2 small reveal the depthwise propagation of continuous visual perturbations and head-specific sensitivity to token distinctions aligned with known attention motifs. These results establish distinguishability as a functionally grounded lens on transformer computation that complements existing interpretability approaches.

  • 1 authors
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Aug 30

A theory of representation learning gives a deep generalisation of kernel methods

The successes of modern deep machine learning methods are founded on their ability to transform inputs across multiple layers to build good high-level representations. It is therefore critical to understand this process of representation learning. However, standard theoretical approaches (formally NNGPs) involving infinite width limits eliminate representation learning. We therefore develop a new infinite width limit, the Bayesian representation learning limit, that exhibits representation learning mirroring that in finite-width models, yet at the same time, retains some of the simplicity of standard infinite-width limits. In particular, we show that Deep Gaussian processes (DGPs) in the Bayesian representation learning limit have exactly multivariate Gaussian posteriors, and the posterior covariances can be obtained by optimizing an interpretable objective combining a log-likelihood to improve performance with a series of KL-divergences which keep the posteriors close to the prior. We confirm these results experimentally in wide but finite DGPs. Next, we introduce the possibility of using this limit and objective as a flexible, deep generalisation of kernel methods, that we call deep kernel machines (DKMs). Like most naive kernel methods, DKMs scale cubically in the number of datapoints. We therefore use methods from the Gaussian process inducing point literature to develop a sparse DKM that scales linearly in the number of datapoints. Finally, we extend these approaches to NNs (which have non-Gaussian posteriors) in the Appendices.

  • 6 authors
·
Aug 30, 2021

Towards Principled Representation Learning from Videos for Reinforcement Learning

We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a theoretical understanding remains absent. We initiate the theoretical investigation into principled approaches for representation learning and focus on learning the latent state representations of the underlying MDP using video data. We study two types of settings: one where there is iid noise in the observation, and a more challenging setting where there is also the presence of exogenous noise, which is non-iid noise that is temporally correlated, such as the motion of people or cars in the background. We study three commonly used approaches: autoencoding, temporal contrastive learning, and forward modeling. We prove upper bounds for temporal contrastive learning and forward modeling in the presence of only iid noise. We show that these approaches can learn the latent state and use it to do efficient downstream RL with polynomial sample complexity. When exogenous noise is also present, we establish a lower bound result showing that the sample complexity of learning from video data can be exponentially worse than learning from action-labeled trajectory data. This partially explains why reinforcement learning with video pre-training is hard. We evaluate these representational learning methods in two visual domains, yielding results that are consistent with our theoretical findings.

  • 5 authors
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Mar 20, 2024

Strategic Evaluation of Planning Strategies for LLM Agents in Cyber-Physical Systems

Evaluations of LLM planning agents largely ask whether a task succeeds or a declared plan is followed. In strategic cyber-physical systems, a stronger question is whether the planning architecture remains appropriate after autonomous participants respond and physics constrains the outcome. We introduce a controlled, physics-grounded benchmark built around planning-induced control trajectories: the ordered planning operations and directives through which an execution architecture acts on other agents and the physical process. It implements predefined, sequential, hierarchical, and search executors in a smart-grid demand-response system with 40 heterogeneous prosumers and an independently simulated radial feeder. The LLM is bounded to typed policy declaration and short operator messages, while schedule construction, prosumer dynamics, and power flow remain explicit code. The protocol uses paired forced-mode counterfactuals, common random response draws, and event-level deadline feasibility. Three properties follow. Architecture materially changes outcomes: forced search is the oracle in all five baseline seeds. Execution fidelity needs more than mode agreement: objective substitution holds agreement at 1.0 while increasing voltage shortfall by 2.68x. A 144-scenario, 576-episode bank has feasible oracles from three of the four architectures. A prespecified stress-held-out ridge has mean regret 90.7 (95% interval [73.8, 108.6]) and no detectable value over fixed sequential; applying known deadline feasibility before quality prediction cuts regret to 29.0 and improves over fixed sequential by 61.1. An all-feasible ablation does not beat fixed search, localising the remaining challenge to within-feasible quality selection. A five-model extension separates stress-conditioned, state-blind, and invariant declarers; latency tails show that live feasibility should be treated probabilistically.

  • 2 authors
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Aug 3

On the Fundamental Limits of LLMs at Scale

Large Language Models (LLMs) have benefited enormously from scaling, yet these gains are bounded by five fundamental limitations: (1) hallucination, (2) context compression, (3) reasoning degradation, (4) retrieval fragility, and (5) multimodal misalignment. While existing surveys describe these phenomena empirically, they lack a rigorous theoretical synthesis connecting them to the foundational limits of computation, information, and learning. This work closes that gap by presenting a unified, proof-informed framework that formalizes the innate theoretical ceilings of LLM scaling. First, computability and uncomputability imply an irreducible residue of error: for any computably enumerable model family, diagonalization guarantees inputs on which some model must fail, and undecidable queries (e.g., halting-style tasks) induce infinite failure sets for all computable predictors. Second, information-theoretic and statistical constraints bound attainable accuracy even on decidable tasks, finite description length enforces compression error, and long-tail factual knowledge requires prohibitive sample complexity. Third, geometric and computational effects compress long contexts far below their nominal size due to positional under-training, encoding attenuation, and softmax crowding. We further show how likelihood-based training favors pattern completion over inference, how retrieval under token limits suffers from semantic drift and coupling noise, and how multimodal scaling inherits shallow cross-modal alignment. Across sections, we pair theorems and empirical evidence to outline where scaling helps, where it saturates, and where it cannot progress, providing both theoretical foundations and practical mitigation paths like bounded-oracle retrieval, positional curricula, and sparse or hierarchical attention.

  • 16 authors
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Jan 25

Think Locally, Explain Globally: Graph-Guided LLM Investigations via Local Reasoning and Belief Propagation

LLM agents excel when environments are mostly static and the needed information fits in a model's context window, but they often fail in open-ended investigations where explanations must be constructed by iteratively mining evidence from massive, heterogeneous operational data. These investigations exhibit hidden dependency structure: entities interact, signals co-vary, and the importance of a fact may only become clear after other evidence is discovered. Because the context window is bounded, agents must summarize intermediate findings before their significance is known, increasing the risk of discarding key evidence. ReAct-style agents are especially brittle in this regime. Their retrieve-summarize-reason loop makes conclusions sensitive to exploration order and introduces run-to-run non-determinism, producing a reliability gap where Pass-at-k may be high but Majority-at-k remains low. Simply sampling more rollouts or generating longer reasoning traces does not reliably stabilize results, since hypotheses cannot be autonomously checked as new evidence arrives and there is no explicit mechanism for belief bookkeeping and revision. In addition, ReAct entangles semantic reasoning with controller duties such as tool orchestration and state tracking, so execution errors and plan drift degrade reasoning while consuming scarce context. We address these issues by formulating investigation as abductive reasoning over a dependency graph and proposing EoG (Explanations over Graphs), a disaggregated framework in which an LLM performs bounded local evidence mining and labeling (cause vs symptom) while a deterministic controller manages traversal, state, and belief propagation to compute a minimal explanatory frontier. On a representative ITBench diagnostics task, EoG improves both accuracy and run-to-run consistency over ReAct baselines, including a 7x average gain in Majority-at-k entity F1.

  • 10 authors
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Jan 28

LedgerAgent: Structured State for Policy-Adherent Tool-Calling Agents

Policy-adherent tool-calling agents in customer-service domains must maintain task states across turns while calling tools and obeying domain policies. Task states consist of relevant facts, identifiers, constraints, and conditions observed through user interaction and tool calls. In standard agents, task states are not represented separately. Observations, tool returns, and policy instructions are placed in the prompt, leaving agents to reconstruct the relevant states from the prompt each time they decide what to do next. This design makes state management implicit, creating two common failure modes. An agent may retrieve the right facts but later ground its decision in stale, missing, or incorrect information; and a syntactically valid tool call may still violate a domain policy that depends on the current task state. We introduce LedgerAgent, an inference-time method for tool-calling agents that maintains observed task states in a separate ledger and renders the states into the prompt. The ledger is also used to check state-dependent policy constraints before environment-changing tool calls are executed, blocking policy violations. Across four customer-service domains and a mixed panel of open- and closed-weight models, LedgerAgent improves average passk over a standard prompt-based tool-calling approach, with the largest gains under stricter multi-trial consistency metrics.

Horizon-Free and Variance-Dependent Reinforcement Learning for Latent Markov Decision Processes

We study regret minimization for reinforcement learning (RL) in Latent Markov Decision Processes (LMDPs) with context in hindsight. We design a novel model-based algorithmic framework which can be instantiated with both a model-optimistic and a value-optimistic solver. We prove an O(mathsf{Var^star M Gamma S A K}) regret bound where O hides logarithm factors, M is the number of contexts, S is the number of states, A is the number of actions, K is the number of episodes, Gamma le S is the maximum transition degree of any state-action pair, and Var^star is a variance quantity describing the determinism of the LMDP. The regret bound only scales logarithmically with the planning horizon, thus yielding the first (nearly) horizon-free regret bound for LMDP. This is also the first problem-dependent regret bound for LMDP. Key in our proof is an analysis of the total variance of alpha vectors (a generalization of value functions), which is handled with a truncation method. We complement our positive result with a novel Omega(mathsf{Var^star M S A K}) regret lower bound with Gamma = 2, which shows our upper bound minimax optimal when Gamma is a constant for the class of variance-bounded LMDPs. Our lower bound relies on new constructions of hard instances and an argument inspired by the symmetrization technique from theoretical computer science, both of which are technically different from existing lower bound proof for MDPs, and thus can be of independent interest.

  • 3 authors
·
Oct 20, 2022

iFSQ: Improving FSQ for Image Generation with 1 Line of Code

The field of image generation is currently bifurcated into autoregressive (AR) models operating on discrete tokens and diffusion models utilizing continuous latents. This divide, rooted in the distinction between VQ-VAEs and VAEs, hinders unified modeling and fair benchmarking. Finite Scalar Quantization (FSQ) offers a theoretical bridge, yet vanilla FSQ suffers from a critical flaw: its equal-interval quantization can cause activation collapse. This mismatch forces a trade-off between reconstruction fidelity and information efficiency. In this work, we resolve this dilemma by simply replacing the activation function in original FSQ with a distribution-matching mapping to enforce a uniform prior. Termed iFSQ, this simple strategy requires just one line of code yet mathematically guarantees both optimal bin utilization and reconstruction precision. Leveraging iFSQ as a controlled benchmark, we uncover two key insights: (1) The optimal equilibrium between discrete and continuous representations lies at approximately 4 bits per dimension. (2) Under identical reconstruction constraints, AR models exhibit rapid initial convergence, whereas diffusion models achieve a superior performance ceiling, suggesting that strict sequential ordering may limit the upper bounds of generation quality. Finally, we extend our analysis by adapting Representation Alignment (REPA) to AR models, yielding LlamaGen-REPA. Codes is available at https://github.com/Tencent-Hunyuan/iFSQ

Agnostic Reinforcement Learning: Foundations and Algorithms

Reinforcement Learning (RL) has demonstrated tremendous empirical success across numerous challenging domains. However, we lack a strong theoretical understanding of the statistical complexity of RL in environments with large state spaces, where function approximation is required for sample-efficient learning. This thesis addresses this gap by rigorously examining the statistical complexity of RL with function approximation from a learning theoretic perspective. Departing from a long history of prior work, we consider the weakest form of function approximation, called agnostic policy learning, in which the learner seeks to find the best policy in a given class Pi, with no guarantee that Pi contains an optimal policy for the underlying task. We systematically explore agnostic policy learning along three key axes: environment access -- how a learner collects data from the environment; coverage conditions -- intrinsic properties of the underlying MDP measuring the expansiveness of state-occupancy measures for policies in the class Pi, and representational conditions -- structural assumptions on the class Pi itself. Within this comprehensive framework, we (1) design new learning algorithms with theoretical guarantees and (2) characterize fundamental performance bounds of any algorithm. Our results reveal significant statistical separations that highlight the power and limitations of agnostic policy learning.

  • 1 authors
·
Jun 2, 2025

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.

AlayaLab Alaya Lab
·
Jul 1 3

Pixel-level Scene Understanding in One Token: Visual States Need What-is-Where Composition

For robotic agents operating in dynamic environments, learning visual state representations from streaming video observations is essential for sequential decision making. Recent self-supervised learning methods have shown strong transferability across vision tasks, but they do not explicitly address what a good visual state should encode. We argue that effective visual states must capture what-is-where by jointly encoding the semantic identities of scene elements and their spatial locations, enabling reliable detection of subtle dynamics across observations. To this end, we propose CroBo, a visual state representation learning framework based on a global-to-local reconstruction objective. Given a reference observation compressed into a compact bottleneck token, CroBo learns to reconstruct heavily masked patches in a local target crop from sparse visible cues, using the global bottleneck token as context. This learning objective encourages the bottleneck token to encode a fine-grained representation of scene-wide semantic entities, including their identities, spatial locations, and configurations. As a result, the learned visual states reveal how scene elements move and interact over time, supporting sequential decision making. We evaluate CroBo on diverse vision-based robot policy learning benchmarks, where it achieves state-of-the-art performance. Reconstruction analyses and perceptual straightness experiments further show that the learned representations preserve pixel-level scene composition and encode what-moves-where across observations. Project page available at: https://seokminlee-chris.github.io/CroBo-ProjectPage.

  • 4 authors
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Mar 14 2